• Title/Summary/Keyword: 복제엔진

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Development of the Poker Game Achievement Engine for Artificial Intelligence (인공지능 포커게임수행엔진 개발)

  • Park, Jong-Beom
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.41-52
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    • 2009
  • This thesis proposed the poker game achievement engine that makes it possible to execute a game against a gamer and embodied an engine clone that can perform a game on behalf of a gamer by cloning a gamer's game capability, disposition and habits by using the proposed engine. It could be a factor in making a game more intriguing if there would be a game achievement engine that is equipped with the game capability and disposition similar to a gamer. In addition, if a gamer's achievement robot were to be created by a gamer's game achievement capability, disposition for a game and habits, etc. through such a game achievement engine, it could be possible to use it for several sorts of game in a variety of forms.

뉴스와 토픽

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.35 no.2 s.393
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    • pp.10-13
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    • 2002
  • 2001년의 가장 괄목할 과학 연구업적/초기 인간배아 복제 성공/새로운 디자인의 엔진/인간 줄기세포를 뇌세포로 전환/DNA 컴퓨터 개발/태양계 밖 행성의 대기상태 밝혀내/세계에서 가장 빠른 레이저/화성에 한때는 물이 지구보다 많았다/눈 무게 때문에 지구가 축소 팽창한다/목성의 위성 이오의 화산 분화구 촬영/산소원자 4개로 이뤄진 산소분자 발견/침팬지 지놈 98.7%가 인간과 동일/바다거북의 항해 기술

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Design and Evaluation of an Efficient Flushing Scheme for key-value Store (키-값 저장소를 위한 효율적인 로그 처리 기법 설계 및 평가)

  • Han, Hyuck
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.187-193
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    • 2019
  • Key-value storage engines are an essential component of growing demand in many computing environments, including social networks, online e-commerce, and cloud services. Recent key-value storage engines offer many features such as transaction, versioning, and replication. In a key-value storage engine, transaction processing provides atomicity through Write-Ahead-Logging (WAL), and a synchronous commit method for transaction processing flushes log data before the transaction completes. According to our observation, flushing log data to persistent storage is a performance bottleneck for key-value storage engines due to the significant overhead of fsync() calls despite the various optimizations of existing systems. In this article, we propose a group synchronization method to improve the performance of the key-value storage engine. We also design and implement a transaction scheduling method to perform other transactions while the system processes fsync() calls. The proposed method is an efficient way to reduce the number of frequent fsync() calls in the synchronous commit while supporting the same level of transaction provided by the existing system. We implement our scheme on the WiredTiger storage engine and our experimental results show that the proposed system improves the performance of key-value workloads over existing systems.

Implementation of High Performance Overlay Multicast Packet Forwarding Engine On NetFPGA (NetFPGA를 이용한 고성능 오버레이 멀티캐스트 패킷 전송 엔진 구현)

  • Jeon, Hyuk-Jin;Lee, Hyun-Seok;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.6
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    • pp.9-17
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    • 2012
  • High-quality multimedia on the Internet has attracted attention because of its wide application area. IP multicast has been proposed as a solution to use efficient network resources in these services. However, IP multicast has not been commonly used due to a number of practical issues such as security and management. As an alternative, an overlay multicast routing which is performed in upper protocol layers on legacy networks without changing hardware has been presented. Yet, the maximum data transmission capacity of the overlay multicast is not sufficient for real time transmission of multimedia data. In this paper, we have implemented an overlay multicast engine on NetFPGA which allows us to perform packet replication and tunneling which need high-speed. In addition, we have implemented extra portions which need low-speed in software. From now on, we will progress research which increase the number of terminal spots which can be replicated by improvement and amplify throughputs by optimization.

Study on Management of Water Pipes in Buildings using Augmented Reality (증강현실을 이용한 건물의 수도관 관리 방안 연구)

  • Sang-Hyun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1229-1238
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    • 2023
  • Digital twin is a technology that creates a virtual space that replicates the real world and manages the real world efficiently by integrating the real and virtual spaces. The digital twin concept for water facilities is to effectively manage water pipes in the real world by implementing them in a virtual space and augmenting them to the interior space of the building. In the proposed method, the Unity 3D game engine is used to implement the application of digital twin technology in the interior of a building. The AR Foundation toolkit based on ARCore is used as the augmented reality technology for our Digital Twin implementation. In digital twin applications, it is essential to match the real and virtual worlds. In the proposed method, 2D image markers are used to match the real and virtual worlds. The Unity shader program is also applied to make the augmented objects visually realistic. The implementation results show that the proposed method is simple but accurate in placing water pipes in real space, and visually effective in representing water pipes on the wall.

Sentiment Analysis Engine for Cambodian Music Industry Re-building (캄보디아 음악 산업 재건을 위한 감정 분석 엔진 연구)

  • Khoeurn, Saksonita;Kim, Yun Seon
    • Journal of the Korea Society for Simulation
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    • v.26 no.4
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    • pp.23-34
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    • 2017
  • During Khmer Rouge Regime, Cambodian pop music was completely forgotten since 90% of artists were killed. After recovering from war since 1979, the music started to grow again in 1990. However, Cambodian popular music dynamic and flows are observably directed by the multifaceted socioeconomic, political and creative forces. The major problems are the plagiarism and piracy which have been prevailing for years in the industry. Recently, the consciousness of the need to preserve Khmer original songs from both fans and artist have been increased and become a new trend for Cambodia young population. Still, the music quality is in the limit state. To increase the mind-set, the feedbacks and inspiration are needed. The study suggested a music ranking website using sentiment analysis which data were collected from Production Companies Facebook Pages' posts and comments. The study proposed an algorithm which translates from Khmer to English, doing sentiment analysis and generate the ranking. The result showed 80% accuracy of translation and sentiment analysis on the proposed system. The songs that rank high in the system are the songs which are original and fit the occasion in Cambodia. With the proposed ranking algorithm, it would help to increase the competitive advantage of the musical productions as well as to encourage the producers to compose the new songs which fit the particular activities and event.