• Title/Summary/Keyword: 비유 생성

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A Comparison of Generative Naming Characteristics in Fluent and Non-fluent Aphasics (유창성 실어증과 비유창성 실어증 환자의 생성 이름대기 특성 연구)

  • Kim, Ae-Rie;Sim, Hyun-Sub;Kim, Young-Tae
    • Speech Sciences
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    • v.11 no.4
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    • pp.151-161
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    • 2004
  • The characteristics of generative naming ability between fluent aphasiacs and non-fluent aphasics were investigated for 10 fluent aphasics (6 Wernicke's and 4 conduction type) and 10 non-fluent aphasics (6 Broca's and 4 transcortical motor type). Subjects were given 2 types of generative naming task and asked to generate lists of words to categorical ('animal', 'things at a supermarket') and phonetic ('ㄱ', 'ㅇ', 'ㅅ') cues. The total numbers of correct and incorrect response and error type ratios were calculated. The results of the present study were as follows: (1) Fluent aphasics had higher generative naming scores than non-fluent aphasics. (2) A remarkable dissociation between performance on categorical and phonetic cue in both aphasic groups was observed. Both aphasic groups produced a large number of responses in the categorical cue. (3) There was no significant group-difference in the error type. (4) Any correlation between generative naming and confrontation naming in K - WAB was not found.

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Design of LO's Basic Structure for supporting Individualized Learning (개별화 학습 지원을 위한 학습객체 기본 구조 설계)

  • 홍지영;정영식;송기상
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.553-555
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    • 2003
  • e-Learning 컨텐트 설계에 있어 객체지향기법에 근간한 학습객체 기반 설계에 많은 관심이 모아지고 있다. 학습객체는 기존의 컨텐트가 하나의 커다란 덩어리로 이루어져 있어 동일한 내용에 관해서도 많은 코스들이 생성되었던 재사용성의 문제를 해결하며 상호운용성, 접근성. 내구성 등의 잇점을 제시하고 있다. 이러한 학습객체는 레고모형에 비유되어 각각의 학습자마다 서로 다른 조합의 코스를 제공한다고 하지만, 현재의 시퀀싱된 형태는 CBT 수준의 분기수준에 머물러 있다. 본 연구에서는 개별화 학습을 지원할 수 있는 시퀀싱 설계를 위하여 학습객체 구조의 관점에서 접근하며, 이러한 학습 설계에 기초가 되는 학습객체의 기본 구조를 제안하고자 한다.

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The Problem of Plato's Space (플라톤의 공간 문제)

  • Kim, Yoon-dong
    • Journal of Korean Philosophical Society
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    • v.145
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    • pp.195-215
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    • 2018
  • Plato said that our cosmos was created from the union of nous and $anank{\bar{e}}$ in Timaeus. In addition to this, 'the third kind', namely $ch{\bar{o}}ra$, exists already with genesis before the birth of the cosmos. Plato explains this $ch{\bar{o}}ra$ with several metaphors. That is, 'receptacle', 'mother', 'gold', 'space', 'place' etc. From Aristotle to contemporary scholars, generally three types of interpretations are presented. First, $ch{\bar{o}}ra$ is a kind of a 'void.' Secondly, $ch{\bar{o}}ra$ is Aristotle's $prot{\bar{e}}$ $hyl{\bar{e}}$. Thirdly, $ch{\bar{o}}ra$ has two aspects of space and matter. I will accept the third opinion. Plato's $ch{\bar{o}}ra$ has both a spatial aspect and material aspect. $Ch{\bar{o}}ra$ is a place that accommodates all sensible things in itself. On the other hand, $ch{\bar{o}}ra$ seems to be a mother who nourishes sensible things like a child. In this, Plato lacks a logical consistency. The research of $ch{\bar{o}}ra$ can not deviate from the limits of $eik{\bar{o}}s$ logos.

Automatic Estimation of 2D Facial Muscle Parameter Using Neural Network (신경회로망을 이용한 2D 얼굴근육 파라메터의 자동인식)

  • 김동수;남기환;한준희;배철수;권오홍;나상동
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.33-38
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    • 1999
  • Muscle based face image synthesis is one of the most realistic approach to realize life-like agent in computer. Facial muscle model is composed of facial tissue elements and muscles. In this model, forces are calculated effecting facial tissue element by contraction of each muscle strength, so the combination of each muscle parameter decide a specific facial expression. Now each muscle parameter is decided on trial and error procedure comparing the sample photograph and generated image using our Muscle-Editor to generate a specific race image. In this paper, we propose the strategy of automatic estimation of facial muscle parameters from 2D marker movement using neural network. This also 3D motion estimation from 2D point or flow information in captered image under restriction of physics based fare model.

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Development of an Interactive Video Installation Based on Zhuangzi's Butterfly Dream (장자 나비의 꿈을 소재로 한 인터렉티브 비디오 구현)

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.29-37
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    • 2011
  • As a field in Digital Arts, interactive video introduced the mirror metaphor to the foundation of media, given its characteristic as a medium that extracts an audience image in a particular perspective. The interactive video work introduced in this paper addresses conceptual topics in the extension of Zhuangzi's Butterfly Dream and illustrates the technological approaches that employ an intensity-based computer vision processing in order to obtain the silhouette of audience for multiple graphical butterflies to draw an audience image. Users generate narratives in the interaction with the projected image. Sound is used in order for the system to provide augmented perception in the space and to add more rooms for narratives. The computer vision and the graphics methods introduced in this paper are suggested as tools for interactive video.

Strategic Coalition for Improving Generalization Ability of Multi-agent with Evolutionary Learning (진화학습을 이용한 다중에이전트의 일반화 성능향상을 위한 전략적 연합)

  • 양승룡;조성배
    • Journal of KIISE:Software and Applications
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    • v.31 no.2
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    • pp.101-110
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    • 2004
  • In dynamic systems, such as social and economic systems, complex interactions emerge among its members. In that case, their behaviors become adaptive according to Changing environment. In many cases, an individual's behaviors can be modeled by a stimulus-response system in a dynamic environment. In this paper, we use the Iterated Prisoner's Dilemma (IPD) game, which is simple yet capable of dealing with complex problems, to model the dynamic systems. We propose strategic coalition consisting of many agents and simulate their emergence in a co-evolutionary learning environment. Also we introduce the concept of confidence for agents in a coalition and show how such confidences help to improve the generalization ability of the whole coalition. Experimental results are presented to demonstrate that co-evolutionary learning with coalitions and confidence allows better performing strategies that generalize well.

An exploratory study on the factors of creative problem-solving ability (창의적 문제해결력의 요인에 관한 탐색적 연구)

  • Yoo, Sang-Mi;Kim, Hyoungbum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.193-200
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    • 2021
  • This study was conducted to explore factors for evaluating creative problem-solving ability and to identify measurement items. After reviewing the previous study, a questionnaire was conducted, and from that, 7 factors and 26 preliminary questions were obtained. Regarding the creative problem-solving ability, problem-discovery ability, idea generation ability, idea evaluation ability, and idea execution ability were confirmed in the problem-solving process. In addition, the factors of interaction ability between problem solving practitioners and creative efficacy of problem solving practitioners were explored. Finally, in the above results, metaphors and figurative cognitive thinking ability and evaluation items for creative problem-solving ability of HTE creative education model were presented. Through subsequent studies, we hope to serve as the groundwork of the evaluation model of HTE creative education.

옥천변성대 북동부(충주-황강리 지역)내 앰피볼라이트의 암석 화학적 고찰

  • 유영복;김형식
    • Proceedings of the Mineralogical Society of Korea Conference
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    • 2001.06a
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    • pp.132-132
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    • 2001
  • 옥천변성대의 충주-황강리 지역내 앰피볼라이트의 기원암은 염기성 화성암으로 쏠레이아이트 계열의 변이질암에 속한다. Fe $O^{*}$/MgO값의 변화에 대하여 분별작용에 의해 영향을 받는 주성분 원소와 미량원소들의 변화를 보게되면 Ti $O_2$, Fe $O^{*}$와 불호정성 원소(incompatible element)인 Zr, Nb, Hf, Ta, Th 등은 분별작용동안 증가하는 반면 호정성 원소(compatible element)인 MgO, $Al_2$ $O_3$, Ni, Cr 등은 감소하는 경향을 보여주고 있다. Fe $O^{*}$/MgO, Ti $O_2$ 그리고 Fe $O^{*}$는 심해성 쏠레이아이트 영역으로부터 분화된 경향을 나타내 주고 있다. Ni, Cr은 Fe $O^{*}$/MgO값의 증가에 따라 급속히 감소하며 안정한 대륙과 해저화산의 영역에 도시되고 있으며 칼크-알칼리(CA)와는 관계가 없고 쏠레이아이트의 영역에서 변화 패턴을 보여주어 앰피볼라이트가 활동적인 대륙연변부의 지구조 환경보다는 안정한 대륙이나 해저화산과 관계가 더 있음을 시사한다. 경휘토류 원소(LREE)는 중휘토류 원소(HREE)에 비해 더욱 부화된 특성을 띠고 원자번호가 증가하면서 표준화된 휘토류 원소패턴의 경사가 점차 감소하는 경향을 보여주고 있다. 대부분의 시료들은 큰 Eu이상치를 갖고 있지 않아 마그마 정출 과정동안 사장석의 분별작용이 거의 수반되지 않았음을 지시하고 전체적인 휘토류 원소의 패턴은 거의 평행하게 나타나므로 기원 마그마가 유사함을 의미하고 있다. 비유동성 원소를 이용한 여러 판별도표들을 통해서 본암은 대륙성 현무암질암으로서 판내부 환경에서 유래되었으며 대륙내부 열곡의 알칼리 현무암과 대륙성 현무암 영역에 속하는 것으로 보아서 대륙지각내 열곡작용과 같은 장력운동에 수반되어 생성된 것임을 시사해 주고 있다. 앰피볼라이트의 지각혼성화를 평가하기 위해 이에 필요한 몇 개의 지화학적 매개변수를 계산한 결과 La/Ta, La/Nb, Nb/Th들의 값이 오염 안된 마그마의 값을 지시해 주어 본암이 지각혼성화 작용을 받지 않은 것으로 나타났다. 대부분의 시료들은 P-타입 MORB의 영역에 속하며 소수의 시료가 T-타입 MORB의 영역에 도시되고 있어 본 앰피볼라이트의 생성에는 양적으로 다른 두 가지의 유사한 마그마가 수반된 것으로 추정된다. 것으로 추정된다.

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Microstructures and Dielectric Properties of Nanocrystalline $\textrm{La}^{3+}$-doped $\textrm{BaTiO}_3$ Ceramics (초미립 $\textrm{La}^{3+}$-doped $\textrm{BaTiO}_3$세라믹스의 미세구조 및 유전특성)

  • Cho, Ji-Man;Kim, Byong-Ho;Kim, Gyeung-Ho;Je, Hae-June;Lee, Hae-Won;Kim, Byung-Kook
    • Korean Journal of Materials Research
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    • v.9 no.10
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    • pp.956-961
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    • 1999
  • When the 0-2 mol% of $\textrm{La}_{3+}$ were added to the nanocrystalline $BaTiO_3$ powders and sintered at $1200~1400^{\circ}C$, the nanocrystailine $BaTiO_3$ ceramics having the average grain size of 110-240 nm were obtained except for when no $\textrm{La}_{3+}$ was added and sintered at > $1350^{\circ}C$. As the average grain size decreased from 240 nm to 110 nm, the tetragonality (c/a) and volume fraction of the $90^{\circ}$ domain decreased, and all the properties such as relative dielectric constant at room temperature, maximum relative dielectric constant at the temperature of phase transformation $\textrm{T}_{c}$ and diffuseness of phase transformation at $\textrm{T}_{c}$ also decreased. The results were attributed to the internal stress induced by inhibition of the $90^{\circ}$ domain formation in the case of finer grain size.

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A Study of the New Chinese Words Under the Influence of Culture Content (문화 콘텐츠 영향의 신조 중국어 고찰)

  • Meng, Xiang-Shan;Lee, Kwang-Ho
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.131-142
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    • 2019
  • This paper is intended to examine and analyze the new Chinese words as the result of culture content. The development of the Korean entertainment industry has created a Korean wave around the world. Through this, many Korean words, Internet vocabulary, and cultural concepts have begun to enter China. Among them, there are many new words that have appeared on the Chinese Internet due to the culture content. As the number of Korean fans and Korean learners increases, new words on the Internet are widely used. The new Chinese words, which are influenced by Korean cultural content, are considered an important part of new Chinese vocabulary. To accurately recognize and understand this, first of all six categories of the new Chinese words were analyzed, which were figurative meaning, substitution, loan of foreign words, abbreviation, compound word, derivation. This formulation also works on the Chinese words with the influence of cultural content. There are three types of the Internet new words form Korean cultural. Which were new words in Chinese characters, new words in alphabets, extended meanings. And had analyzed new words through the acquisition of new meanings. Also took specific news titles and songs according to each category. Through new Chinese words, The influence of cultural content had been confirmed. It is expected that these new Chinese words enrich Chinese vocabulary, also help to facilitate communication. And these new Chinese words are often used in public media or in everyday life. We should recognize the existence of these new Chinese words, and have an accurate perception of them.