• Title/Summary/Keyword: 무선 애드혹 네트워크

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A Reputation based Cooperative Routing Scheme for End-to-End Reliable Communications in Multi-hop Wireless Networks (다중 홉 무선 네트워크에서 종단 간 신뢰성 통신을 위한 평판 기반의 협력적 라우팅 기법)

  • Kim, Tae-Hoon;Tak, Sung-Woo
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1593-1608
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    • 2009
  • If a certain relay node in multi-hop wireless networks might become a malicious node that does not cooperate with other nodes or a selfish node, network throughput will be dramatically decreased. Most of existing ad hoc routing protocols assuming that the nodes will fully cooperate with other nodes do not resolve the problem of network performance degradation due to malicious and selfish nodes. This paper presents the CARE (Cooperative Ad hoc routing protocol based REputation) scheme incorporating the reputation management that can achieve a multi-hop wireless network with high throughput performance. The proposed scheme provides the horizontal cross-layer approach which can identify misbehaving malicious, selfish nodes dropped out of the hop-by-hop based packet processing in the network and then set up an optimal packet routing path that will detour misbehaving nodes. And the vertical cross-layer approach contained in the CARE scheme attempts to improve the quality of routing paths by exploiting the quality of link information received from the MAC layer. Besides, it provides high TCP throughput by exploiting the reputation values of nodes acquired from the network layer into the transport layer. A case study on experiments and simulations shows that the CARE scheme incorporating vertical and horizontal cross-layer approaches yields better performance in terms of the low rate of packet loss, fast average packet delivery time, and high TCP throughput between end-to-end nodes.

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Performance Improvement of Wireless Mesh Networks using TCP Congestion Control Algorithm (TCP 혼잡제어 알고리즘을 이용한 무선 메쉬 네트워크의 성능 개선)

  • Lee, Hye-Rim;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.253-259
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    • 2010
  • Wireless mesh network is flexible network like Ad hoc network or bluetooth together based on base station. But, wireless mesh network shows high packet loss and when TCP was created, however as it was design based on wired link, wireless link made more transmission error than wired link. It is existent problem of TCP congestion control algorithm that TCP unfairness and congestion collapse over wireless mesh network. When TCP operation occurs with the packet loss where is not the congestion loss, it brings the performance degradation which is serious. In this paper, in order to improve efficient TCP congestion control algorithm in wireless mesh network, we proposed that TCP can adaptively regulate the congestion window in wireless link.

Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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A Research of LEACH Protocol improved Mobility and Connectivity on WSN using Feature of AOMDV and Vibration Sensor (AOMDV의 특성과 진동 센서를 적용한 이동성과 연결성이 개선된 WSN용 LEACH 프로토콜 연구)

  • Lee, Yang-Min;Won, Joon-We;Cha, Mi-Yang;Lee, Jae-Kee
    • The KIPS Transactions:PartC
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    • v.18C no.3
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    • pp.167-178
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    • 2011
  • As the growth of ubiquitous services, various types of ad hoc networks have emerged. In particular, wireless sensor networks (WSN) and mobile ad hoc networks (MANET) are widely known ad hoc networks, but there are also other kinds of wireless ad hoc networks in which the characteristics of the aforementioned two network types are mixed together. This paper proposes a variant of the Low Energy Adaptive Cluster Hierarchy (LEACH) routing protocol modified to be suitable in such a combined network environment. That is, the proposed routing protocol provides node detection and route discovery/maintenance in a network with a large number of mobile sensor nodes, while preserving node mobility, network connectivity, and energy efficiency. The proposed routing protocol is implemented with a multi-hop multi-path algorithm, a topology reconfiguration technique using node movement estimation and vibration sensors, and an efficient path selection and data transmission technique for a great many moving nodes. In the experiments, the performance of the proposed protocol is demonstrated by comparing it to the conventional LEACH protocol.

TCP Performance Optimization Using Congestion Window Limit in Ad Hoc Networks with MAC Frame Aggregation (MAC Frame Aggregation이 가능한 에드혹 네트워크에서의 Congestion Window Limit을 통한 TCP 성능의 최적화)

  • Kang, Min-Woo;Park, Hee-Min;Park, Joon-Sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.4
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    • pp.52-59
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    • 2010
  • MAC frame aggregation is a method that combines multiple MPDUs (MAC protocol data units) into one PPDU (PHY protocol data units) to enhance network performance at the MAC layer. In ad hoc networks, TCP underperforms due to the congestion window overshooting problem and thus by setting CWL (congestion window limit) TCP performance can be improved. In this paper, we investigate the problem of setting CWL for TCP performance optimization in ad hoc networks with MAC frame aggregation.

Efficient Content Sharing in Ad Hoc Networks (애드 혹 네트워크에서의 효율적인 콘텐츠 공유 방법)

  • Kang, Seung-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.209-220
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    • 2007
  • Mobile devices become a pak of our daily life due to their versatility, such as the wireless phone calls, the wireless accessibility to Internet, the display of multimedia content, and the communication with nearby mobile devices. Third generation telecommunication service provides an easy access to the Internet for nubile devices. Mobile users pay a fee charged by the telecommunication provider based on the amount of data transferred. This paper introduces a special ad hoc network in which mobile devices cooperate each other to download an interesting content from the Internet in order to reduce the telecommunication cost. The mobile devices, called the peers, in the ad hoc network are assigned a portion of the target file, and are responsible for downloading the portion using their 3G connection. Then, the peers exchange their downloaded portion with other participating peers using their cost-free ad hoc connection in order to reconstruct the whole content. According to the simulation results, large number of participating peers saves the telecommunication cost up to 90% with as few as 10 peers, although it slightly increase the overall content reconstruction time.

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Determination Method of TTL for Improving Energy Efficiency of Wormhole Attack Defense Mechanism in WSN (무선 센서 네트워크에서 웜홀 공격 방어기법의 에너지 효율향상을 위한 TTL 결정 기법)

  • Lee, Sun-Ho;Cho, Tae-Ho
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.149-155
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    • 2009
  • Attacks in wireless sensor networks (WSN), are similar to the attacks in ad-hoc networks because there are deployed on a wireless environment. However existing security mechanism cannot apply to WSN, because it has limited resource and hostile environment. One of the typical attack in WSN is setting up wrong route that using wormhole. To overcome this threat, Ji-Hoon Yun et al. proposed WODEM (WOrmhole attack DEfense Mechanism) which can detect and counter with wormhole. In this scheme, it can detect and counter with wormhole attacks by comparing hop count and initial TTL (Time To Live) which is pre-defined. The selection of a initial TTL is important since it can provide a tradeoff between detection ability ratio and energy consumption. In this paper, we proposed a fuzzy rule-based system for TTL determination that can conserve energy, while it provides sufficient detection ratio in wormhole attack.

Extended Peer Searching Method Using Wireless AP in Mobile Ad-Hoc Network (모바일 애드-혹 네트워크에서 무선 AP를 이용한 확장된 단말 탐색 방법)

  • Park, Seok-In;Kim, Taek-Hyun;Lee, Kwang-Jo;Yang, Sung-Bong
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06d
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    • pp.254-257
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    • 2010
  • 최근 모바일 컴퓨팅 기술이 급격이 발전하면서, 이동 애드-혹 네트워크(Mobile Ad-Hoc Network, MANET)에 대한 연구가 활발히 진행되고 있다. 그러나 대다수의 MANET에 관한 연구는 하나의 MANET 내에서 이루어지는 라우팅 방법이나 에너지 관리에 대한 것으로 MANET 내에서 검색에 실패 했을 경우에 대한 해결 방법은 없는 상태이다. 본 논문에서는 하나의 MANET에서 검색에 실패한 경우에 기반망인 무선 AP를 이용하여 또 다른 MANET으로 연결하고 정보를 검색 할 수 있도록 탐색범위 확장을 위한 방법을 제안한다. 본 논문에서 제안한 방법은 보다 넓은 범위에서 필요로 하는 정보를 가진 단말을 탐색할 수 있게 함으로써 MANET에서의 검색 성공률을 높일 수 있다.

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Equilateral Triangle Based Broadcasting Protocol in Wireless Ad Hoc Networks (무선 애드 혹 네트워크 환경에서 정삼각형을 이용한 효율적인 브로드캐스팅 프로토콜)

  • Hur, In;Le, Trong Duc;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1159-1162
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    • 2009
  • 브로드캐스팅 프로토콜은 무선 애드 혹 네트워크에서 컨트롤 메시지를 전체 노드에 전송하기 위한 목적으로 널리 사용된다. 전통적인 브로드캐스팅 프로토콜은 모든 노드가 처음 받은 메시지를 재전송 하기 때문에 극심한 중복전송과 충돌문제가 발생한다. 이러한 문제를 해결하기 위해 최근에 효율적으로 재전송노드를 줄이기 위한 브로드캐스팅 기법들이 제안되었지만 여전히 다수의 불필요한 재전송이 발생한다. 제안 기법은 1-홉 이웃노드의 위치정보를 이용하여 전파반경에 내접하는 정삼각형의 꼭짓점을 구하고 각 꼭짓점에 가장 가까운 이웃노드를 재전송노드로 선택한다. 우리는 먼저 재전송 노드를 최소화하기 위한 이상적인 모델을 제시하고 이상적인 모델에 근접하기 위한 방법을 설명한다. 시뮬레이션 결과를 통해 제안 기법이 기존의 효율적인 브로드캐스팅 프로토콜보다 성능이 우수하며 재전송 노드수가 lower bound에 근접하는 것을 보여준다.

Dynamic Multi-Rate Routing Sub-Layer for Mobile Ad hoc Networks (모바일 애드 혹 네트워크에서의 동적 다중전송속도 경로 배정 알고리즘)

  • Nam Yong-Sub;Choi Nak-Jung;Ryu Ji-Ho;Kwon Tae-Kyoung;Choi Yang-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.115-117
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    • 2006
  • IEEE 802.11 표준은 채널 상태에 따라 다양한 전송 속도를 지원하며, 무선랜 환경에서 이러한 특성을 활용하는 연구들이 진행되어 왔다. 그러나, 모바일 애드 혹 네트워크 환경에서 다중전송속도를 활용하는 연구는 거의 이루어지지 않았다. 본 논문은 모바일 애드 혹 네트워크에서 동적으로 다중전송속도를 활용하여 채널 효율을 높이는 알고리즘을 제안한다. 제안 기법은 MAC 계층과 네트워크 계층 중간에 위치하며 각 계층에 독립적으로 동작한다. 라우팅 프로토콜에서 결정한 다음 홉에 더불어, 제안 기법은 더 빠른 전송 속도를 갖는 중계 경로를 탐색한다. 또한, 패킷의 크기에 따라 경쟁 부하를 고려하여 선택적으로 전송 경로를 변경한다. 모의 실험을 통한 성능 평가는 제안 기법의 우수한 성능을 입증한다.

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