• Title/Summary/Keyword: 모의비행훈련

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In-Flight Simulation for the Evaluation of Flight Control Law (비행제어계 평가를 위한 항공기 공중모의 비행시험)

  • Go,Jun-Su;Lee,Ho-Geun;Lee,Jin-Yeong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.10
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    • pp.79-88
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    • 2003
  • The paper presented here covers the work associated with the flight control law design, ground based and in flight simulation and handling qualities assessment of the Fly-by-Wire type Aircraft (FBWA). The FBWA configurations are of the same generic form of the Korean advanced trainer. The normal acceleration (Nz) and pitch rate (q) feedback control system is employed for longitudinal axis and roll rate (p) and lateral acceleration (Ny) feedback flight control law is developed in lateral/ directional axis. The flight tests for the FBW A dynamics evaluation were executed for the target aircraft (FBWA) on the IFS (In-Flight-Simulator) aircraft . The test results showed that Level 1 handling qualities for the most unstable flight regime and Level 1/2 for the landing approach flight regime were achieved. And the designed FBWA flight control law has revealed acceptable CHR (Cooper-Harper handling qualities Ratings).

A Study on Efficient Training Methods by Analyzing Differences inSpatial Disorientation Recovery according to Pilot Experience (조종사 경력별 공간정위상실(SD) 회복 차이 분석을 통한효율적인 훈련방안에 대한 연구)

  • Se-Jun Kim;Young-Jin Cho
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.31 no.2
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    • pp.18-24
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    • 2023
  • According to the results of a survey by Boeing, LOC-I (Loss of Control in Flight) was the highest in the number of deaths by fatality accident category in the past 10 years from 2012 to 2021, and the number of deaths worldwide due to LOC-I accidents was 757. It turned out to be the biggest cause of aircraft fatalities, with a figure close to twice the sum of UNK (Unknown or Undetermined), which is the 2nd place, and CFIT (Controlled Flight Into or Toward Terrain), which is the 3rd place. This study set six scenarios related to spatial disorientation that may occur during sensory-dependent flight targeting student pilots and instructor pilots at domestic designated specialized educational institutions using flight simulation training equipment, and in each scenario, the pilot's. The need for SDRT (Spatial Disorientation Recovery Training) is verified by analyzing the flight experience and recovery ability by qualification, and SDRT is repeatedly performed to verify and present the training cycle and time.

고장 대응 훈련을 위한 시뮬레이터 고장 발생 메커니즘 소개

  • Lee, Hun-Hui;Gu, Cheol-Hoe;Ju, Gwang-Hyeok
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.194.1-194.1
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    • 2012
  • 우주비행체의 내부 장치 고장 혹은 외부 환경에 의한 고장이 발생할 경우를 대비하여 가상 모의 시뮬레이터를 이용한 고장 대응 훈련이 요구된다. 시뮬레이터 개발 초기에 이러한 고장 발생 메커니즘을 설계에 반영하지 않는 경우 교관이 작성한 고장 시나리오에 의한 유기적 고장 발생 및 고장 전파 기능을 납품 후 추가 요구하기는 용이하지 않다. 본 논문에서는 사용자가 시뮬레이터를 이용하여 의도하는 고장을 의미있는 시각(Epoch)에 주입하기 위한 고장 발생 메커니즘 구조를 설명한다. 또한 천리안위성 시뮬레이터 소프트웨어의 고장 발생 예제를 통해 고장 감지, 고장 복구, 관제원의 대응 방법 등을 설명한다.

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Development of an ACMI Simulator Based on LVC Integrating Architecture (LVC 통합 아키텍처 기반 실기동급 ACMI 모의기 개발)

  • Jang, Youngchan;Oh, Jihyun;Myung, Hyunsam;Kim, Cheonyoung;Hong, Youngseok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.6
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    • pp.540-547
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    • 2015
  • This paper describes development contents and flight tests of an ACMI simulator based on LVC integrating architecture. ACMI is the system that provides air combat training and ground bombing training for improving fighting efficiency, that is the live simulation involving real people to operate real systems. ACMI simulator was developed for technic acquisition of LVC interoperability by using data link communication. ACMI simulator simulated maneuvering of a fighter by operating an UAV, a fighter can be distinguished from an UAV by maneuvering characteristics. This study proposes maneuvering simulation method by using flight data of the UAV, and performed its flight test for verifying similarity of fighter maneuvering.

The software design for the aircraft and the similar game environment construction (항공기와 유사한 게임 개발환경 구축을 위한 소프트웨어 설계)

  • Kim, Hyo-gwan;Han, Gyu-Seok;Jang, Won;Choi, Min-Hyung;Choi, Young-Gyu
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.2
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    • pp.101-104
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    • 2013
  • The actual aircraft flight training can be done, but falls pilots primary flight training skills to the many risks and costs are formidable. It also requires considerable skill to follow at a higher risk of flight training is the same. These things through software simulation training can reduce the risk and cost of the expected risk situations such as virtual reality development and has the advantage that you can try. In this paper, the characteristics and actual aircraft flight dynamics of the considered armed ballistics software platform for game development by designing a student wants to become a pilot in the aircraft is to help you understand.

An Analysis of Future Student Pilots' Competency of Situation Awareness and Evaluation of Workload

  • Moonjin Kwon;Hanjoon Kwon;Jang Ryong Lee
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.30 no.4
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    • pp.215-221
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    • 2022
  • 본 연구는 민간항공 조종사 훈련 및 평가에 중요하게 고려되고 있는 8가지 핵심 역량 향상을 위한 기초자료 마련을 위해 수행되었으며, 그 중 가장 중요하다고 판단되는 상황인식(situation awareness) 및 작업부하 관리에 대해 분석하였다. 예비 조종사를 대상으로 항공기 접근 및 착륙 단계를 진행하는 동안 PM(pilot monitoring) 역할을 수행하며 인식하는 항공기 상황과 작업부하량에 대해 평가하였다. 평가 시나리오는 기본비행훈련장치(basic aviation training device)를 사용하여 지형적 상황인식, 공간/시간적 상황인식, 시스템 상황인식, 환경적 상황인식을 평가할 수 있는 요소로 구성하였으며, 모니터링 도중 의도적인 주의분산 상황을 추가하였다. 연구 결과, 전체 비행 단계에 대한 상황인식은 32.3%이고, 지형적 상황인식(60.3%)이 가장 높고, 시스템 상황인식(18%)이 가장 낮은 것으로 나타났다. NASA-TLX 평가방법으로 측정한 작업부하량은 10.8점(20점 만점)으로 나타났다. 또한, 기초공중항법학을 수강한 예비 조종사들이 대체로 높은 상황인식을 하였고, 작업부하 결과는 지형적 상황인식과 밀접한 상관관계를 가지고 있었다.

A Study on Efficient Evidence-Based Training(EBT) Application Method (Focusing on Approved Training Organization for Pilot) (효율적인 증거기반훈련(EBT) 적용방안에 관한 연구 (조종사 전문교육기관을 중심으로))

  • Hak-keun Kim;Kyu-wang Kim
    • Journal of Advanced Navigation Technology
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    • v.27 no.1
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    • pp.23-35
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    • 2023
  • Evidence-based training (EBT) improves a pilot's competency and confidence based on the data(Evidence) from actual aircraft accidents, incidents, operations, and training for safe operation in the fast-paced and large-scale air transportation field. It is a training/assessment program that strengthens resilience for problem solving. As a way to apply this evidence-based training(EBT) to the educational system of ATO and to resolve the problems, I propose 3 improvement plans. They are evaluation criteria that apply the core competencies of EBT to the educational evaluation system, the way to improve the system for standardization of practical test examiners and instructors and also the ways to use Flight Simulation Training Devices(FSTD).

Automatic Generation of Digital Elevation Model from 2D Terrain Map Using Graph-theoretic Algorithms (그래픽이론적 알고리즘들을 이용한 2차원 지형도로 부터 DEM 의 자동생성방법)

  • 구자영
    • Korean Journal of Remote Sensing
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    • v.9 no.2
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    • pp.21-34
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    • 1993
  • Digitalized topographic information is necessary for many areas such as landscape analysis, civil engineering planning and design, and geographic information systems. It can also be used in flight simulator and automatic navigation of unmanned plane if it is stored in computer in relevant format. Topographic information is coded with various symbols including contour lines, and is analyzed by trained personnels. The information should be stored in computer for automatic analysis, but it requires a lot of time and manpower to enter the contours using manual input devices such as digitizing tablet. This paper deals with automatic extraction and reconstruction of 3D topographic information from 2D terrain map. Several algorithms were developed in this work including contour segment finding algorithm and contour segment linking algorithm. The algorithm were tested using real 2D terrain map.

Development of VR-based Simulation Software for Effective UAV Utilization of Disaster Rescuer Wearing See-through HMD (투시형 HMD를 착용한 재난 구조대원의 효과적인 UAV 활용을 위한 가상현실기반 시뮬레이션 소프트웨어 개발)

  • Chae, Mun Kyo;Kang, Mun Hye;Moon, Yong Ho
    • Journal of Aerospace System Engineering
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    • v.16 no.1
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    • pp.40-48
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    • 2022
  • Recent studies have reported about UAV-based disaster rescue system adopting AR technology. Performing a disaster rescue training in an environment similar to an actual disaster site results in high costs and risk of accidents. In this paper, we propose a simulation software using VR technology so that rescuer can safely and inexpensively train the operation of the disaster rescue system. Through the analysis of the existing system, we derived the requirements for virtualizing training, and developed the simulation software using Unreal Engine and Airsim API. Simulation results show that the proposed simulation software can effectively simulate the operation of the conventional disaster rescue system.

Development of Software for Fidelity Test of Flight Dynamic Model on Fixed Wing Aircraft (고정익 항공기의 비행역학 모델 충실도 테스트를 위한 소프트웨어 개발)

  • Baek, Seung-Jae;Kang, Mun-Hye;Choi, Seong-Hwan;Kim, Byoung Soo;Moon, Yong Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.8
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    • pp.631-640
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    • 2020
  • Currently, aircraft simulator has drawn a great attention because it has significant advantages of economic, temporal, and spatial costs compared with pilot training with real aircraft. Among the components of the aircraft simulator, flight dynamic model plays a key role in simulating the flight of an actual aircraft. Hence, it is important to verify the fidelity of flight dynamic model with an automated tool. In this paper, we develop a software to automatically verify the fidelity of the flight mechanics model for the efficient development of the aircraft simulator. After designing the software structure and GUI based on the requirements derived from the fidelity verification process, the software is implemented with C # language in Window-based environment. Experimental results on CTSW models show that the developed software is effective in terms of function, performance and user convenience.