• Title/Summary/Keyword: 미디어 설치

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Design and Implementation of the JAVA Serial Communication Program to Control the Industrial Digital Indicator (산업용 디지털 지시계 제어를 위한 자바 시리얼 통신 프로그램의 설계와 구현)

  • Kim, Tai-Suk;Kim, Jong-Soo;Lee, Jung-Hwa
    • Journal of Korea Multimedia Society
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    • v.14 no.6
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    • pp.794-801
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    • 2011
  • Main machinery in the factory have various digital indicator to display its operating data for the manager. It is useful to control these datum at the remote office for factory automation in order to increase machine productivity. It is easy to use Ethernet infrastructure for remote communication. But most of all machinery in domestic factories still support RS232c or RS485 serial communication way. In this case to control machinery datum on the ethernet base, it is need to change RS232C or RS485 data to ethernet base. In this paper, in order to develop a remote progress management system through the wireless Internet, we show a design method to make easy maintenance by developing the system with both the JAVA language and RxTx Package for RS232c serial communication. For the system implementation, we added the digital indicator connect with a thermo couple to a machine which provide the real time status data of temperature. To connect machines management server program, we set up a convertor to change the RS485 data to the RS232c and also another convertor to change the RS232c data to wireless ethernet.

Vehicle Area Segmentation from Road Scenes Using Grid-Based Feature Values (격자 단위 특징값을 이용한 도로 영상의 차량 영역 분할)

  • Kim Ku-Jin;Baek Nakhoon
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1369-1382
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    • 2005
  • Vehicle segmentation, which extracts vehicle areas from road scenes, is one of the fundamental opera tions in lots of application areas including Intelligent Transportation Systems, and so on. We present a vehicle segmentation approach for still images captured from outdoor CCD cameras mounted on the supporting poles. We first divided the input image into a set of two-dimensional grids and then calculate the feature values of the edges for each grid. Through analyzing the feature values statistically, we can find the optimal rectangular grid area of the vehicle. Our preprocessing process calculates the statistics values for the feature values from background images captured under various circumstances. For a car image, we compare its feature values to the statistics values of the background images to finally decide whether the grid belongs to the vehicle area or not. We use dynamic programming technique to find the optimal rectangular gird area from these candidate grids. Based on the statistics analysis and global search techniques, our method is more systematic compared to the previous methods which usually rely on a kind of heuristics. Additionally, the statistics analysis achieves high reliability against noises and errors due to brightness changes, camera tremors, etc. Our prototype implementation performs the vehicle segmentation in average 0.150 second for each of $1280\times960$ car images. It shows $97.03\%$ of strictly successful cases from 270 images with various kinds of noises.

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Adaptive Vehicle License Plate Recognition System Using Projected Plane Convolution and Decision Tree Classifier (투영면 컨벌루션과 결정트리를 이용한 상태 적응적 차량번호판 인식 시스템)

  • Lee Eung-Joo;Lee Su Hyun;Kim Sung-Jin
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1496-1509
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    • 2005
  • In this paper, an adaptive license plate recognition system which detects and recognizes license plate at real-time by using projected plane convolution and Decision Tree Classifier is proposed. And it was tested in circumstances which presence of complex background. Generally, in expressway tollgate or gateway of parking lots, it is very difficult to detect and segment license plate because of size, entry angle and noisy problem of vehicles due to CCD camera and road environment. In the proposed algorithm, we suggested to extract license plate candidate region after going through image acquisition process with inputted real-time image, and then to compensate license size as well as gradient of vehicle with change of vehicle entry position. The proposed algorithm can exactly detect license plate using accumulated edge, projected convolution and chain code labeling method. And it also segments letter of license plate using adaptive binary method. And then, it recognizes license plate letter by applying hybrid pattern vector method. Experimental results show that the proposed algorithm can recognize the front and rear direction license plate at real-time in the presence of complex background environments. Accordingly license plate detection rate displayed $98.8\%$ and $96.5\%$ successive rate respectively. And also, from the segmented letters, it shows $97.3\%$ and $96\%$ successive recognition rate respectively.

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Light ID and HMD-AR Based Interactive Exhibition Design for Jeonju Hanok Village Immersive 3D View (전주 한옥마을의 실감 3D View를 위한 Light ID 및 HMD-AR 기반 인터렉티브 전시 설계)

  • Min, Byung-Jun;Mariappan, Vinayagam;Cha, Jae-Sang;Kim, Dae-Young;Cho, Ju-Phil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.414-420
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    • 2018
  • The digital convergence looking for new ways to engage visitors by superimposing virtual content on projection over the real world captured media contents. This paper propose the Light ID based interactive 3D immersive exhibition things view using HMD AR technology. This approach does not required to add any additional infrastructure to be built-in to enable service and uses the installed Lighting or displays devices in the exhibit area. In this approach, the Light ID can be used as a Location Identifier and communication medium to access the content unlike the QR Tag which supports provide the download information through web interface. This utilize the advantages of camera based optical wireless communication (OWC) to receive the media content on smart device to deliver immersive 3D content visualization using AR. The proposed exhibition method is emulated on GALAXY S8 smart phone and the visual performance is evaluated for Jeonju Hanok Village. The experimental results shows that the proposed method can give immersive 3D view for exhibit things in real-time.

8-VSB Remodulator for Retransmitting the Terrestrial Digital Broadcasting (지상파 디지털방송 재전송을 위한 8-VSB 재변조기)

  • Kim, Yoo-Won;Jo, Geun-Sik
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1525-1533
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    • 2010
  • With the digital terrestrial television broadcasting transition, terrestrial television broadcasting have required the replacement of retransmission facilities for the analog broadcasting installed in the existing apartment, building, cable TV station, MATV system and so on. In addition, new standards have been enacted for retransmission of the digital television broadcasting in MATV system. To deal with this issue, in this paper, we propose a new 8-VSB remodulator that can retransmit signals of the terrestrial digital television broadcasting. Moreover, we present a standard and the process composition of the 8-VSB remodulator, and an experimental environment configuration for performance evaluation. To achieve this, we have implemented the 8-VSB remodulator with the sequential process components comprised of the RF signal retransmission, the TS stream modulator, the RF signal reception and demodulation. Through the simulation, we analyze the performance standard from the measured data such as spurious and phase noise. And then, we measure SNR and EVM of each attenuation step of the signal obtained by the signal processor and the 8-VSB remodulator with the same retransmission environment and conditions. Experimental results show that both the 8-VSB remodulator and the signal processor can be used as equipment for the retransmission of the terrestrial digital television broadcasting. In addition, the 8-VSB remodulator performed well to improve the transmission efficiency for the digital broadcasting signal, compare to the existing signal processor.

Implementation of Spatial Augmented Reality Using Fog Screen (포그 스크린을 이용한 공간증강현실(SAR) 구현)

  • Park, Yoenyong;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.43-54
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    • 2019
  • In this paper, we review the applicability of fog screen to implement 'Spatial Augmented Reality' which displays the image on the whole space of real space or in real space by separating display equipment and user, in contrast to the traditional Augmented Reality. Through three exhibitions and one performance, we confirmed t hat the fog screen, which can be passed through, is a suitable material for implementing the Spatial Augment ed Reality. We found that the hologram production was easier than before because of fog screen. Through the questionnaire survey conducted on performers along with the exhibition, we found that only about half of people know what a fog screen is, and about 10% of the total respondents saw the fog screen. In order to investigate the effect of fog screen on the surrounding space, we conducted an experiment to observe the change of humidity according to the time and distance in the Children's Culture Center of the Asian Culture Center. We found that the humidity within a radius of 5m around the fog screen could increase by 2~3%($6,400m^3$ standard). Thus we provided some safety requirement with fog screen when works made of materials vulnerable to moisture such as paint, paper, and wood are exhibited at the same time with fog screen in the exhibition hall.

Implementation of IoT-based carbon-neutral modular smart greenhouse (IoT 기반 탄소중립 모듈형 스마트 온실 구현)

  • Seok-Keun Park;Kil-Su Han;Min-Soon Lee;Changsun Shin
    • Smart Media Journal
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    • v.12 no.5
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    • pp.36-45
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    • 2023
  • Recently, in digital agriculture, the types and utilization of greenhouses based on IoT are spreading, and greenhouses are being modernized, enlarged, and even factoryized using smart technology. However, a specific standardization plan has not been proposed according to the equipment for data collection in the smart greenhouse and the size or shape of the greenhouse. In other words, there is a lack of standard data for facility equipment, such as the type and number of sensors and equipment according to the size of the greenhouse, the type of greenhouse construction film and materials suitable for crops and carbon neutrality. Therefore, in this study, the suitability of the implementation, installation and quantity of IoT equipment for data collection was tested, and some standard technologies were presented through the implementation of data collection and communication methods. In addition, impact strength, tensile, tear, elongation, light transmittance, and lifespan issues for PE, PVC, and EVA, which account for about 90% of existing greenhouses, were presented, and the shape, size, and environmental problems of greenhouses made of films were presented. presented in the text. In this research paper, a standardized carbon-neutral modular smart greenhouse using nano-material film was implemented as a solution to environmental problems such as greenhouse size, farm crop type, greenhouse lifespan, and film, and its performance with existing greenhouses was analyzed and presented. Through this, we propose a modularized greenhouse that can be expanded or reduced freely without distinction in the size of the greenhouse or the shape of farmhouse crops, and the lifespan is extended and standardized. Finally, the average characteristics of greenhouses using existing PE, PVC, and EVA films and the characteristics of greenhouses using new carbon-neutral nanomaterials are compared and reviewed, and a plan to implement an expandable IoT greenhouse that supports carbon neutrality is proposed.

Development of a Real-time Action Recognition-Based Child Behavior Analysis Service System (실시간 행동인식 기반 아동 행동분석 서비스 시스템 개발)

  • Chimin Oh;Seonwoo Kim;Jeongmin Park;Injang Jo;Jaein Kim;Chilwoo Lee
    • Smart Media Journal
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    • v.13 no.2
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    • pp.68-84
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    • 2024
  • This paper describes the development of a system and algorithms for high-quality welfare services by recognizing behavior development indicators (activity, sociability, danger) in children aged 0 to 2 years old using action recognition technology. Action recognition targeted 11 behaviors from lying down in 0-year-olds to jumping in 2-year-olds, using data directly obtained from actual videos provided for research purposes by three nurseries in the Gwangju and Jeonnam regions. A dataset of 1,867 actions from 425 clip videos was built for these 11 behaviors, achieving an average recognition accuracy of 97.4%. Additionally, for real-world application, the Edge Video Analyzer (EVA), a behavior analysis device, was developed and implemented with a region-specific random frame selection-based PoseC3D algorithm, capable of recognizing actions in real-time for up to 30 people in four-channel videos. The developed system was installed in three nurseries, tested by ten childcare teachers over a month, and evaluated through surveys, resulting in a perceived accuracy of 91 points and a service satisfaction score of 94 points.

A study on accident prevention AI system based on estimation of bus passengers' intentions (시내버스 승하차 의도분석 기반 사고방지 AI 시스템 연구)

  • Seonghwan Park;Sunoh Byun;Junghoon Park
    • Smart Media Journal
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    • v.12 no.11
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    • pp.57-66
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    • 2023
  • In this paper, we present a study on an AI-based system utilizing the CCTV system within city buses to predict the intentions of boarding and alighting passengers, with the aim of preventing accidents. The proposed system employs the YOLOv7 Pose model to detect passengers, while utilizing an LSTM model to predict intentions of tracked passengers. The system can be installed on the bus's CCTV terminals, allowing for real-time visual confirmation of passengers' intentions throughout driving. It also provides alerts to the driver, mitigating potential accidents during passenger transitions. Test results show accuracy rates of 0.81 for analyzing boarding intentions and 0.79 for predicting alighting intentions onboard. To ensure real-time performance, we verified that a minimum of 5 frames per second analysis is achievable in a GPU environment. his algorithm enhance the safety of passenger transitions during bus operations. In the future, with improved hardware specifications and abundant data collection, the system's expansion into various safety-related metrics is promising. This algorithm is anticipated to play a pivotal role in ensuring safety when autonomous driving becomes commercialized. Additionally, its applicability could extend to other modes of public transportation, such as subways and all forms of mass transit, contributing to the overall safety of public transportation systems.

A Study on the Serialized Event Sharing System for Multiple Telecomputing User Environments (원격.다원 사용자 환경에서의 순차적 이벤트 공유기에 관한 연구)

  • 유영진;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.344-350
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    • 2003
  • In this paper, we propose a novel sharing method ordering the events occurring between users collaborated with the common telecomputing environment. We realize the sharing method with multimedia data to improve the coworking effect using teleprocessing network. This sharing method advances the efficiency of communicating projects such as remote education, tele-conference, and co-authoring of multimedia contents by offering conveniences of presentation, group authoring, common management, and transient event productions of the users. As for the conventional sharing white board system, all the multimedia contents segments should be authored by the exclusive program, and we cannot use any existing contents or program. Moreover we suffer from the problem that ordering error occurs in the teleprocessing operation because we do not have any line-up technology for the input ordering of commands. Therefore we develop a method of retrieving input and output events from the windows system and the message hooking technology which transmits between programs in the operating system In addition, we realize the allocation technology of the processing results for all sharing users of the distributed computing environment without any error. Our sharing technology should contribute to improve the face-to-face coworking efficiency for multimedia contents authoring, common blackboard system in the area of remote educations, and presentation display in visual conference.

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