• Title/Summary/Keyword: 부분플롯

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Study of Court Decision on Plot Plagiarism (플롯 표절에 대한 법원 판결문 연구)

  • Lee, moon-young;Kim, in-chul
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.233-234
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    • 2017
  • 서울남부지방법원 2012나4904 손해배상 판결판결은 일반적인 어문저작물 표절과 달리 포괄적 비문언적 유사성을 인정받은 사건이다. 실질적 유사성에서 포괄적 비문언적 유사성의 분석을 (1) 등장인물, (2) 줄거리와 플롯, (3) 에피소드 별로 분석하여 표절임을 인정하고 있다. 창작물을 구성하는 사건과 그 배열 형태를 가리키는 플롯은 소설의 창작 요소 중 매우 중요한 부분임에도 표절의 판정에서 거의 고려되지 않아왔다. 본 사건은 특히 이종 장르 간의 플롯을 표절한 경우 법원이 어떻게 판결을 내렸는가에 대한 중요한 자료로 검토할 가치를 지니고 있다.

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디지털콘텐츠의 Idea는 보호받을 수 있는가

  • Son, Seung-U
    • Digital Contents
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    • no.3 s.142
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    • pp.113-116
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    • 2005
  • 이 세상의 모든 저작물은 기본적으로 아이디어와 표현의로 구성되어 있다. 교육용 소프트웨어, 게임 소프트웨어, 영화 등 디지털콘텐츠도 예외는 아니다. 저작물에서 Idea와 표현을 구별하는 것은 소송에서 피고에 의해 복제된 부분이 저작권을 침해 했는가를 판단하는데 있어서 매우 중요하다. 그 이유는 저작권법이 표현을 보호하고 Idea 는 보호하지 않기 대문이다. 미야자키하야오의 감독의 최근 애니메이션인 "하울의 움직이는 성"에서 어떤 부분이 Idea이며 또 표현인지를 정확히 구분하기란 대단히 어려운 일이다. 19세 소녀가 미녀의 저주에 결려 90세 할머니로 변해 미녀들의 심장을 먹고 산다는 하울의 움직이는 성에 들어가 격는 모험, 사랑, 마법 등 플롯(plot)은 과연 Idea일까, 아니면 표현일까? 이하에서는 Idea와 표현 2분법을 저작권법의 기본 원리로서 둔 법정책적 근거에 대해 살펴보고, 문학,미술,음악, 컴퓨터프로그램 등 다양한 종류의 저작물에 있어서 Idea와 표현은 무엇이며 또 어떻게 식별할 수 있는지 몇가지 사례를 통해 알아 보도록 하겠다.

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Effects of Zinc Stearates on the Thermal and Rheological Properties of Polystyrene Ionomers (폴리스티렌 이오노머의 열적·유변학적 성질에 미치는 스테아린산 아연의 영향)

  • Kim, Jong-sang;Doo, Jun Kil;Lee, Dai Soo
    • Applied Chemistry for Engineering
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    • v.10 no.8
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    • pp.1216-1220
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    • 1999
  • Different amounts of zinc stearate were incorporated as a plasticizer into poly(styrene-co-sodium methacrylate) ionomers prepared by bulk-suspension plymerization and neutralization with sodium hydroxide and effects of the zinc stearate on the thermal and rheological properties were investigated. It was obseved that the crystallization of zinc stearate in the ionomers were partially suppressed depending on the content of ionic moieties. It is postulated that the ionic moieties dissolved zinc stearate and suppressed crystallization of the zinc stearates. We speculated that 0.4~0.6 mole of zinc stearate was dissolved by one mole of the ionic moiety. Poly(styrene-co-sodium methacrylate) containing only the dissolved zinc stearates showed typical rheological properties of homogeneous systems in Cox-Mertz plots. However, poly(styrene-co-sodium methacrylate) containing crystallizable zinc stearates as well as dissolved ones showed typical rheological properties of heterogeneous systems.

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Visual Narrative Strategy of Game Promotion: Comparative Analysis of Dead Island and Dead Island 2 Trailers (게임 프로모션 시각 내러티브 전략: <데드 아일랜드>와 <데드 아일랜드 2> 예고편 비교 분석)

  • Roh, Chul-Hwan
    • Cartoon and Animation Studies
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    • s.48
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    • pp.249-269
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    • 2017
  • Promotion and marketing, which are essential to lower the investment risk and maximize commercial profit in the video game market. Game developers and publishers set up public relations strategies to encourage potential consumers' needs. Considering characteristics of video game, the trailer, which is the animated image advertisement material, could occupy a key position in its promotion and marketing plan. Cinematic spectacles and attractive narratives are essential ingredients for game trailers, which are usually produced in 3D animation. Dead Island is an open world first person shooters (FPS) game released in 2011. When launched, it grabbed a great attention with a trailer, awarded the Golden Lion Prize for the best internet film at the Cannes Lions International Festival of Creativity. The game was a commercial success and several spin-offs were producted. In 2014, its publisher, Deep Silver showed the official trailer of Dead Island 2 at Electronic Entertainment Expo, the world's largest game show. Dead Island 2 was scheduled to be released in 2016, but has been now delayed until 2018. This study compares and analyzes two trailers of Dead Island 1 and Dead Island 2. We examine the narrative structure of the trailer for the sequel promotion of a successful game. The differences between the two could be useful for building a promotion strategy of other game series.

Range-Doppler Clustering of Radar Data for Detecting Moving Objects (이동물체 탐지를 위한 레이다 데이터의 거리-도플러 클러스터링 기법)

  • Kim, Seongjoon;Yang, Dongwon;Jung, Younghun;Kim, Sujin;Yoon, Joohong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.6
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    • pp.810-820
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    • 2014
  • Recently many studies of Radar systems mounted on ground vehicles for autonomous driving, SLAM (Simultaneous localization and mapping) and collision avoidance are reported. In near field, several hits per an object are generated after signal processing of Radar data. Hence, clustering is an essential technique to estimate their shapes and positions precisely. This paper proposes a method of grouping hits in range-doppler domains into clusters which represent each object, according to the pre-defined rules. The rules are based on the perceptual cues to separate hits by object. The morphological connectedness between hits and the characteristics of SNR distribution of hits are adopted as the perceptual cues for clustering. In various simulations for the performance assessment, the proposed method yielded more effective performance than other techniques.

Comparative Analysis of Original Fairy Tale and Parody : Focused on and (원작 동화와 패러디 동화 비교 분석 : <아기 돼지 삼형제>와 <늑대가 들려주는 아기돼지 삼형제 이야기>를 중심으로)

  • Kim, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.13-19
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    • 2007
  • The purpose of this research is to compare and , analyze the structure of an original fairy tale and a parody, and find out the features of a parody. , the original fairy tale, published in Woongjinthinkbig and , the parody, issued in Borim are chosen as research materials. After analysing the structure of the original fairy tale and the parody, they have many differences such as plot, theme lesson, characters, a point of view style and setting. The features of the parody is to break literacy custom, come to open ending and help readers to sympathize with characters.

The Signification of Sisterhood and Testimony in Japanese Military 'Comfort Women' Films (일본군 '위안부' 영화의 자매애와 증언전수 가능성)

  • Kwon, Eunsun
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.414-421
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    • 2017
  • After the Korea-Japan comfort women's agreement, two films and were released with the audience's attention. Both films deal with the friendship of 'comfort women' girls. Unlike the existing 'comfort women' narratives, these two films are building a women's space based on a kind of sisterhood. The emergence of a new generation extends the story of personal friendship to the community level of sisterhood. In particular, suggests the possibility of a testimony that the 'comfort women' grandmother passes testimony to a new generation of women. In the cinematic present, it shows the possibility of feminist thinking of the 'comfort women' narrative. However, the representation of the colonial period does not deviate much from the existing patriarchal nationalistic viewpoint. It is typical that the 'comfort women' characters are still set with a pure and innocent girls of Chosun era.

Analysis on Immersion of Digital Animation -Focused on complex analysis on the concept and story- (디지털 애니메이션의 몰입감 분석 연구 - 콘셉트와 스토리의 복합적 분석을 중심으로 -)

  • Kim, Ki Bum;Kim, Kyoung Soo
    • Korea Science and Art Forum
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    • v.24
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    • pp.1-13
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    • 2016
  • The aim of this study is to find the reasons of success and failure of digital animations in terms of 'immersion.' For the purpose, the causes of immersion were analyzed through complex comparison about concepts and stories of two animation films with similar size of budget: 'Shrek 2' which ranked number 1 in the box-office of animation and 'Mars Needs Moms' which ranked number 172 in the same category. The complex results showed that immersion becomes bigger with creativity and popularity of the characters' outer concept, diversity and organic of the characters' inner concept, and diversity and consistency of the background. Moreover, gradual arrangement of characters' appearance in the story and increasing number of the characters, and visual changes around the plot heightening with a well-organized passage increase immersion. After all, immersion of digital animation requires developing creative, diverse, and popular concept and arranging and strengthening strategic well-organized plot of parts and the whole. This is the key to convergence it.

The Study on the meaning of laughter in Korean Mask Play (민속극에서 웃음의 의미 연구 - 영남지역 민속극을 중심으로)

  • Sim, SangGyo
    • (The) Research of the performance art and culture
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    • no.42
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    • pp.291-319
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    • 2021
  • In this paper, I looked for the parts where laughter appeared in the Mundoong, Yangban, Yeongno, and Grandfather and Grandmother of Tongyeong Ogwangdae and Dongrae Yaryu, and investigated the meaning of those parts. Laughter in mask play has made him more tolerant of human injustice and foolishness. I softened the critical content and naturally revealed what I thought should be hidden. Through a short and noisy plot, the opposing forces, the inner conflict of the Mundoong, Yangban, Yeongno, and Grandfather and Grandmother were shown in a realistic and realistic way. The worldview that creates the structure of realism is typically skeptical and ironic, and the worldview that creates the comical structure related to laughter aims for the ultimate emergence of a new order based on unity and harmony. Masking is thought to be a work in the stage of moving from the latter to the former. Therefore, it is judged that laughter in mask play served as an important medium for Korean art thought to have a realist view of the world. This is because various expression methods that induce laughter are working to reveal negativity, reveal the illusion of contemporary values, and naturally expose restraint and taboo suppression. In laughter, there is a path that transforms perception by fusing several elements. There was realism at the end of the pathway to new perception.

Partial Oxidation of Methane to $H_2$ Over Pd/Ti-SPK and Pd/Zr-SPK Catalysts and Characterization (Pd/Ti-SPK과 Pd/Zr-SPK 촉매상에서 수소 생산을 위한 메탄의 부분산화반응과 촉매의 특성화)

  • Seo, Ho-Joon;Kang, Ung-Il
    • Applied Chemistry for Engineering
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    • v.21 no.6
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    • pp.648-652
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    • 2010
  • Catalytic activities of the partial oxidation of methane (POM) to hydrogen were investigated over Pd(5)/Ti-SPK and Pd(5)/Zr-SPK in a fixed bed flow reactor (FBFR) under atmosphere, and the catalysts were characterized by BET, XPS, XRD. The BET surface areas, pore volume and pore width of Horvath-Kawaze, micro pore area and volume of t-plot of Pd(5)/Ti-SPK and Pd(5)/Zr-SPK were $284m^2/g$, $0.233cm^3/g$, 3.9 nm, $30m^2/g$, $0.015cm^3/g$ and $396m^2/g$, $0.324cm^3/g$, 3.7nm, $119m^2/g$, $0.055cm^3/g$, repectively. The nitrogen adsorption isotherms were type IV with hysteresis. XPS showed that Si 2p and O 1s core electronlevels of Ti-SPK and Zr-SPK substituted Ti and Zr shifted to slightly lower binding energies than SPK. The oxidation states of Pd on the surface of catalysts were $Pd^0$ and $Pd^{+2}$. XRD patterns showed that crystal structures of fresh catalyst changed amorphous into crystal phase after reaction. The conversion and selectivity of POM to hydrogen over Pd(5)/Ti-SPK and Pd(5)/Zr-SPK were 77, 84% and 78, 72%, respectively, at 973 K, $CH_4/O_2$ = 2, GHSV = $8.4{\times}10^4mL/g_{cat}{\cdot}h$ and were kept constant even after 3 days in stream. These results confirm superior activity, thermal stability, and physicochemical properties of catalyst in POM to hydrogen.