• Title/Summary/Keyword: 미술과 디자인

Search Result 238, Processing Time 0.024 seconds

Design of Nationalism and 'Koreanness' in the Authoritarian Regime of South Korea (독재정권기의 민족주의와 디자인에서의 '한국성')

  • Kim, Jong-Kyun
    • Archives of design research
    • /
    • v.19 no.5 s.67
    • /
    • pp.139-150
    • /
    • 2006
  • Over the past half the 20th century, Korea has been through the period of three dictatorial regimes. In each regime the orthodox problem was raised due to its undemocratic ruling. Nationalism in particular was perverted by the authoritarian regimes' exploitation of it as a form of cultural policy to control their people effectively. To emphasize it's ideology the government sought, selected and devised cultural heritage and defined it as the 'Korean cultural identity' or 'Koreaness'. Artists have produced works in the 'Korean style' focused on 'Koreaness' which had been prescribed by the government. These works were sewed as a propaganda and contributed to the reproduction of ideology. In addition to the 'Korean-style design' formed in this period, this case includes a wide range of environmental design, public construction, graphic design, public design, films, etc. The Korean-style design has been developed in accordance with each government's cultural policy with a little difference in content and form.

  • PDF

Body Painting Convergence Design Using Grotesque Painting Works (그로테스크 회화 작품을 응용한 바디페인팅 융합 디자인)

  • kwak, ju-young;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.4
    • /
    • pp.209-217
    • /
    • 2019
  • This study examined the concept and characteristics of grotesque painting and its history and presented body painting convergence designs using paintings of each age as basic data on creative and unique body painting design. For the purpose, this study theoretically examined the concepts, characteristics and expressing techniques of grotesque and body painting, analysed images of grotesque paintings in each age and represented convergence body painting based on the results. As a result, it was discovered that paintings including grotesque paintings provided infinite imagination and diverse themes for body painting artists. It means that artistic works can work efficiently for future body painting design. Also, it is expected that they will inspire those who want to study them more academically and in an organized way and body painting will have an independent area in art.

A Study on the Safety Clip of Electrical Pot and Safety Cup Design for the Blind and Senior (시각장애인과 노약자를 위한 전기 포트용 안전클립과 안전 컵 디자인 연구)

  • Beck, Han
    • Journal of Digital Convergence
    • /
    • v.19 no.3
    • /
    • pp.363-369
    • /
    • 2021
  • This study improves the design of electric pot and cup that can safely pour and drink hot beverages among daily necessities for the blind and the elderly. It looks at the electric pot and cup that people with visual impairments usually use through their use perspective and studies and improves the safety problems that arise when using them based on the principle of universal design. Through this prior study, we study designs that can be used and shared by all disabled and socially disadvantaged people together and improve the design of household goods to expand the scope of use of general products and create new social values. In addition, through this design improvement process, everyone pursues an equal and virtuous life together, forms a well-off inclusive society, and takes advantage of the current position of the disabled and value of life once again.

The Influence of Modernism on Independent Games - From an Analysis of - (모더니즘이 독립 게임에 미친 영향 - 인디게임<더 바인딩 오브 아이작> 분석 -)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
    • /
    • v.15 no.6
    • /
    • pp.385-390
    • /
    • 2017
  • With improvements in science and technology, independent game which through individuals or small groups development mode has become one of new art creation. In these constantly emerging works, there are contents include trend of modernism thought. In this article, independent game < The Binding of Isaac > is used as an example, by analyzing that game's script, art style and animation sequence, and comparing with westward modernism literature, modernism art and modernism movie's characteristics and manifestation, we try to find how modernism thought influences the independent game design, and conclude modernism game's characteristics. Through those deep influences, we prove that the progress of productivity can also stimulate mass culture to develop in a certain extent.

A Study on Fashion Communication Methodology to Build Fashion Brand Identity (패션 브랜드 아이덴티티 구축을 위한 패션 커뮤니케이션 방법론 연구)

  • Seungmin Koh;Jinyoung Kim
    • Journal of Fashion Business
    • /
    • v.28 no.1
    • /
    • pp.68-82
    • /
    • 2024
  • The fashion industry has been placing great importance on establishing and communicating brand identity in response to the rapidly changing landscape of consumer preference and media development. This study aimed to explore effective communication methodologies for building a strong brand identity for domestic designer fashion brands. To achieve this, trends in the domestic fashion industry were categorized, and key words were derived to develop three new communication methodologies through an analysis of 10 domestic brand cases. This study confirmed that a strategy that focuses on forming emotional relationships with consumers is essential for establishing brand identity. To this end, the proposed communication methodologies include the following: First, delivering sustainable messages through emotional storytelling, which is a key approach for building emotional bonds with consumers. Second, expanding the brand experience to elicit positive responses from consumers by immersing them in special situations to experience brand identity. Third, brands can enhance consumer brand loyalty by fostering continuous relationships with consumers and cultivating brand culture through omnichannel strategies that encompass both offline and online channels. Consequently, this study presents practical strategies for various fashion brands along with theoretical contributions to domestic fashion brand startups and brand identity construction. With these strategies, it is anticipated that brands will establish clear and specific content and build a stronger brand identity by engaging in diverse communication methods that offer consumers sustainable values and brand experiences.

현대건축의 기원

  • Korea Institute of Registered Architects
    • Korean Architects
    • /
    • no.7 s.78
    • /
    • pp.18-23
    • /
    • 1975
  • 한 저명한 건축가이며 건축비평가는 건축의 결정적인 원리들은 Le Corbusier, Mies vander Rohe, Frank Lloyd Wright 이세 대가에 의해 규정지어졌다고 했다. 그는 덧붙이기를 하지만 개인적 영웅주의 시대는 지났다. 현 세대의 건축가가 직명하고 있는 문제 새로운 과학기술과 새로운 설계 개념을 이용하는 문제이다. Peter Blake는 10년 동안 건축분야에서 미국잡지계의 선두권을 가지고 있었던 Architectural Forum의 editor였으며 지금은 Forum과 통합이 된 Architectural Plus의 editor이다. 그는 실지로 건축을 하는 건축가이며, 한때는 뉴욕에 있는 현대미술박물관에서 건축과 산업디자인의 총지휘자였다. 그의 저서 ‘Master Builders'는 건축의 현대적 동향에 관한 대표저서중 하나로 널리 애호를 받아오고 있다.

  • PDF

AREL(AR based E-Learning) for PBE(Practice-Based Education) Framework Design in the Field of Art and Design Major (미술·디자인계열 전공 실습교육을 위한 증강현실기반 이러닝(AREL: AR based e-Learning) 프레임워크 디자인)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
    • /
    • s.43
    • /
    • pp.363-386
    • /
    • 2016
  • This research is to design basic framework for developing teaching and learning method in the field of art and design major in university. Especially taking off from oneway e-learning teaching method, it is focused on increasing reality of student learning situation with applying AR contents process to augment virtual condition on reality condition. The processing of framework design and developing teaching and learning method are about practice education based on AR for model experiment research which was published "The E-Learning for Practice Training Using Augmented Reality in the College Education". This thesis is supposed to be a precedent study of the pre-published, and the purpose of those two studies were for experiment test in earnest in studying effect research. The classification of learning method divided basically as Face-to-Face Learning(FFL), Blended Learning(BL), fully E-Learning(EL), and Augmented Reality based E-Learning(AREL). This research compares and analyzes each frame of FFL, BL, and EL. And then, designed framework lead to the over-all conclusion with the type of AREL. Additionally, AREL for PBE suggests the ways of advanced teaching learning.

Comparative Analysis of Environment Design Checklist at Exhibition Facilities Based on Physical Characteristics of the Elder - Focused on Korea and Japan- (고령자의 신체특성을 반영한 전시시설 환경디자인 체크리스트 적용현황 비교분석 -한국과 일본을 중심으로-)

  • Oh, Ji Young;Park, Hey Kyung
    • Korea Science and Art Forum
    • /
    • v.24
    • /
    • pp.277-287
    • /
    • 2016
  • This study purpose is comparative analysis of environmental design checklist based on physical characteristics of the elders between Korea and Japan exhibition facilities. We were selected to represent the exhibition facilities in Korea and Japan and conducted field survey and understand the application status. The scope of the exhibition facilities space is entry, exhibition, public-service, educational activity and movement. And the elders physical characteristics are divided into 'sense(eye-sight, hearing, and feeling by touch)' / 'exercise (skeleton, movement, physical strength and muscular strength)'. Based on the checklist, we gave the score depending installation, part installation and uninstallation and then analyzed the average. The Results were as follows. First, Korea and Japan exhibition facilities are appear to similar and both above the average level. It is show that environment design reflects the physical characteristics of the elders. Second, exhibition space and educational activity space has lower score than other space, indicated most items are consist of the recommended. Most items appears as part of the preparation for this installed or uninstalled. Third, It showed that the installation is incomplete entries corresponding to the physical characteristics of the sensory area of the elderly (hearing). Therefore, there need to install additional information facilities such as voice, emergency call bell. Forth, the exhibition facilities appears differently depending on time of erecting and remodeling.

The study of on the design tendency expression of contemporary architectural matter (현대건축 표피의 표현경향에 관한 연구)

  • 이정열
    • Korean Institute of Interior Design Journal
    • /
    • no.40
    • /
    • pp.10-17
    • /
    • 2003
  • The purpose of this study is to the design tendency expression of contemporary architectural matter, I can find out how the architecture is represented using the surface of building in its autonomy. I study backgrounds of contemporary architectural matter, method and their natures. In this case, i can notice that 'framework-dressing' method formed a objectified tectonic system, while it supplied arts with room that they hold priority to architecture. So it makes me find that contemporary architectural matter resided in relationship complicated between things and events. Also, this study on analyzing spatial effect by the figurative language derived by researching the dadaisme, pop art, kinetic art, video art hit In conclusion, analyzing the recent experiments in the expressive qualities of exterior skin, in their use of materials, methods of construction and visual effects, it can be argued that the new skin is inclusive of times, and has autonomic, constant and tactile features. Base on their immaterial vocabularies - limits, material, mouvement, media - these could be characterized as vibrant plates.

21A Study of interior constituents that appear trans avant-garde works in italy (이탈리아 트랜스아방가르드 작품에 나타난 장식적 요소연구)

  • 정종환
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2003.05a
    • /
    • pp.160-165
    • /
    • 2003
  • Art of today is expressed in various images incorporated in industrial development and visible in industrial parks, modern cities. Avant garde art and modernism brought abstract and conceptual art into conflict in the early 20th century and they absorbed elements of each other and grew into post modernism, which emerged in the 1960s and is still current. The avant garde challenged what was lofty and sometimes opposed modernism and sometimes fed it in cycles until post modernism was established. 'Trans avant garde', which, unlike modernism asserted individual expression, also appeared in the 1970s. Trans avant garde is spiritual art in which the artist's conversation with his soul returns. This study examines the readjustments the trans avant garde is making in its relationship with the dominant ethos of different values and offers the world art with important spiritual beauty. Trans avant garde art takes many forms, from thing to huge, which are manifested every where in architecture, interior design and everyday life.

  • PDF