• 제목/요약/키워드: 비용 인식

Search Result 1,348, Processing Time 2.797 seconds

Environment-friendly Processing Technologies of Mine Tailings: Research on the Characteristics of Mine Tailings when Developing of Deep Sea Mineral Resources (선광잔류물의 친환경적 처리 기술: 심해저광물자원개발시 발생하는 선광잔류물 특성 연구)

  • Moon, Inkyeong;Yoo, Chanmin;Kim, Jonguk
    • Economic and Environmental Geology
    • /
    • v.53 no.6
    • /
    • pp.781-792
    • /
    • 2020
  • Mine tailings, which are inevitably formed by the development of manganese nodules, manganese crusts, and hydrothermal seafloor deposits, have attracted attention because of their quantity and potential toxicity. However, there is a lack of data on the quantity of mine tailings being generated, their physicochemical properties, and their effects as environmental hazards and on marine ecosystems in general. The importance of treating mine tailings in an environmentally friendly manner has been recognized recently and related reduction/treatment methods are being considered. In the case of deep-sea mineral resource development, if mine tailings cannot be treated aboard a ship, the issue becomes one of the cost of transporting them to land and solving the problem of environmental pollution there. Therefore, the Korea Institute of Ocean Science and Technology conducted research on the harmfulness of mine tailings, their effect on marine ecosystem, the diffusion model of contaminated particles, and candidate purification treatment technologies based on five representative controlling factors: 1) effects of pollution /on the environment, 2) effects of environmental/ biological hazards, 3) diffusion of particles, 4) mineral dressings, and 5) reducing/processing mine tailings. The results of this study can provide a basis for minimizing environmental problems by providing scientific evidences of the environmental effects of mine tailings. In addition, it is also expected that these results could be applied to the treatment of pollutants of different origins and at land-based mining waste sites.

Effects on Users' Evaluation of Game Company's CSR Activities, Game Program Quality, and Brand Assets toward the Intention to Game Use: Focusing on NEXON (게임 기업 CSR 활동, 게임 프로그램 품질, 브랜드 자산에 대한 이용자 평가가 게임 지속 이용의도에 미치는 영향에 관한 연구: 넥슨을 중심으로)

  • Suh, Su Jeong;Woo, Hyung Jin
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.6
    • /
    • pp.94-103
    • /
    • 2021
  • The purpose of this study investigates how game users' evaluation on a game company's CSR activities, perceived quality of game programs, and its brand assets affect the intention to game use. Specifically, this study tries to find out the causal relations among variables as testing the hypotheses. Firstly, the effect of users' evaluation on a game company's CSR activities and its qualities of game programs on the brand assets. Secondly, the effect of users' evaluation on a game company's CSR activities and its qualities of game programs on the intention to game use. Thirdly, the effect of users' evaluation on a game company's CSR activities, the qualities of game programs, and the brand assets on the intention to game use. 367 college students were administrated to the survey. The results indicate that game users' evaluation on economic, ethical, and philanthropic responsibilities, except legal one have an effect on brand assets and intention to game use. Specially, on effects of the three independent variables(CSR activities, perceived quality, and brand assets) toward intention to game use, ethical responsibility and brand loyalty have statistically significant. This result confirms that game company's board of directors should consider ethical company management as well as CSR activities not as cost but as investment for increasing company's business profit.

Information Seeking and Behavior Change for the Smoking Cessation of College Students Utilizing Mobile Applications (대학생들의 모바일 앱을 이용한 금연정보탐색과 행위변화)

  • Nam, Seojin;Lee, Yongjeong
    • Journal of Korean Library and Information Science Society
    • /
    • v.52 no.1
    • /
    • pp.279-300
    • /
    • 2021
  • The present study aimed to investigate the information needs and information seeking behavior of consumers who attempted to quit or maintain the ceasing of smoking and analyze the effects of the health information obtained at different stages. In particular, we examined how consumers use mobile health applications(health apps) as aids to change unhealthy behaviors and how their use of health apps influence health behavior changes. For 7 months from December 2017 to July 2018, the researchers observed changes in smoking behaviors of college students who use smoking-cessation apps and conducted face-to-face interviews. Regarding the effects of smoking-cessation apps, the participants in the action stage reported that they were encouraged to quit smoking by visualized information such as the number of days of smoking cessation, change of health status, and the saving of money due to smoking cessation. The participants in the maintenance stage highlighted that smoking cessation apps were helpful in recognizing the importance and achievement of smoking cessation by sharing experiences and social support with other attempters in the app community. The study provided theoretical implications in the field of information behavior in that it identified the particular types of information needs and information-seeking behavior of the consumers who were using mobile apps in their behavior modification process. In addition, those findings can contribute to designing the contents of the smoking cessation apps that reflect the information needs of those who attempt to cease smoking and further suggest practical insights to health information services that promote effective information intervention strategies in health behavior change.

A Study on the Implementation of Coexistent Reality Technology for Ship Outfitting Inspection (선박 의장 검사를 위한 공존현실 기술 적용에 관한 연구)

  • Ha, Yeon-Chul;Kim, Jin-Woo;Kim, Goo;Shin, Hyun-Shil
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.21 no.1
    • /
    • pp.13-20
    • /
    • 2020
  • In shipyards, internal materials are assembled after designing and manufacturing each ship's block. Internal material assembly means the installation of parts and equipment except ship's body. In this process, if the assembly of pipes and equipment existing in the block is not done correctly during the assembly between blocks, this causes a lot of costs. In addition, even if the assembly of the internal materials already completed, the production efficiency of the ship is reduced due to rework when problems such as space arrangement of the internal materials occurs. Therefore, this study introduces space arrangement and inspection system before and after hull outfitting work based on coexistence reality technology using 3D design drawing to solve these problems. The various coexistence reality algorithms and inspection systems developed and introduced in this study are based on AR service, which has never been introduced in Korea. So it will be widely applicable to various manufacturing industries using design drawings such as automobiles and architectures as well as ship building process.

The Return of Great Power Competition to the Arctic (북극해 일대에서 본격화되기 시작한 강대국 경쟁)

  • Hong, Kyu-dok;Song, Seongjong;Kwon, Tae-hwan;JUNG, Jaeho
    • Maritime Security
    • /
    • v.2 no.1
    • /
    • pp.151-184
    • /
    • 2021
  • Global warming due to climate change is one of the biggest challenges in the 21st century. Global warming is not only a disaster that threatens the global ecosystem but also an opportunity to reduce logistics costs and develop mineral resources by commercializing Arctic routes. The Arctic paradox, in which ecological and environmental threats and new economic opportunities coexist, is expected to have a profound impact on the global environment. As the glaciers disappear, routes through the Arctic Ocean without passing through the Suez and Panama Canals emerged as the 'third route.' This can reduce the distance of existing routes by 30%. Global warming has also brought about changes in the geopolitical paradigm. As Arctic ice begins to melt, the Arctic is no longer a 'constant' but is emerging as the largest geopolitical 'variable' in the 21st century. Accordingly, the Arctic, which was recognized as a 'space of peace and cooperation' in the post-Cold War era, is now facing a new strategic environment in which military and security aspects are emphasized. After the Cold War, the Arctic used to be a place for cooperation centered on environmental protection, but it is once again changing into a stage of competition and confrontation between superpowers, heralding 'Cold War 2.0.' The purpose of this study is to evaluate the strategic value of the Arctic Ocean from geopolitical and geoeconomic perspectives and derive strategic implications by analyzing the dynamics of the New Cold War taking place in the Arctic region.

  • PDF

Research on the Effect of Perceived Characteristics of RPA on Intention of Adoption (RPA의 지각된 특성이 수용의도에 미치는 영향에 대한 연구)

  • Song, Sun Jung;Lee, Hyoung-Yong
    • Knowledge Management Research
    • /
    • v.22 no.4
    • /
    • pp.283-301
    • /
    • 2021
  • RPA (Robotic Process Automation) technology has recently been spotlighted to preemptively respond to the 4th industrial revolution without spending a lot of time and money to improve various existing business and IT processes. In this study, variables affecting intention to use RPA technology were representatively identified into three positive factors and three negative factors, and the causal relationship between the effects of these variables on actual RPA acceptance intention was examined. After conducting an email survey for general office workers, structural equation analysis (SEM) was performed using SPSS 27.0 and SmartPLS 3.3.5. The second order factor of a positive perception consisting of security, accuracy, and efficiency, and the second order factor of a negative perception consisting of job security, execution error, and fear of introduction failure. The positive perception affected the intention to use RPA through perceived usefulness and perceived ease. It was confirmed that the negative perception has a mediating effect on the intention to use RPA through acceptance conflict. In addition, it was confirmed that the presence or absence of experience in using RPA interacts with perceived ease and has a moderating effect on intention to use RPA. It can be said that there is practical and theoretical implications from the point of view of knowledge management in that it allows companies to recognize and respond to which factors are important from the point of view of companies that want to use RPA.

Performance Analysis of Automatic Target Recognition Using Simulated SAR Image (표적 SAR 시뮬레이션 영상을 이용한 식별 성능 분석)

  • Lee, Sumi;Lee, Yun-Kyung;Kim, Sang-Wan
    • Korean Journal of Remote Sensing
    • /
    • v.38 no.3
    • /
    • pp.283-298
    • /
    • 2022
  • As Synthetic Aperture Radar (SAR) image can be acquired regardless of the weather and day or night, it is highly recommended to be used for Automatic Target Recognition (ATR) in the fields of surveillance, reconnaissance, and national security. However, there are some limitations in terms of cost and operation to build various and vast amounts of target images for the SAR-ATR system. Recently, interest in the development of an ATR system based on simulated SAR images using a target model is increasing. Attributed Scattering Center (ASC) matching and template matching mainly used in SAR-ATR are applied to target classification. The method based on ASC matching was developed by World View Vector (WVV) feature reconstruction and Weighted Bipartite Graph Matching (WBGM). The template matching was carried out by calculating the correlation coefficient between two simulated images reconstructed with adjacent points to each other. For the performance analysis of the two proposed methods, the Synthetic and Measured Paired Labeled Experiment (SAMPLE) dataset was used, which has been recently published by the U.S. Defense Advanced Research Projects Agency (DARPA). We conducted experiments under standard operating conditions, partial target occlusion, and random occlusion. The performance of the ASC matching is generally superior to that of the template matching. Under the standard operating condition, the average recognition rate of the ASC matching is 85.1%, and the rate of the template matching is 74.4%. Also, the ASC matching has less performance variation across 10 targets. The ASC matching performed about 10% higher than the template matching according to the amount of target partial occlusion, and even with 60% random occlusion, the recognition rate was 73.4%.

Analysis of Educational Elements of Educational Online Games - Focused on Real Farm Games - (교육용 온라인 게임의 교육적 요소 분석 - 레알팜 게임을 중심으로 -)

  • Jung, Mi-A;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
    • /
    • v.14 no.3
    • /
    • pp.173-180
    • /
    • 2020
  • According to KISA, many people play smartphone games. stress relieving, time is the reason to beat. Attempts to combine mobile games and education in the Korean game market are continuing. Studies have shown that using commercial games for education can be effective. Also, researches for activation educational games are increasing. Creating educational games requires a lot of time and money. Due to the nature of mobile games, the service is often terminated without updating. If you are able to acquire a naturally educational part while playing mobile games, you will see the effect of one pair of fun and education, both at once. We analyzed the education factors of the game with 'Real Farm' which is a simulation farm game. We focused on analyzing information acquisition and utilization part through indirect experience which is characteristic of simulation and examined educational factors based on design elements of educational game. This can signal the positive aspects of the game and the educational content of existing games. If you use smartphones as a pedagogy, you can expect a positive perception of games and an increase in the average life expectancy of mobile games.

Design and Implementation of BNN-based Gait Pattern Analysis System Using IMU Sensor (관성 측정 센서를 활용한 이진 신경망 기반 걸음걸이 패턴 분석 시스템 설계 및 구현)

  • Na, Jinho;Ji, Gisan;Jung, Yunho
    • Journal of Advanced Navigation Technology
    • /
    • v.26 no.5
    • /
    • pp.365-372
    • /
    • 2022
  • Compared to sensors mainly used in human activity recognition (HAR) systems, inertial measurement unit (IMU) sensors are small and light, so can achieve lightweight system at low cost. Therefore, in this paper, we propose a binary neural network (BNN) based gait pattern analysis system using IMU sensor, and present the design and implementation results of an FPGA-based accelerator for computational acceleration. Six signals for gait are measured through IMU sensor, and a spectrogram is extracted using a short-time Fourier transform. In order to have a lightweight system with high accuracy, a BNN-based structure was used for gait pattern classification. It is designed as a hardware accelerator structure using FPGA for computation acceleration of binary neural network. The proposed gait pattern analysis system was implemented using 24,158 logics, 14,669 registers, and 13.687 KB of block memory, and it was confirmed that the operation was completed within 1.5 ms at the maximum operating frequency of 62.35 MHz and real-time operation was possible.

Analysis of the Needs of Field Experts for the Provision of Rehabilitation Sports Activities Services for the Disabled (장애인 재활운동 및 체육활동 서비스 제공을 위한 현장 전문가 요구도 분석)

  • Kang, Dong-Heon;Park, Ji-Young;Eun, Seon-Deok
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.8
    • /
    • pp.213-231
    • /
    • 2021
  • Due to the absence of rehabilitation sports service systems linked to post-discharge medical measures and rehabilitation, disabled people cannot participate in physical activities suitable for individual disability types, characteristics, and physical functions. In December 2017, the Act on the Rights of Health for the Disabled) was implemented to provide an institutional basis for disable people to address their needs for rehabilitation sports. Based on related studies conducted in Korea, this study aims to collect the results of a demand survey conducted on experts who are rehabilitation sports service providers and analyze the demand for rehabilitation sports services from a policy perspective. This study extracts the needs of experts presented in the literature and presents the extracted content as an inductive content analysis. The criteria for selecting the literature were selected based on studies related to "adaptive physical activity and exercise," "sports for all for the disabled," and "rehabilitation sports" conducted in the Republic of Korea, including the results of a demand survey on experts. The study results were categorized into seven categories (perception of sports activities, programs, leaders, facilities, accessibility, cost/support/financial resources, and others) of field experts who are rehabilitation sports service providers. In a future study, it will be necessary for people with disability, who are consumers who will provide actual services, to identify problems at the disabled sports site and come up with measures to improve them.