• Title/Summary/Keyword: 문화기술학

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Critical Constructionism as a Philosophical Foundation of the Program for Enhancing Science Culture (<과학문화 발전 프로그램>을 위한 철학적 기초로서의 비판적 구성주의)

  • Lim Byoung-Kap
    • Journal of Science and Technology Studies
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    • v.1 no.2 s.2
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    • pp.439-467
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    • 2001
  • We need to establish a systematic and consistent program in order to enhance 'science culture.' Such a program cannot be obtained without understanding the methods of doing science, with which the philosophers of science have been concerned. I divide the historical development of the philosophical understandings of doing science into three as follows: 1) the 'normative' philosophy of science, 2) the 'historical' philosophy of science and 3) the 'naturalized' philosophy of science. Based upon the classification, I propose the 'critical constructionism' and explicate its theses. I then argue that critical constructionism can incorporate the strengths of the above schools of philosophies of science. Considering the cross-disciplinary nature of the science studies, it is claimed that critical constructionism alone can mediate and facilitate the collaborative understanding of science and contribute to enhancing the science culture because of its comprehensive understandings of the methods of doing science.

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Suggestions for improvement of domestic Digital Cultural Heritage from the analysis of EPOCH project (EPOCH 프로젝트를 바탕으로 한 국내 디지털 문화유산 발전방향의 제안)

  • Park, Min-Seo;Choi, Yeon-Hwa;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.225-231
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    • 2009
  • As digital cultural heritages have been applied to various fields, more systematic research on the domestic digital cultural heritage need to be improved. The EPOCH project by European Union contributed to standardization of ICT+CH domain, creation of network between different organization, and study of socio-economic impact of digital cultural heritage. We can find a way to improve domestic digital cultural heritage projects by analyzing EPOCH project in each management technique culture view. Based on these analysis this paper suggests the necessity to establish an independent research domain for digital cultural heritage, investment in heritage sites by private companies, and research to fit better with the user's need, and study on business administration in digital cultural heritages.

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A Study on User Thinking in the NFT Game (NFT 게임에 대한 유저 인식 연구)

  • Kim, ji-eun;Park, Chan-il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.599-602
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    • 2022
  • 글로벌 NFT 시장의 성장과 기술의 발전으로 기존의 디지털 아트 뿐만 아니라 다양한 산업군에서 NFT 기술을 도입하고 있다. 게임 산업은 NFT 기술을 적극적으로 도입하고 있다. 이에 따라 본 논문에서는 NFT 기술을 접목하여 개발한 게임(이하 'NFT 게임')에 대한 사람들의 인식을 조사하였다. 기존에 게임을 즐기던 게임유저들에게 NFT 개념에 대한 기본적인 이해도, NFT 기술의 게임 적용 유무에 대한 찬반, NFT 게임과 기존 게임에서의 결제 성향 차이 등을 조사하여 향후 게임 산업에서 NFT 기술을 접목할 때 유저들의 의견을 반영하는 것에 연구의 목적이 있다.

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Digital Restoration of Cultural Properties Based on Virtual Reality (가상현실 기술을 이용한 문화재의 디지털 복원)

  • 박소연;양종열
    • Archives of design research
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    • v.16 no.1
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    • pp.219-228
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    • 2003
  • Nowadays, the progress of high technology in modern society provides humankind with the opportunity to obtain diverse information easily and quickly. Among those rapidly progressing fields of high technology, digital media field has the ability to substitute for the multimedia information society by being applied to many related fields and daily life. Specifically, the concern and enthusiasm for the restoration of cultural property has risen. So, effective methods are required to decide on the preservation, restoration and academic value of cultural property. Among these, image processing technology using computers has been introduced. The restoration of cultural property using this technique has been studied vigorously in many advanced countries because this would allow us to restore damaged parts without destroying the original asset. However, in Korea, though we have numerous examples of cultural property with recorded history, research related to the items has scarcely been conducted. Accordingly, this study focuses on the investigation of virtual reality and the techniques applicable to restoring cultural property in addition to suggesting the significance and possibility of digitally restoring cultural property following the introduction of applicable examples both domestically and abroad.

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A Study on the Ordering Status of Traditional Landscape Design Service in Cultural Heritage (문화재의 전통조경설계용역 발주실태 연구)

  • Kim, Min-Seon;Kim, Choong-Sik;Lee, Jae-Yong
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.39 no.3
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    • pp.33-41
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    • 2021
  • This study identified the scale that traditional landscape design has taken up by analyzing a total of 1037 services for design of cultural heritage that had been ordered by the government agencies from 2018 to 2020, and has drawn characteristics of traditional landscape design focusing on major cases. The results are as follows. First, the number of order cases for traditional landscape design has shown differences annually in the services of design of cultural heritage, but the design amount has been found to have the similar average annually, which confirmed that the same level has been maintained each year. It was found that the number of cases of traditional landscape design requiring responsibilities or participations of landscape engineers for 3 years in the entire design had a high proportion of approximately 26%. Second, the traditional landscape design has required professional knowledge and experiences of landscape engineers that could not be replaced by the business operator for design of cultural heritage consisting of architects. The expertise has been shown differently depending on types of construction. First, the topographical design for the work to build a foundation has required understanding of ground shapes and its elevations and professional knowledge on calculation of the amount of the earth work and the remains maintenance technique etc. The plantation design has required basic knowledge on growth characteristics of trees and the environment for growth and understanding of the vegetation landscape of the past. Meanwhile, the design for traditional pavement and traditional landscape structures and facilities has required the expertise on traditional materials that are different from the modern ones and their processing and construction methods. The understanding of changes to water paths and ecosystem, the principles of fluids, and characteristics of each type of fluid was essential for the design for the ecological landscape work including the maintenance of a water system such as rivers etc. As such, the traditional landscape design has a scale accounting for approximately one fourth of the entire cultural heritage design and requires the expertise differentiated from other fields. This improves the provisions of the current law on limiting the actual design, suggesting the need for the establishment of a traditional landscape design company so that all traditional landscape designs can be carried out by landscape engineers.

Research on Knowledge Map using Electronic Cultural Atlas (전자문화지도를 활용한 지식지도에 관한 연구)

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1381-1387
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    • 2014
  • According to continuous development of information technology, it is needed to make convergence of other disciplines such as humanities and area studies. Among convergence fields related to information technology and humanities/area studies, electronic cultural atlas represents various digitalized cultural information on electronic map using spatial data such as points, lines, and polygons through time, spatial, and subject axises. Knowledge map is to represent special academic information based on electronic cultural atlas. In details, knowledge map can provide integrated information sharing and spread because academic information associated with electronic cultural atlas and data related to per subjects, regions, and period become organically connected. Therefore, knowledge map may be utilized to promote scholastic research and diffuse research result. In this paper, we describe basic concept and composition of knowledge map and propose design method to construct knowledge map.

An Analysis of Statistical Indicators on the Infrastructure of Science and Technology Culture in Korea (과학기술문화 하부구조에 관한 통계지표 분석)

  • Song, Sung-Soo
    • Journal of Science and Technology Studies
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    • v.6 no.2 s.12
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    • pp.185-205
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    • 2006
  • This article analyzes statistical indicators on the infrastructure of S&T culture in Korea. In the case of visible infrastructure, science museums, S&T programs in TV, and S&T books are not sufficiently secured except for internet. The utilization of visible infrastructure tends to be increased but in rudimentary stage. In relation to invisible infrastructure, public interest and understanding of &T is underdeveloped, social status of S&T personnel is low compared to social importance, and participation in S&T policy of S&T personnel and citizens organization is limited. For the development of statistical indicators in S&T culture, personal, institutional, and social contexts should be much considered, surveys on the particular social groups are systematically pursued, and a white paper on the S&T culture in Korea needs to be published.

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ARC-NUCLEART연구소의 보존, 복원, 멸균작업

  • Duchene, Jacques
    • 한국문화재보존과학회:학술대회논문집
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    • 2002.11a
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    • pp.31-40
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    • 2002
  • 1. 프랑스의 문화재보존과 복원 연구소 조직 현황소개 2. ARC-NUCLEART연구소 소개-연구소에서 문화재 보존을 위해서 사용 기술소개 - 지상과 해양의 고고학 발굴시 젖은 목재와 가죽작품 건조작업, 강화작 업, 보수작업 수행 -목재문화재 (조각상, 가구, 사적 바닥마루), 멸균 및 강화처리 - 가죽문화재의 복원 3. 연구소 시설 4. 화재 자질의 파손상태파악과 고고학가치의 목재와 가죽작품 보존 방법에 대한 연구 수행 5. ARC-NUCLEART에서 보존, 복원하는 문화재의 처리 용례 아크 뉘클레아르(ARC Nucleart)의 감마선조사기 설치

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A Study on the Characteristics of Science and Technology Policy in Korea (한국 과학기술정책의 특성에 관한 시론적 고찰)

  • Song Sung-Soo
    • Journal of Science and Technology Studies
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    • v.2 no.1 s.3
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    • pp.63-83
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    • 2002
  • This article examines the historical and general characteristics of science and technology policy in Korea. Historical characteristics are analyzed through formation period, growth period, and transition period. Korea institutional sis for the promotion of science and technology was made from the initial stage of industrialization. As national R&D programs were launched, technological activities in the private sector were rapidly increased from the 1980s. Korea pursued new directions of science and technology policy with the formation of related laws and Plans from the late 1990s. General characteristics are analyzed by the concept of 'policy regime'. The prime policy goal of science and technology policy in Korea has been related to industrial development so far. In the policy means, input element has been increased focusing on the external aspects. Bureaucratic policy culture has dominated other cultures including economic culture, academic culture, and civic culture.

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A Study for Establishment of Namdo Cultural Arts Archives - Focused on the Description Elements and Classification System for Cultural Arts - (남도문화예술 아카이브 구축을 위한 기초 연구 - 기술요소를 중심으로 -)

  • Jeong, Dae-Keun;Hong, Soram;Kang, Hyera
    • Journal of Korean Library and Information Science Society
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    • v.50 no.2
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    • pp.311-337
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    • 2019
  • The study is to structure materials of cultural arts in "Namdo(Jeollanamdo and Gwangju)" province. Especially the study focuses on establishing description elements for serving diverse materials. First, the authors makes the draft version(4 entities, 28 elements and 115 subelements) by reviewing literature and conducting case study. Then, experts review the draft version and the authors draws final version that consists of 4 entities(materials, performances, agents, facilities), 28 elements and 117 subelements. From the viewpoints of locality, cultural arts materials, and cultural artists, the description elements in this study are distinguished from other studies.