• Title/Summary/Keyword: 보장프레임율

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Technique of ensuring QoS by applying adaptive timeout scheduling and considering characteristic of video image in WMSN (WMSN에서 비디오 영상의 특성을 고려하여 적응적 타임아웃 스케줄링을 적용한 QoS 보장 기법)

  • Park, Jong-Woo;Jung, Seung-Wan;Baek, Jang-Woon;Seo, Dae-Wha
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.387-388
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    • 2012
  • 최근 무선 멀티미디어 센서 네트워크(WMSN : Wireless Multimedia Sensor Network)에서 비디오 영상을 전송하는데 있어 그 특성을 고려하지 않은 전송 방법으로 인하여 영상 정보에 대한 신뢰도가 낮다는 문제점이 있다. 본 논문은 WMSN에서 비디오 프레임의 구성요소인 I, P, B 픽처의 특성에 따라 타임아웃을 동적으로 설정하여 노드와 노드간의 패킷 수신율을 증가시켜 전체 서비스의 QoS를 제공하고, 이벤트를 감지하여 특정 구간의 영상 정보를 제공받을 수 있는 기법을 제안한다.

A Scheme of Frame-rate Control Buffer Management for High-Quality Real-time Video Conference (고품질 실시간 영상회의 시스템을 위한 프레임율 제어 버퍼관리 기법)

  • Kim, Sang-Hyong;Yoo, Woo-Jong;Yoo, Kwan-Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1593-1596
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    • 2015
  • 실시간 영상회의 시스템은 네트워크 및 버퍼링의 지연으로 사용자 정보의 전달이 시스템 간에 효율적으로 이루어지지 않고 있어 실시간성이 완벽하게 보장되지 않고 있는 것이 현실이다. 하지만, 네트워크 인프라의 보강과 지터 지연에 대한 연구는 활발하지만, 버퍼링에 대한 연구는 미흡한 상태이다. 본 논문에서는 버퍼링 지연에 따른 문제 해결을 위한 FRCB(Frame-Rate Control Buffer) 관리 기법을 제안하고자 한다. FRCB는 버퍼의 Overflow와 Underflow를 방지하기 위한 FTH(Fist-play THreshold)와 STH(Slow-play THreshold)로 구성되며, CPU 부하가 높은 상황에서도 좋은 성능을 보여 고품질의 실시간 영상회의에 적합함을 보였다.

Improved Real-time Video Conferencing System with Memory Buffer Control Management (메모리 버퍼 제어 관리 기능을 갖춘 향상된 실시간 영상회의 시스템)

  • Yoo, Woo Jong;Kim, Sang Hyong
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.6
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    • pp.255-260
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    • 2017
  • The limitation of real-time video conferencing system is that the delay of network and buffering and the transmission of user information are not efficiently performed between systems, so real - time performance is not guaranteed completely. In order to overcome this problem, the study on the extension of the network infrastructure and the jitter delay is actively carried out, but the study on the buffering delay is insufficient. In this paper, we propose a frame-rate control buffer management (FRCB) scheme to solve the problem caused by buffering delay. The FRCB is used to prevent overflow and underflow of the buffer by adopting the two-stage buffer threshold of Fast-play THreshold (FTH) and Slow-play THreshold (STH). Therefore, it showed better performance than jitter buffer even under high CPU load, and showed that it is suitable for high quality real time video conferencing.

A Buffer Size-based Retransmission Persistence Control for ARQ Protocols (버퍼 크기 기반 자동재전송 프로토콜의 재전송 지속성 제어)

  • Kim, Beom-Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.4
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    • pp.487-492
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    • 2011
  • This paper proposes a retransmission persistence control scheme for automatic retransmit request (ARQ) protocol to improve the reliability of a wireless link. Most existing ARQ protocols adopt a fixed retransmission persistence. If the ARQ protocol sets the retransmission persistence too low, there is a limitation in providing transmission reliability. On the other hand, if the ARQ protocol sets the retransmission persistence too high, it increases transmission delay and jitter. In order to figure out the problem, the proposed scheme considers the number of frames in the buffer in controlling the retransmission persistence; it improves the throughput of ARQ protocol by increasing the retransmission persistence when the number of frames is small and decreasing otherwise. Simulation results show that the proposed scheme decreases the transmission delay and jitter significantly comparing to the existing schemes.

Prefetching Based Adaptive Media Playout for Seamless Media Streaming (끊김없는 미디어 스트리밍을 위한 프리페칭 기반 적응적 미디어 재생 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.327-338
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    • 2009
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose a network adaptive prefetching technique, PAP, for guarantee of constant QoS. The PAP prefetches frames by increasing the frame transmission rate while the available network bandwidth is high. The PAP uses the prefetched frames to guarantee the QoS while the available network bandwidth is low and increases the playout interval to prevent buffer underflow. The experiment result shows that the proposed PAP could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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QARA: Quality-Aware Rate Adaptation for Scalable Video Multicast in Multi-Rate Wireless LANs (다중 전송율 무선랜에서의 스케일러블 비디오 멀티캐스트를 위한 품질 기반 전송 속도 적응 기법)

  • Park, Gwangwoo;Jang, Insun;Pack, Sangheon
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.1
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    • pp.29-34
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    • 2012
  • Wireless multicast service can be used for video streaming service to save the network resources by sending the same popular multimedia contents to a group of users at once. For better multimedia streaming multicast service, we propose a quality-aware rate adaptation (QARA) scheme for scalable video multicast in rate adaptive wireless networks. In QARA, transmission rate is determined depending on the content's type and users' channel conditions. First, the base layer is transmitted by a low rate for high reliability. That means we provide basic service quality to all users. On the contrary, the transmission rate for enhancement layer is adapted by using channel condition feedback from a randomly selected node. So, the enhancement layer frames in a multimedia content is sent with various transmission rates. Therefore, each node can be provided with differentiated quality services. Consequently, QARA is capable of serving heterogeneous population of mobile nodes. Moreover, it can utilize network resources more efficiently. Our simulation results show that QARA outperforms utilization of the available transmission rate and reduces the data transmission time.

Forward rate control of MPEG-2 video based on distortion-rate estimation (왜곡-비트율 추정에 근거한 MPEG-2 비디오의 순방향 비트율 제어)

  • 홍성훈;김성대;최재각;홍성용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.8
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    • pp.2010-2024
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    • 1998
  • In video coding, it is important to improve the average picture quality as well as to maintain cosistent picture quality between consecutive pictures. In this paper, we propose a distortion-rate estimation method for MPEG-2 video and a forward rate control method, using the proposed estimation result, to be able to obtain the improved and consistent picture quality of CBR (Constant Bit Rate) encoded MPEG-2 video. The proposed distortion-rate estimation enable us to predict the distortion and the bits generated from an encoded picture at a given quantization step size and vice versa. The most attactive features of proposed distortion-rate estimation are its accuracy and low computational complexity enough to be applied to the practical video coding. In addition, the proposed rate control first determined a quantization parameter per frame by following procedure: distortion-rate estimation, target bit allocation, distortion constraint and VBV(Video Buffer Verification) constraint. And then this quantization parameter is applied to the encoding so that improved and consisten picture quality can be obtained. Furthermore the proposed rate control method can solve the error propagation problem caused by scene change or anchor picture degradation by using the B-picture skipping and the guarantee of the minimum bit allocation for the anchor picture. Experimental results, comparing the proposed forward rate control method with TM5 method, show that the proposed method makes more improed and consistent picture quality than TM5.

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A simple method for reducing the complexity of EPLA packet scheduling algorithm (EPLA(Expected Packet Loss Amount) 패킷 스케쥴링 알고리즘의 복잡도를 줄이는 간단한 방법)

  • Lee, Young-Du;Nhan, Nguyen Thanh;Koo, In-Soo
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.511-512
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    • 2008
  • EPLA 패킷 스케줄링 알고리즘은 IEEE 802.22 WRAN 시스템의 실시간 트래픽 전송 지원을 위한 패킷 스케줄링 알고리즘으로 참고문헌[4]으로 제안되었다. 패킷 기반 무선 전송 시스템에서 실시간 트래픽의 경우 짧은 데이터 유효 시간을 가지며, 만약 데이터 유효 시간이 초과할 경우 실시간 트래픽 데이터로써의 가치를 상실하기 때문에 시스템에서는 해당패킷을 전송하지 않고 제거해 버린다. 그러므로 실시간 트래픽의 중요한 서비스 품질(QoS) 인자인 요구된 패킷 손실율을 보장하기 위해서는 실시간 트래픽의 데이터 유효 시간을 고려하여 자원을 할당하여야 한다. 기존의 패킷 스케쥴링 알고리즘들은 많은 경우 큐의 맨 앞에 위치한 패킷의 지연 시간을 고려하지만 EPLA는 패킷이 저장되는 큐 내의 다음 프레임에서 제거 될 것으로 예상되는패킷의 손실양을 고려하여 자인을 할당함으로 기존의 실시간 패킷 스케줄링 알고리즘에 비해 훨씬 좋은 성능을 보인다. 하지만 EPLA는 예상되는 패킷 손실양을 계간하기 위해서 모든 사용자의 큐에 저장된 패킷들을 확인해야하므로 높은 복잡도를 가지는 문제점이 있다. 본 논문에서는 각 사용자로부터 피드백 받은 부채널의 상태 정보를 기반으로 사용자 큐를 확인하여 횟수를 제한함으로써 패킷 손실을 성능의 손실 없이 복잡도를 줄이는 간단한 방법을 제안하고, 실시간 트래픽인 음성 트래픽과 비디오 트래픽에 대한 시뮬레이션 결과를 통해 이를 확인한다.

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Design of Object-based Video CODEC for the Mobile Video Telephony Using Hybrid Transform (모바일 영상통화 환경에 적합한 하이브리드 변환을 이용한 객체 기반 비디오 코덱 설계)

  • Jeon, Sung-Hye;Seo, Yong-Su;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.560-574
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    • 2010
  • Recently, many people can easily contact video telephony service through the mobile terminal owing to the commercialization of 3G communication technology. However, the quality of the serviced video telephony has been not good yet by the actual mobile restrictions. For solving quality problems, this paper presents the design of the object-based video CODEC using hybrid transform in mobile video telephony. The proposed design firstly segment each frame into a significant object and an insignificant object. The proposed design is to improve the quality of a significant object by limiting the bit rate of a insignificant object. Thus, we compress a significant object with high quality and low compression ratio and compress an insignificant object with low quality and high compression ratio. Furthermore, we control the bit rate of the video stream in the limited bandwidth by adjusting the compression ratio of each object. From experimental results, we confirmed that our method has more higher quality than methods in the conventional CODECs at the significant region on the same bit rate.