• Title/Summary/Keyword: 문자문화

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문자의 표기와 세계문헌통제

  • Park, Ryeong-Suk;Wellisch Hans H
    • KLA journal
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    • v.17 no.6
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    • pp.19-26
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    • 1976
  • 본 논문은 1976.5.31~6.5 서울에서 개최된 국제도서관협회연맹대회에서 발표된 것을 번역한 것이다. 저자인 Hans H. Wellisch씨는 미국 매릴랜드대학 도서관학과 교원로 재직하고 있다.

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Early Literacy Development of Child Korean Learners as a Second Language (제2언어로서의 한국어 아동 학습자의 초기 문식성 발달)

  • Choi, Eun-ji
    • Journal of Korean language education
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    • v.25 no.1
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    • pp.235-265
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    • 2014
  • This study is for looking into distinguishing features in child KSL learners' early literacy development. For these, the writings, recording data of dialogue, and observational journals of KSL child learners was collected regularly and the data were analysed. As results, KSL child learners showed lots of writing errors due to difficulty in phonological awareness or letter awareness of Korean language. And they seemed to develop the competence of connecting letters and meanings prior to developing the competence of connecting letters and sounds. Three KSL child learners showed great individual differences in development rate, and it is supposed to be mainly caused from differences of literacy development in their mother tongue, or quantity and quality in exposure for Korean language.

The Study of Ancient Chinese and arrange SHI-JI document (고한어(古漢語) 연구와 <사기(史記)>문헌(文獻) 정리)

  • SEO, Weon Nam
    • Cross-Cultural Studies
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    • v.35
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    • pp.269-291
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    • 2014
  • China has countless ancient books that contain thousand years of continuously recorded history across every generation. It is essential to organize the ancient cultural literature in order to better communicate. The study of ancient Chinese literature recently has become a subject of priority. Shi-Ji, one of the representative documents, is used for record keeping because of its experience with ancient Chinese historic materials and artifacts. This draft of Shi-ji is based on ancient Chinese research methods with the purpose to explore the character, phonology, syntax, exegesis and collation of historical value.

A study of N-generation digital photographic culture (N세대 디지털 사진 문화에 관한 연구 -dcinside.com의 사례분석 연구-)

  • 강홍규
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.127-131
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    • 2003
  • In this study, I intend to analyze to cultural phenomenon centering around a digital photo. Especially, I consider digital camera and digital photo's culture of N-generation by studying a case of digital camera's internet silt, DCINSIDE.COM A digital photo in daily life is one of the remarkable phenomenon of digital culture. Photography that is faster to understand and more familiar than letter leads 0 digital culture. Digital photo takes charge of a group at display phone with sound. N generation who is familiar to image takes with a digital photo in every ways of communication. Recently our communication culture use a image to new communication through digital camera and development of digital photo. Digital photo deeply comes into our ordinary life when we never recognize in advance. And it let us recognize a lot of changes and communication. In this point of time, it demand that we must have a responsible attitude for development of digital photographic culture.

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A Case Study on the HANGEUL Information Resources Produced and Published by Chosun People in China (중국 조선족 한글정보자원 생산과 출판물에 대한 연구)

  • Lee, Myoung-Gyu;Chang, Woo-Kwon
    • Journal of Korean Library and Information Science Society
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    • v.35 no.4
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    • pp.401-422
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    • 2004
  • Information resources production and accumulation are composed of the characters. It is succeeded to the cultural of the past, to create them and to the vehicle of the cultural. This paper shows that the construction is consisted of 4 steps ' setting up a goal of construction defining and developing information resources as HANGEUL by chosun people in china, being status and analysing information resources produced and publications by it and a conclusion and suggestion. Therefore, this study aims to investigate and analyse the information resources productions and publications of HANGEUL based on the research results of the case study of them.

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A study on producing cartoon contents for culture and art education for disabled children: Focusing on mild mentally retarded children on stage of pre-operational period (장애아 문화예술교육을 위한 만화콘텐츠 제작에 관한 연구: 전조작기 단계의 경도 정신지체 아동을 중심으로)

  • Lee, Kkot-Song-Yi;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.20
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    • pp.141-157
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    • 2010
  • Though the education of culture and art for disabled children is very important, it has not been brisk yet until recently due to 'absence of the teaching methods suitable for disability types, levels and programs.'. In this situation, cartoon contents can be used as the most appropriate tools for culture and art education for mentally retarded children. Entertainment functions and genre features of cartoon contents can motivate the applicable children to participate more voluntarily and positively and function as teaching tools for interesting activities. Of course, since it is not proper to apply the cartoon contents for normal children to Special Education Field as they are, cartoon works should be made by understanding closely the characteristics and degrees of retardation of the applicable children and applying them to the composition of cartoons. However, for the contribution of this attempt to education field, it is thought that concrete guidelines for producing cartoon contents considering the concept of various types of disability, emotion, social behavioral traits, ability of cognition, school achievements, and the characteristics of language and physical health should be necessary, and to improve the application of the developed cartoon contents so that they will not remain as superficial results, sufficient communication with the applicable children such as application to classes in the process of development is necessary.

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모바일 게임의 패션 현상과 시장 매력도 분석

  • 황인도;정인희
    • Proceedings of the Costume Culture Conference
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    • 2003.09a
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    • pp.76-77
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    • 2003
  • 국내 이동전화 가입자수가 3천 3백만 명을 넘어서고, PDA 등 다양한 이동통신 단말기가 널리 보급되면서 본격적인 모바일 컨텐츠 비즈니스가 급부상하고 있다. 이제 모바일(Mobile)은 음성통화뿐만 아니라 문자, 사진, 동영상, 게임, 복권 등 모든 영역을 포함하는 제2의 인터넷 포털 커뮤니케이션 미디어로 성장하고 있다. 또, 정보통신의 발달이나 가상공간 몰입의 심화 등 사회적인 변화와 모바일의 특성(이동성, 간편함, 휴대성, 간단한 조작법)이 맞물려 모바일 게임의 인기는 날로 높아지고 있다. (중략)

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MBC의 미디어AI 서비스

  • 성시훈
    • Broadcasting and Media Magazine
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    • v.28 no.2
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    • pp.53-59
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    • 2023
  • (주)문화방송(MBC)은 콘텐츠 제작 및 유통 워크플로우에 인공지능(Artificial Intelligence, AI) 기술을 적용한 미디어AI 서비스를 운영하고 있다. 영상아카이브에 보관되어 있는 수십만 개의 아날로그와 SD급 콘텐츠를 대상으로 HD급 수준의 영상화질로 품질을 향상시키기 위해서 AI영상화질개선시스템을 2020년에 개발 구축해서 여러 목적에 활용하고 있으며, HD급 콘텐츠를 대상으로 4K 초고화질급으로 변환하는 기술로 고도화해서 실서비스 적용을 눈앞에 두고 있다. 그리고 2년의 STT(Speech-To-Text, 음성문자변환) 베타서비스를 통해 얻어진 사용성 검증과 운영 경험을 바탕으로 STT HUB 서비스를 개발 구축해서 2022년부터 보도와 시사교양 프로그램의 제작 워크플로우에 적용하고 있다. 이들 서비스의 주요 기능들과 기술적 요소들의 구현, 미디어AI 서비스 운영의 경험을 나누고자 한다.

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Discussions about Expanded Fests of Cartoons and Multimedia Comics as Visual Culture: With a Focus on New Technologies (비주얼 컬처로서 만화영상의 확장된 장(場, fest)에 대한 논의: 뉴 테크놀로지를 중심으로)

  • Lee, Hwa-Ja;Kim, Se-Jong
    • Cartoon and Animation Studies
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    • s.28
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    • pp.1-25
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    • 2012
  • The rapid digitalization across all aspects of society since 1990 led to the digitalization of cartoons. As the medium of cartoons moved from paper to the web, a powerful visual culture emerged. An encounter between cartoons and multimedia technologies has helped cartoons evolve into a video culture. Today cartoons are no longer literate culture. It is critical to pay attention to cartoons as an "expanded fest" and as visual and video culture with much broader significance. In this paper, the investigator set out to diagnose the current position of cartoons changing in the rapidly changing digital age and talk about future directions that they should pursue. Thus she discussed cases of changes from 1990 when colleges began to provide specialized education for cartoons and animation to the present day when cartoon and Multimedia Comics fests exist in addition to the digitalization of cartoons. The encounter between new technologies and cartoons broke down the conventional forms of cartoons. The massive appearance of artists that made active use of new technologies in their works, in particular, has facilitated changes to the content and forms of cartoons and the expansion of character uses. The development of high technologies extends influence to the roles of appreciators beyond the artists' works. Today readers voice their opinions about works actively, build a fan base, promote the works and artists they favor, and help them rise to stardom. As artist groups of various genres were formed, the possibilities of new stories and texts and the appearance of diverse styles and world views have expanded the essence of cartoon texts and the overall cartoon system of cartoon culture, industry, education, institution, and technology. It is expected that cartoons and Multimedia Comics will continue to make a contribution as a messenger to reflect the next generation of culture, mediate it, and communicate with it. Today there is no longer a distinction between print and video cartoons. Cartoons will expand in every field through a wide range of forms and styles, given the current situations involving installation concept cartoons, blockbuster digital videos, fancy items, and characters at theme parks based on a narrative. It is therefore necessary to diversify cartoon and Multimedia Comics education in diverse ways. Today educators are faced with a task to bring up future generations of talents who are capable of leading the culture of overall senses based on literate and video culture by incorporating humanities, social studies, and new technology education into their creative artistic abilities.

An Effect of Oral Media on the Reformation in the Sixteenth Century and its Application to the Present Christianity (구어적 매체가 16세기 종교개혁에 미친 영향과 현대 기독교의 적용)

  • Bong, Won Young
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.556-570
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    • 2015
  • The purpose of this study was to see the characteristics of oral media, which is orality and literacy combined, in order to analyze its effect on the age of Reformation and today, and to draw applicable points on the present Christian mission. The electronic age is an age of secondary orality, the orality of telephones, radio, and television, which depends on writing and print for its existence. Historically, it is a well-known fact that the shift from orality to literacy and on to electronic processing has engaged in social, economic, political, religious and other structures. With this perspective, the study was divided into two parts. In the first part, researchers dealt with the characteristics of primary oral culture, examined how it combined with media literacy and became oral media, and witnessed how reformers in the sixteenth century utilized it timely along with what the ending result was. In the second part, researcher observed the characteristics of electronic media based on literacy and orality, and presented several applicable points to the present state of the Christianity.