• Title/Summary/Keyword: 문화소재

Search Result 1,131, Processing Time 0.024 seconds

Symbolization Analysis for a Diamond World Mandala Animation (금강계만다라 애니메이션을 위한 상징성 분석)

  • Kim, Kyungdeok;Kim, Youngduk
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.12
    • /
    • pp.586-597
    • /
    • 2014
  • In this paper, we describe a symbolization analysis of a Diamond World Mandala animation. The mandala means the basic idea of the esoteric Buddhism. The Diamond World Mandala has a very high value as cultural archetype due to have better specific meaning and aesthetic quality than other mandalas. Most researches of Buddhist cultural contents have focused on cultural assets restoration and abstract discussion on contents industrialization until now. However researches on contents directly delivering Buddhism scriptures' meanings are insufficient. Therefore, in this paper, we analyze concept of mandala and symbolical meaning of appeared elements in mandala rather than theoretical development appropriateness of mandalas' contents, then implement a prototype of a mandala animation. The animation is made of intangible culture such as an intellectual legacy of mankind, and its applications are as follows; education service for Buddhist doctrines, and cultural services through easy accessibility of Buddhist culture, etc.

The Research and the Development Case of Smart phone based Serious Gamed Application with traditional cultural materials : Focused on the game "Find the wrong picture on Sacheonwang(四天王)" (문화원형을 활용한 모바일 기능성게임 개발에 관한 연구 : 사천왕(四天王)을 틀린그림찾기를 중심으로)

  • Lee, Young-Suk
    • Cartoon and Animation Studies
    • /
    • s.35
    • /
    • pp.271-289
    • /
    • 2014
  • This study produced the serious game based of Sacheonwang for the smart phone. The popularization of smart phone has expanded the contents market. However the game content made of various Korean traditional cultures is just few. According to this problem, it considered Sacheonwang (Dongbang Jigukcheonwang, Bukbang Damuncheonwang, Namban jungcheonwang, Seobang Gwangmokchoenwang) and tried to develop the serious game application of smart phone based on the Korean traditional culture. It modernized the 4 types of Sacheonwang analyzed the characteristics, and it was created to super deformed characters. It suggested the production and development of game using Sacheonwang character and the Buddhist image. This study looked at the contents of the Buddhist and developed the Buddhist civilization and applied on the game contents to extend Korean traditional culture and interact Korean traditional culture. This study, therefore, will develop the Korean traditional characters and the game content using the research of the Buddhist cultural elements.

Leisure Lifestyle and Culture and Art Consumption: Cases of Art Gallery Visitors (여가 라이프 스타일과 문화 예술 소비에 관한 연구: 미술관 관람객을 중심으로)

  • Lee, Guiohk;Park, Jowon
    • Review of Culture and Economy
    • /
    • v.19 no.2
    • /
    • pp.3-28
    • /
    • 2016
  • The present study attempted the segmentation of the art gallery visitors on the basis of leisure lifestyles. For this purpose, leisure lifestyle surveys were administered at Korea's three representative art galleries, the National Museum of Modern and Contemporary Art, Seoul Museum of Art, and Seoul Art Center's Hangaram Art Museum. A total of 314 questionnaires were analyzed to identify leisure lifestyle factors. On the basis of the lifestyle factors, a cluster analysis was performed, and then the differences of demographics, museum visiting behaviors, and general cultural consumption among the clusters were examined. The cluster analysis revealed four groups of lifestyles, 'culture and art lovers', 'active homebodies', 'low leisure spenders', and 'omnivorous culture and sports participants'. The four groups revealed the differences in terms of demographics, museum visiting behaviors, and general cultural consumption. On the basis of the findings, the marketing strategies targeting the segmented art gallery markets were discussed.

Relationship between Basic Psychological Needs, Positive Psychological Capital, and Psychological Burnout depending on Types of Nursing Organizational Culture (간호 조직문화 유형에 따른 간호사의 기본심리욕구, 긍정심리자본, 심리적 소진 간의 관계)

  • Cho, Young-Mun
    • Journal of Digital Convergence
    • /
    • v.19 no.4
    • /
    • pp.413-421
    • /
    • 2021
  • This study is a descriptive survey research for relationship between basic psychological needs, positive psychological capital and psychological burnout according to type of nursing organizational culture. The participants were 151 clinical nurses at 5 general hospital located in M city from May 2020 to June 2020 by questionnaire survey. For data analysis, SPSS/WIN 23.0 program was utilized including one-way ANOVA, independent t-test, Pearson correlation coefficients. This study showed a positive correlation for basic psychological needs, positive psychological capital in relationship-oriented culture and innovation-oriented culture. In addition, it showed a negative correlation for psychological burnout. This study confirmed positive correlationt between relationship-oriented culture, Innovation-oriented culture and positive psychology in nursing organization. Therefore, it is necessary to establish a system within a nursing organization and develop related programs that can promote relationship-oriented culture, innovation-oriented culture.

Materialism and Disordered Eating Symptoms among Young Adult Women: Celebrity Worship and Internalization of Sociocultural Attitudes towards Appearance as Mediators (초기 성인기 여성의 물질주의와 이상섭식행동의 관계에서 연예인 숭배와 외모에 대한 사회문화적 규범 내재화의 매개효과)

  • Kyoung Ok Seol ;Dasol Hwang ;Seong Hye Hong ;Lina Ju
    • Korean Journal of Culture and Social Issue
    • /
    • v.23 no.4
    • /
    • pp.475-495
    • /
    • 2017
  • The present study aimed to understand young adult women's disordered eating symptoms with materialism and pathological celebrity worship. Specifically, we hypothesized that pathological celebrity worship and internalization of sociocultural attitudes towards appearance would mediate the relationship between materialism and disordered eating symptoms among young adult women. A total of 601 female college students participated in this study. As hypothesized, we found that materialism predicted pathological celebrity worship and increased internalization of sociocultural attitudes towards appearance, which in turn, led to a higher level of disordered eating symptoms. Our findings suggest that young adult women's disordered eating behaviors should be understood as a sociocultural phenomenon rather than as an individual woman's personal issue.

Research on the Reinvention and Dissemination of Chinese Traditional Culture in Li ziqi's Short Video (이쯔치 단편 영상에서 중국 전통 문화의 재구성과 전파 연구)

  • Yang Man
    • Journal of the International Relations & Interdisciplinary Education
    • /
    • v.3 no.1
    • /
    • pp.87-103
    • /
    • 2023
  • In the era of self-media, short videos are developing strongly. In addition to its rapid development, it has brought new development opportunities for the dissemination of Chinese traditional culture through innovative cultural expressions. In this environment, the video blogger Li ziqi has rapidly become popular among many other types of self-media, which provides good material for us to analyze the reshaping and dissemination of Chinese traditional culture in the age of self-media. This paper discusses the reshaping and dissemination of Chinese traditional culture in the age of self-media by combining the case of the famous short video blogger "Li ziqi", reveals the problems of the current traditional culture dissemination through the content analysis of the reshaping and dissemination of traditional culture in the age of self-media, and puts forward the optimization strategies.

A Study on the Jewelry decorative pattern based on Wa-Dang in Unified Silla period (통일신라시대 와당을 모티브로 한 주얼리장식용 문양 연구)

  • kyeng-Tae Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.6
    • /
    • pp.113-122
    • /
    • 2023
  • This study was conducted on the premise of the development of cultural products using relic assets of traditional culture in a knowledge and information society led by culture and soft power. It was conducted in the context of exploring the possibility of cultural content products of Wa-Dang relics excavated from traditional architecture in the Unified Silla Period and expanding the scalability of commercialization motifs that are highly useful in jewelry design. First, the original form, material, use, size, meaning, and formative aesthetics of Wa-Dang were identified through literature and media research. Among the considered Wa-Dang, 10 types of Wa-Dang which represent the category and have values in modules and patterns were selected, and, then, circular images were extracted and modularized with a "formal simplification technique." Based on the "mathematical symmetry analysis technique," which is a method of systematizing pattern composition arrangement format. we derived a planar formative element that can be used in the development of the cultural content industry and jewelry design. In order to expand its usability in the jewelry industry in the future, it was presented as a 2D digital image. In the future, we hope more studies on the various cultural content industry utilizing the traditional culture will be carried out.

The Evolution of Festival Culture of Using the XR Technology (XR 기술을 활용한 축제 문화의 진화)

  • Lee Yong Il;Park Seon Hwa
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.669-674
    • /
    • 2024
  • Up to now, domestic festival culture has been continued by traditional way, so it has been continued to the thema of local traditional culture after the stage of promoting the local agricultural products and marine products. Recently, a newscaster was replaced by the AI newscaster of using AI technology, and what was more AI technology is used to the election campaign. Also, in the university and local festival, VR and XR technologies have been used. To prove the fact that XR technologies could be used in the military training, XR technologies were applied to the military training program. It is expected that these VR and XR technologies will be applied to not only the military training, but also various areas, and change the festival culture with the new trend. In this study, we proved that the XR technologies could be applied to the festival culture.

Interfaces: The Fronts facing with Reality (계면: 현실과 부딪히는 전선(前線))

  • Park, Jong-Gu
    • Proceedings of the Korean Institute of Surface Engineering Conference
    • /
    • 2013.05a
    • /
    • pp.7-7
    • /
    • 2013
  • 계면은 하나의 성격(상(相, phase), 문화, 시대 등)이 다른 성격과 만나는 전선이라고 할 수 있다. 포괄적으로 말한다면 계면은 주어진 상황이 새로운 상황(현실)에 직면할 때 부딪히는 경험하는 경계 현상이라고 할 수 있는 것이다. 이러한 계면의 이슈는 소재들이 사용되는 환경과 불가분의 관계에 있기 때문에 재료공학의 주요 대상일 수밖에 없다. 하지만 소재의 종류가 매우 다양하고 노출되는 환경 역시 다양하기 때문에 계면 혹은 계면현상을 한마디로 설명하기는 매우 어렵다. 본 강연에서는 재료공학 연구부문에 종사하여 온 연구자가 나름대로 이해하여온 계면(계면현상 자체를 연구하는 연구자는 아니라는 의미)에 관한 지식을 실용적인 관점에서 설명하고 터득한 지식을 연구에 활용해 온 사례들에 관하여 소개하고자 한다. 계면을 움직이는 구동력, 재료연구를 통하여 관찰한 계면현상들, 계면현상의 관점에서 본 나노기술 등을 설명하고자 한다.

  • PDF

KOREA PACKAGING WARDS (지상전시-미래 패키징 신기술 정부포상)

  • Korea Packaging Association INC.
    • The monthly packaging world
    • /
    • s.177
    • /
    • pp.134-144
    • /
    • 2008
  • 산업자원부가 주최하고, 한국생산기술연구원(포장기술종합지원센터)이 주관하는 "미래패키징 신기술 국제 심포지엄"이 12월 13일(목) 서울교육문화회관에서 개최되었다. 이날 산업자원부 김호원 미래생활산업본부장 주재로 열린 미래 신기술 패키징 시상식에서는 우수 패키징 기술 및 유공자에 대한 포상이 진행되었다 .정부포상 부문에서는 관련 기업으로부터 60여 점의 제품과 기술이 출품되었는데, 특히 첨단 패키징 소재 개발 및 친환경 공정 도입, 소비자 편의성 등에서 돋보이는 작품이 많았으며, 우수제품 부문과 우수시스템 부문으로 산업자원부장관상, 한국생산기술워장상, 한국부품소재산업진흥원장상, 한국포장기술사회장상 등이 수여됐다. 본고에서는 미래패키징신기술정부포상 수상작들을 살펴보도록 한다.

  • PDF