• Title/Summary/Keyword: 복사효과

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Noised Guide-based Generative Model for Open-domain Conversation (오픈 도메인 대화를 위한 노이징된 가이드 기반 생성 모델)

  • Bit-Na Keum;Hong-Jin Kim;Sang-Min Park;Jai-Eun Kim;Jin-Xia Huang;Oh-Woog Kwon;Hark-Soo Kim
    • Annual Conference on Human and Language Technology
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    • 2022.10a
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    • pp.82-87
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    • 2022
  • 대화 모델은 대표적으로 검색 모델 또는 생성 모델을 기반으로 구현된다. 최근에는 두 모델의 장점은 융합하고 단점은 보완하기 위해 검색 기법과 생성 기법을 결합하는 연구가 활발히 이루어지고 있다. 그러나 생성 모델이 검색된 응답을 전혀 반영하지 않고 응답을 생성하여 검색 모델을 간과하는 문제 또는 검색된 응답을 그대로 복사해 생성하여 검색 모델에 과의존하는 문제가 발생한다. 본 논문에서는 이러한 문제들을 완화하며 검색 모델과 생성 모델을 모두 조화롭게 활용할 수 있는 대화 모델을 제안한다. 생성 모델이 검색 모델을 간과하는 문제를 완화하기 위해 학습 시 골드 응답을 검색된 응답과 함께 사용한다. 또한, 검색 모델에 과의존하는 문제를 완화하기 위해 검색된 응답들의 내용어 일부를 마스킹하고 순서를 무작위로 섞어 노이징한다. 검색된 응답은 대화 컨텍스트와의 관련성이 높은 것만을 선별하여 생성에 활용한다. 정량 평가 및 정성 평가를 통해 제안한 방법의 성능 향상 효과를 확인하였다.

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Multi-Dimensional Effects on a tow Strain Rate Flame Extinction Under Microgravity Environment (미소 중력장에 있는 저신장율 화염소화에 미치는 다차원 효과)

  • Oh Chang Bo;Kim Jeong Soo;Hamins Anthony;Park Jeong
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.29 no.9 s.240
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    • pp.988-996
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    • 2005
  • Flame structure and extinction mechanism of counterflow methane/air non-premixed flame diluted with nitrogen are studied by NASA 2.2 s drop tower experiments and two-dimensional numerical simulations with finite rate chemistry and transport properties. Extinction mechanism at low strain rate is examined through the comparison among results of microgravity experiment, 1D and 2D simulations with a finite burner diameter. A two-dimensional simulation in counterflow flame especially with a finite burner diameter is shown to be very important in explaining the importance of multidimensional effects and lateral heat loss in flame extinction, effects that cannot be understood using a one-dimensional flamelet model. Extinction mechanism at low strain rate is quite different from that at high strain rate. Low strain rate flame is extinguished initially at the outer flame edge, the flame shrinks inward, and finally is extinguished at the center. It is clarified from the overall fractional contribution by each term in energy equation to heat release rate that the contribution of radiation fraction with 1D and 2D simulations does not change so much and the overall fractional contribution is decisively attributed to radial conduction ('lateral heat loss'). The experiments by Maruta et at. can be only completely understood if multi-dimensional heat loss effects are considered. It is, as a result, verified that the turning point, which is caused only by pure radiation heat loss, has to be shifted towards much lower global strain rate in microgravity flame.

Demonstration project on utilization of solar thermal energy on Hybrid Cooling and Heating system (태양열 이용 Hybrid냉난방시스템 실증연구)

  • Mun, Jong-Chul
    • 한국신재생에너지학회:학술대회논문집
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    • 2005.11a
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    • pp.363-372
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    • 2005
  • 최근 고유가상황 및 에너지소비가 증대되는 사회적 분위기와 환경적 변화에 힘입어 대체에너지기술개발에 대한 절실한 대책마련이 중요시 되고있다. 기후변화협약의 발효로 환경에너지에 대한 새로운 인식의 필요로 에너지체제의 변환이 촉구되어지고 있으며 이에 따른 환경친화적 에너지자원을 이용한 신 재생에너지개발에 대한 연구개발기술이 관심을 받고 있다. 현재 사용중인 화석연료는 환경오염 및 지구의 온난화 현상 등 심각한 공해문제를 야기시키고 있는 반면에 태양에너지와 같은 청정에너지의 개발은 환경오염방지와 친환경에너지자원의 활용이라는 점에서 관심이 대상이 되고 있고 특히, 우리나라의 경우 에너지수입 의존율이 97%로 높은 상황에서 국가에너지대책을 수립하고 해외수입에너지 의존율을 최소화시키기 위하여 가히 필수적인 상황이다. 따라서, 본 실증연구사업(태양열 이용 Hybrid냉난방시스템 실증연구)은 태양열 집열기에서 생산된 저온의 $20\sim30^{\circ}C$의 승온된 양질의 열원을 히트펌프 증발기 열원으로 이용 히트펌프의 압축동력이 상대적으로 작아져 기존 히트펌프 시스템에서의 성적계수(COP)를 높여 주는 효과를 기대할 수 있고, 특히 하절기 복사량이 많은 시기에는 $50\sim60^{\circ}C$ 정도로 승온되어진 중 고온수를 직접 온수탱크로 이동시켜 필요수요처에 공급함으로써 이에 따른 에너지절감효과를 기대할 수 있다. 구축된 태양열 이용 하이브리드(Hybrid)냉난방시스템은 계절별, 설비별 특성을 적절히 활용하여 연평균 집열기 효율은 70%수준으로 유지하면서, 계절별 성적계수는 '4'수준을 목표로 하여 추진되었으며, 그간, 태양열 이용 보급분야의 실용화는 주로 건물의 급탕용 온수생산의 수준에 머물렀으나 이 단계를 극복한 건물의 냉 난방 및 급탕을 위한 태양열 및 공기열원을 활용한 하이브리드(Hybrid)냉난방 시스템 구축하였다. 아울러, 태양열 이용 하이브리드 냉난방 히트펌프 시스템 실증 실험은 유가상승과 신재생에너지에 대한 국가적 분위기 고취로 어느때 보다도 개발기술의 상용화 및 실용화적 측면의 염두와 태양열 이용 Hybrid냉난방 시스템의 효율향상과 저가화를 통해 기술의 경제성과 신뢰성을 확보하여 태양열 이용 시스템의 보급활성화를 목표로 하고 있다.

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A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1333-1337
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    • 2011
  • 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly by the improvement in CPU processing speed of Phones (hardware of smartphone). Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

Simulation of plate deformation due to line heating considering water cooling effects (수냉 효과를 고려한 선상가열에 의한 판 변형의 시뮬레이션)

  • Ko, Dae-Eun;Ha, Yun-Sok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.6
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    • pp.2470-2476
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    • 2011
  • Inherent strain method, a hybrid method of experimental and numerical, is known to be very efficient in predicting the plate deformation due to line heating. For the simulation of deformation using inherent strain method, it is important to determine the magnitude and the region of inherent strain properly. Because the phase of steel transforms differently depending on the actual speed of cooling following line heating, it should be also considered in determining the inherent strain. A heat transfer analysis method including the effects of impinging water jet, film boiling, and radiation is proposed to simulate the water cooling process widely used in shipyards. From the above simulation it is possible to obtain the actual speed of cooling and volume percentage of each phase in the inherent strain region of a line heated steel plate. Based on the material properties calculated from the volume percentage of each phase, it should be possible to predict the plate deformations due to line heating with better precision.

Effects of Rubber Chips from Used Tires on Spots Turf Ground as Soil Conditioner (Rubber chip의 경기장 지반 물리성 개선과 잔디 생육에 미치는 효과)

  • ;;;David Minner
    • Asian Journal of Turfgrass Science
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    • v.16 no.1
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    • pp.19-30
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    • 2002
  • This study was conducted to investigated the effects of rubber chips from used tires on sports turf ground as soil conditioner to improve soil physical properties. The release of heavy metal ions was detected to check the soil contamination by incorporation of recycled rubber chips with topsoil. The effects of the chips were also evaluated as topdressing material to improve surface resilience. The rate of rubber chips showed a positive relationship with soil temperature increasement. Incorporation of rubber chips increased soil temperature on surface at 2.5 cm-depth. The rates of rubber chip showed a negative relationship with ground cover rate of turfgrass in early growth season. However, after 20 weeks, treatment of 10% rubber chips at 2.5 cm-depth showed a prominent cover rate of 70% which was not significantly different with untreated control. Incorporation of rubber chips within topsoil seemed to reduce soil compaction, but the effects was not prominent on physical properties. Rubber chips did not affect chemical properties and heavy metal contamination to soil environment. Rubber chips improved resilience of the compacted ground surface as topdressing material, this effect was prominent when aerification practise was preceded.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.300-303
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    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

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A Study of Error Estimation and Adaptive Junction Subdivision for Electromagnetic Topology (전자기 토폴러지 기법에서의 오차 추정 및 적응적 정션 세분화 연구)

  • Park, Yoon-Mi;Chung, Young-Seek;Jung, Hyun-Kyo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.6
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    • pp.623-632
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    • 2013
  • Electromagnetic topology simplifies a complex analysis area in accordance with electromagnetic coupling. And then electromagnetic topology divides the simplified continuous area into sub-areas and analyzes electromagnetic problems at the sub-areas. Therefore electromagnetic topology has a merit to analyze the electromagnetic coupling in large and complex systems, however simplified modeling technique can generate large errors. In this paper, power balance method is used to estimate errors and subdivide junctions in the electromagnetic topology. The method is applied to analyze conducted and radiated electromagnetic coupling in two kinds of cavity models. Improvement of accuracy was accomplished in accordance with junction subdivision. Moreover we could save computation time and memory comparing with FDTD results.

The Collision Processing Design of an Online Distributed Game Server (온라인 분산게임 서버의 충돌처리 설계)

  • Lee Sung-Ug
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.72-79
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    • 2006
  • Recently, a MMORPG(Massively Multi-play Online Role Playing Game) has built distribute server by Seamless world. This paper proposes an efficient collision detection method. DLS is used to dynamically adjust spatial subdivisions in each the boundary regions of distribute server We use an index table to effectively utilize the relationships between in the nodes and can perform the collision detection efficiently by reconstructing nodes of the tree. Also, we maintain the information for the boundary region to efficiently detect the collections and adjust the boundary regions between distributed servers by using DLS. As the DLS uses pointers, the information for each server is not needed and the boundary regions between the distributed servers are efficiently searched. Using node index points, the construction table can be made to find between ray and neighborhood node, In addition, processes for Network traffic reduce because a copy of the boundary regions is not needed when a object moves with realtime.

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Analysis on the RFI Noise Path of Electrical Railway System in the Frequency Range of 9 kHz to 150 kHz (전기철도 시스템의 9~150 kHz 대역에서의 RFI 노이즈 전달 경로 분석)

  • Kwun, Suk-Tai;Chung, Yeon-Choon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.12
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    • pp.1373-1379
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    • 2012
  • The interaction of magnetic field in the frequency range of 9~150 kHz radiating from a railway system with wireless systems has been the cause of radio frequency interference. In this paper, the equivalent circuit model of the RFI noise is proposed through source and transfer path analysis, and it is confirmed that the switching noise of several kHz that occurs a vehicle traction drive system and a substation is radiated by forming the loop circuit with a feeder line by a rolling stock. And the validity of the proposed equivalent circuit model is verified by analyzing the effects of RC banks installed in the real railway between Guri and Guksu stations, the RFI noise can be effectively mitigated by loading suitable capacitance between rail and feeding line.