• Title/Summary/Keyword: 미디어처리보드

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Design md Implementation for the Remote Real Time Process Monitoring and Control System based on the JMF (JMF 기반의 실시간 원격 공정 감시 및 제어 시스템 설계 및 구현)

  • Kim, Sam-Ryong;Lim, In-Taek;Lee, Jeong-Bae
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.453-460
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    • 2004
  • In this thesis, remote conveyor control and monitoring system is designed and Implemented for shoes production process based on Lego prototyping mechanism by using the I/O interface control board for the ISA Interface control board. A conveyor server for real time profess control is implemented based on RTLinux(Real-Time Linux) so that users deride priority of work. And device driver is implemented bated on the RTLinux. Through this system, real-time Client/server monitoring environments Is implemented and tested. And the JMF(Java Media Framework) based monitoring system was implemented and the total processing status war monitored.

A Survey on Efficient Transmission method in Wireless Image Sensor Networks (Wireless Imgae Sensor Networks 에서 효율적인 전송 기법에 관한 연구)

  • Lee, Jong Seung;Lee, Kangwhan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.298-301
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    • 2009
  • 최근 들어 무선 멀티미디어 서비스를 위한 Wireless Sensor Network 에 관한 연구가 활발히 진행됨에 따라 그 응용의 한 부분으로써 이미지 센서를 이용하여 이미지 데이터를 전송하는 WISN(Wireless Image Sensor Networks) 에 관한 연구가 시작되었다. WISN은 센서노드의 제한된 자원(배터리, 대역폭, 처리속도, 메모리 크기)으로 인해 많은 어려움을 갖는다. 특히 그 중에서 제한된 배터리로 인해 이미지 센서노드는 효율적인 에너지 관리가 필요하다. 이미지 센서노드의 에너지 소모는 이미지 캡쳐 과정, 이미지 데이터의 처리 및 가공(compression)과정, 이미지 데이터의 전송 과정에서 발생한다. 또한 수 Kbyte 이미지 데이터는 기존의 무선센서 네트워크의 데이터보다 훨씬 크기 때문에 빈번한 이미지 데이터의 전송은 노드의 수명을 단축시켜 전체 네트워크의 분단을 초래한다. 본 논문에서는 이러한 문제점을 해결하기 위해 JPEG 이미지 크기의 변화량을 고려하여 전송 횟 수를 최소화하는 기법을 제안한다. 종단 센서노드는 자신이 이전 JPEG이미지와 현재 JPEG이미지의 크기를 비교하여 특정 임계값 이하이면 전송하지 않고, 임계값 이상일 때에는 변화된 특정 부분의 이미지만을 보냄으로써 데이터량을 줄이게 된다. 결과적으로 효율적 에너지 관리를 통해 센서 노드의 라이프타임을 향상 시키는 결과를 가진다. 제안된 기법을 검증하기 위하여 테스트 보드를 만들어 제안된 기법과 일반적인 방법에서의 데이터의 전송 횟수 및 에너지 소모량과 노드의 라이프타임을 비교하여 제안된 기법의 성능의 우수함을 보였다.

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Real-Time Video Indexing and Non-Linear Video Browsing for DTV Receivers (디지털 텔레비전 수신환경에서의 실시간 비디오 인덱싱과 비선형적 비디오 브라우징)

  • 윤경로;전성배
    • Journal of Broadcast Engineering
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    • v.7 no.2
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    • pp.79-87
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    • 2002
  • The fast advances in digital video processing and multimedia processing technology over the last decade enabled various non-linear video browsing techniques. Based on the machine-understanding of the video content, non-linear video brows ing interfaces such as key-frame based content summarization have been introduced. The key-frame based user interfaces, such as storyboard or table of content, however, are still very hard for conventional TV users to use, and are very hard to implement without the service providers providing additional information for the construction of the key-frame based interfaces. In this paper, non-linear video browsing techniques, which not only overcome previously described drawbacks but also are easy-to-use, and real-time video indexing technology to support the proposed browsing techniques are proposed. The structure-based skipping and skimming help users easily find interesting scene and understand the content in a very short time, using real-time video indexing technology.

Hardware Design for JBIG2 Huffman Coder (JBIG2 허프만 부호화기의 하드웨어 설계)

  • Park, Kyung-Jun;Ko, Hyung-Hwa
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.200-208
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    • 2009
  • JBIG2, as the next generation standard for binary image compression, must be designed in hardware modules for the JBIG2 FAX to be implemented in an embedded equipment. This paper proposes a hardware module of the high-speed Huffman coder for JBIG2. The Huffman coder of JBIG2 uses selectively 15 Huffman tables. As the Huffman coder is designed to use minimal data and have an efficient memory usage, high speed processing is possible. The designed Huffman coder is ported to Virtex-4 FPGA and co-operating with a software modules on the embedded development board using Microblaze core. The designed IP was successfully verified using the simulation function test and hardware-software co-operating test. Experimental results shows the processing time is 10 times faster than that of software only on embedded system, because of hardware design using an efficient memory usage.

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Development of Telemedicine which is a CBM based Collaborative Multimedia System on LAN Environment (LAN환경에서의 CBM기반의 상호 참여형 멀티미디어 시스템인 원격 진료 시스템의 개발)

  • Kim, Seok-Su
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1153-1161
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    • 1997
  • In this paper, we propose Teloemedicine system on CBM(Computer Based Multimedia) based collaborative multimedia which supports special medicine and collaborative medicine with DB, face-to-face dffedt.This system is an application developed by SDK (Software Development Kit) of DooRae(Distributed Objected Oriented Multimedia Application Crafting Environment for Collaborative)framework.And this system is devel-Oriented Multimedia Applecation Crafting Environment for Collaborative) framework, And this system is devel-oped on windows 95 and windows NT.The scenario of this system is limited within only hospital(LAN), but it is possibloe to support many applications development in various nerwork(MAN, PSYN, WAN)on DooRae.This system has a smoth interaction by video and audio, multiple session, multiple participation, application sharing, toolbox including ICON and whiteboard.Also this system supports realo or non-real type without con-straint of the and space.

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Design and Implementation of the Query Processor and Browser for Content-based Retrieval in Video Database (내용기반 검색을 위한 비디오 데이터베이스 질의처리기 및 브라우저의 설계 및 구현)

  • Lee, Hun-Sun;Kim, Yong-Geol;Bae, Yeong-Rae;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2008-2019
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    • 1999
  • As computing technologies are rapidly progressed and widely used, the needs of high quality information have been increased. To satisfy these needs, it is essential to develop a system which can provide an efficient storing, managing and retrieving mechanism of complex multimedia data, esp. video data. In this paper, we propose a metadata model which can support content-based retrieval of video data. And we design and implement an integrated user interface for querying and browser for content-based retrieval in video database which can efficiently access and browse the video clip that user want to see. Proposed query processor and browser can support various user queries by integrating image feature, spatial temporal feature and annotation. Our system supports structure browsing of retrieved result, so users can more exactly and efficiently access relevant video clip. Without browsing the whole video clip, users can know the contents of video by seeing the storyboard. This storyboard facility makes users know more quickly the content of video clip.

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A Design and Implementation of the Real-Time MPEG-1 Audio Encoder (실시간 MPEG-1 오디오 인코더의 설계 및 구현)

  • 전기용;이동호;조성호
    • Journal of Broadcast Engineering
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    • v.2 no.1
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    • pp.8-15
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    • 1997
  • In this paper, a real-time operating Motion Picture Experts Group-1 (MPEG-1) audio encoder system is implemented using a TMS320C31 Digital Signal Processor (DSP) chip. The basic operation of the MPEG-1 audio encoder algorithm based on audio layer-2 and psychoacoustic model-1 is first verified by C-language. It is then realized using the Texas Instruments (Tl) assembly in order to reduce the overall execution time. Finally, the actual BSP circuit board for the encoder system is designed and implemented. In the system, the side-modules such as the analog-to-digital converter (ADC) control, the input/output (I/O) control, the bit-stream transmission from the DSP board to the PC and so on, are utilized with a field programmable gate array (FPGA) using very high speed hardware description language (VHDL) codes. The complete encoder system is able to process the stereo audio signal in real-time at the sampling frequency 48 kHz, and produces the encoded bit-stream with the bit-rate 192 kbps. The real-time operation capability of the encoder system and the good quality of the decoded sound are also confirmed using various types of actual stereo audio signals.

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Implementation of Pedestrian Detection and Tracking with GPU at Night-time (GPU를 이용한 야간 보행자 검출과 추적 시스템 구현)

  • Choi, Beom-Joon;Yoon, Byung-Woo;Song, Jong-Kwan;Park, Jangsik
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.421-429
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    • 2015
  • This paper is about an approach for pedestrian detection and tracking with infrared imagery. We used the CUDA(Computer Unified Device Architecture) that is a parallel processing language in order to improve the speed of video-based pedestrian detection and tracking. The detection phase is performed by Adaboost algorithm based on Haar-like features. Adaboost classifier is trained with datasets generated from infrared images. After detecting the pedestrian with the Adaboost classifier, we proposed a particle filter tracking strategies on HSV histogram feature that exploit adaptively at the same time. The proposed approach is implemented on an NVIDIA Jetson TK1 developer board that is full-featured device ideal for software development within the Linux environment. In this paper, we presented the results of parallel processing with the NVIDIA GPU on the CUDA development environment for detection and tracking of pedestrians. We compared the object detection and tracking processing time for night-time images on both GPU and CPU. The result showed that the detection and tracking speed of the pedestrian with GPU is approximately 6 times faster than that for CPU.

Design and Analysis of a New Video Conference System Supporting the NAT of Firewall (방화벽 NAT를 지원하는 새로운 다자간 화상회의 시스템의 설계 및 분석)

  • Jung, Yong-Deug;Kim, Gil-Choon;Jeon, Moon-Seog
    • The Journal of Society for e-Business Studies
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    • v.9 no.4
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    • pp.137-155
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    • 2004
  • A video-conference system is being utilized in web based application services in various fields due to the widespread use of Internet and the progress of computer technologies. This system should use the public IP address for sharing file and white board and it is difficult to manage the internal network users of the firewall and non-public IP address users. In this paper, we propose an Application Level Gateway which transforms non-public IP address into public IP address. This mechanism is for the internal network users of the firewall or non-public IP address users over the Internet. We also propose a Control Daemon which manages video and audio media dynamically according to network bandwidth. This mechanism can start and terminate a video conference and manage the process of the video conference.

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The Implementation of the Asymmertic Digital Subscriber Lines ( ADSL ) Interface Function in ATM Networks (ATM망에서 ADSL 정합장치 기능 구현)

  • So, Woon-Seob;Yang, Seong-Mo;Kim, Jin-Tae;Gang, Seok-Yeol
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.4
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    • pp.1014-1024
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    • 1998
  • This paper describes the implementation of the asymmetric digital subscriber lines(ADSL) interface device function in ATM networks. The function of the ADSL interface devices has been achieved within a type of the ATM switch standard board. The board connected with the ADSL modem process the ATM physical layer function of data transfering asymmetrically. For the implementation of the board, we have modeled a worst case of the subscriber line conditions from the existing investigated results on the impairments such as crosstalk, impulse noise, and some important noises loaded to subscrber line. Also we have performed assessment tests in the full test environments. We have found that the board is met to the standard specification in condition with various test loops and the worst line conditions using an ADLS line simulator. And we confirmed that high-speed multimedia services are performed well with the ATM switch and the ADSL subscriber line. It is evaluted that this board can be used for high quality ADSL services through existed copper subscriber line.

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