• Title/Summary/Keyword: 바디 디자인

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A Study of Electrode Locations for Design of ECG Monitoring Smart Clothing based on Body Mapping (심전도 모니터링 스마트 의류 디자인을 위한 바디매핑 기반 전극 위치 연구)

  • Cho, Hakyung;Cho, Sang woo
    • Fashion & Textile Research Journal
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    • v.17 no.6
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    • pp.1039-1049
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    • 2015
  • The increase in the need for a 24 hour monitoring of biological signals has been accompanied by an increasing interest in wearable systems that can register ECG at any time and place. ECG-monitoring clothing is a wearable system that records heart function continuously, but there have been difficulties in making accurate measurements due to motion artifacts. Although various factors may cause noise in measurements due to motion, the variations in the body surface and clothing during movements that cause eventual the shifting and displacement of the electrodes is particularly noteworthy. Therefore, this study used biomedical body mapping and a motion-capture system to measure and analyze the changes in the body surface and garment during movements. It was deduced that the area where the friction and separation between the garment and skin is the lowest would be the appropriate location to place the ECG electrodes. For this study, 5 male and 5 female in their 20s were selected as subjects, and through their selected body movements, the changes in the garment and skin were analyzed using the motion-capture system. As a result, the area below the chest circumference and the area below the shoulder blades were proposed as the optimal location of electrode for ECG monitoring.

Comparison of Pattern Drafting Function between YUKA and CLO - Focusing on the Basic Bodice - (YUKA와 CLO의 패턴 제도 기능 비교 - 바디스 원형을 중심으로 -)

  • Choi, Younglim
    • Fashion & Textile Research Journal
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    • v.23 no.5
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    • pp.634-644
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    • 2021
  • This study aims to propose various ways to utilize CLO, which focuses mainly on the production of 3D virtual samples, by comparing it with the pattern drafting functions of Four apparel CAD experts, who have teaching experience in YUKA and CLO, participated in a focus group interview, and a basic bodice prototype drafting was carried out by each participant to evaluate the pattern drafting functions of YUKA and CLO. The result of this study showed that the pattern drafting tools of YUKA are subdivided since YUKA is a CAD tool inherently specialized in pattern making. Though CLO provided a relatively limited pattern drafting menu compared to YUKA, it was found that pattern drafting could be accomplished with the help of supplementary tools and functions. This finding suggests that each CAD offers the corresponding tools for the same use of menus or functions in the prototype drafting process. The major difference between YUKA and CLO is that YUKA defines the pattern area by a set of line segments, whereas CLO utilizes an outline composed of closed curves. YUKA provides various specific tools according to the options such as angles, straight lines, and curves, while CLO produces the same results using combinations of a limited number of tools. Compared with YUKA, the advantage of CLO is its user-friendly task environment such as the Windows-based user interface, from the usability perspective. This study concludes that pattern drafting education using CLO would help not only industrial 3D design practitioners but also pattern education in academia

Evaluation of Efficacy of Body Shaper for Senior Women Using 3D Scanned Data (3차원 데이터를 활용하여 시니어를 대상으로 한 바디쉐이퍼의 보정기능성 평가)

  • Kim, Soyoung;Hong, Kyunghi;Lee, Heeran
    • Fashion & Textile Research Journal
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    • v.21 no.2
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    • pp.220-230
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    • 2019
  • The Fourth Industrial Revolution has increased studies on observing the cross section by overlapping the clothing worn using 3D human body data. However, there is a lack of studies on the effect of pressure clothing that contracts the shape of the human body. Therefore, this study objectively evaluated the shaping functionality of body shapers using 3D scan and 3D data. Two types of commercial body shapers were selected for this study. The nude body and body wearing body shapers were then scanned. A 3D program evaluated the shaping functionality by overlapping the nude state with the body wearing body shaper A and B respectively. As a result, it was found that the effect of body shapers could be adequately observed according to body parts. The smaller body shaper was shown to have superior shaping capability with the abdomen more affected. Analysis of the horizontal cross section indicated that the waist circumference decreased by 6 cm when wearing body shaper A and decreased by 12cm when wearing body shaper B. The volume of the waist part decreased by 8.6% when wearing body shaper A and by 20.4% when wearing body shaper B. Therefore, it is more effective to compare the objective shaping functionality by body parts using the overlapped 3D scanned data rather than using exterior evaluation or length measurement when wearing clothing that contracts the body shape.

Consumer needs of Digital Textile Printing in Clothing based on Digital Fashion System (디지털 패션 시스템 기반 디지털 텍스타일 프린팅 섬유제품 수요 경향)

  • Cho, Ha-Kyung;Kim, Eun-Kyoung
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2012.03a
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    • pp.99-99
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    • 2012
  • 소비자의 기호가 다양화되면서 다품종 소량생산에 따른 대량 맞춤화에 대한 관심이 높아지고 있으며, 1990년대 후반부터 급격히 확산되고 있는 인터넷의 발달 및 디지털 기기의 확산에 따라 인터넷을 기반으로 한 전자상거래 환경에서의 대량 맞춤화 프로세스는 최근 의류 분야에서 주요한 경향으로 받아들여지고 있다. 대량 맞춤화 의류 제품의 수요는 인터넷 등 IT 기술의 발달과 맞물려 최근 개인의 특성과 취향을 고려한 인터넷 맞춤서비스를 기반으로 증가추세에 있으며, CAD 등의 테크놀러지의 활용을 통하여 디자인, 패턴제작, 재단 등의 자동 시스템을 도입함으로써 그 영역을 확장하고 있다. 이에 발맞추어 국내에서는 '디지털 패션 시스템'을 통해 3차원 바디 스캔, 3차원 컴퓨터 그래픽스, 3차원 Simulation, DID, DTP, 맞춤주문형 제품의 대량 생산기술 등의 단위 기술이 기업단위로 활용되는 등 가상현실을 이용한 3차원 가상쇼핑 등을 포함하는 기술로서 차세대 섬유패션 산업의 창출에 기여하고 있다. 그 중, 디지털 텍스타일 프린팅은 디자인에서부터 날염까지 전체 공정을 컴퓨터로 처리하여 기존의 복잡한 날염 공정을 단축하여 다품종 소량생산이 가능한 날염 방식으로, 대량 맞춤형 프로세스를 지원하며, 프로슈머(prosumer)로서의 소비자가 직접 참여하여 그들의 욕구를 최대화 할 수 있는 소비자 만족을 극대화 시킬 수 있는 대량 맞춤화 프로세스 중 하나의 단계로 소비자의 수요 반영하는 요소로 작용하고 있다. 즉, 디지털 패션 시스템에서의 디지털 텍스타일 프린팅은 대량 맞춤형 의류 제품에 있어 소비자 만족도와 직결되는 요인으로 분석된다. 따라서, 본 연구에서는 디지털 패션 시스템 기반의 대량맞춤형 섬유제품 및 디지털 텍스타일 프린팅 적용 섬유제품에 대한 기초 평가 문항을 제시하고, 소비자 태도를 분석하여 제시하였다. 또한, 분석된 기초 소비자 태도를 반영하여, 디지털 패션 시스템 기반의 디지털 텍스타일 프린팅(Digital Textile Printing) 의류 제품의 선호도, 인지도, 수요도 및 구입의향을 분석하여 최종적으로 디지털 패션 시스템에 적용된 디지털 텍스타일 프린팅 의류 제품의 수요 경향을 제시하였다.

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Development of Jacket Bodice Pattern for Elderly Women Using 3D Pattern Design System (3D 패턴 디자인 시스템에 의한 노년 여성의 재킷바디스패턴 연구)

  • Suh, Chu-Yeon
    • Fashion & Textile Research Journal
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    • v.8 no.5
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    • pp.552-561
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    • 2006
  • This study was conducted to suggest an appropriate jacket bodice pattern for elderly women by comparing the developed pattern with existing ready-made jacket pattern. The developed jacket bodice pattern was produced from the basic sloper in which elderly women's somatotype was fully reflected, by using the newly developed 3D pattern design system. Subjects were 6 elderly women aged from 60 to 69 who have average somatotype in their age group. This study carried out pattern analysis and self-sensory test with three ready-made jackets(national brands) and suggested a developed jacket pattern based on the results. According to the self sensory test results of ready-made jacket, wearing fitness among brands was significantly different even though those brands were same B91 size. The results of ready-made jackets' pattern analysis, size differences among patterns have influenced wearing fitness. The basic numerical formula for the jacket pattern considered elderly women's somatotype were as follows; $B/4+2{\pm}0.2{\sim}0.5$(difference of front and back), $W/4+2{\pm}0.2{\sim}0.5$(difference of front and back), H/4+2~7(ease amount), armhole depth B/4, chest width B/6+1, back width B/6+3 and back neck width B/12+0.5. According to the results of the developed jacket's appearance evaluation, it earned higher scores in silhouette and ease amount, confirming that the developed jacket is appropriate for the elderly women. Also, in the evaluation on space length, the developed jacket pattern was evaluated to allow proper space length in all around of measurement parts.

A Study on the influence of nature on digital architecture (자연적 요소가 디지털 건축에 미친 영향에 관한 연구)

  • Yoon, Jae-Eun;Kim, Joo-Hee
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.131-138
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    • 2006
  • Contemporary society is lately going through various changes in social, economic, and cultural aspects due to rapid growth of information and computer technology. The digital revolution generated from the development of network reflects the decentralizing characteristic that connects local and personal interconnections. The following paper is designed to develop a basic understanding of digital architecture and show that digital virtual reality is not accidental phenomenon but it is actually evolved from nature and recreated in cyber space. The relationship between nature and digital architecture will be explained through the background research of how digital architecture was born and how it has been transformed. Also, it is designed to find out modern trends of digital architecture through diagrams and virtual space of hyper architecture and follow up the new phenomena appearing in the field of architecture. It is said that digital architecture is a new trend of architecture created from computer bit but all architecture that has form and shape cannot be independent of nature. Nature is the root of everything and even mechanical abstraction such as 'digital' can find its form in the immanence melted in the pure essence of nature. The research found that the nature approach of digital architecture also needs no more than 5 sequential references to find its genuine sketch as the hypertext theory shows we need only 5 sequential references to prove we are all related. Additionally, the cyber space that is become a general living space and a indispensable factor of digital architecture is a space that has obscurity and more open culture. It represents the characteristics of contemporaries in various aspects of society.

The Study for Understanding the Disabled Body Figure and Individual Body Development of Universal Design (유니버설디자인을 위한 장애자의 체형 파악과 개인누드바디 연구)

  • Kim, Gum-Hwa;Song, Myoung-Kyun
    • The Korean Journal of Community Living Science
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    • v.19 no.3
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    • pp.445-457
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    • 2008
  • Recently as the population of the disabled increased, interest and understanding toward them have deepened and the importance of universal design has risen. The purpose of this study is to understand the 3-dimensional body figure of the disabled by collecting a plaster figure using plaster dressing method and developing an individual nude body using FRP, with one female wheelchair user as the subject. The results of this study are as follows: First, 3-dimensional shape grasp about the figure of the obstacle person as is. Second, developing of individual nude body. Third, the presentation of the practical use idea of individual nude body. Last is the security of the basic document about the universal design. Uses the individual nude body in future and under producing boil a basic pattern and disabled person clothing. This work was supported by the Korea Research Foundation Grant funded by the Korea Government (MOEHRD, Basic Research Promotion Fund) (KRF-2005-B00022)."

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Making of Foldable Electronic Wheelchair Body for the Disabled and Their Guardians (장애인과 보호자를 위한 접이식 전동휠체어 바디 제작)

  • Jung, H.W.;Yoo, J.J.;Lee, D.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.2
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    • pp.89-94
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    • 2014
  • This research notes dramatic increase of wheelchair usage along with rapidly aging population and handicapped people in Korea. Differentiated from existing electronic wheelchairs, we have invented an electronic wheelchair that is collapsible even when the battery is installed and a guardian can ride along with a patient. It is also easy to put in a small space such as car trunks. Additionally, we have improved stoic design to be preferable for patients. The model ensures there's neither abrupt acceleration nor sudden stop and, lastly, is much cheaper than other imported models.

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Study on 3D Printer Production of Auxiliary Device for Upper Limb for Medical Imaging Test (의료영상 검사를 위한 상지 보조기구의 3D 프린터 제작 연구)

  • Kim, Hyeong-Gyun;Yoon, Jae-Ho;Choi, Seong-Dae
    • Journal of radiological science and technology
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    • v.38 no.4
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    • pp.389-394
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    • 2015
  • There is a progressive development in the medical imaging technology, especially of descriptive capability for anatomical structure of human body thanks to advancement of information technology and medical devices. But however maintenance of correct posture is essential for the medical imaging checkup on the shoulder joint requiring rotation of the upper limb due to the complexity of human body. In the cases of MRI examination, long duration and fixed posture are critical, as failure to comply with them leads to minimal possibility of reproducibility only with the efforts of the examiner and will of the patient. Thus, this study aimed to develop an auxiliary device that enables rotation of the upper limb as well as fixing it at quantitative angles for medical imaging examination capable of providing diagnostic values. An auxiliary device has been developed based on the results of precedent studies, by designing a 3D model with the CATIA software, an engineering application, and producing it with the 3D printer. The printer is Objet350 Connex from Stratasys, and acrylonitrile- butadiene-styrene(ABS) is used as the material of the device. Dimensions are $120{\times}150{\times}190mm$, with the inner diameter of the handle being 125.9 mm. The auxiliary device has 4 components including the body (outside), handle (inside), fixture terminal and the connection part. The body and handle have the gap of 2.1 mm for smooth rotation, while the 360 degree of scales have been etched on the handle so that the angle required for observation may be recorded per patient for traceability and dual examination.

A Study on the Characteristics of Skin Beauty Franchise System -Focusing on the comparison of cases between Korea and the United States- (피부미용 프랜차이즈 시스템의 특성 분석 연구 -한국과 미국의 사례 비교를 중심으로-)

  • Kim, Hyeon-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.688-696
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    • 2021
  • This study compared the current status, opening costs, and service of skin beauty franchises in Korea and the U.S. with the aim of providing data for skin beauty franchises. The main items in both countries include facial and body care, with 54 mean value in Korea, which is smaller than 361 mean value in the U.S. The U.S. franchise fee is about 1.5 times higher than that in Korea, and franchisees pay royalties of 20-60(ten thousand KRW) per month in Korea and 5-6 percent of annual sales in the U.S., as well as submit a net worth requirement and cash requirement. There are many spa services in the U.S. which creates differences in cost from Korea. and for the education, the cost was set in Korea while the time in the U.S. Every franchise offered facial and body care services. In addition, most Korean franchises run bridal care services, while in the U.S., waxing, men's treatment, hot stone, and spa services are offered. These differences are the result of differences in climate and race between the two countries, as well as differences in perception regarding the socio-cultural atmosphere, skin beauty, and openness.