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The I-Farmer Model Transformation Algorithm for Aspect Interface Specification Modeling of IMT-2000 NMS Agent at COM Environment (COM 환경에서의 IMT-2000 NMS 에이전트 Aspect Interface Specification 모델링을 위한 I-Farmer Model 변형 알고리즘)

  • Park, Soo-Hyun
    • 한국IT서비스학회:학술대회논문집
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    • 2002.11a
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    • pp.444-450
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    • 2002
  • 실세계의 사물을 다중측면에 의하여 분석한 후 개체노드, 측면개체노드, 균일성 개체 및 다중화 추상화라는 여러 개념을 이용하여 디자인할 수 모델인 I-Farmer 모델의 구현 방안을 제시하였다. 컴포넌트는 컴포지션에 의한 소프트웨어 블록 재사용성을 제공하며 컴포넌트는 이들의 수행하는 기능에 대한 명세를 나타내는 인터페이스 명세 모델이 반드시 필요하게 된다. 본 논문에서는 I-Farmer 모델링 방법론에 의하여 디자인되어진 시스템을 컴포넌트 기반개발의 인터페이스 명세 모델로의 변형(transformation) 메카니즘인 ITI 알고리즘 및 CORBA / JAVA RMI COM IDL과의 상호관련성을 제시한다.

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Finite Element Model Building Procedure of an External Mounting Pod for Structural Dynamic Characteristics Analysis of an Aircraft (항공기 구조 동특성 해석을 위한 외부 장착 포드의 유한요소모델 구축 절차)

  • Lee, Jong-Hak;Ryu, Gu-Hyun;Yang, Sung-Chul;Jung, Dae-Yoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.10a
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    • pp.72-77
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    • 2011
  • In this study, the natural frequencies and mode shape of an external mounting pod were verified using the modal analysis and modal testing technique for a pod mounted on an aircraft. The procedure associated with the FEM building of an external mounted pod to predict the dynamic behavior of aircraft structures is described. The simplified FEM reflecting the results of the modal testing of a pod is built through the optimization, applied to the structural dynamic model of an Aircraft, used to verified the stability of vibration and flutter of an aircraft.

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Study on the Plan to Utilize the in-between Space for Forming the identity of Commercial Area - Focused on a block in Sin-Chon - (상업 지역의 장소 정체성 형성을 위한 사이 공간 활용방안에 관한 연구 - 신촌 지역의 한 블록을 중심으로 -)

  • Lee, Yoo-Jung;Kim, Kwang-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.55-59
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    • 2005
  • The purpose of this study is to make an in-between space considered as an abandoned thing to the central place of commercial area by utilizing it to form the each places' identities. The methodology of the design is not about one complete form but about a continuous process by negotiation. This process is proceeded by holding council between public institution and private owners of the buildings and applied the rules to various cases in similar places in the commercial area. This project has been developed in order to construct a healthy network to connect buildings nearby and programs in a block. This place could provide the ground for public communication between any group to visit this place and make the spatial milieu of the city.

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Application of Block Design for an Efficient Conference Key Distribution System (효율적인 회의용 키분배 시스템을 위한 Block Design의 응용)

  • Lee, Tae-Hun;Jeong, Il-Yong
    • The KIPS Transactions:PartC
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    • v.8C no.3
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    • pp.271-276
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    • 2001
  • 회의용 키분배 시스템은 회의용 키를 생성하여 키를 회의에 참석하고 있는 사람에게만 전달하여 서로간에 안전하게 통신하도록 한다. 본 논문에서는 Block Design의 한 분류인 symmetric balanced incomplete block design(SBIBD)를 적용한 효율적인 회의용 키분배시스템을 제안한다. 회의용 키를 생성하고 개인식별 정보를 근거로 하여 인증을 수행하는 통신 프로토콜이 설계된다. 제안된 프로토콜은 회의용 키를 생성하는 메시지의 복잡도를 최소화시키는데, SBIBD의 특별한 분류에서는 참석자의 수 v에 따라 메시지 복잡도는 O(v√v)가 된다. 보안시스템의 구현에서 중요한 요소인 프로토콜의 안전성은 factoring과 discrete logarithm을 계산할 정도로 난해하여 충분히 보장됨을 증명할 수 있다.

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The Farmer Model Transformation Algorithm for the Definition of COM IDL Interfaces (COM IDL 인터페이스 정의를 위한 Farmer 모델 변형 알고리즘)

  • 박수현;민성기;김태석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.363-369
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    • 2000
  • Farming 이란 Farmer 모델에서 제안하는 컴포넌트 아웃소싱을 의미한다. Farming 개념을 구현하기 위하여 본 논문에서는 컴포넌트 기반 개발( Component-Based Development) 개념을 도입하였다. 컴포넌트는 컴포지션에 의한 소프트웨어 블록 재사용성을 제공하며 컴포넌트는 이들의 수행하는 기능에 대한 명세를 나타내는 인터페이스 명세모델이반드시 필요하게 된다. 본 논문에서는 Farmer 모델링 방법론에 의하여 디자인되어진 시스템을 컴포넌트 기반 개발의 인터페이스 명세모델로의 변형(Transformation ) 메카니즘인 FTI 알고리즘 및 COM IDL 과의 상호관련성에 대하여 소개한다.

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A Study on Marketing Methods According to Roblox Main User Characteristics: Focused on Nike and Gucci (로블록스 주 이용자 특징에 따른 마케팅 방식 연구 : 나이키, 구찌를 중심으로)

  • Baek Kyounghwa;Ha Euna
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.229-238
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    • 2023
  • This study is to identify marketing methods that are different from the existing ones on the Metaverse platform, where new business models and industrial ecosystems are being formed. The purpose of this study is to identify how brand marketing methods are differentiated according to the type of metaverse and the characteristics of the main users who use metaverse. The research method was a case analysis method, and Roblox, which currently has the largest number of active users, was selected. We closely analyzed how Nike and Gucci brands market by reflecting the characteristics and consumption patterns of Alpha Generation and Generation Z, the main users of Roblox. The results of the analysis are as follows. First, it is approaching with enjoyable content, including games, rather than direct marketing. Second, the content provided contains the brand's story and philosophy. Third, it takes a method of linking virtual and reality. Lastly, through Metaverse, Brands are identifying the tastes of future potential customers and collecting data for customized services.

Development of a smart cane concept for guiding the visually impaired - focused on design thinking learning practices for students - (시각장애인을 위한 길 안내용 스마트 지팡이 콘셉트 개발)

  • Park, Hae Rim;Lee, Min Sun;Yang, Ho Jung
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.186-200
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    • 2023
  • This study aims to improve the usability of the white cane, which is walking equipment that most local visually impaired people use and carry when going out, and to contribute to the prevention of safety accidents and the walking rights of visually impaired people by providing improvement and resolution measures for the problems identified. Also, this study is a study on the visually impaired, primarily targeting the 1st to 2nd degree visually impaired people, who cannot go out on their own without walking equipment such as a white cane, corresponding to 20% among approximately 250,000 blind and low vision people in the Korean population. In the study process, the concept has been developed from the user's point of view in order that the white cane becomes a real help in the walking step of the visually impaired and the improvement of usability of the white cane, the main walking equipment for the visually impaired, are done by problem identification through the Double Diamond Model of Design Thinking (Empathize → Define → Ideate → Prototype → Test (verify)). As a result of the investigation in the process of Empathy, a total of five issues was synthesized, including an increase in the proportion of the visually impaired people, an insufficient workforce situation to help all the visually impaired, an improvement and advancement of assistive devices essential for the visually impaired, problems of damage, illegal occupation, demolition, maintenance about braille blocks, making braille block paradigms for the visually impaired and for everyone. In Ideate and Prototype steps, situations derived from brainstorming were grouped and the relationship were made through the KJ method, and specific situations and major causes were organized to establish the direction of the concept. The derived solutions and major functions are defined in four categories, and representative situations requiring solutions and major functions are organized into two user scenarios. Ideas were visualized by arranging the virtual Persona and Customer Journey Map according to the situation and producing a prototype through 3D modeling. Finally, in the evaluation, the final concept derived is a device such a smart cane for guidance for the visually impaired as ① a smart cane emphasizing portability + ② compatibility with other electronic devices + ③ a product with safety and convenience.

The Semantic Zooming Method for Efficient Web Browsing on Internet-connected Digital Television (IPTV 환경에서 효율적인 웹 탐색을 위한 시맨틱 주밍 기법)

  • Chung, Ji-Hye;Lee, Hye-Jeong;Lea, Jong-Ho;Kim, Yeun-Bae
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.579-583
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    • 2008
  • Web pages with complex layout and small font size do not display well on large screen display such as TV because it has limited capabilities: long distance view, passive user attitude, limited input device like a legacy remote controller. We have designed and implemented new semantic zoom browsing facilities to support effective navigation on Internet-connected digital television with limited capabilities. Our browser performs partitioning of an HTML document content into semantic blocks. Semantic blocks present summarized information with more readable style and modified layout for optimal reading and browsing. Individual blocks can be selected by the user and zoomed in more detail information by the user. The scrolling on large display device needs more user interaction. Our browser modifies the layout of an HTML document with removing horizontal scrolling and minimizing vertical scrolling. This method allows users to easily view the web page by converting into optimal reading style and layout and to easily seek the information just with zooming.

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A Study of Visual Evaluation according to Changes in the Silhouette and Pattern of Block Dresses (블록체크 원피스의 실루엣 유형과 패턴의 크기 변화에 따른 시각적 평가)

  • Kim, Jeong-Mee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.18 no.1
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    • pp.121-133
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    • 2016
  • The purpose of this study is to recognize the differences of visual evaluation by variations in pattern and silhouette of the block dresses. The stimuli are 9 samples: 3 variations of the silhouette and 3 variations of the size of pattern. The data has been obtained from 55 fashion students and has been analyzed by using Factor Analysis, Anova, Scheffe's Test and the MCA method. The results of this study are as follows; 1) The visual evaluation by pattern and silhouette of block dresses are composed of 4 factors: lovable personality, physical characteristics, boldness, and simplicity. 2) Block dresses were evaluated to display the figure more efficiently, such as looking slimmer or taller, in the order of 2nd stage, 1st stage, and 3rd stage in every silhouette. As the patterns became bigger, straight silhouette dresses were judged to have bolder, more dignified images. 3) Block dresses were evaluated to have cute and lively images in order of hourglass silhouette, straight silhouette, and fitted silhouette in every pattern. They were evaluated to appear slimmer and taller in order of hourglass silhouette, fitted silhouette, and straight silhouette in every pattern. 1st stage and 2nd stage dresses were evaluated to have a bolder, more dignified image in order of fitted silhouette, hourglass silhouette, and straight silhouette. 4) The pattern and the silhouette of the block dresses interacted with boldness. These were the boldest, most dignified image in the fitted silhouette and 1st stage, while they were not judged so in the case of the straight silhouette and 1st stage. 5) According to the MCA regarding lovable personality and physical characteristics, the silhouette affected the visual image of the block dresses more than the pattern did. According to the MCA on simplicity, the pattern affected the visual image of the block dresses more than the silhouette.

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Implementation & Performance Analysis of Virtual Storage System Based on iSCSI Protocol in Wireless Networks (iSCSI 기반의 무선 네트워크 연결형 가상 저장장치 드라이버 구현 및 성능 분석)

  • Choi Sae-bom;Lim Hyotaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6A
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    • pp.517-525
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    • 2005
  • iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard ethernet switch and router for this kind of access, it can not only be applied to ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, focusing on this applicability, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the iSCSI initiator driver, which was originally designed for wired networks. Additionally, its potential with a wireless network is also evaluated.