• Title/Summary/Keyword: 모바일 영상 자료

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Direction for Traffic Conflict Analysis Using Mobile-based Image Data: Focused on Review of SSM (모바일 기반 영상 자료 활용 교통상충 분석 방향: SSM 지표 검토 중심으로)

  • Sanggi Nam;Cheonho Kim;Younshik Chung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.23 no.5
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    • pp.147-167
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    • 2024
  • Since the traffic conflict technique is typically based on analyzing spatiotemporal movement trajectories between vehicles, it has been expected to use data collected through video footage. Recently, with advances in mobile image-related technologies, research in traffic safety using the traffic conflict technique has become more challenging. This study aims to review the use of image-based traffic conflict studies and surrogate safety measures (SSM) by type of image data and to suggest a direction for constructing mobile image data for measuring traffic conflict. This study reviews SSM used in image-based traffic conflict assessment over the past 50 years (1972-2022). A total of 40 studies were reviewed to identify the types of image data, collection equipment, and SSMs. Most studies have used fixed devices, while there has been no research on the exclusive use of mobile image data, identifying research gaps with previous studies on the use of mobile image data. The results are expected to be used as basic information in traffic safety using mobile image data.

A Research on Improving Readability of subtitles combined with typography in Hangeul - Focusing on Noto Sans Korean fonts in mobile environment (타이포그래피 기술을 접목시킨 자막 가독성 개선 연구 - 모바일 환경에서 Noto Sans Korean 폰트를 중심으로 -)

  • Park, Jae-Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.47-48
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    • 2021
  • 본 연구는 타이포그래피 기술을 접목한 동영상과 기본 자동 자막을 사용한 동영상의 한글 자막 가독성을 비교·분석하여 모바일 동영상 시청 시 한글 자막의 가독성 개선을 위한 기초자료를 제공하는 데 목적이 있다. 연구의 목적을 위해 기본으로 설정되는 자동 자막을 사용한 동영상과 타이포그래피 기술을 적용·개선한 한글 폰트를 자막에 적용한 동영상을 비교하는 설문을 실시하였다. 시각디자인 전공자(73명)과 비전공자(52명)간의 자막 가독성 설문조사의 결과를 비교·분석하였다. 또한, 모바일을 통해 외국어 동영상 시청 시 자막 설정 기능에서 중요하게 여겨지는 요인과 현재 자막 설정 기능 중 불편하게 여기는 요인을 분석하였다. 수집된 설문의 자료는 Windows SPSS 26.0을 사용하여 분석하였다. 자막 설정 기능에서 중요하게 여겨지는 요인과 현재 자막 설정 기능의 불편 사항 등에 대한 인식의 차이를 살펴보기 위해 빈도분석, 𝑥2 검정, t 검정, 일원변량분석(one-way ANOVA) 등을 실시하였다.

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Study on Massive Mobile Mapping Data Management Systems using Exif Tags and Data Synchronizations (Exif 태그 및 자료 동기화를 이용한 대용량 모바일 매핑 자료 관리체계 연구)

  • Woo, Hee-Sook;Kwon, Kwang-Seok;Ahn, Ki-Seok
    • Spatial Information Research
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    • v.17 no.1
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    • pp.67-77
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    • 2009
  • Mobile mapping systems with CCD cameras, GPS and IMU etc. can acquire massive photos and geographic informations along by roads. But it is easy to involve many errors or omissions of images and informations about roads and facilities with various files. And there were contained any conflicts or non-consistencies in massive mobile mapping data which were acquired by multiple survey teams in various survey regions. As an image tag standard, Exif helps us to encapsulate the precise GPS times and essential informations in the header of JPEG files and uses with the identification code for consistent managements of massive mobile mapping data in this paper. And Systematic management systems with data synchronization technology manage more consistently massive photos and their information.

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Automatic Extraction of Kilometer Posts using a Mobile Mapping System (모바일매핑시스템을 이용한 거리표 자동 추출에 관한 연구)

  • Jeong, Jae-Seung;Jeong, Dong-Hoon;Kim, Byung-Guk;Sung, Jung-Gon
    • 한국공간정보시스템학회:학술대회논문집
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    • 2007.06a
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    • pp.318-323
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    • 2007
  • 모바일매핑시스템은 차량에 CCD카메라, GPS IMU등의 장비를 탑재하고 도로 및 주변지역의 영상을 획득하여 지도제작 및 도로 도로시설물의 유지관리를 위한 시스템이다. 그러나 모바일매핑시스템의 자료는 자료의 양이 방대하여 지도제작 및 시설물 관리에 사용되기 위해서는 일차적인 가공이나 편집이 필요하다. 모바일매핑시스템은 대상물의 위치 및 영상정보를 획득할 수 있는 효율적인 시스템으로 도로 시설물의 유지 관리, 수치지도의 갱신 등 여러 분야에서 활용되고 있다. 이러한 모바일매핑시스템은 CCD 카메라 영상과 차량의 위치 및 자세정보를 제공하게 되고 이는 영상안의 객체에 대한 위치정보를 제공하는데 중요한 역할을 한다. 그러므로 본 연구에서는 모바일매핑시스템을 이용하여 영상내부에 나타난 거리표의 3차원 위치를 결정하고자 한다. 또 도로관리통합시스템의 핵심 키가 되는 거리표의 3차원 정보를 자동으로 추출함으로써 모바일매핑시스템의 방대한 정보를 효율적으로 처리하기 위한 방법을 알아볼 것이다.

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Analysis of Usage Behaviors for the Electronic Resources of Undergraduates in a Smart Mobile Environment: Focused on the Usage Statistics of the A-Academic Library (스마트 모바일 환경에서 대학생의 전자자료 이용행태 분석 - A대학도서관 이용통계를 중심으로 -)

  • Kim, Sung-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.4
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    • pp.53-82
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    • 2020
  • With the increase in smartphone ownership and Internet usage using smartphones, the information environment is shifting from the existing PC to the smart mobile. The current undergraduate students are called Generation Z who prefer smartphones to PCs and video contents to texts. This study attempted to understand their usage behaviors of electronic resources in an academic library in a smart mobile environment. This study conducted a usage statistics analysis with 61,433 usage records of e-books, audiobooks, and e-learning contents and 1,595 records of users in the A academic library during 3 years from 2016 to 2018. The scope of the data includes the date of use, the subject, the year of publication, the channel of use, and each user's gender, affiliation, status, admission date, and graduation date. This study investigated not only the general characteristics of electronic resource use, but also the usage behaviors according to the user's demographic characteristics. Based on the findings, this study suggested practical service plans that are applicable in the near future and reflect changing circumstances.

Analysis of Factors Affecting on Mobile Video Services' Satisfaction (모바일 동영상 서비스 만족도 결정요인 분석)

  • Kim, Min-Jeong
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.35-45
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    • 2016
  • The purpose of this study is to examine factors that influence mobile video services' satisfaction. 362 users who use both DMB and mobile video services complete the questionnaires measuring 6 attribute level satisfactions and total satisfaction of mobile video services, TV contents broadcasting status in mobile video services. The data are analyzed by using frequency analysis, Chi-square test, t-test/F-test, multiple regression and moderated multiple regression. The results of the study are as follows: First, diverse contents, image quality, video streaming quality, user convenience, and data consumption volume affect total satisfaction of mobile video services. Second, TV contents broadcasting status in mobile video services doesn't show positive moderation effect on the relationship between attribute level satisfaction and total satisfaction. Based on the results, the implications and limitations of this study are discussed.

A Study on the Mobile Video Contents Application (모바일 어플리케이션 의 영상콘텐츠 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.311-316
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    • 2020
  • is a mobile application based SNS video platform that launched its service in China in 2016. At the beginning of the service, TikTok is a music video content platform, and later, it evolved into a social platform that provides a wide variety of contents, and the process of creating, producing, and editing videos was easily provided. Since started its service, it has analyzed various social phenomena that have appeared to young people and the types and characteristics of video content popular in this app. The demand for vertical video content in the form of short clip is on the rise rapidly, which can be expected to improve the quality of video content in accordance with the development of mobile-based imaging technology. Useful for mobile based on the creative video producers through this study data are to be used to.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

Design and Implementation of Real-time 3D Geo-spatial Information Rendering System based on OpenGL/OpenGL|ES and Image DB Schema (영상 DB 스키마와 OpenGL/OpenGL|ES 기반 실시간 3D 공간정보 렌더링 시스템 설계 및 구현)

  • Kim Seung-Yeb;Lee Ki-Won
    • Proceedings of the KSRS Conference
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    • 2006.03a
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    • pp.41-44
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    • 2006
  • 본 연구에서 3차원 지형공간정보의 구축 및 처리, 가시화를 위하여 개인용 PC와 임베디드 단말기의 포켓 PC환경에서 자료 호환 및 동시 운영이 가능한 실시간 3차원 GIS의 Prototype의 설계 및 구현과 적용 실험을 하고자 한다 OpenGL(Open Graphic Library)과 OpenGL|ES (Embedded System)를 활용하여 도시경관을 구성하는 주요객체인 지형, 건물, 교통, 식생 등을 통합적으로 저작 및 3D 객체 모델링 및 렌더링이 통합 및 개별 운영 시스템을 설계하고 구현하였다. 구현 단계에서 개인용 PC 운영환경에서는 기능성 향상에 중점을 두어 공간 데이터베이스 설계, 텍스처 영상 매핑처리, 대용량의 3차원 공간정보 처리 및 관리, 가시화, 렌더링, 모델링 기능들을 제공하며, PDA 휴대용 단말운영환경을 지원하는 모바일 시스템에서는 실시간 모바일 저작기능과 렌더링 기능에 주안점을 두어 개발하였다. 한편 연구 결과로 구현된 시스템은 원도우 XP 기반의 개인용 PC와 PDA 단말기 상에서 3D 객체 자료구조가 호환되어 향후 다양한 응용이 가능할 것으로 생각된다.

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A Study on Data Management Systems for Spatial Assessments of Road Visibilities at Night (야간도로 시인성에 대한 공간적 평가를 위한 자료관리체계 연구)

  • Woo, Hee Sook;Kwon, Kwang Seok;Kim, Byung Guk;Yoon, Chun Joo;Kim, Young Rok
    • Journal of Korean Society for Geospatial Information Science
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    • v.22 no.4
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    • pp.107-115
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    • 2014
  • Visibility of the road influence the safe driving because it recognizes the obstacle on the road. In this paper, we propose a mobile data acquisition and processing system for evaluating road visibility at night. And it was converted efficiently with mobile images and archived for spatial analysis of road-visibilities at night. This was applied to the following techniques to the system. Low-power computing units, open an image processing library, GPU-based acceleration techniques and document database techniques, etc. And converting the RGB image to the YUV color system, which was integrated the brightness component and the spatial information. High performance Android devices were used to collect brightness data on roads and it was confirmed whether this prototype was to determine the spatial distribution of such acquisition and management systems for spatial-assessments of road visibility at night.