• Title/Summary/Keyword: 불변 인식

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Geometric Transform-Invariant Gait Recognition Using Modified Radon Transform (변형된 라돈 변환을 이용한 기하학적 형태 불변 보행인식)

  • Jang, Sang-Sik;Lee, Seung-Won;Paik, Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.67-75
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    • 2011
  • This paper presents a scale and rotation-invariant gait recognition method using R-transform, which is computed by projecting squared coefficients of Radon transform. Since R-transform is invariant to translation, rotation, and scaling, it particularly suitable for extracting object poses without camera calibration. Coefficients of R-transform are used to compute correlation, and the maximum correlation value determines the similarity between two gait images. The proposed method requires neither camera calibration nor geometric compensation, and as a result, it makes robust gait recognition possible without additional compensation for translation, rotation, and scaling.

Place Modeling and Recognition using Distribution of Scale Invariant Features (스케일 불변 특징들의 분포를 이용한 장소의 모델링 및 인식)

  • Hu, Yi;Shin, Bum-Joo;Lee, Chang-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.4
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    • pp.51-58
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    • 2008
  • In this paper, we propose a place modeling based on the distribution of scale-invariant features, and a place recognition method that recognizes places by comparing the place model in a database with the extracted features from input data. The proposed method is based on the assumption that every place can be represented by unique feature distributions that are distinguishable from others. The proposed method uses global information of each place where one place is represented by one distribution model. Therefore, the main contribution of the proposed method is that the time cost corresponding to the increase of the number of places grows linearly without increasing exponentially. For the performance evaluation of the proposed method, the different number of frames and the different number of features are used, respectively. Empirical results illustrate that our approach achieves better performance in space and time cost comparing to other approaches. We expect that the Proposed method is applicable to many ubiquitous systems such as robot navigation, vision system for blind people, wearable computing, and so on.

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Human Activity Recognition using View-Invariant Features and Probabilistic Graphical Models (시점 불변인 특징과 확률 그래프 모델을 이용한 인간 행위 인식)

  • Kim, Hyesuk;Kim, Incheol
    • Journal of KIISE
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    • v.41 no.11
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    • pp.927-934
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    • 2014
  • In this paper, we propose an effective method for recognizing daily human activities from a stream of three dimensional body poses, which can be obtained by using Kinect-like RGB-D sensors. The body pose data provided by Kinect SDK or OpenNI may suffer from both the view variance problem and the scale variance problem, since they are represented in the 3D Cartesian coordinate system, the origin of which is located on the center of Kinect. In order to resolve the problem and get the view-invariant and scale-invariant features, we transform the pose data into the spherical coordinate system of which the origin is placed on the center of the subject's hip, and then perform on them the scale normalization using the length of the subject's arm. In order to represent effectively complex internal structures of high-level daily activities, we utilize Hidden state Conditional Random Field (HCRF), which is one of probabilistic graphical models. Through various experiments using two different datasets, KAD-70 and CAD-60, we showed the high performance of our method and the implementation system.

Linear Regression-based 1D Invariant Image for Shadow Detection and Removal in Single Natural Image (단일 자연 영상에서 그림자 검출 및 제거를 위한 선형 회귀 기반의 1D 불변 영상)

  • Park, Ki-Hong
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1787-1793
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    • 2018
  • Shadow is a common phenomenon observed in natural scenes, but it has a negative influence on image analysis such as object recognition, feature detection and scene analysis. Therefore, the process of detecting and removing shadows included in digital images must be considered as a pre-processing process of image analysis. In this paper, the existing methods for acquiring 1D invariant images, one of the feature elements for detecting and removing shadows contained in a single natural image, are described, and a method for obtaining 1D invariant images based on linear regression has been proposed. The proposed method calculates the log of the band-ratio between each channel of the RGB color image, and obtains the grayscale image line by linear regression. The final 1D invariant images were obtained by projecting the log image of the band-ratio onto the estimated grayscale image line. Experimental results show that the proposed method has lower computational complexity than the existing projection method using entropy minimization, and shadow detection and removal based on 1D invariant images are performed effectively.

Ability to Shift a Viewpoint and Insight into Invariance in Stage of Mathematical Problem Solving Process (수학 문제 해결 과정에서 사고(발상)의 전환과 불변성의 인식)

  • Do, Jong-Hoon
    • The Mathematical Education
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    • v.48 no.2
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    • pp.183-190
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    • 2009
  • This is a following study of the preceding study, Flexibility of mind and divergent thinking in problem solving process that was performed by Choi & Do in 2005. In this paper, we discuss the relationship between ability to shift a viewpoint and insight into invariance, another major consideration in mathematical creativity, in the process of mathematical problem solving.

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A Study on the ID Visual System (개인식별을 위한 영상시스템 연구)

  • 심정범;이진행;송현교;강민구
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1998.11a
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    • pp.208-213
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    • 1998
  • 사회구조가 복잡해질수록 보안(Security)의 확보는 점차 중요한 사회문제로 대두되고 있다. 보안의 문제에서 가장 중요한 것이 각 개인의 본인 여부를 정확하고 신속하게 판별할 수 있는 자동화된 인증(Authentication) 기술의 개발 여부라고 할 수 있다. 이를 위해 사용되는 개인식별은 신체의 일부를 이용한 지문인식, 두개골함성, 장문인식, 족적인식, 입술인식, 홍채인식, 골격인식 등 불변하는 신체의 특징을 이용하는 연구가 주도적이었다. 본 연구에서는 개인식별에 관한 총체적인 영상시스템을 위한 영상처리 자료를 정리한다.

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3-D Object Recognition and Restoration for Packing Administration System Using Ultrasonic Sensors and Neural Networks (주차관리 시스템 응용을 위한 신경회로망과 연계된 초음파 센서의 3차원 물체인식과 복원)

  • 조현철;이기성;사공건
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.10 no.4
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    • pp.78-84
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    • 1996
  • In this study, 3-D object recognition and restoration independent of the object translation for automotive kind recognition in parking administration system using an ultrasonic sensor array, neural networks and invariant moments are presented. Using invariant moment vectors of the acquired data 16$\times$8 pixels, 3-D objects could be classified by SCL (Simple Competitive Learning) neural networks. Modified SCL neural networks using the 16$\times$8 low resolution image was used for object restoration of 32$\times$32 high resolution image. Invariant moment vectors kept constant independent of the object translation. The recognition rates for the training and the testing data were 98[%] and 95[%], respectively. The experimental results have shown that ultrasonic sensor array with the neural networks could be applied for the detection of the automobiles and classification of the automotive kind.

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A Study on Passenger Recognition on a Passenger Seat (차량 조수석 탑승자 인식에 대한 연구)

  • Kim, Tae-Woo
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.757-758
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    • 2009
  • 본 논문은 영상 처리 기법을 이용한 차량 조수석 탑승자 인식 방법을 제안하였다. 이 방법은 차량 내에 장착된 카메라로부터 실시간으로 동영상을 획득하여 조수석의 탑승자를 모니터링 하여, 조수석에 탑승자의 존재 유무와 탑승자의 자세 등을 인식한다. 본 논문의 방법은 조수석 영역의 불변 특징을 추출하고 움직임을 검출하여 탑승자의 상태를 인식한다. 실험에서 제안한 방법이 차량의 움직임과 밝기 변화와 같은 환경 변화에 강인한 인식 방법임을 보였다.

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Edge Orientation Histogram Hand Shape Recognition for Window Player (윈도우 플레이어 제어를 위한 에지 방향성 히스토그램 손 형상 인식)

  • 김종민;이칠우
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.628-630
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    • 2003
  • 본 연구는 손의 형상을 복잡한 배경환경에서 손 영역을 안정적으로 검출, 인식하여 윈도우 플레이어의 기능을 제어하는 시스템을 제안하였다. 손은 형상이 매우 복잡하기 때문에 2차원 형상의 불변량에 해당하는 에지의 방향성 히스토그램을 이용하여 인식을 행한다. 이 방법은 복잡한 배경에서 피부색을 지닌 손 영역이 정확히 추출되며 손 형상을 인식하는데 있어서 수행속도가 빠르고 조명변화에 덜 민감하기 때문에 실시간 손 형상 인식에 적합하다. 본 논문에서 제안한 방법을 윈도우 플레이어 제어에 적용한 결과 안정적으로 제어 할 수 있었다.

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