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Smoke Detection Method of Color Image Using Object Block Ternary Pattern (물체 블록의 삼진 패턴을 이용한 컬러 영상의 연기 검출 방법)

  • Lee, Yong-Hun;Kim, Won-Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.1-6
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    • 2014
  • Color image processing based on smoke detection is suitable detecting target to early detection of fire smoke. A method for detecting the smoke is processed in the pre-processing movement and color. And Next, characteristics of smoke such as diffusion, texture, shape, and directionality are used to post-processing. In this paper, propose the detection method of density distribution characteristic in characteristics of smoke. the generate a candidate regions by color thresholding image in Detecting the movement of smoke to the 10Frame interval and accumulated while 1second image. then check whether the pattern of the smoke by candidate regions to applying OBTP(Object Block Ternary Pattern). every processing is Block-based processing, moving detection is decided the candidate regions of the moving object by applying an adaptive threshold to frame difference image. The decided candidate region accumulates one second and apply the threshold condition of the smoke color. make the ternary pattern compare the center block value with block value of 16 position in each candidate region of the smoke, and determine the smoke by compare the candidate ternary pattern and smoke ternary pattern.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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Digitization Impact on the Spaceborne Synthetic Aperture Radar Digital Receiver Analysis (위성탑재 영상레이다 디지털 수신기에서의 양자화 영향성 분석)

  • Lim, Sungjae;Lee, Hyonik;Sung, Jinbong;Kim, Seyoung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.11
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    • pp.933-940
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    • 2021
  • The space-borne SAR(Synthetic Aperture Radar) system radiates the microwave signal and receives the backscattered signal. The received signal is converted to digital at the Digital Receiver, which is implemented at the end of the SAR sensor receiving chain. The converted signal is formated after signal processing such as filtering and data compression. Two quantization are conducted in the Digital Receiver. One quantization is an analog to digital conversion at ADC(Analog-Digital Converter). Another quantization is the BAQ(Block Adaptive Quantization) for data compression. The quantization process is a conversion from a continuous or higher bit precision to a discrete or lower bit precision. As a result, a quantization noise is inevitably occurred. In this paper, the impact of two quantization processes are analyzed in a view of SNR degradation.

Bandwidth Reservation and Call Admission Control Mechanisms for Efficient Support of Multimedia Traffic in Mobile Computing Environments (이동 컴퓨팅 환경에서 멀티미디어 트래픽의 효율적 지원을 위한 대역폭 예약 및 호 수락 제어 메커니즘)

  • 최창호;김성조
    • Journal of KIISE:Information Networking
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    • v.29 no.6
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    • pp.595-612
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    • 2002
  • One of the most important issues in guaranteeing the high degree of QoS on mobile computing is how to reduce hand-off drops caused by lack of available bandwidth in a new cell. Each cell can request bandwidth reservation to its adjacent cells for hand-off calls. This reserved bandwidth can be used only for hand-offs, not for new calls. It is also important to determine how much of bandwidth should be reserved for hand-off calls because reserving too much would increase the probability of a new call being blocked. Therefore, it is essential to develop a new mechanism to provide QoS guarantee on a mobile computing environment by reserving an appropriate amount of bandwidth and call admission control. In this paper. bandwidth reservation and call admission control mechanisms are proposed to guarantee a consistent QoS for multimedia traffics on a mobile computing environment. For an appropriate bandwidth reservation, we propose an adaptive bandwidth reservation mechanism based on an MPP and a 2-tier cell structure. The former is used to predict a next move of the client while the latter to apply our mechanism only to the client with a high hand-off probability. We also propose a call admission control that performs call admission test only on PNC(Predicted Next Cell) of a client and its current cell. In order to minimize a waste of bandwidth caused by an erroneous prediction of client's location, we utilize a common pool and QoS adaptation scheme. In order evaluate the performance of our call admission control mechanism, we measure the metrics such as the blocking probability of new calls, dropping probability of hand-off calls, and bandwidth utilization. The simulation results show that the performance of our mechanism is superior to that of the existing mechanisms such as NR-CAT2, FR-CAT2, and AR-CAT2.

An Efficient Periodic-Request-Grouping Technique for Reduced Seek Time in Disk Array-based Video-on-Demand Server (디스크 배열-기반 주문형 비디오 서버에서의 탐색 시간 단축을 위한 효율적인 주기적 요청 묶음 기법)

  • Kim, Un-Seok;Kim, Ji-Hong;Min, Sang-Ryeol;No, Sam-Hyeok
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.660-673
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    • 2001
  • In Video-on-Demand (VoD) servers, disk throughput is an important system design parameter because it is directly related to the number of user requests that can be served simultaneously. In this paper, we propose an efficient periodic request grouping scheme for disk array-based VoD servers that reduces the disk seek time, thus improving the disk throughput of VoD disk arrays. To reduce the disk seek time, the proposed scheme groups the periodic requests that access data blocks stored in adjacent regions into one, and arranges these groups in a pre-determined order (e.g., in left-symmetric or right-symmetric fashion). Our simulation result shows that the proposed scheme reduces the average disk bandwidth required by a single video stream and can serve more user requests than existing schemes. For a data block size of 192KB, the number of simultaneously served user requests is increased by 8% while the average waiting time for a user request is decreased by 20%. We also propose an adaptation technique that conforms the proposed scheme to the user preference changes for video streams.

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Enhanced Mode Estimation Method for Intra/Inter Prediction in H.264/AVC (H.264/AVC에서 향상된 인트라/인터 예측을 위한 모드 추정 방법)

  • Park, Kyung-Seok;Kim, Min-Jun;Jun, Jae-Hyun;Ryu, Sang-Ryul;Kim, Snng-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.4
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    • pp.1830-1838
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    • 2012
  • The intra prediction and the motion estimation of inter prediction occupy 70 ~ 80% of whole compression time in H.264/AVC. Compression efficiency has been higher, but complexity has increased and coding time has also increased much more. This paper proposes a block size decision method of the intra prediction and mode decision method which minimize the loss of video quality during the encoding and shorten the time spent. This paper, in addition, proposes an algorithm which determines the method of adaptive block mode for motion estimation of inter prediction. We investigated PSNR and the intra prediction and inter prediction of time-consuming calculations in order to measure video quality degradation and complexity through experiments. Consequently, when you use all three methods, these methods showed that average coding time is shortened as about 500 to 600ms in every frame in the case of all experimented videos, keeping video quality nearly similar, compared with existing methods of H.264.

A Buffer Architecture based on Dynamic Mapping table for Write Performance of Solid State Disk (동적 사상 테이블 기반의 버퍼구조를 통한 Solid State Disk의 쓰기 성능 향상)

  • Cho, In-Pyo;Ko, So-Hyang;Yang, Hoon-Mo;Park, Gi-Ho;Kim, Shin-Dug
    • The KIPS Transactions:PartA
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    • v.18A no.4
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    • pp.135-142
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    • 2011
  • This research is to design an effective buffer structure and its management for flash memory based high performance SSDs (Solid State Disks). Specifically conventional SSDs tend to show asymmetrical performance in read and /write operations, in addition to a limited number of erase operations. To minimize the number of erase operations and write latency, the degree of interleaving levels over multiple flash memory chips should be maximized. Thus, to increase the interleaving effect, an effective buffer structure is proposed for the SSD with a hybrid address mapping scheme and super-block management. The proposed buffer operation is designed to provide performance improvement and enhanced flash memory life cycle. Also its management is based on a new selection scheme to determine random and sequential accesses, depending on execution characteristics, and a method to enhance the size of sequential access unit by aggressive merging. Experiments show that a newly developed mapping table under the MBA is more efficient than the basic simple management in terms of maintenance and performance. The overall performance is increased by around 35% in comparison with the basic simple management.

An Adaptive Information Hiding Technique of JPEG2000-based Image using Chaotic System (카오스 시스템을 이용한 JPEG2000-기반 영상의 적응적 정보 은닉 기술)

  • 김수민;서영호;김동욱
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.4
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    • pp.9-21
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    • 2004
  • In this paper, we proposed the image hiding method which decreases calculation amount by encrypt partial data using discrete wavelet transform and linear scale quantization which were adopted as the main technique for frequency transform in JPEG2000 standard. Also we used the chaotic system which has smaller calculation amount than other encryption algorithms and then dramatically decreased calculation amount. This method operates encryption process between quantization and entropy coding for preserving compression ratio of images and uses the subband selection method and the random changing method using the chaotic system. For ciphering the quantization index we use a novel image encryption algerian of cyclically shifted in the right or left direction and encrypts two quantization assignment method (Top-down/Reflection code), made change of data less. Also, suggested encryption method to JPEG2000 progressive transmission. The experiments have been performed with the proposed methods implemented in software for about 500 images. consequently, we are sure that the proposed are efficient image encryption methods to acquire the high encryption effect with small amount of encryption. It has been shown that there exits a relation of trade-off between the execution time and the effect of the encryption. It means that the proposed methods can be selectively used according to the application areas. Also, because the proposed methods are performed in the application layer, they are expected to be a good solution for the end-to-end security problem, which is appearing as one of the important problems in the networks with both wired and wireless sections.

VLSI Design of Interface between MAC and PHY Layers for Adaptive Burst Profiling in BWA System (BWA 시스템에서 적응형 버스트 프로파일링을 위한 MAC과 PHY 계층 간 인터페이스의 VLSI 설계)

  • Song Moon Kyou;Kong Min Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.1
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    • pp.39-47
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    • 2005
  • The range of hardware implementation increases in communication systems as high-speed processing is required for high data rate. In the broadband wireless access (BWA) system based on IEEE standard 802.16 the functions of higher part in the MAC layer to Provide data needed for generating MAC PDU are implemented in software, and the tasks from formatting MAC PDUs by using those data to transmitting the messages in a modem are implemented in hardware. In this paper, the interface hardware for efficient message exchange between MAC and PHY layers in the BWA system is designed. The hardware performs the following functions including those of the transmission convergence(TC) sublayer; (1) formatting TC PDU(Protocol data unit) from/to MAC PDU, (2) Reed-solomon(RS) encoding/decoding, and (3) resolving DL MAP and UL MAP, so that it controls transmission slot and uplink and downlink traffic according to the modulation scheme of burst profile. Also, it provides various control signal for PHY modem. In addition, the truncated binary exponential backoff (TBEB) algorithm is implemented in a subscriber station to avoid collision on contention-based transmission of messages. The VLSI architecture performing all these functions is implemented and verified in VHDL.

Dual BTC Image Coding technique for Full HD Display Driver (Full HD 디스플레이 드라이버를 위한 Dual BTC 영상부호화 기법)

  • Kim, Jin-Hyung;Ko, Yun-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.4
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    • pp.1-9
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    • 2012
  • LCD(Liquid Crystal Display) commonly used as an output device has a drawback of slow response time compared with CRT display. This drawback causes motion blur especially when an abrupt intensity change occurs in an image sequence as time goes on. To overcome the problem of slow response time overdriving technique has been used in TCON of LCD. In this technique, the previous frame data has to be compressed and stored in an external memory. Considering both chip size of TCON and computational complexity, AM-BTC has been applied to the 8bit HD display driver. However, the conventional method is not suitable for 10 bit Full HD because 10 bit Full HD data is much larger than that of 8 bit HD data. Being applied to 10 bit Full HD display driver, the conventional method increase cost by enlarging the external memory size of TCON or deteriorates image quality. In this paper, we propose dual BTC image coding technique for Full HD display driver that is an adaptive coding scheme according to morphological information of each sample block. Through experiments, it is verified that the proposed Dual BTC method performs better than the conventional method not only quantitatively but also qualitatively.