• Title/Summary/Keyword: 복잡 시스템

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Beamspace MIMO System Using ESPAR Antenna with single RF chain (단일 RF chain을 갖는 전자 빔 조향 기생 배열 안테나를 사용한 빔 공간 MIMO 시스템)

  • An, Changyoung;Lee, Seung Hwan;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.10
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    • pp.885-892
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    • 2013
  • The main advantage of ESPAR antenna is that ESPAR antenna requires only a single RF chain for reduction of transceiver's hardware complexity, as compared to conventional MIMO system. In conventional MIMO system, each data symbol is mapped to each antenna. But, each data symbol is mapped to each orthogonal basis pattern in ESPAR antenna system. In this paper, we design beamspace MIMO system using ESPAR antenna with single RF chain for MIMO system of low-complexity and low power consumption. And then, we analyze performance of beamspace MIMO according to each PSK modulation. Performance of beamspace MIMO system is similar to performance of conventional MIMO system. As a result of analyzing the performance of beamspace MIMO system using higher-order PSK modulation. we can confirm that performance characteristic of beamspace MIMO system with low complexity and low power consumption is similar to digital communication of signal domain.

The Study of System Visibility of Universal Middleware Pervasive Memorial Engine (시스템가시성평가를 위한 유니버설미들웨어기반 Pervasive Memorial Engine 연구)

  • Lee, Hae-Jun;Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.335-338
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    • 2017
  • Presently, the collaboration hardware system and software technology that promoted commercializing ICBMS for integrated system visibility evaluation. This variation will move on the next pervasive period that mixed with cultural and technology convergence. There is possibility for the period system can invoke unpredictable confusing blank state. The blank state systems have ecosystem characteristics that are supplied, maintained and operated through the complex interactions of technology and culture. Using universal middleware can support the life-cycle model and increase the visibility of complex systems and prepare for confusing situations. In this study, based on universal middleware, data and service dynamic standardized modules were evaluated to support stable system visibility platform. The system visibility module consists of Intelligent Pervasive Cloud module, Memorial Service module and Life Cycler connection module. each module reflects various requirements of system visibility requested by external system. In addition, the analysis results are supported by various network application service standards through platform independent system and architecture.

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Development of Secure Entrance System using AOP and Design Pattern (관점지향 소프트웨어 개발 방법론과 디자인 패턴을 적용한 출입 보안 시스템 개발)

  • Kim, Tae-Ho;Cheon, Hyeon-Jae;Lee, Hong-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.3
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    • pp.943-950
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    • 2010
  • A secure entrance system is complicated because it should have various functions like monitoring, logging, tracing, authentication, authorization, staff locating, managing staff enter-and-leave, and gate control. In this paper, we built and applied a secure entrance system for a domestic nuclear plant using Aspect Oriented Programming(AOP) and design pattern. Using AOP has an advantage of clearly distinguishing the role for each functional module because building a system separated independently from the system's business logic and security logic is possible. It can manage system alternation flexibility by frequent change of external environment, building a more flexible system based on increased code reuse, efficient functioning is possible which is an original advantage of AOP. Using design pattern enables to design by structuring the complicated problems that arise in general software development. Therefore, the safety of the system can also be guaranteed.

Receivers for Spatially Multiplexed Space-Time Block Coded Systems : Reduced Complexity (시공간블록부호화를 적용한 공간다중화 시스템 수신기 : 복잡도 감소 방안)

  • Hwang Hyeon Chyeol;Shin Seung Hoon;Lee Cheol Jin;Kwak Kyung Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11A
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    • pp.1244-1252
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    • 2004
  • In this paper, we derive some properties of linear detectors (zero forcing or minimum mean square error) at spatial multiplexing systems with alamouti's space-time block code. Based on the derived properies, this paper proposes low-complexity receivers. Implementing MMSE detector adaptively, the number of weight vectors to be calculated and updated is greatly reduced with the derived properties compared to the conventional methods. In the case of recursive least square algorithm, with the proposed approach computational complexity is reduced to less than the half. We also identify that sorted QR decomposition detector, which reduces the complexity of V-Blast detector, has the same properties for unitary matrix Q and upper triangular matrix R. A complexity reduction of about 50%, for sorted QR decomposition detector, can be achieved by using those properties without the loss of performance.

Improvement of the Sphere Decoding Complexity through an Adaptive OSIC-SD System (Adaptive OSIC-SD 시스템을 통한 SD 복호기 복잡도 개선)

  • Portugal, Sherlie;Yoon, Gil-Sang;Seo, Chang-Woo;Hwang, In-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.3
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    • pp.13-18
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    • 2011
  • Sphere Decoding (SD) is a decoding technique able to achieve the Maximum Likelihood (ML) performance in fading environments; nevertheless, the main disadvantage of this technique is its high complexity, especially in poor channel conditions. In this paper, we present an adaptive hybrid algorithm which reduces the conventional Sphere Decoder's complexity and keeps the ML performance. The system called Adaptive OSIC-SD modifies its operation based on Signal to Noise Ratio (SNR) information and achieves an optimal performance in terms of Bit Error Rate (BER) and complexity. Through simulations, we probe that the proposed system maintains almost the same bit error rate performance of the conventional SD, and exhibits a lower, quasi-constant complexity.

A Cell Search with Reduced Complexity in a Mobile Station of OFCDM Systems (OFCDM 시스템의 이동국에서의 복잡도 감소 셀 탐색)

  • Kim, Dae-Yong;Park, Yong-Wan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.139-149
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    • 2007
  • Asynchronous OFCDM(Orthogonal Frequency and Code Division Multiplexing) systems must have a cell search process necessarily unlike synch개nous systems. this process is hewn initial synchronization and a three-step cell search algorithm is performed for the initial synchronization in the following three steps: OFCDM symbol timing, i.e., Fast Fourier Transform(FFT) window timing is estimated employing guard interval (GI) correlation in the first step, then the frame timing and CSSC(Cell Specific Scrambling Code) group is detected by taking the correlation of the CPICH(Common Pilot Channel) based on the property yielded by shifting the CSSC phase in the frequency domain. Finally, the CSSC phase within the group is identified in the third step. This paper proposes a modification group code with two or three block of the conventional CPICH based cell search algorithm in the second step which offers MS(Mobile Station) complexity reductions. however, the effect of the reduction complexity leads to degradation of the performance therefore, look for combination to have the most minimum degradation. the proposed block type group code with suitable combinations is the nearly sane performance as conventional group code and has a complexity reduction that is to be compared and verified through the computer simulation.

Cognitive Systems Engineering as a New Approach to Designing Software-Based Systems (소프트웨어 기반 시스템을 설계하는 새로운 접근법으로서의 인지시스템공학)

  • Ham, Dong-Han
    • Journal of the Korea Safety Management & Science
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    • v.14 no.3
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    • pp.229-236
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    • 2012
  • 소프트웨어 기반의 시스템 설계과정에서 설계자가 고려해야 하는 요소들이 다양해지면서 시스템 설계가 점점 어려워지고 있다. 다양한 설계 요소들이 존재하지만 사용자의 특성 및 직무, 사용가능한 정보기술의 특성 등이 핵심적인 요소로 간주된다. 또한 정보기술이 발달하면서 인간과 시스템의 상호작용이 점점 인지적인 특징을 지니게 되었다. 따라서 사용성 높고, 효율적이면서 안전한 소프트웨어 기반의 시스템을 개발하기 위해서는 시스템 설계자가 사용자의 인지적인 요구사항 및 그들의 직무를 시스템 설계과정에서 체계적으로 다룰 수 있어야 한다. 그러나 소프트웨어 공학, 시스템 공학 및 인간-컴퓨터 상호작용 등에서의 전통적인 시스템 설계 방법은 이러한 설계자의 설계활동을 효과적으로 지원하는데 한계가 있었다. 그 대안으로 인지시스템공학(cognitive systems engineering; CSE)은 인간중심의 설계철학을 바탕으로 소프트웨어 기반의 복잡한 시스템 설계과정에서 설계자의 활동을 체계적으로 도와줄 수 있는 유용한 개념과 방법을 제공해주고 있다. CSE는 원래 사람이 실시간으로 감시 및 제어해야 하는 복잡한 사회기술적 시스템(예: 원자력발전소 및 공항관제소)의 분석, 설계 및 평가를 위해 태동한 학문이다. 그러나 CSE에서 제공하는 이론적 및 방법론적 프레임워크는 소프트웨어 기반의 시스템을 설계하는 데에도 유용하게 활용할 수 있는 충분한 가능성을 갖고 있다. 이 논문은 CSE의 근간을 이루는 핵심 개념 및 원칙을 고찰하고 소프트웨어 기반 시스템 설계에의 활용가능성 및 그 방안을 논의한다.

Quality Metric for Classes in Object-Oriented Analysis Models (객체지향 분석 모델의 클래스 품질 척도)

  • 김유경;박재년
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10a
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    • pp.457-459
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    • 2000
  • 객체지향 방법론은 캡슐화(encapsulation), 상속(inherit), 다형성(polymorphism)과 같은 개념을 이용하기 때문에 기존의 절차적 방법론과는 다른 척도가 필요하다. 본 논문에서 제안하는 척도는 객체지향 시스템의 개발 절차 가운데 분석 단계에서 추출할 수 있는 정보만을 사용하여, 클래스가 객체지향 개념에 따라 잘 구성되었는지를 측량하게 된다. 이를 위하여 본 논문에서는 클래스의 품질을 측량하기 위한 척도로 협력의 복잡도와 인터페이스 복잡도를 제안한다. 협력의 복잡도는 클래스가 잠재적으로 얼마나 복잡할 수 있는지를 측량하기 위한 것으로서 클래스가 가지는 책임의 개수를 조사하여 정의된다. 인터페이스 복잡도는 클래스와 협력 관계에 있는 다른 클래스들의 인터페이스를 조사하여 정의된다. 제안된 척도는 기존의 척도들이 가지고 있는 문제점을 해결하기 위하여 이해하기 쉬운 수학적 명세를 용하였으며, 제안된 척도에 대한 수학적 증명과 사례 연구를 통한 검증을 하였다.

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Modeling and Composition Method of Collective Behavior of Interactive Systems for Knowledge Engineering (지식공학을 위한 상호작용 시스템의 집단 행위 모델링 및 합성 방법)

  • Song, Junsup;Rahmani, Maryam;Lee, Moonkun
    • Journal of KIISE
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    • v.44 no.11
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    • pp.1178-1193
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    • 2017
  • It is very important to understand system behaviors in collective pattern for each knowledge domain. However, there are structural limitations to represent collective behaviors because of the size of system components and the complexity of their interactions, causing the state explosion problem. Further composition with other systems is mostly impractical because of exponential growth of their size and complexity. This paper presents a practical method to model the collective behaviors, based on a new concept of domain engineering: behavior ontology. Firstly, the ontology defines each collective behavior of a system from active ontology. Secondly, the behaviors are formed in a quantifiably abstract lattice, called common regular expression. Thirdly, a lattice can be composed with other lattices based on quantifiably common elements. The method can be one of the most innovative approaches in representing system behaviors in collective pattern, as well as in minimization of system states to reduce system complexity. For implementation, a prototype tool, called PRISM, has been developed on ADOxx Meta-Modelling Platform.

A Study of PLC Simulation for Automobile Panel AS/RS (자동차 패널 자동창고 시스템의 PLC 시뮬레이션 적용 연구)

  • Ko, Min-Suk;Koo, Lock-Jo;Kwak, Jong-Geun;Hong, Sang-Hyun;Wang, Gi-Nam;Park, Sang-Chul
    • Journal of the Korea Society for Simulation
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    • v.18 no.3
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    • pp.1-11
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    • 2009
  • This paper illustrates a case study of PLC logic simulation in a car manufacturing system. It was developed to simulate and verify PLC control program for automobile panel AS/RS. Because car models become varied, the complexity of supply problem is increasing in the car manufacturing system. To cope with this problem, companies use the AS (automated storage) and RS (retrieval system) but it has logical complexity. Industrial automated process uses PLC code to control the AS/RS, however control information and control codes (PLC code) are difficult to understand. This paper suggests a PLC simulation environment, using 3D models and PLC code with realistic data. Data used in this simulation is based on realistic 3D model and I/O model, using actual size and PLC signals, respectively. The environment is similar to a real factory; users can verify and test the PLC code using this simulation before the implementation of AS/RS. Proposed simulation environment can be used for test run of AS/RS to reduce implementation time and cost.