• Title/Summary/Keyword: 방송음악

Search Result 197, Processing Time 0.021 seconds

Image Quality for TV Genre Depending on Viewers Experience (시청자 경험에 의한 TV장르별 화질)

  • Park, YungKyung
    • Journal of Broadcast Engineering
    • /
    • v.26 no.3
    • /
    • pp.308-320
    • /
    • 2021
  • Conventional image quality studies have been focused on 'naturalness' and has relied on memory color. Memory colors are mainly formed for familiar objects with prior experience, and the more faithfully these memories are reflected, the more naturalness of the reproduced image quality increases. In particular, the brightness and saturation of memory colors play an important role in increasing the preference of image quality as well as naturalness. Therefore, in the case of existing image quality studies, image quality characteristics were studied focusing on natural objects and people with memory. We extracted representative images of each genre (sports, documentaries, news, entertainment and music, and movies), adjusted the brightness, contrast, and saturation of each image, and conducted an experiment to evaluate perceived quality. Based on situational context, the results of this classification indicated that genres of television content can be divided into two categories: proximate and indirect experiences. Proximate experience best characterizes outdoor sports, dramas, and nature documentaries, where their image qualities have shown to have a strong correlation with brightness and contrast. On the other hand, indirect experience best characterizes news, music shows and SF/action movies. The image quality perception for indirect experiences was shown to be closely related to and optimized by contrast and saturation.

Correlation Between the Headphone's Acoustical Characteristics and Subjective Preferences (헤드폰의 음향적 특성과 주관적 선호도간의 상관 관계)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
    • /
    • v.28 no.2
    • /
    • pp.96-106
    • /
    • 2009
  • In this paper, correlation between the headphone's acoustical characteristics and the subjective preferences is analyzed, and a possibility of predicting the subjective preferences using the acoustical characteristics is investigated, The headphone's acoustical characteristics include the total harmonic distortions, the variation of the frequency response which were measured by separate channel and the inter-aural correlation coefficients, Those characteristics were measured in a noise-free anechoic chamber, using a head and torso simulator, The subjective preferences were scored in terms of loudness, clearness, spaciousness, fullness and overall impression, In the subjective listening test, 12 subjects were participated who have plentiful listening experiences, The programs include 5 kinds of musics; korean popular song, pop song, light music, male-voice and classic, The 8 models of the headphones were employed, including 4 closed-type circumaural headphones, 2 open-type supraaural headphones and 2 intra-concha headphones, A significant test was carred on the results from the subjective test, using a two-way ANOVA test, The correlation coefficients between the acoustical parameters and the subjective preferences were computed, Experimental results showed that the variation of the magnitude of frequency response measured from a right channel revealed higher correlation with the subjective preferences. Whereas the inter-aural correlation coefficients have very low correlation coefficients.

Preprocessing method for enhancing digital audio quality in speech communication system (음성통신망에서 디지털 오디오 신호 음질개선을 위한 전처리방법)

  • Song Geun-Bae;Ahn Chul-Yong;Kim Jae-Bum;Park Ho-Chong;Kim Austin
    • Journal of Broadcast Engineering
    • /
    • v.11 no.2 s.31
    • /
    • pp.200-206
    • /
    • 2006
  • This paper presents a preprocessing method to modify the input audio signals of a speech coder to obtain the finally enhanced signals at the decoder. For the purpose, we introduce the noise suppression (NS) scheme and the adaptive gain control (AGC) where an audio input and its coding error are considered as a noisy signal and a noise, respectively. The coding error is suppressed from the input and then the suppressed input is level aligned to the original input by the following AGC operation. Consequently, this preprocessing method makes the spectral energy of the music input redistributed all over the spectral domain so that the preprocessed music can be coded more effectively by the following coder. As an artifact, this procedure needs an additional encoding pass to calculate the coding error. However, it provides a generalized formulation applicable to a lot of existing speech coders. By preference listening tests, it was indicated that the proposed approach produces significant enhancements in the perceived music qualities.

Development of Online Video Mash-up System based on Automatic Scene Elements Composition using Storyboard (스토리보드에 따라 장면요소를 자동 조합하는 주제모델링 기반 온라인 비디오 매쉬업 시스템 개발)

  • Park, Jongbin;Kim, Kyung-Won;Jung, Jong-Jin;Lim, Tae-Beom
    • Journal of Broadcast Engineering
    • /
    • v.21 no.4
    • /
    • pp.525-537
    • /
    • 2016
  • In this paper, we develop an online video mash-up system which use automatic scene elements composition scheme using a storyboard. There are two conventional online video production schemes. Video collage method is simple and easy, but it was difficult to reflect narrative or story. Another way is a template based method which usually select a template and it replaces resources such as photos or videos in the template. However, if the related templates do not exist, there are limitations that cannot create the desired output. In addition, the quality and atmosphere of the output is too dependent on the template. To solve these problems, we propose a video mash-up scheme using storyboard and we also implement a classification and recommendation scheme based on topic modeling.

MPEG Audio New Standard: USAC Technology (MPEG 오디오 최신 표준: USAC 기술)

  • Lee, Tae-Jin;Kang, Kyeong-Ok;Kim, Whan-Woo
    • Journal of Broadcast Engineering
    • /
    • v.16 no.5
    • /
    • pp.693-704
    • /
    • 2011
  • As mobile devices become multi-functional, and converge into a single platform, there is a strong need for a codec that is able to provide consistent quality for speech and music contents. MPEG-D USAC standardization activities started at the 82nd MPEG meeting with a CfP and approved Study on DIS at the 96th MPEG meeting. MPEG-D USAC is converged technology of AMR-WB+ and HE-AAC V2. Specifically, USAC utilizes three core codecs (AAC, ACELP, and TCX) for low frequency regions, SBR for high frequency regions, the MPEG Surround for stereo information, and window transition technology for smoothing transition between various core coder. USAC can provide consistent sound quality for both speech and music contents and can be applied to various applications such as multi-media download to mobile devices, digital radio, mobile TV and audio books.

A study on choice Attributes of Creative musical Audiences using SNS (SNS를 활용한 창작뮤지컬 관람객들의 선택속성에 관한 연구)

  • Koo, Eun-Ja
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.2
    • /
    • pp.229-238
    • /
    • 2015
  • This study is to look into importance and achievement on awareness of creative musical audiences, who use SNS, by the use of Importance Performance Analysis(IPA), and to find ways to improve the recognition of creative musical by performance enterprise. In other words, the study is to discover choice attributes, that need to be urgently improved, which importance is rated high but which achievement is rated low. As a result, it is learned that composition of content(memorable dialogue), admission fee(ticket prices, charges of using additional facilities), theater(parking), composition of stage(acoustics of the stage), staff services(ticket box staff, usher, and etc. are should be properly controlled by staff expertise) need to be consistently improved. In addition, it is learned for SNS non-user group that choice items such as creative musical choice attribute(admission fee), composition of stage(acoustics of the stage), production(overall music from a musical), admission fee(ticket prices, charges of using additional facilities), and theater(parking) need to be improved.

Design and Implementation of Serious Game based on AVR Microcontrollerin Virtual Serial Ports (가상 시리얼 포트에서 AVR 마이크로콘트롤러를 기초로 한 기능성 게임의 설계 및 구현)

  • Ko, YoungHyuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.6
    • /
    • pp.105-109
    • /
    • 2012
  • This paper proposed a method which enabled the designing and implementation of a serious game based on AVR microcontroller on a virtual serial port before making the actual circuit by performing simulation, and which made it possible to develop a serious game. The implemented serious game implemented a mole game which can be enjoyed by one person, a love game with which a male gamer and a female gamer can play, and a marathon game in which a gamer can run the marathon while listening to cheerful music and looking at a region he/she wants to visit. The development of a microcontroller device that provides those functions showed that not only does the device make it possible to develop games more easily and conveniently through the implementation of a game using virtual serial communications with a board designed by an ISIS simulator, but also it reduces trials and errors during game development.

A Study of DAB Tuner Module for ITS service (ITS서비스를 위한 DAB 튜너 모듈의 연구)

  • Kim Min-cheol;Sim Wan-ki;Kim Sang-woo;Kim Bok-ki
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.2 no.2 s.3
    • /
    • pp.1-12
    • /
    • 2003
  • DAB(Digital audio broadcasting) is a next generation radio broadcasting system which provides CD quality audio, various data services and superior reception ability when moving. Also, it can show traffic informations and news literally or graphically. In this paper, we design and fabricate the DAB tuner for ITS service that follows Eureka-147 and ETSI 300 401 specifications. This small-sized tuner can be adopted to mny electronic equipments such as a Hi-Fi audio, DVD player, car audio system etc.. The overall performance of the tuner depends on a phase noise of VCO and the sensitivity of the receiving system is influenced by LNA, image rejection filter and channel selection filter. All our measurement results satisfy the specification for a DAB system with the return loss of 9dB, the noise figure of 6dB for both Band 111 and L-band and the sensitivity of -97dBm.

  • PDF

A Study on An Identification System for Scanned Cartoon Book (북스캔 만화 저작물 식별 시스템에 관한 연구)

  • Han, Byung Jun;Kim, Tae-Hyun;Kang, Ho-Gap;Cho, Seong-Hwan;Lee, Kyun Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.131-137
    • /
    • 2014
  • Although illegal reproduction of cartoon books are prevalent with rapid growth of webhard services and smartphone use, fingerprinting technology for product identification, as seen in music and videos, has not been developed yet. This leads to indiscriminate illegal reproduction of cartoon books, causing great amount of copyright damages from copyright infringement of the rightful owners. The copyright R&D project granted from the Korea Copyright Permission (Project Title: Identification and Copy Protection Technology of Bookscaned Text/Comic Books) has been carried out in order to develop technology to effectively identify illegal reproduction and distribution of scanned cartoon books. The developed technology will contribute to increase of royalty payments and robust ecosystem of cartoon book markets. The study is to propose an enhanced implementation model for identification of scanned cartoon books on the basis of hierarchical symmetric difference feature algorithms adopted from existing feature extraction algorithms for video.

The Exploratory Study on the Impact of User's Characteristics and Use Behaviors on Personal Cloud Service Use (이용자 특성과 이용행태가 개인형 클라우드 서비스 이용에 미치는 영향에 관한 탐색적 연구)

  • Kim, Dong-Woo;Pyo, Si-Young;Joung, Won-Jo
    • Journal of Broadcast Engineering
    • /
    • v.19 no.1
    • /
    • pp.3-13
    • /
    • 2014
  • This study as an exploratory study, investigates personal cloud service use which has been developed and distributed rapidly. Focusing on the user's characteristics and use behaviors, the influences of connected uses of platform and contents are empirically figured out. The results show that the contents which need small-data capacity like pictures and musics have been used very frequently in a cloud service. Second, 'platform-connected use' has been found out as the most influential factor in cloud service. SNS, e-mail, and personal innovativeness are also proved as significant factors. As a leading study analyzing theoretically the personal cloud service, it implies that it is necessary to consider the user's characteristics and use behaviors in developing cloud service in the market and making policy for promoting relevant industry.