• Title/Summary/Keyword: 방송기획

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TV Program Writers' Copyright: Focusing on Writers of Informative TV Programs and TV Documentaries (구성다큐 방송작가의 저작권 인식과 제도 정착에 대한 연구)

  • Shin, Jung-Ah;Han, Hee-Jeong
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.75-87
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    • 2015
  • This study aims to explore how the copyright for writers of informative TV programs and documentaries is protected in the reality of broadcasting. For this study, 12 writers and the head of copyright department of the Korea TV & Radio Writers Association were interviewed in depth for research. Our interview findings suggest that writers have worked without written agreement signed by some form of legally binding contract. Instead, they have made verbal contracts. Writers should be aware of the reality of copyrights and request to readjust of basic copywriting fee from the Writers Association and each broadcasting station.

An MHP-based Searching Data Service using the Keywords based on the Content of a Broadcasting Program (방송프로그램 내용과 연동된 검색 키워드를 활용하는 MHP 기반의 검색 데이터 서비스)

  • Ko, Kwangil
    • Convergence Security Journal
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    • v.12 no.6
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    • pp.19-24
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    • 2012
  • As the representative of the convergence of broadcasting and communication, the data service was expected to be a new profit source of the related industries. The data service, however, has not satisfied the expectation due to the short of killer services that make it popular with the viewers. According to the several survey reports, a lot of viewers do internet-searching using the key-words related to the TV program they are watching and, with the faith in the survey results, several trials has been performed to port established PC-based searching systems onto TV-set only to fail to get popularity among viewers. The failures are mainly caused that they did not sufficiently consider the viewers' modality that viewers seriously want not to be obstructed by anything when they are absorbed in a program. This paper proposes an MHP-based searching data service designed to minimally interrupt the viewers watching a TV program and to be synchronized with a TV program by using the searching key-words relative to it, the content of which changes as time goes on.

1998년 일본의 통신백서 개요

  • 대신관방기획과 기획조정실
    • TTA Journal
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    • s.61
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    • pp.128-133
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    • 1999
  • 우정성은 통신백서(1998년 통신에 관한 현황 보고)를 5월 26일 각료 회의 후에 공표하였다. 이번 백서는 $\ulcorner$디지털 네트워크 사회 개막$\~$변해가는 라이프스타일$\~$$\lrcorner$이라는 제목의 특집호로 구성되었다. 본 특집에서는 급속히 보급되고 있는 인터넷, 휴대전화, CS 디지털 방송 등의 미디어가 일, 취미$\cdot$오락, 학습 등의 생활에 주는 영향을 분석하고 있다. 또 정보 literacy의 일$\cdot$미 비교 등도 실시하여 $\ulcorner$다양한 선택$\lrcorner$$\ulcorner$자유로운 참가$\lrcorner$의 기회가 제공되어,$\ulcorner$개성 발휘$\lrcorner$를 할 수 있는 보다 풍부하게 열린 $\ulcorner$디지털 네트워크 사회$\lrcorner$실현을 위한 과제를 제시하고 있다. 이외에 본 백서에서는 정보통신의 현황분석이나, 정보통신산업의 일$\cdot$미 비교, 사이버 비즈니스의 특성 분석, 도도부현의 정보화 분석 등을 나타내고 있다. 또한 작년에 이어, CD-ROM판을 첨부한 책자 및 DVD-ROM판 백서를 판매하고 있다. 금년부터 일본의 백서로는 처음으로, 인터넷상에 공표일 당일부터 백서 전문을 게재하였다. 1998년 백서는 3장으로 구성되어 있는데 각 장의 포인트를 소개하고자 한다.

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A Study on the Usefulness of Spot Animation Character of Television Stations (방송사 Spot animation 캐릭터의 유용성에 관한 연구)

  • Youm, Dong-Cheol
    • Cartoon and Animation Studies
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    • s.17
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    • pp.53-67
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    • 2009
  • According to the changes of current regulation of media, the broadcasting environment has been loosened by market power, and came into competitive era for broadcasting industry with new technology of combined broadcasting and communication. To resolve these issues, the broadcasting provides are trying process of new channel brand identity to introduce their channels. The purpose of the research is to analyze Spot animation that has fast access to viewers among channel brand identity factors, review expandability and usage of Spot animation character to plan, manage character that can improve awareness and loyalty. Therefore it will study creation background and production, activities of each character representing KBS and MBC, compare the structure, color, material, expression of Spot animation character and summarize properties. To conclusion, three characters of KBS and MBC failed to apply structured and professional plan and management, only expressed image that each channel pursue on Station ID Spot animation and had issues of not deeply sighting expandability and usefulness as a character. The important factor to improve channel brand value of broadcasting provider is to have differentiated identity, and the core of it is to make image-responsible Station ID to be effective. Therefore, Spot animation and character of Station ID is a very important factor so there must be professional research and structural management from the early planning and production for character that represents the providers.

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콘텐츠연재 / 디지털콘텐츠 제작기술 발전이 양질의 콘텐츠 개발 이끌어

  • O, Ik-Jae
    • Digital Contents
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    • no.1 s.116
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    • pp.100-103
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    • 2003
  • 디지털콘텐츠는 기획, 제작 및 유통, 구입에서 결제, 이용까지 모두 네트워크와 PC로 처리되는 전자상거래의 독자적인 분야이다. 문학, 음악, 미술, 만화, 영화, 캐릭터, 애니메이션, 컴퓨터게임, 광고 등 저작물을 디지털 방식으로 제작·처리·유통한다. 디지털콘텐츠의 제작을 위해서는 하드웨어로서의 컴퓨터 시스템, 소프트웨어로서의 운영체제와 플랫폼, 콘텐츠 유통채널로서의 디지털 방송망, 유무선 정보통신망, DVD등 패키지 미디어에 대한 기본적인 이해를 필요로 한다. 그 외 프로그래밍 언어, 2D·3D 컴퓨터그래픽 기술, 사운드 및 음악 제작기술, 다양한 콘텐츠 저작 도구 등에 대한 이해가 필요하다.

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A Classification of the Web Design Concepts Elicitation Techniques Based on Design Elements (디자인 관점에서 본 웹 디자인 콘셉트 도출 기법의 분류)

  • Jung, Seol-Bin;Joo, Bok-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.231-237
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    • 2011
  • Elicitation of design concepts is the most important process in web-site design, but it is not an easy task to average designers. In this paper, we have analyzed most of the good web designs and classified them into seven large categories mainly based on design elements. This framework will give a guidance to average designers to easily tackle the elicitation process of web design concepts.

Design and Implementation of Web-based Collaborating System for Creating a Media Contents Format (웹 기반 방송 프로그램 포맷 공동 창작 시스템의 설계 및 구현)

  • Jung, Eui-S.;Hong, Soon-Chyul;Jeong, Seong-Wook;Son, Hyun-Cheol;Lee, Hye-Won;Ha, Soo-Jung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.141-156
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    • 2010
  • Recently broadcasting production companies have imported a number of broadcast program formats to get ideas quickly and easily. The term format in broadcasting industry is defined as a paper form which includes principal elements throughout each episode of the series in a program to keep consistency. In case of the quiz program titled 1:100 which is being aired in Korea, the domestic company imported the format and produced to broadcast in Korea. In other words, a format includes components of the inherent creative ideas and proposals needed in production a program. The study proposed a web based collaborative system that many users create the format for the broadcast program together. the system is constructed to combine creative ideas to making them a format. Also, production experts will take advantage of the system.

Perceived Substitutability between Video Clips of Naver TV Cast and Regular TV program (네이버TV캐스트 클립영상의 TV 방송프로그램에 대한 인지된 대체가능성)

  • Ham, Min-jeong;Lee, Sang Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.92-104
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    • 2019
  • This study aims to figure out perceived substitutability between video clips distributed on Naver TV cast and regular TV program. An online survey was conducted for a week on October 2017, and we collected several responses, such as viewing time, viewing motive, the extent of viewing for video clip categories, and perceived substitutability between video clips and regular TV program. The dependent variable is Naver TV cast users' perceived substitutability between video clips and regular TV program, and the independent variables are viewing time, viewing motive and viewing degree by video clip categories. With these variables, hierarchical regression was conducted. The result shows that viewing time, use motives, including personal relations, booming issue and selective use, and the extent of web-based video content viewing positively affect on Naver TV cast users' perceived substitutability.

An Analysis of the Preference Type of Internet Personal Game Broadcasting in China - focused on Player-Unknown's Battlegrounds Streaming (중국의 1인 게임 방송의 선호 유형 분석 - 배틀그라운드 1인 게임 방송을 중심으로)

  • Seo, Ryung;Kihl, Taesuk
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.81-89
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    • 2018
  • The purpose of this study is to classify the types of internet personal game broadcasting in China and to examine viewers' preferences type of it. By targeting top 100 creators of Player-Unknown's Battleground streaming as a personal game broadcaster with over 100,000 followers, the game types were classified based on the purpose and characteristic of game broadcasting such as game play, entertainment, and audience participation. As a result, the type of internet personal game broadcasting in China was classified into progamer type, cooperative playing type, storytelling type, and reciprocal entertainment type. The progamer type was 38% and it was the highest proportion of Player-Unknown's Battlegrounds streaming. Next came storytelling type, cooperative playing type and reciprocal entertainment type with 25%, 19% and 18% respectively. In sum, progamer type and storytelling type which shows relatively low real - time communication with audiences accounted for a high percentage of 63%. This implies that the characteristics of the broadcast media focused on 'showing' have influenced the production and planning of personal game broad casting. The interactive characteristics of the platform of personal game broad casting can be expected to gradually change the conventional customs of broadcasting media.

Special Purpose Company and Drama Production: A Case Study of KGCS (방송드라마 제작방식으로서 문화산업전문회사에 대한 연구: KGCS문화산업전문회사를 중심으로)

  • Yu, Konshik;Moon, Sanghyun
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.172-180
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    • 2014
  • The purpose of this study is to examine how the Munjeonsa(SPC) has influenced the way terrestrial broadcasting networks produce drama. The study has three research objectives. First, this study investigates why the networks use SPC for drama production. Second, the study examines the features in the process of the setup and operation of SPC. Third, the study identifies the impacts of SPC on networks' drama production. This study analyzes which was produced by KBS SPC. The results of this study are as follows. First, networks introduce SPC to procure an enormous production costs and to manage the production system transparently and efficiently. Second, the feature of networks' SPC(KGCS SPC) is that it has a unique dual structure with main and project SPC. Third, SPC influences drama production system in various ways; revitalization of external investment, accounting transparency, growing of network's planning dramas, securing intellectual properties and revenue diversification.