• Title/Summary/Keyword: 문화확산

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An Analysis on Discourses of SIMS2 Players in Korea (국내 <심즈2> 플레이어들의 담론분석)

  • Kim, Jong-Deok;Song, Su-Hyun
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.53-65
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    • 2011
  • If we analyze games and game communities which are mostly consumed by the young, we can get the meaningful analysis result of youth culture. The content analysis and the discourse analysis methods were used in this study since the relationship between media and culture was exquisitely reciprocal. The object of analysis is the domestic community of the simulation game, Sims 2, which reflects the identities of the game players. I was searching for the social and cultural meaning of the game activities, and could find the content's characteristics of 'Sims 2' players' discourses. The results showed that the game media has social and cultural significance by providing the players a self-realization, identity workshop, virtual identity that diverges from their own ones with an alternative sex, constructing a cultural property with the involved game players, and increasing their virtual consumption and self-examination of antisocial behaviors in the game.

Development of Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System for Smart Tourism (스마트 관광을 위한 혼합 현실 기반 백제 능사 문화유산 현장 가이드 시스템 개발)

  • Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.481-488
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    • 2020
  • In recent years, realistic contents technology such as virtual reality, augmented reality, and mixed reality has been spreading in travel and tourism industries, and hence there have been various smart tourism AR, VR contents developed. In the past, people mainly used books and Internet for travel, but the use of VR, AR and MR technologies will be used more for consumption of cultural leisure contents in the future. This study describes the Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System to accelerate smart tourism. In this study, the immersive mixed reality HMD was used to provide visitors with more intuitive and effective information about the historical, cultural and architectural values of Baekje Neungsa through virtual experiences. The cultural heritage on-site guide system module supports various Meta Data services and can be easily used for mixed reality content development by designating Meta Data scripts. This research can make contributions to the development of mixed reality based smart tourism contents.

Cultural Memory and Reification of Memory Constructed by <Solaris>(Andrei Tarkovsky, 1972) (안드레이 타르콥스키의 <솔라리스>에 구성된 문화적 기억과 기억의 물화)

  • Kang Seungmook
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.71-76
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    • 2024
  • In modern capitalist society, where the influence of electronic and mechanical technology on the human memory construction process is gradually expanding, academic interest in the cultural construction and reification of memory is also spreading. This study attempted to explore the way cultural memory and the reification of memory are constructed and their implications by analyzing Andrei Tarkovsky's <Solaris>, which delved into the way human memory is constructed based on scientific thinking. On 'Solaris', which is both a planet and an ocean, memories were materialized by taxidermy or fossilization of love and even the truth of life and death. This can be said to be the result of director Andrei Tarkovsky's reflection on the fact that human memory can be anchored to something due to a specific event, and that reificated memory is not the actual memory, but remains only as a trace or trace of the memory.

A Study for CT Technology Valuation Methods (CT기술 가치평가에 관한 연구)

  • Ham, Hyung-Bum;Lee, Yang-Sun;Kim, Ki-Hoon;Jung, Woo-Chai
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1086-1094
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    • 2006
  • The CT is all relation knowledge and technology which are applied to make the culture contents. Recently demand regarding the CT is increasing rapidly with a great growth and high technology of culture contents industry. In this paper we suggest a CT technology valuation model for promoting R & D results and technical diffusion of the CT. Also, It is shown how to derive a value of the CT using simulation. For it, we study a classification and distinctive characteristics of the CT. And this paper reviews the methods of technology valuation that have been developed by valuation specialists.

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Confusion and Overcoming Plans of the Public Library Identity in Korea (공공도서관 정체성의 혼란과 극복방안)

  • Yoon, Hee-Yoon
    • Journal of Korean Library and Information Science Society
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    • v.48 no.3
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    • pp.1-20
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    • 2017
  • The essential identity of public library is a local knowledge and information center that guarantees access and use of present generation and descendant. However recently the public library is being called with core space for lifelong learning, hub of cultural activities, information gateway, community center, local public goods, information commons, democracy cradle, the second living room, etc. The spectrum for the identity of the public library in Korea is not only very wide, but also is confused. The researcher who paid attention to such a reality analyzed laws and regulations, local administrative organizations, national and official statistics related public library, and suggested evidences of the identity confusion. Based on this result, researcher proposed the principles and plans to get over the identity confusion of the public library.

Changes and Developments of Design Culture Diffusion Policies shown in Domestic Design Promotion Comprehensive Plans (디자인문화 확산을 위한 국내 디자인진흥정책의 유형과 변화에 관한 연구)

  • Park, Byung Min;Shim, Eun Ju
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.117-126
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    • 2013
  • Since 1993, Korea Institute of Design Promotion has carried out Design Promotion Comprehensive Plan every 4 years and due to the institutes founding purpose the plans are mainly focused on enhancing quality of merchandise goods. However due to social and economic changes now enhancing quality of cultural living through design is becoming important as ever. The purpose of this paper is to find our characteristics and changes in design policies and programs to diffuse design culture in the plans. The researchers have inquired proceeding studies on cultural and design policies and also looked into cases that were carried out in Europe to diffuse design culture. By analyzing EU's Cultural Policies four means were found: Education, Exchange, Participation, and Sharing. The results are as follows. First, in the beginning main focus was to educate people about the importance of design and what good design is, in bureaucratic ways. In the Secondary plan, reaching out to local regions begin to show in order to diffuse design culture that was and still is mainly centered around Seoul. Thirdly plan shows more exchanges but not only limited to domestic regions but international wide. In the Forth plan, participation programs and those engaging design to solve social problems are shown but still not much attention is payed to sharing.

A Study on the Prototype System for the 3D Digital Archive of Cultural Heritage (문화유산의 3차원 디지털 아카이브 열람 시스템에 관한 연구)

  • Oh Soo-Yeon;Yeo Wook-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.203-207
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    • 2005
  • We will describe the function of interactive 3D digital archive prototype system that uses VR technology. This system allows the user or viewer to automatically control the viewpoint by selecting content based on the user's particular area of interest. However, it is not enough simply to look at the content. The user also needs to understand it. Therefore, we need systems that support the user's understanding of the content. An effective method to aid in understanding is comparison. In this paper, we are constructing a prototype system using the 3D digital archive of the ruins of a church on Gemiler Island in the Turkish Republic.

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A Disaster precaution and efficiency improve of labor by promotion of Emotional Safety Culture of laborer (근로자의 감성안전문화조성에 의한 작업능률 향상 및 재해 예방)

  • Kim, Joon-Ho
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.473-477
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    • 2006
  • In domestic construction site, convenient facilities for worker are much lacking up to now. These things exert negative influences in the occurrence of construction disaster because a safety-aware of worker-self is been lacking ultimately, and 3D(Dirty Dangerous Difficult) evasion phenomenon for construction site spreads more to workers and actuality that is going through manpower problems may be heavier. This research applied sensitivity safety cultural institutions that make aware of worker's sensitivity in spot to search solution way of these problems from resource of human original nature. By the result, there were affirmative sides that sensitivity safety cultures facilities make created a safety-aware during work to worker-self. Also, these facilities gave as member of a constituent by workers, it examined that become many helps in operation efficiency.

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A Study on the Changes of Low-rise Residential Neighborhood with the Spread of Consumption-biased Cultural Space - Focused on the Yeonnam-dong Area - (문화소비공간의 확산에 따른 저층주거지 변화 특성 연구 - 연남동 일대를 중심으로 -)

  • Kim, Shinsung
    • Journal of the Korean housing association
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    • v.27 no.4
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    • pp.77-88
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    • 2016
  • Low-rise Residential neighborhoods of Hongdae area, Garosu-gil, Samchung-dong, Itawon etc. are currently emerging new spaces for cultural consumption in the city. Nonetheless undiscerning excessive commercialization often results in monotonous urban space and deportation of residents and leaders of change; Due to commercialization and popularization recently this phenomenon is influencing surrounding low-rise residential neighborhoods. The main objective of this study is to examine how surrounding low-rise residential neighborhood transforms according to the expansion of culture-commerce spaces. Hongdae area's culture-commerce spaces and its expansion into Yeonnam-dong is investigated in specific. Especially attributes and main causes of transformation in physical and experiential space of neighborhood living facilities and residential buildings, when changed into culture-commerce related use is examined in detail. The expansion of culture-commerce space of Hongdae to Yeonnam-dong area has positive meaning in aspects of everyday experience. First, physical alteration of street-building relation increases direct and indirect contact of people. Contact opportunity carries important meaning in sense that it is prerequisite for next stage contact of network and exchange. Second, culture-commerce related programs provide the third place, where various leisure activities can take place. Attributes of transformation and positive meaning of culture-commerce spaces expanding its territory presents the need of management.

A Study on the Activation Plan of Smart Work in Public Sector (공공부문 스마트워크 활성화 방안에 관한 연구)

  • Sung, WookJoon
    • Informatization Policy
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    • v.20 no.3
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    • pp.43-62
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    • 2013
  • This study aims to derive primary policy challenges for the continuous diffusion of the smart work centers in the public sector by using the AHP survey. The policy challenges in the AHP survey were categorized into three aspects, namely technology, system, and awareness. The technology sector was divided into the improvement of smart work-related ICT and the facility improvement in a smart work center. The system sector was divided into the legal system and implementation system. The awareness sector was divided into organizational culture and individual awareness. Among total 12 policy challenges, the results of the AHP analysis showed that the improvement of the organizational culture was the policy issue of the highest priority in terms of importance and urgency.

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