• Title/Summary/Keyword: 비디오 스킴

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Exploratory Approach of Social Gameplay Behavior Pattern : Case Study of World of Warcrafts (소셜 게임플레이 행동패턴의 탐색적 접근 : World of Warcrafts를 중심으로)

  • Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.37-47
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    • 2013
  • The objective of this research is to discover the rule of gameplay related to the task interdependence to analyse the behavior pattern of social gameplay. Previous literatures related to the gameplay were reviewed and game which was suitable for the gameplay of the task interdependence was selected. A party-play includes a team of five people in the experiment during the gameplay with think-aloud method and video/audio data about action protocol and verbal report were collected. The video observation and protocol analysis were conducted to analyse data. The objective coding scheme were developed from consolidated sequence model task analysis. The player's behavior was analysed. The result was revealed that four rules and four modified rules were included into the total eight behavior pattern. A behavior graph integrated with five gameplay was written. The excellent cooperative spot and error and failure place could be identified. The social gameplay behavior graph is expected to be the key practical design guideline on whether the level design and balance design are proper.

MXF-based Broadcast Metadata Authoring and Browsing (MXF 기반 방송용 메타데이터 저작 및 브라우징)

  • Lee Moon-Sik;Jung Byung-Hee;Park Sung-Choon;Oh Yeon-Hee
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.276-283
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    • 2006
  • This paper analyzes metadata workflow from creation to browsing, and discusses metadata authoring and browsing technology. Unlike usual multimedia authoring, broadcast metadata authoring means metadata editing synchronized with video. In order to make practical application of other systems, the result is in XML or MXF(Material eXchange Format) based on common metadata scheme. The MXF Browser developed with the consideration of broadcast metadata that is time-synchronized with AV content provides not only metadata authoring capability but also advanced content browsing services such as summary playback and highlight browsing based on metadata multi-track.

Efficient Source Authentication Protocol for IPTV Based on Hash Tree Scheme (해쉬 트리 기반의 효율적인 IPTV 소스 인증 프로토콜)

  • Shin, Ki-Eun;Choi, Hyoung-Kee
    • The KIPS Transactions:PartC
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    • v.16C no.1
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    • pp.21-26
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    • 2009
  • Presently, the demand for IPTV, to satisfy a variety of goals, is exploding. IPTV is coming into the spotlight as a killer application in upcoming IP convergence networks such as triple play which is the delivery of voice, internet, and video service to a subscriber. IPTV utilizes CAS, which controls the subscriber access to content for a profit. Although the current CAS scheme provides access control via subscriber authentication, there is no authentication scheme for the content transmitted from service providers. Thus, there is a vulnerability of security, through which an adversary can forge content between the service provider and subscribers and distribute malicious content to subscribers. In this paper, based on a hash tree scheme, we proposed efficient and strong source authentication protocols which remove the vulnerability of the current IPTV system. We also evaluate our protocol from a view of IPTV requirements.