• Title/Summary/Keyword: 비전공자 소프트웨어 기초교육

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Contents Analysis of Basic Software Education of Non-majors Students for Problem Solving Ability Improvement - Focus on SW-oriented University in Korea - (문제해결력 향상을 위한 비전공자 소프트웨어 기초교육 내용 분석 - 국내 SW중심대학 중심으로 -)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.81-90
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    • 2019
  • Since 2015, the government has been striving to strengthen the software capabilities required for future talent through software-oriented university in Korea. In the university selected as a software-oriented university, basic software education is given to all departments such as humanities, social science, engineering, natural science, arts and the sports within the university in order to foster convergent human resources with different knowledge and software literacy. In this paper, we analyze the contents of basic software education for twenty universities selected as software-oriented universities. As a result of analysis, most of the basic software education which is carried out to the students of the non-majors students was aimed at improvement of problem solving ability centered on computational thinking for future society and improvement of convergence ability based on computer science. It uses block-based educational programming language and text-based advanced programming language to adjust the difficulty of programming contents and contents reflecting characteristics of each major. Problem-based learning, project-based learning, and discussion method were used as the teaching and learning methods for problem solving. In the future, this paper will help to establish the systematic direction for basic software education of non-majors students.

Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors (컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.1-11
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    • 2020
  • As software and artificial intelligence education became more and more important, in December 2019, the Ministry of Science and ICT announced plans to expand software and AI education to mandatory education in elementary and secondary schools by 2022. In addition to elementary and secondary schools, most universities are actively engaged in software education for computer non-majors, but research on coding education for computer non-majors is insufficient. The purpose of this paper is to find an efficient teaching and learning method for coding education for computer non-majors. Nowadays, college students, called Millennial and Generation Z, prefer visual information and are familiar with computers as digital natives. Based on these characteristics, this study examined the visual literacy and thinking styles of college students and then examined whether the students' visual literacy and thinking styles influenced coding-based problem solving in coding subjects. Based on this, this paper proposes an alternative to do programming education more efficiently for students who are new to coding.

A study on basic software education applying a step-by-step blinded programming practice (단계적 블라인드 프로그래밍 실습과정을 적용한 소프트웨어 기초교육에 관한 연구)

  • Jung, Hye-Wuk
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.25-33
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    • 2019
  • Recently, universities have been strengthening software basic education to be active in the era of the fourth industrial revolution. Non-majored students need a variety of teaching methods because they have low knowledge of programming or a lack of connectivity with major courses. Therefore, in this paper, a learning model applying the step-by-step blind programming practice based on the Demonstration Modeling Making model was designed and applied to the actual lecture. As a result of analyzing the problem solving ability of the learner, it was confirmed that the learner's self - solving ratio increased as parking progressed. In the following study, it is necessary to analyze the learner's learning results in various aspects and to study effective teaching methods according to the difficulty of the learning contents.

A Study on the Development of Software Education Program Based on Design Thinking for Nonmajors SW Basic Education (비전공자 SW기초 교육을 위한 디자인씽킹 기반의 SW교육 프로그램 개발 사례 연구)

  • Shin, HeeSeong;Suh, EungKyo;Oh, KyungSun;Chung, Haejin;Park, Sohyun
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.125-128
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    • 2018
  • 본 연구는 지능 정보화시대에서 요구하는 역량을 길러내기 위해 소프트웨어 교육 내용을 제안하는 데 그 목적이 있다. 특히 비전공자 대상의 SW 기초교육의 개선점을 제공하고자 한다. 연구 방법은 수도권 소재 D대학교 SW 기초교육의 사례 통해 핵심 역량을 신장하기 위한 디자인씽킹과 소프트웨어 교육을 접목하여 개발한 1단계 SW 기초교육 내용을 알아보았다. 연구 결과는 1단계 SW 기초교육은 SW 교육의 필요성을 인식할 충분한 기회를 제공하도록 한다. 그뿐만 아니라 팀 과제와 팀 활동을 통해 협업의 기회를 제공하고, 의사소통과 창의력이 향상되도록 한다. 본 연구의 시사점은 SW 기초교육에서 SW 교육의 필요성을 체득할 수 있는 활동의 기회를 제공하고, 컴퓨팅 사고뿐 아니라 미래핵심역량의 준비도 함께 되어야 함을 이야기하고 있다. 본 연구는 향후 체계화된 SW 기초교육의 밑거름이 될 것으로 기대한다.

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A Case Study on the Effectiveness of Major-friendly Contents in Software Education for the Non-majors (비전공자 소프트웨어 교육에서 전공맞춤형 학습 콘텐츠의 효과에 관한 사례 연구)

  • Seo, Joo-Young;Shin, Seung-Hun
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.55-63
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    • 2020
  • Recently, there is a strong interest in SW basic education for non-major students in universities, but SW non-majors are having a hard time learning. This paper proposes a class operation method that utilizes customized contents reflecting the interests of non-majors, rather than using existing learning contents for SW majors. The proposed method is to improve the education effects by increasing the learning motivation of SW non-majors. The paper shows a case study of A university, which has operated non-major SW basic education for more than five years. The case study analyzed the change of class satisfaction of students of pre- and post- learning group that reformed major-friendly contents about the same curriculum. As a result, the students of social sciences are interested in learning contents using public data that can examine the social and cultural phenomena of the country, and humanities students are interested in text contents such as novels, history books, and SNS articles. In addition to the understanding of the lectures, the class satisfaction was also greatly improved, and it showed that the major-friendly contents is useful for SW basic education of non-majors.

Applied Practices on Codification Through Mapping Design Thinking Mechanism with Software Development Process (소프트웨어개발 프로세스와 디자인씽킹 메커니즘의 접목을 통한 코딩화 적용 사례)

  • Seo, Chae Yun;Kim, Jang Hwan;Kim, R.Young Chul
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.4
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    • pp.107-116
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    • 2021
  • In the 4th Industrial Revolution situation it is essential to need the high quality of software in diverse industrial areas. In particular current software centered schools attempt to educate the creative thinking based coding to non-major students and beginners of computer. But the problem is insufficient on the definition and idea of the creative thinking based software. In addition in a aspect of coding education for non-major and new students we recognize to have no relationship between creative thinking methods and coding. In other words we should give them how to practically code and design through learning the creative thinking. To solve this problem we propose the codification of design thinking mechanism without the knowledge of software engineering through mapping creative thinking with software development process. With this mechanism we may expect for students to have some coding ability with the creative design.

A Study on the Software Convergence Education for Non-Majors Computer Science using Creative Robot (창작로봇을 이용한 비전공자의 소프트웨어 융합 교육에 관한 연구)

  • Ku, Jin-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.631-638
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    • 2017
  • In the age of the Fourth Industrial Revolution, lifestyle and industrial structures are faced with evolution from IT-based automation to the intelligent stage, demanding talents with software capabilities in various fields. Reflecting these demands, the government has enhanced basic software education for non-majors in elementary and secondary schools as well as universities. In this study, the software convergence education of Non-Majors is proposed to improve the general problem solving ability based on computational thinking and the software convergence ability in the field of their own by developing robot activity. The subjects of this study were 91 students, who were composed of various majors. The class was designed with computing thinking, convergence elements, and creative robot activity. The study was conducted for 13 weeks. To examine the effects of software convergence education through the creative robot activity, this study observed changes in the students' learning outcomes, satisfaction with creative robot activities, and perceptions of other disciplines after class based on pre-diagnosis surveys. The survey asked 12 questions including an understanding of the learning contents, overall satisfaction with multidisciplinary collaborative learning, understanding of other disciplines, and self-evaluation of problem solving ability through creative robot activities, which were compared with that before the class. They answered that their ability was improved.

A Study on mapping Software engineering with Design thinking mechanism (디자인 씽킹 메카니즘과 소프트웨어공학 접목에 관한 연구)

  • Seo, Chae Yun;Kim, Janghwan;Park, Bokyung;Jang, Woo sung;Son, Hyun Seung;Kim, R. Young Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.349-351
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    • 2020
  • 4차 산업혁명시대가 도래함으로써 수많은 영역에 다양한 소프트웨어(SW)가 필요할 것이며, 특히 비전공자 및 기초 전공자들의 창의적 사고 기반 SW에 대한 이해가 요구된다. 하지만 문제는 창의적 사고 기반의 SW에 대한 정의 및 아이디어가 부족하다. 우리는 교육 영역에서의 창의적 사고 방법 및 주요 쟁점들을 비전공자들에게 강의한 경험이 있지만 실질적으로 창의적 사고기법을 통해서 소프트웨어로 구현하는 것에 큰 어려움을 겪고 있다. 따라서 이러한 점을 개선하는 창의적 사고 기법과 소프트웨어 공학기법을 접목인 디자인 씽킹 메카니즘과 소프트웨어공학 접목을 제안한다.

Artificial Intelligence(AI) Fundamental Education Design for Non-major Humanities (비전공자 인문계열을 위한 인공지능(AI) 보편적 교육 설계)

  • Baek, Su-Jin;Shin, Yoon-Hee
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.285-293
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    • 2021
  • With the advent of the 4th Industrial Revolution, AI utilization capabilities are being emphasized in various industries, but AI education design and curriculum research as universal education is currently lacking. This study offers a design for universal AI education to further cultivate its use in universities. For the AI basic education design, a questionnaire was conducted for experts three times, and the reliability of the derived design contents was verified by reflecting the results. As a result, the main competencies for cultivating AI literacy were data literacy, AI understanding and utilization, and the main detailed areas derived were data structure understanding and processing, visualization, word cloud, public data utilization, and machine learning concept understanding and utilization. The educational design content derived through this study is expected to increase the value of competency-centered AI universal education in the future.

Analysis of Effectiveness of Programming Learning for Non-science Major Preliminary Teachers' Development of Computational Thinking (비전공자 예비교사의 컴퓨팅 사고력 함양을 위한 프로그래밍 교육의 효과성 분석)

  • Han, Youngshin
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.41-52
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    • 2018
  • In Computational thinking is emphasized as a basic learning ability to grow into a key talent in the digital society. There is much interest and discussion on computing education nationally, and the Korean government has also included education in the curriculum. As a result of these changes, the level of computer literacy that preliminary teachers need to be imporved, and the role of computational thinking as a leader in digital society is being emphasized by teachers. Therefore, it is necessary to have a curriculum that can understand computational thinking through various programming learning from preliminary teacher education curriculum. In this study, we designed and taught programming curriculum for non-majored preliminary teachers. Through the developed questionnarie, we analyzed the affect of programming education on the preliminary teacher's development of computational thinking ability.