• Title/Summary/Keyword: 물리 시뮬레이션

Search Result 885, Processing Time 0.029 seconds

시뮬레이션을 이용한 JIT와 소 Lot 생산공정분석

  • 서대석
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 1992.10a
    • /
    • pp.14-14
    • /
    • 1992
  • 대 Lot 생산 계획은 기종변경 시간을 최소화함으로써 생산성을 높여 원가를 절감할 수 있으나 수요의 변화에 능동적으로 대처할 수 없으며 잦은 생산 Schedule 변동에 의하여 재 품절이 발생하여 Main Line이 정지되고 재공품 재고의 과다 발생으로 Lead Time이 길어지고 완제품 재고가 증가하는 등의 문제점을 내포하고 있다. JIT 시스템은 필요한 때에 물건을 필요한 양 만큼 생산제조 한다는 이상적인 생산 개념을 실현하기 위하여 평준화 생산 시스템, KANBAN시스템, 소 Lot 생산시스템 등의 하위 시스템으로 구성된 생산시스템이다. JIT 시스템은 Pull Type 시스템으로 생산의 흐름을 원활히 하고 공정을 개선하여 재공품 재고, 납기 및 생산준비 시간의 단축을 도모하여 Lot의 크기는 되도록 작게하는 소 Lot 평준화 생산 방식을 추구하기 때문에 수요의 변화에 능동적으로 대처할 수 있으며 자재 납품 업체의 부하를 평준화하여 자재 품절을 방지함으로써 생산 효율을 높일 수 있다. JIT 시스템의 이러한 효과를 계량화하여 가시적으로 보여주기 위하여 Computer simulation 기법을 도입하였다. 이 기법은 생산 Line에 물리적 변화를 가하지 않고 Model 사용자들이‘What if’라는 Scenario를 작성하여 제안된 시스템에 대한 결론을 추론하는 것이 가능하기 때문에 문제 해결에 효율적인 Tool이라 할 수 있다.

  • PDF

An Artificial Neural Network for Efficiently Learning Representation of Screened Foam Generation (스크린드 거품 생성을 효율적으로 학습 표현하는 인공신경망)

  • Kim, Donghui;Yun, Ju-Young;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.557-558
    • /
    • 2022
  • 본 논문에서는 인공신경망을 통해 화면에 투영된 거품입자를 효율적으로 생성할 수 있는 기법에 대해 소개한다. 유체 시뮬레이션 기반으로 바다거품을 계산하기 위해서는 유체역학과 수치해석학에 대한 이해가 필요하며, 유속의 유기물, 풍속 등 다양한 물리적 요소를 고려해야하기 때문에 복잡하고 계산양이 커진다. 오일러리안(Eulerian)접근법에서는 격자의 해상도가 커지게 되고, 라그랑지안(Lagrangian)접근법에서는 입자의 개수가 많아지기 때문에 이 문제를 다루기 쉽지 않은 문제이다. 이러한 문제를 완화하기 위해 본 논문에서는 인공신경망을 이용한 분류 모델 학습을 통해 3차원 유체 시뮬레이션으로부터 투영된 2차원 스크린 이미지로부터 거품이 생성될 위치를 예측한다. 결과적으로 물의 스크린에 투영된 물 입자의 깊이와 가속도로부터 거품의 생성 위치를 예측함으로서 복잡한 수치해석학 없이 학습을 통해 효율적으로 거품을 표현하는 결과를 보여준다.

  • PDF

The effect of model parameters on single dipole source tracing in EEG (모델 변수가 EEG의 Single Dipole Source 추정에 끼치는 영향에 관한 연구)

  • 박기범;박인호;김동우;배병훈;김수용;박찬영;김신태
    • Progress in Medical Physics
    • /
    • v.5 no.1
    • /
    • pp.41-53
    • /
    • 1994
  • The accurate localization of electrical sources in the brain is one of the most important questions in EEG, especially in the analysis of evoked responses and of epileptiform spike activity. A detailed simulation study of single dipole source estimation based on EEG is given in this paper. The effects of dipole model parameters on single dipole source tracing in EEG are examined in some detail using the Monte Carlo simulation. The error of source localization is found to be greatly influenced by how the electrodes are distributed over the head and the number of them.

  • PDF

A Constraint-based Technique for Real-Time Game Physics Engine (제약 조건 기반의 실시간 게임 물리엔진 제작기법)

  • Lee, Min-Kyoung;Kim, Young-J.
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.174-177
    • /
    • 2008
  • In 3D gaming environment, it is important to simulate the physically plausible behaviors of gaming objects in real time. In particular, rigid body dynamics consists in the heart of most game physics. In this paper, we present a constraint-based rigid body simulation method using continuous collision detection as a collision detection method, and LCP formulation as a collision response method. The continuous collision detection method never misses any collisions and thus is able to accurately report the first time of collision as well as its associated colliding features. Moreover, since the number of colliding features is typically low, it also reduces the complexity in the LCP formulation.

  • PDF

Preliminary Study of the Siemens Primus Linac MLC modelling using BEAM Monte Carlo code (BEAM 몬테칼로 코드를 이용한 Siemens Primus 선형가속기 다엽콜리메이터의 모델링 예비연구)

  • Cheong, Kwang-Ho;Suh, Tae-Suk;Cho, Byung-Chul;Park, Sung-Ho
    • Proceedings of the Korean Society of Medical Physics Conference
    • /
    • 2004.11a
    • /
    • pp.29-32
    • /
    • 2004
  • In this study, we had modelled Siemens type MLC using BEAM Monte Carlo code and tested the feasibility of the modelling. To model the Primus linac MLC, we had measured the actual dimensions of MLC and each leaves, then approximated the leaf shape. VARMLC component module was used for the modelling and leakage, tongue-and-groove effect were also considered. Simulation result showed the good agreement with the film measurement.

  • PDF

The Study of Transmission Performance of Line Code on High Speed Optical Transmission Ethernet (고속 광 이더넷에서 선로 부호에 따른 전송 성능에 대한 연구)

  • Kim Chang-Bong;Ko Je Soo;Kim Ik-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.6A
    • /
    • pp.510-516
    • /
    • 2005
  • In this paper, we discuss parameters of line code and simulate a same optical ethernet having minimum bandwidth(MB810) and non-minimum bandwidth line code(8B/10B) to present the possibility of improving of transmission performance using minimum bandwidth line code on the high speed optical ethernet. We design the high speed optical ethernet using Serial type LAN PHY 10GBASE-E(WDM type LAN PHY 10GBASE-LX4) for the single(multi) channel link. To compare the transmission performance of MB810, 8B/10B line code we measure the bit error rate(BER) according to the received optical power of single and multi channel link.

Dynamic Available-Resource Reallocation based Job Scheduling Model in Grid Computing (그리드 컴퓨팅에서 유효자원 동적 재배치 기반 작업 스케줄링 모델)

  • Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
    • /
    • v.21 no.2
    • /
    • pp.59-67
    • /
    • 2012
  • A grid computing consists of the physical resources for processing one of the large-scale jobs. However, due to the recent trends of rapid growing data, the grid computing needs a parallel processing method to process the job. In general, each physical resource divides a requested large-scale task. And a processing time of the task varies with an efficiency and a distance of each resource. Even if some resource completes a job, the resource is standing by until every divided job is finished. When every resource finishes a processing, each resource starts a next job. Therefore, this paper proposes a dynamic resource reallocation scheduling model (DDRSM). DDRSM finds a waiting resource and reallocates an unfinished job with an efficiency and a distance of the resource. DDRSM is an efficient method for processing multiple large-scale jobs.

A Framework Development for BIM-based Object-Oriented Physical Modeling for Building Thermal Simulation (객체지향 물리적 모델링 기법을 활용한 BIM기반 통합 건물에너지 성능분석 모델 구축 및 활용을 위한 프레임워크 개발 - 건물 열부하 시뮬레이션 중심으로 -)

  • Jeong, WoonSeong
    • KIEAE Journal
    • /
    • v.15 no.5
    • /
    • pp.95-105
    • /
    • 2015
  • Purpose: This paper presents a framework development for BIM (Building Information Modeling)-based OOPM (Object-Oriented Physical Modeling) for Building Thermal Simulation. The framework facilitates decision-making in the design process by integrating two object-oriented modeling approaches (BIM and OOPM) and efficiently providing object-based thermal simulation results into the BIM environment. Method: The framework consists of a system interface between BIM and OOPM-based building energy modeling (BEM) and the visualization of simulation results for building designers. The interface enables a BIM models to be translated into OOPM-based BEM automatically and the thermal simulation from the created BEM model immediately. The visualization module enables the simulation results to be presented in BIM for building designers to comprehend the relationships between design decisions and the building performances. For the framework implementation, we utilized the Modelica Buildings Library developed by the Lawrence Berkeley National Laboratory as a thermal simulation solver. We also conducted an experiment to validate the framework simulation results and demonstrate our framework. Result: This paper demonstrates a new methodology to integrate BIM and OOPM-based BEM for building thermal simulation, which enables an automatic translation BIM into OOPM-based BEM with high efficiency and accuracy.

A Practical Method to Compute the Closest Approach Distance of Two Ellipsoids (두 타원체 사이의 최단 근접 거리를 구하는 실용적인 방법)

  • Choi, Min Gyu
    • Journal of Korea Game Society
    • /
    • v.19 no.1
    • /
    • pp.5-14
    • /
    • 2019
  • This paper presents a practical method to compute the closest approach distance of two ellipsoids in their inter-center direction. This is the key technique for collision handling in the dynamic simulation of rigid and deformable bodies approximated with ellipsoids. We formulate a set of equations with the inter-center distance and the contact point and normal for the two ellipsoids contacting each other externally. The equations are solved using fixed-point iteration and Aitken's delta-squared process. In addition, we introduce a novel stopping criterion expressed in terms of the error in distance. We demonstrate the efficiency and practicality of our method in various experiments.

Visualization of Vector Fields from Density Data Using Moving Least Squares Based on Monte Carlo Method (몬테카를로 방법 기반의 이동최소제곱을 이용한 밀도 데이터의 벡터장 시각화)

  • Jong-Hyun Kim
    • Journal of the Korea Computer Graphics Society
    • /
    • v.30 no.2
    • /
    • pp.1-9
    • /
    • 2024
  • In this paper, we propose a new method to visualize different vector field patterns from density data. We use moving least squares (MLS), which is used in physics-based simulations and geometric processing. However, typical MLS does not take into account the nature of density, as it is interpolated to a higher order through vector-based constraints. In this paper, we design an algorithm that incorporates Monte Carlo-based weights into the MLS to efficiently account for the density characteristics implicit in the input data, allowing the algorithm to represent different forms of white noise. As a result, we experimentally demonstrate detailed vector fields that are difficult to represent using existing techniques such as naive MLS and divergence-constrained MLS.