• Title/Summary/Keyword: 불 시뮬레이션

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A Simulation Case Study of Congestion Assessment for Validation of Naval Ship's Operability Performance in a Crew Mess Room (함정 Crew Mess Room 운용성 검증을 위한 혼잡도 평가 시뮬레이션 사례 연구)

  • Oh, Dae-Kyun;Lee, Dong-Kun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.31-41
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    • 2010
  • So far, many simulation researches associated with naval ships have been concentrated on the tactical systems and naval ship development. However, studies on the improvement of living conditions for naval ship crews were limited. This study targets a crew mess room which is a typical welfare facility in naval ships and existing modeling and simulation methodologies for naval tactical and strategic systems cannot be applied to the crew room simulations. This paper suggests a simulation modeling framework based on 3-dimensional discrete event simulation methodology for crew mess room congestion assessment and operation scenarios. The simulation modeling framework is verified through practical case simulations. The purpose of simulation modeling framework consists of process and system architecture for operation feasibility tests of welfare facilities in naval ships and is to guide an assessment of the operability performance of a crew mess room.

Variations of Longitudinal Moments for a Contaminant Transport in Physically and Chemically Heterogeneous Media (물리.화학적 불균질 특성을 지닌 매질 내 오염운 이동시 보이는 종적률 변화)

  • Seo, Byong-Min;Jung, Joon-Oh;Kim, Young-Woo;Hwang, Seung-Min
    • The Journal of Engineering Geology
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    • v.19 no.1
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    • pp.81-88
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    • 2009
  • Two dimensional Monte-Carlo simulations of a non-reactive solute plume in isotropic porous media which are physically and chemically heterogeneous are conducted to determine the variations of moment. Retardation factors of 1, 2 and 5 are given to ascertain how the second moments are changed as adsorption increased. Retarded longitudinal second spatial moment, ${Z_{11}}^{'R}(t',l')$, increased during the transport process and as the dimensionless lengths of line plume source, $l_2'$, increased. ${Z_{11}}^{'R}(t',l')$ decreased as the retardation factors increased, and the simulated moments fit well to the first-order analytical results. Retarded longitudinal plume centroid variance, ${Z_{11}}^{'R}(t',l')$, decreased as the dimensionless lengths of line plume source, $l_2'$, increased and as the retardation factor increased. The result indicates that the uncertainty about the plume center decreased, and the ergodic condition for the second spatial moments is far from reaching. Simulated longitudinal one particle displacement covariance, ${Z_{11}}^{'R}(t')$, well consistent with the first-order analytical results for the three degrees of retardation factors of 1, 2 and 5 respectively. It is, consequently, concluded that the retarded longitudinal second moments could be produced by stochastic simulation, and that the first-order analytical results definitely provides very close values of the longitudinal retarded moments.

A New Soft-Decision Decoding of Binary BCH Codes (2진 BCH 부호의 새로운 연판정 복호법)

  • 심용걸
    • The Journal of the Acoustical Society of Korea
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    • v.17 no.7
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    • pp.79-81
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    • 1998
  • 2진 BCH 부호에 대한 새로운 연판정 복호법을 제안하였다. 후보부호어가 선출되지 않을 때의 성능 저하를 방지할 수 있는 개선된 알고리듬을 개발하여 오정정 확률과 정정 불 능 확률이 낮아지게 하였다. 또한, 복잡도를 줄이는 방안도 개발하여 알고리듬 개선으로 인 한 복잡도 증가가 거의 나타나지 않도록 하였다. (31,16) BCH 부호에 대한 시뮬레이션 결과 로 이러한 사실들을 확인할 수 있었다.

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A Study of Outline Action Game Design (온라인 액션게임의 기획에 관한 연구)

  • 신용우
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.796-798
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    • 2001
  • 불과 몇 년 전만 해도 게임은 PC게임, 비디오게임, 가정용 게임으로 나뉘었지만 인터넷의 발전에 힘입어 온라인 게임이 일반인에게 대중화되었다. 현존하는 대부분의 게임은 롤플레잉과 시뮬레이션게임으로 대별되고 있다. 장르의 편식현상은 균형 있는 게임산업의 발전을 저해할 뿐만 아니라 새로운 창의성의 빈곤을 가져온다. 이에 본 논문에서는 장르의 편식을 해소하기 위해 많은 개발이 이루어지지 않는 온라인액션게임에 대해 논하며 온라인 액션게임의 폭력성을 해소란 수 있는 방안과 기획에 필요한 요소들에 대해 제시하고자 한다.

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A Simulation Model for the Study on the Forest Fire Pattern (산불확산패턴 연구를 위한 시뮬레이션 모델)

  • Song, Hark-Soo;Jeon, Wonju;Lee, Sang-Hee
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.101-107
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    • 2013
  • Because forest fires are predicted to increase in severity and frequency under global climate change with important environmental implications, an understanding of fire dynamics is critical for mitigation of these negative effects. For the reason, researchers with different background, such as ecologists, physicists, and mathematical biologists, have developed the simulation models to mimic the forest fire spread patterns. In this study, we suggested a novel model considering the wind effect. Our theoretical forest was comprised of two different tree species with varying probabilities of transferring fire that were randomly distributed in space at densities ranging from 0.0 (low) to 1.0 (high). We then studied the distributional patterns of burnt trees using a two-dimensional stochastic cellular automata model with minimized local rules. We investigated the time, T, that the number of burnt trees reaches 25% of the whole trees for different values of the initial tree density, fire transition probability, and the degree of wind strength. Simulation results showed that the values of T decreased with the increase of tree density, and the wind effect decreased in the case of too high or low tree density. We believe that our model can be a useful tool to explore forest fire spreading patterns.

A Case Study on Determination of Fire Causes for SAUNA FACILITY Fires Validate by CFD Fire & Smoke Simulation Modeling Method (화재시뮬레이션 S/W를 이용한 연소예측모델링기법에 의한 국내 사우나 시설의 화재원인규명을 위한 사례연구)

  • 박형주;신동철
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2002.11a
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    • pp.358-374
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    • 2002
  • 최근 빈번하게 발생하고 있는 사우나 등의 열을 방사하는 도크내에서 발생하는 화재사고는 다중이용업소를 이용하는 불특정한 사람들의 생명을 위협하고 있는 수준에 도달하고 있다. 특히 이런 시설의 화재는 화재발생 후에 소방대에 의한 진압에만 치중하고 있어 향후 계속하여 화재가 발생할 우려가 큼에도 불구하고 착화원인을 규명하는데 소홀히 하고있다. 특히 현장감식에 의한 육안조사만을 실시하여 화재원인을 추정하거나 설정하는 경우가 대부분이라 근본적인 대책을 세우지 못하고 있다. 따라서 본 연구에서는 육안조사 등에 의하여 설정한 착화원인을 과학적인 분석법 즉, EU국가에서 널리 사용하는 CFD(컴퓨터수치해석)시뮬레이션 S/W를 사용하여 연소모델링에 의한 검증조사기법을 적용하여 원인을 검증하는데 사용하여 국내화재조사기술의 과학화를 시도하였다.

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Efficient Fluid Simulation through Various User Design-type Emission Control Solutions (사용자 설계형의 방출 제어 솔루션을 통한 효율적인 유체 시뮬레이션 구현)

  • Hwang, Min-Sik;Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.16 no.6
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    • pp.197-204
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    • 2018
  • The realistic Visual Effects using fluid simulation in 3D computer graphics are operated as important factors to improve the quality of images. The process of creating realistic motions of water, fire, explosion by controlling each property of fluid is called fluid simulation. In general, the creation of a fluid simulation concentrates on the main simulation work phase, however an effective method for initial set up is important for the main simulation work. The purpose of this study is to analyze the factors involved in the initial emission motion and shape of fluid and propose methods that can efficiently apply this into the initial set up. For the process of the research, first, problems are raised based on related researches, and second, two experiments, 'Dynamic Fluid Emitter Creation' and 'User Design Type Emission Velocity Solution', are conducted for more effective fluid simulation. Through this research, the effective fluid simulation of initial set up phase will be suggested through the user design-type emission control solutions.

Fluid Simulations in Academy Awarded Movies (아카데미상 영화에서 유체 시뮬레이션 기술)

  • Kim, Myung-Gyu;Oh, Seung-Taik;Choi, Byoung-Tae
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.3
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    • pp.19-30
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    • 2008
  • Fluid simulation for computer graphics is a field of generating the realistic movements of water, smoke, fire, explosion, sand and related phenomena to be used in motion pictures and video games. In this paper we review the fluid simulation technologies and present a trend analysis for the simulation methods used in the recent movies. First of all, for this purpose, the two methods that are most widely used for fluid simulation are explained as well as their technical issues. These two methods are classified into Eulerian grid-based and Lagrangian particle-based approaches. Next, focusing on the achievements of the scientists and engineers that the 2008 Sci-Tech Oscar Awards are given to, the features of their fluid simulation technologies are analyzed. Finally, we anticipate that there are and will be the needs for visualizing fluid interaction with rigid and soft bodies and topological change among solid, fluid and gas, creating digital creatures based on fluid simulation and presenting interaction between creature and fluid.

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Communication of Students in Nursing Simulation using Standard Patient (표준화 환자를 활용한 간호시뮬레이션 시 학생의 의사소통)

  • Son, Hae Kyoung;Kim, Dong Hee
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.267-276
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    • 2018
  • The purpose of this study was to identify the categories and frequencies of communication of students in nursing simulation using standard patient. Data were collected through questionnaires and video recording of communication process of 41 nursing students in simulation related to pediatric enteritis from March to June, 2017. The data were analyzed the contents and frequencies of completed communication forms by trained researcher based on Interaction Process Analysis. In result, students used communication skills in task area frequently. Communication skills, such as orientation, open question, identification, giving information, opinion, and suggestion, and eye contact, were used frequently. In an uncomfortable atmosphere such as listening to the nursing client's complaints, students showed tension and stiff appearance. Students used high quality communication skills such as empathic understanding and therapeutic touch restrictively. In conclusion, we need education strategies relating to therapeutic communication for nursing professionalism and qualitative improvement of nursing service.

A Simulation Investigation on the Spurious Emission Reduction of the Automotive DC-DC Converter (자동차용 DC-DC 컨버터의 전자파 방사 감소 방법에 대한 시뮬레이션 연구)

  • Chae, Gyoo-Soo
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.47-52
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    • 2020
  • In this study, a simulation investigation was conducted on the method of reducing switching noise and spurious emission among design methods for step-down DC-DC converter modules for automotive. A typical 4-layer converter circuit using a PMIC(Power Management Integrated Circuit) chip was presented, and the simulation results of conductive emissions at two input terminals (+, -) and the point between the input filter and the PMIC was performed in the 1.0~5.0MHz band and the 100MHz band. The results for the conducted and radiated emissions in the HF(3~30MHz) and VHF(30-300MHz) bands were presented. It showed an improvement of about 10dB over the bands by routing the output terminal placed on the 3 or 4-layer in the opposite direction to the input terminal. The result of this study is expected to be useful in the design of the DC-DC converter modules in the future because it gives a better improvement compared to the existing methods.