• Title/Summary/Keyword: 문제해결을 통한 교육

Search Result 615, Processing Time 0.026 seconds

Exploring polyhedrons through history of mathematics and mathematical experiments (수학사와 수학실험을 통한 다면체 탐구)

  • Cho, Han-Hyuk;Song, Min-Ho;Choi, Jae-Yeun
    • Communications of Mathematical Education
    • /
    • v.23 no.2
    • /
    • pp.297-312
    • /
    • 2009
  • We study the process of horizontal and vertical mathematization on the polyhedron problems through the history of mathematics, computer experiments, problem posing, and justifications. In particular, we explore the Hamilton cycle problem, coloring problem, and folding net construction on the Archimedean and Catalan polyhedrons. In this paper, we present our mathematical results on the polyhedron problems, and we also present some unsolved problems that we found. We found that the history of mathematics and mathematical experiments are very useful in such R&E exploration as polyhedron problem posing and solving project.

  • PDF

The Effects of Computational Thinking-based Liberal Education on Problem Solving Ability (교양교육의 컴퓨팅사고력 수업이 문제해결능력에 미치는 영향)

  • Shin, ChwaCheol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.25 no.2
    • /
    • pp.246-251
    • /
    • 2021
  • This study is analyzed survey based on classes of computational thinking to identify problem solving ability, to reflect them in curriculum plan for software education. Through analyzing difficulties on computational thinking learners by pre/post test on problem solving ability, the education method of software curriculum was proposed. For this study, the subject, scope of content, and activity plan were organized into 15 weeks of software curriculum for 2 hours per week, and questionnaire was conducted for 63 students. As a result, the 'Humanities Departments' have shown higher problem solving ability improvement than 'Science and Engineering Departments'. Based on the results, in order to cultivate creative fusion-type talent, the theoretical systems that fundamentally define thinking and perception must be fused with each other. In addition, software education should be improved to be extended to non-majors in various fields.

A Study on Effective Method to improve the Metacognitive ability with Scratch Programming (스크래치 EPL교육을 통한 상위인지능력 향상 방안 연구)

  • Jo, Moon-Hyun;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
    • /
    • 2010.01a
    • /
    • pp.31-35
    • /
    • 2010
  • 현대 지식정보화 사회에서 학생들의 자기 주도적 학습능력을 중시하는 시대적 요구에 따라 본 연구에서는 스크래치 프로그래밍 교육을 통하여 학생들의 자기 주도적 학습능력에 가장 많은 영향을 미치는 상위인지능력을 향상시키기 위한 방안을 제시하고자 한다. 기존의 여러 교육용 프로그래밍 교육은 그 자체의 기능을 익히는데 너무 많은 시간과 노력이 소요되어 정작 프로그래밍 교육을 통해 얻고자 하는 것을 얻기에는 부족함이 많이 있었다. 하지만 최근 개발된 교육용 프로그램 스크래치는 기존에 교육용 프로그램이 갖고 있던 여러 가지 단점을 보완하고 보다 쉬운 프로그래밍 교육을 통해 논리력이나 문제해결력 같은 고인지 사고능력을 길러줄 수 있다. 자신의 인지상태를 탐색하고 학습 혹은 문제 해결 과정에 필요한 인지적 자원을 분석하며 능동적으로 조정하는 인지적 상호작용의 총합인 상위인지능력의 향상에 중점을 둔 스크래치 프로그래밍 교육을 통해 학생들의 상위인지능력을 향상시킬 수 있을 것으로 기대된다.

  • PDF

The Effect of a Robot Programming Learning on Problem Solving Ability (로봇 프로그래밍 학습이 문제해결력에 미치는 영향)

  • Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
    • /
    • v.10 no.6
    • /
    • pp.19-27
    • /
    • 2007
  • To help programming learning, we have designed a robot programming course that improves complex cognitive abilities. The developed course was implemented in college programming classes and educational effects were analysed. While students are learning through LEGO Mindstorms NXT and NXT-G software, the students' problem solving abilities have been enhanced. The developed robot programming course gives positive effects on learners' problem solving abilities. It means that the developed course helps a learner in a cognitive domain.

  • PDF

Analysis on Creativity and Solving-Problem Ability with Hackathon-based Elementary SW Education (해커톤 기반 초등 SW교육이 창의성과 문제해결력에 미치는 효과성 분석)

  • Lee, Si-Hoon;Han, Jeong-Hye
    • Journal of Digital Contents Society
    • /
    • v.18 no.5
    • /
    • pp.995-1000
    • /
    • 2017
  • The purpose of this study is to analyze the educational effect on creativity and solving-problem ability based on hackathon of elementary SW education. We divided into control and experimental groups with activities of physical computing or robots. The control groups conducted by traditional project based learning collaboratively and the experimental group in hackathon. The outcomes from students were evaluated to by elementary teachers with questionnaire and analyzed to the creativity and solving-problem ability of physical computing or robot productions. As a result, a group of hackathon showed significant positive results in the accuracy on creativity and solving-problem skills statistically. We concluded that the free atmosphere of hackathon for communication and consultation have been attributed to various ideas of students.

Note on a Method for Mathematical Creativity Assessment by Differentiating the Student's Solutions of the Posed Problems (문제해결 방법의 차등화를 통한 수학적 창의성 평가에 대한 소고)

  • Kim, Pan Soo;Kim, Nan Young
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.17 no.3
    • /
    • pp.503-522
    • /
    • 2013
  • In the 2009 new curriculum reform, where creativity is the key point, assessment methods for mathematical creativity is recommended. However, lessons for creativity are not carried out well in mathematics classes. One of the reasons for this is the lack of assessment methods for student's creativity and specific instructions on how teachers should evaluate their students using a written test. Therefore, in this paper, we propose a simple way to evaluate student's creativity by differentiating the student's solutions of the posed problems. For validation of the proposed method, we identified the properties of excellent problem solutions cited by both the students group and teachers group. A chi-square test was then carried out to compare any differences in frequency that each of the groups chose as an excellent solution as a result of the student's problem solving

  • PDF

지리교육에서 Internet GIS의 활용 -ArcIMS를 이용한 Internet Mapping-

  • 김감영;이건학
    • Proceedings of the KGS Conference
    • /
    • 2002.11a
    • /
    • pp.133-140
    • /
    • 2002
  • 1980년 후반부터 지리에서 과학적 탐구를 지원하는 학습도구로써 GIS의 잠재성을 모색하기 시작하였다. 이후 지리교육에서 GIS의 유용성, 지리교육에 GIS를 적용하는데 해결해야할 문제들, 지리교육에 적용할 때 필요한 접근방법, 다양한 학습 모형 개발에 대한 연구가 진행되었다. 그리고 최근 Internet GIS 기술이 개발되면서 Web을 통한 학습 자료의 개발이 이루어지고 있다.(중략)

  • PDF

A Study on Fashion Design Pedagogy for the Development of Creativity -With Emphasis on Intuition- (창의력 개발을 위한 패션디자인 교육 방안 연구 -직관력을 중심으로-)

  • Lee, Bong-Douk
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.30 no.3 s.151
    • /
    • pp.487-496
    • /
    • 2006
  • This study examined the pedagogical approaches on the development of creativity in fashion design education for the 21 st century. In this paper, the concept of the creativity was analyzed with the purpose of devising detailed educational methods by investigating into cognitive and pedagogical natures of the constituents of creativity. One of the most crucial aspects of the creativity is problem solving capability and it was reviewed how creative problem solving capability is applied to the areas of arts and designs. This study particularly explored the specific roles intuition plays in the development of creativity. Insights are very important in enhancing and maintaining creativity and it was shown that intuition can stimulate and reinforce the insights. Also it was suggested was that the development stages of intuition are consistent with the development sequences of creativity in arts and designs. Recommendations for further studies were included.

Exploratory Study on Application of PBL at Global TVET (글로벌 TVET에서의 PBL 적용에 대한 탐색적 연구)

  • Mi Hwa Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.571-577
    • /
    • 2024
  • This study was conducted to explore the effectiveness of PBL application at Technical and Vocational Education and Training. PBL was applied to the course of the A University's global TVET and these PBL classes were organized and operated for 8 weeks. After that, written interviews and surveys were conducted and the results were analyzed. Learners responded positively to their satisfaction and engagement to the PBL experience and also presented that they felt that communication skills and problem-solving skills were cultivated through self-directed learning process and team activities. Through the above research results, the precedence of content analysis and learner analysis, related support for the spread of PBL application in TVET, and support to strengthen teaching competency on PBL at TVET were proposed.