• Title/Summary/Keyword: 비행 행동

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승무원의 비행 스트레스와 식행동 연구

  • 우경자;노정옥;양정미
    • Proceedings of the EASDL Conference
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    • 2003.04a
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    • pp.73-73
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    • 2003
  • 승무원의 비행 스트레스로 인한 식행동의 변화를 알아보고자 2002년 현재 국내 K항공사에 근무하는 객실승무원 320명을 대상으로 설문지를 이용하여 자기기입식으로 조사하였다. 승무원의 스트레스 요인과 식행동은 Likert 5점 척도법을 사용하였고,통계처리는 SPSS 10.0 Program을 사용하여 분석하였다.(중략)

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Development of RPG-based Cognitive Behavioral Group Therapy for Reducing Delinquency in Adolescents (청소년의 비행 문제 감소를 위한 롤플레잉게임형식 인지행동 집단치료 프로그램의 개발)

  • Bae, Seonghoon;You, Sungeun
    • Korean Journal of School Psychology
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    • v.16 no.3
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    • pp.471-499
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    • 2019
  • The purpose of this study was to develop a program that reduces adolescent delinquency and enhances adolescents' social problem-solving, emotional regulation, and self-control skills and to assess the effectiveness of the program. The program was administered in the form of a role-playing game ("RPG") to increase the participants' motivation to participate in and the effectiveness of the therapy. The subjects in this study were 36 adolescents who engaged in delinquent behavior and their 18 homeroom teachers in middle schools located in Seoul and Gyeonggi Province. The subjects were randomly assigned to the experimental group or the comparison group. The experimental group received the proposed RPG-based cognitive behavioral group therapy while comparison group received problem-solving group therapy. Teachers in the experimental group were educated about how to guide their students following each therapy session while teachers in the comparison group did not receive any education. The dependent variables in this study were incidences of delinquent behavior and social problem-solving, emotional regulation, and self-control skill level. Each variable was assessed before treatment, immediately after the end of the full treatment program, and two months after the end of the full treatment program. At the end of the full treatment program, the experimental group engaged statistically significantly in fewer delinquent behaviors and displayed statistically significantly higher levels of social problem-solving, emotional regulation, and self-control skills than the comparison group. These differences persisted until the assessment two months after the end of the full treatment program. Moreover, the experimental group reported higher levels of satisfaction with the treatment program than the comparison group. The findings of this study suggest that this RPG-based cognitive behavioral group therapy program is effective at reducing adolescent delinquency, improving adolescents' social and emotional management techniques and strategies for avoiding delinquency, and in motivating delinquent adolescents to engage more actively in treatment.

A Study on Development of A School-Based Alcohol and Delinquency Prevention Program (청소년 음주 및 비행 예방 프로그램의 개발을 위한 연구)

  • Kim, Yong-Seok
    • Korean Journal of Social Welfare
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    • v.59 no.1
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    • pp.353-379
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    • 2007
  • The purpose of this study is to develop and evaluate a school-based alcohol and delinquency prevention program. The program emphasizes the acquisition of skills to effectively deal with peer pressure specific to alcohol use and delinquency as well as to build more healthy relationships with both parents and friends. The program was operated by social workers in a middle school in Seoul for almost 2 months. The program produced positive results. That is, students' drinking frequencies, the level of positive alcohol expectancies, and the level of delinquency have been lowered. Finally, this study suggests that the length of the program be extended and the program be replicated by future social work practitioners and researchers in order to make the program more effective.

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UAV Swarm Flight Control System Design Using Potential Functions and Sliding Mode Control (포텐셜 함수와 슬라이딩 모드 제어기법을 이용한 무인기 군집비행 제어기 설계)

  • Han, Ki-Hoon;Kim, You-Dan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.5
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    • pp.448-454
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    • 2008
  • This paper deals with a behavior based decentralized control strategy for UAV swarming utilizing the artificial potential functions and the sliding mode control technique. Individual interactions for swarming behavior are modeled using the artificial potential functions. The motion of individual UAV is directed toward the negative gradient of the combined potential. For tracking the reference trajectory of UAV swarming, a swarming center is considered as the object of control. The sliding-mode control technique is adopted to make the proposed swarm control strategy robust with respect to the system uncertainties and the varying mission environment. Numerical simulation is performed to verify the performance of the proposed controller.

A Study on the User's Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion- (3D 게임에서 '비행' 행위에 대한 사용자의 반응 연구 -3D MMORPG Aion을 중심으로-)

  • Bae, Kyoung-Mi;Kim, Kyu-Jung;Kim, Inseop
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.33-46
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    • 2012
  • This research aimed to analyze the way of how flying movement system and background graphic in MMORPG, which provides movement system, influences on users' psychological behavior in order to enhance user's participation and the completion level of 3D game. This research also analyzed the difference between the user's response to the flying movement and other movement structure in game such as things to board, summons, portal, chase, and etc. With this comparative analysis, this study could clarify the characteristics of the user's desire to fly according to the virtual world' topography in game, the necessity of flying movement for fast movement, the dependence of user on flying system, the immersion according to behavior in process of flying, and expression level of virtual world, and etc. The survey through the case research of MMORPG Aion selected for this research showed flying movement system can have suitable quality by applying users' playing time and absorption in flight process, users' impulse following game level, and users' need to fly as a convenience of flying properly.

충청일부지역 남녀 중학생의 음주실태와 음주행동

  • 정은희
    • Proceedings of the KSCN Conference
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    • 2004.05a
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    • pp.401.1-401
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    • 2004
  • 우리나라는 음주에 대해 비교적 관대한 정서적 문화를 가지고 있으며, 청소년 음주도 흡연이나 약물 등 다른 비행에 비교해 본다면 상대적으로 경미하다고 판단하는 경향이 있다. 그러나 청소년 음주행위는 건강에 해로운 또 다른 약물과 물질의 오ㆍ남용을 불러오는 길잡이 노릇을 하며, 정서적으로 안정되지 못하고 심리적 갈등이 유발되기 쉬운 청소년기에 흥분이나 거친 행동 등 각종 비행의 원인이 될 수 있을 뿐 아니라, 이 시기에 잘못 길들여진 음주 습관은 일생동안 계속되고, 후에 술로 인한 질병에 걸리거나 알코올 의존자가 되어 일생을 그르칠 가능성이 높다.(중략)

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The Influence of Parental Violence and Support Behavior on Dating Violence (부모의 폭력 및 지지행동이 이성교제폭력에 미치는 영향)

  • Chang, Hee-Suk
    • Korean Journal of Social Welfare
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    • v.50
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    • pp.131-155
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    • 2002
  • The present study investigated the influence of parental behavior on their children's dating violence and the pathways by which parental behavior affected their children's violent acts in their respective dating relationships. The related variables in parental behavior were marital violence, child abuse, and parental support. This study identified whether parental violence and support behavior effected dating violence, and if that dating violence was in any way mediated by conflict resolution skills, depression, or delinquency. In addition, the study examined any differences between males and females that were affected by parental behavior. Subjects included 760 students from 14 of the universities in and around Seoul. The Structural Equation Model(SEM) was employed to fulfill the study objectives. The SEM results were the following: The experience of child abuse was associated with severe forms of dating violence, and was only mediated by delinquent acts. Such outcomes were consistent across genders. In this data set, in contrast to the previous studies, the observation of parental violence was not related to children's violent behavior. According to the analysis of SEM, parental support rather than parental violence was more likely to influence their children's dating violence. The lower the level of parental support the greater the negative affect on children's conflict resolution skills, depression, and delinquency, which in turn had an influence on their dating violence. More specifically, an attitude of parental neglect adversely affected women's conflict resolution skills, and increased the frequency of male delinquent behavior. In the light of these findings, practical implications for decreasing dating violence were discussed.

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Flight behavior of cinereous vultures (Aegypius monachus) in the wintering season in Korea (한국에 월동하는 독수리의 비행 행동 특성 분석)

  • Kang, Tehan;Lee, Sangbo;Lee, Hansoo;Peak, Woon-Kee;Yu, Jae Pyoung;Jin, Seon-Deok
    • Korean Journal of Environmental Biology
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    • v.37 no.4
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    • pp.579-584
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    • 2019
  • The flight characteristics of 11 cinereous vultures (Aegypius monachus) were analyzed by a global positioning system (GPS) tracker(WT-300; KoEco, Inc.). The wintering period in Korea averaged 131 days (SD=17.4) and the average flight rate was 19.6%. The flight altitude was below 100 m for 21.6% of the flight, 101-200 m for 25.3%, 201-300 m for 19.0%, and below 300 m for 65.9%. There was a positive correlation (r=0.929) between the hourly flight rate and altitude. The predominant monthly flight altitude was 101-200 m (p<0.05). The wintering cinereous vultures lowered their flight rate and flew at an altitude of less than 300 m. This is thought to be an efficient way to find food through social interaction.

An Analysis on Prediction of Computer Entertainment Behavior Using Bayesian Inference (베이지안 추론을 이용한 컴퓨터 오락추구 행동 예측 분석)

  • Lee, HyeJoo;Jung, EuiHyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.3
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    • pp.51-58
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    • 2018
  • In order to analyze the prediction of the computer entertainment behavior, this study investigated the variables' interdependencies and their causal relations to the computer entertainment behavior using Bayesian inference with the Korean Children and Youth Panel Survey data. For the study, Markov blanket was extracted through General Bayesian Network and the degree of influences was investigated by changing the variables' probabilities. Results showed that the computer entertainment behavior was significantly changed depending on adjusting the values of the related variables; school learning act, smoking, taunting, fandom, and school rule. The results suggested that the Bayesian inference could be used in educational filed for predicting and adjusting the adolescents' computer entertainment behavior.