• Title/Summary/Keyword: 병렬처리 알고리즘

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A Execution Performance Analysis of Applications using Multi-Process Service over GPU (다중 프로세스 서비스를 이용한 GPU 응용 동시 실행 성능 분석)

  • Kim, Se-Jin;Oh, Ji-Sun;Kim, Yoonhee
    • KNOM Review
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    • v.22 no.1
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    • pp.60-67
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    • 2019
  • Graphical Processing Units(GPUs) achieve high performance undertaking from relatively uniformed computation in parallel. The technology related to General Purpose GPU(GPGPU) has been enhanced, which provides concurrent kernel execution of multi and diverse applications at the same time, but it is still limited to support resource sharing or planning. NVIDIA recently introduces Multi-Process Service(MPS), which allows kernels from different applications can be execute concurrently. However, the strength of MPS comes along with the characteristics of applications and the order of their execution. This paper shows the performance analysis of diverse scientific applications in real world. Based on the analysis, we prove that it is important to the identify characteristics of co-run applications, and to schedule multiple applications via profiling to maximize MPS functionality.

Design and Hardware Implementation of High-Speed Variable-Length RSA Cryptosystem (가변길이 고속 RSA 암호시스템의 설계 및 하드웨어 구현)

  • 박진영;서영호;김동욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.9C
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    • pp.861-870
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    • 2002
  • In this paper, with targeting on the drawback of RSA of operation speed, a new 1024-bit RSA cryptosystem has been proposed and implemented in hardware to increase the operational speed and perform the variable-length encryption. The proposed cryptosystem mainly consists of the modular exponentiation part and the modular multiplication part. For the modular exponentiation, the RL-binary method, which performs squaring and modular multiplying in parallel, was improved, and then applied. And 4-stage CSA structure and radix-4 booth algorithm were applied to enhance the variable-length operation and reduce the number of partial product in modular multiplication arithmetic. The proposed RSA cryptosystem which can calculate at most 1024 bits at a tittle was mapped into the integrated circuit using the Hynix Phantom Cell Library for Hynix 0.35㎛ 2-Poly 4-Metal CMOS process. Also, the result of software implementation, which had been programmed prior to the hardware research, has been used to verify the operation of the hardware system. The size of the result from the hardware implementation was about 190k gate count and the operational clock frequency was 150㎒. By considering a variable-length of modulus number, the baud rate of the proposed scheme is one and half times faster than the previous works. Therefore, the proposed high speed variable-length RSA cryptosystem should be able to be used in various information security system which requires high speed operation.

Efficient Processing of Aggregate Queries in Wireless Sensor Networks (무선 센서 네트워크에서 효율적인 집계 질의 처리)

  • Kim, Joung-Joon;Shin, In-Su;Lee, Ki-Young;Han, Ki-Joon
    • Spatial Information Research
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    • v.19 no.3
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    • pp.95-106
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    • 2011
  • Recently as efficient processing of aggregate queries for fetching desired data from sensors has been recognized as a crucial part, in-network aggregate query processing techniques are studied intensively in wireless sensor networks. Existing representative in-network aggregate query processing techniques propose routing algorithms and data structures for processing aggregate queries. However, these aggregate query processing techniques have problems such as high energy consumption in sensor nodes, low accuracy of query processing results, and long query processing time. In order to solve these problems and to enhance the efficiency of aggregate query processing in wireless sensor networks, this paper proposes Bucket-based Parallel Aggregation(BPA). BPA divides a query region into several cells according to the distribution of sensor nodes and builds a Quad-tree, and then processes aggregate queries in parallel for each cell region according to routing. And it sends data in duplicate by removing redundant data, which, in turn, enhances the accuracy of query processing results. Also, BPA uses a bucket-based data structure in aggregate query processing, and divides and conquers the bucket data structure adaptively according to the number of data in the bucket. In addition, BPA compresses data in order to reduce the size of data in the bucket and performs data transmission filtering when each sensor node sends data. Finally, in this paper, we prove its superiority through various experiments using sensor data.

Development of Information Technology Infrastructures through Construction of Big Data Platform for Road Driving Environment Analysis (도로 주행환경 분석을 위한 빅데이터 플랫폼 구축 정보기술 인프라 개발)

  • Jung, In-taek;Chong, Kyu-soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.669-678
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    • 2018
  • This study developed information technology infrastructures for building a driving environment analysis platform using various big data, such as vehicle sensing data, public data, etc. First, a small platform server with a parallel structure for big data distribution processing was developed with H/W technology. Next, programs for big data collection/storage, processing/analysis, and information visualization were developed with S/W technology. The collection S/W was developed as a collection interface using Kafka, Flume, and Sqoop. The storage S/W was developed to be divided into a Hadoop distributed file system and Cassandra DB according to the utilization of data. Processing S/W was developed for spatial unit matching and time interval interpolation/aggregation of the collected data by applying the grid index method. An analysis S/W was developed as an analytical tool based on the Zeppelin notebook for the application and evaluation of a development algorithm. Finally, Information Visualization S/W was developed as a Web GIS engine program for providing various driving environment information and visualization. As a result of the performance evaluation, the number of executors, the optimal memory capacity, and number of cores for the development server were derived, and the computation performance was superior to that of the other cloud computing.

Application of Variance Reduction Techniques for the Improvement of Monte Carlo Dose Calculation Efficiency (분산 감소 기법에 의한 몬테칼로 선량 계산 효율 평가)

  • Park, Chang-Hyun;Park, Sung-Yong;Park, Dal
    • Progress in Medical Physics
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    • v.14 no.4
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    • pp.240-248
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    • 2003
  • The Monte Carlo calculation is the most accurate means of predicting radiation dose, but its accuracy is accompanied by an increase in the amount of time required to produce a statistically meaningful dose distribution. In this study, the effects on calculation time by introducing variance reduction techniques and increasing computing power, respectively, in the Monte Carlo dose calculation for a 6 MV photon beam from the Varian 600 C/D were estimated when maintaining accuracy of the Monte Carlo calculation results. The EGSnrc­based BEAMnrc code was used to simulate the beam and the EGSnrc­based DOSXYZnrc code to calculate dose distributions. Variance reduction techniques in the codes were used to describe reduced­physics, and a computer cluster consisting of ten PCs was built to execute parallel computing. As a result, time was more reduced by the use of variance reduction techniques than that by the increase of computing power. Because the use of the Monte Carlo dose calculation in clinical practice is yet limited by reducing the computational time only through improvements in computing power, introduction of reduced­physics into the Monte Carlo calculation is inevitable at this point. Therefore, a more active investigation of existing or new reduced­physics approaches is required.

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Area-efficient Interpolation Architecture for Soft-Decision List Decoding of Reed-Solomon Codes (연판정 Reed-Solomon 리스트 디코딩을 위한 저복잡도 Interpolation 구조)

  • Lee, Sungman;Park, Taegeun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.59-67
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    • 2013
  • Reed-Solomon (RS) codes are powerful error-correcting codes used in diverse applications. Recently, algebraic soft-decision decoding algorithm for RS codes that can correct the errors beyond the error correcting bound has been proposed. The algorithm requires very intensive computations for interpolation, therefore an efficient VLSI architecture, which is realizable in hardware with a moderate hardware complexity, is mandatory for various applications. In this paper, we propose an efficient architecture with low hardware complexity for interpolation in soft-decision list decoding of Reed-Solomon codes. The proposed architecture processes the candidate polynomial in such a way that the terms of X degrees are processed in serial and the terms of Y degrees are processed in parallel. The processing order of candidate polynomials adaptively changes to increase the efficiency of memory access for coefficients; this minimizes the internal registers and the number of memory accesses and simplifies the memory structure by combining and storing data in memory. Also, the proposed architecture shows high hardware efficiency, since each module is balanced in terms of latency and the modules are maximally overlapped in schedule. The proposed interpolation architecture for the (255, 239) RS list decoder is designed and synthesized using the DongbuHitek $0.18{\mu}m$ standard cell library, the number of gate counts is 25.1K and the maximum operating frequency is 200 MHz.

A Framework of Recognition and Tracking for Underwater Objects based on Sonar Images : Part 2. Design and Implementation of Realtime Framework using Probabilistic Candidate Selection (소나 영상 기반의 수중 물체 인식과 추종을 위한 구조 : Part 2. 확률적 후보 선택을 통한 실시간 프레임워크의 설계 및 구현)

  • Lee, Yeongjun;Kim, Tae Gyun;Lee, Jihong;Choi, Hyun-Taek
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.3
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    • pp.164-173
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    • 2014
  • In underwater robotics, vision would be a key element for recognition in underwater environments. However, due to turbidity an underwater optical camera is rarely available. An underwater imaging sonar, as an alternative, delivers low quality sonar images which are not stable and accurate enough to find out natural objects by image processing. For this, artificial landmarks based on the characteristics of ultrasonic waves and their recognition method by a shape matrix transformation were proposed and were proven in Part 1. But, this is not working properly in undulating and dynamically noisy sea-bottom. To solve this, we propose a framework providing a selection phase of likelihood candidates, a selection phase for final candidates, recognition phase and tracking phase in sequence images, where a particle filter based selection mechanism to eliminate fake candidates and a mean shift based tracking algorithm are also proposed. All 4 steps are running in parallel and real-time processing. The proposed framework is flexible to add and to modify internal algorithms. A pool test and sea trial are carried out to prove the performance, and detail analysis of experimental results are done. Information is obtained from tracking phase such as relative distance, bearing will be expected to be used for control and navigation of underwater robots.

Efficient Multiple Joins using the Synchronization of Page Execution Time in Limited Processors Environments (한정된 프로세서 환경에서 체이지 실행시간 동기화를 이용한 효율적인 다중 결합)

  • Lee, Kyu-Ock;Weon, Young-Sun;Hong, Man-Pyo
    • Journal of KIISE:Databases
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    • v.28 no.4
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    • pp.732-741
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    • 2001
  • In the relational database systems the join operation is one of the most time-consuming query operations. Many parallel join algorithms have been developed 개 reduce the execution time Multiple hash join algorithm using allocation tree is one of the most efficient ones. However, it may have some delay on the processing each node of allocation tree, which is occurred in tuple-probing phase by the difference between one page reading time of outer relation and the processing time of already read one. This delay problem was solved by using the concept of synchronization of page execution time with we had proposed In this paper the effects of the performance improvements in each node of the allocation tree are extended to the whole allocation tree and the performance evaluation about that is processed. In addition we propose an efficient algorithm for multiple hash joins in limited number of processor environments according to the relationship between the number of input relations in the allocation tree and the number of processors allocated to the tree. Finally. we analyze the performance by building the analytical cost model and verify the validity of it by various performance comparison with previous method.

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Generating Local Addresses for Block-Cyclic Distributed Array (블록-순환으로 분배된 배열의 지역 주소 생성)

  • Kwon, Oh-Young;Kim, Tae-Geun;Han, Tack-Don;Yang, Sung-Bong;Kim, Shin-Dug
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2835-2844
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    • 1998
  • Most data parallel languages provide the block-cyclic distribution (cyclic(k)) that is one of the most general regular distributions. In order to generate local addresses for an array section A(l:h:s) with block-cyclic distribution, efficient compiling methods or run-time methods are required. In this paper, two local address generation methods for the block-cyclic distribution are presented. One is a simple scan method that is modified from the virtual-block scheme. The other is a linear-time ${\Delta}M$ table that contains the local memory access information construction method. This method is simpler than other algorithms for generating a ${\Delta}M$ table. Experimental results show that a simple that a simple scan method has poor performance but a linear-time ${\Delta}M$ table generation method is faster than other algorithms in ${\Delta}M$ table generation time and access time for 10,000 array elements.

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High Throughput Parallel Design of 2-D $8{\times}8$ Integer Transforms for H.264/AVC (H.264/AVC 를 위한 높은 처리량의 2-D $8{\times}8$ integer transforms 병렬 구조 설계)

  • Sharma, Meeturani;Tiwari, Honey;Cho, Yong-Beom
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.8
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    • pp.27-34
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    • 2012
  • In this paper, the implementation of high throughput two-dimensional (2-D) $8{\times}8$ forward and inverse integer DCT transform for H.264 is presented. The forward and inverse transforms are represented using simple shift and addition operations. Matrix decomposition and matrix operation such as the Kronecker product and direct sum are used to reduce the computation complexity. The proposed design uses integer computations and does not use transpose memory and hence, the resource consumption is also reduced. The maximum operating frequency of the proposed pipelined architecture is 1.184 GHz, which achieves 25.27 Gpixels/sec throughput rate with the hardware cost of 44864 gates. High throughput and low hardware makes the proposed design useful for real time H.264/AVC high definition processing.