• Title/Summary/Keyword: 모바일 앱 추천

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Design of a Food Menu Recommendation App using Weather Information (날씨 정보를 활용한 음식 메뉴 추천 App 설계)

  • Ok-Kyoon Ha;Yong-hun Ok;Jin-chan Kim;Yong-Jin Kim;Dong-hun Na;Uk-ryeol Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.277-278
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    • 2024
  • 일반적으로 한국인은 식사를 위해 음식 메뉴를 고를 때 쉽게 결정하지 못하는 비율이 50% 이상으로 높다고 알려져 있다. 이러한 단순 고민 해결을 위해 다양한 음식이나 맛집을 추천해 주는 모바일 앱이나 서비스가 존재한다. 그러나 이들은 사용자가 평소 많이 검색했던 음식이나 맛집들을 위주로 찾아주거나, 랜덤으로 지정된 카테고리 내의 음식들 중 하나를 추천해주는 방식, 혹은 사용자 리뷰 점수가 높은 음식점을 우선적으로 추천해 주는 방식 등을 사용하고 있다. 따라서 기존의 추천 방식은 음식을 추천에 있어 사용자의 의도나 실질적인 연관성이 매우 낮고 평소 먹던 음식의 종류를 크게 벗어나지 않는 경우가 많아 음식 추천이라는 본래의 취지와는 멀어진다. 본 논문에서는 음식 메뉴를 선정하는데 있어 실질적인 영향을 주는 환경 요소인 계절, 기후 등의 날씨 정보를 기반으로 생성형 AI를 통해 적절한 음식을 추천하고 해당 음식을 판매하는 음식점과 그 위치를 알려주는 앱을 개발한다. 개발하는 앱은 바쁜 직장인들이나 매 끼니를 고민하는 학생 등의 메뉴 고민을 해결하는데 도움을 줄 수 있으며, 각종 배달 서비스 앱의 음식 추천 기능의 고도화에 활용될 수 있다.

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An Android App Development - 'NoonchiCoaching_DeepLearning' has function of recommendation based on Deep Learning (딥러닝 예측 알고리즘 기반의 맞춤형 추천 모바일 앱 '눈치코칭_여행딥러닝' 개발)

  • Lee, Jong-Min;Kwon, Young-Jun;Kim, Yeoul;Kim, KyeongSeok;Jang, Jae Jun;Kang, Hyun-Kyu
    • Annual Conference on Human and Language Technology
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    • 2018.10a
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    • pp.498-503
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    • 2018
  • 본 논문은 한국관광공사에서 제공하는 Tour API 3.0 Open API에서 제공하는 데이터를 바탕으로 한다. Google에서 제공해 주는 TensorFlow를 통해서 인공 신경망 딥러닝 알고리즘과 가중치 알고리즘을 통해서 사용자 기호에 맞춰 정보를 추천해 주는 어플리케이션 '눈치코칭_여행딥러닝'의 설계 및 구현에 대하여 서술한다. 현재 순위알고리즘은 평균적으로 40%, 딥러닝 모델은 60%정확도를 보여, 딥러닝이 보다 좋은 성능을 보였다.

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Study on the Performance of Information Search Process in term of Attributes of Apps in Appstore and Buyer's Innovativeness (앱스토어 구매자의 혁신성과 앱의 속성에 따른 정보탐색 성과에 관한 연구)

  • Baek, Sung-Wook;Ahn, Hyo-Young;Lee, Zoon-Ky
    • Journal of Internet Computing and Services
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    • v.13 no.4
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    • pp.103-119
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    • 2012
  • In this paper, we conducted for information search process of users, who have experience to buy paid-application in Appstore, to find out difference of information searching efforts and information sources, reliance on the information in term of attributes of Apps and buyes' innovativenss. As a result, Innovative buyers take a effort to search various information source but they get help buying decision-making supports by own their efforts like searching in category. On the other hand, non-Innovative buyers who search informtion less than Innovative buyers, get information like recommendation from friend and Apps, then they keep those information help buying decision-making supports highly. Besides buyers of Utility Apps search on objective information sources mainly, but those sources have influence on buying decision-making supports. On the other side buyers of Enjoyment Apps consider reliance on the information more than information searching efforts to buying decision-making supports as they get information source like popularity. This research suggests operators of Appstore and app developers how to promote their Apps to users.

Research on the impact factors of smartphone medical APP user experience - centered on Chinese medical APP (스마트폰 의료 앱 사용자 체험의 영향 요인에 관한 연구 - 중국 의료 앱을 중심으로)

  • Zhang, Zhuo;Jang, Chung-Gun
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.125-133
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    • 2021
  • With the advent of experience era, the user experience has attracted much attention in all walks of life. And the importance of user experience emphasize began to be emphasized. It analyzed the interfering factors of user experience of smart phone medical APP, and evaluated their relative importance. Then it made suggestions on the priority of medical APP development and provided reference for medical APP design optimization and service quality improvement. First of all, based on the related research about user experience theory, smartphone APP user experience and mobile medical APP, it summarized the user experience elements of smartphone medical APP. Secondly, 200 subjects in the 20-40 age group who chose smartphone download experience and used medical APP were surveyed to rate the effect of 18 factors. The results show that the factors such as product resources, medical advertising recommendations, doctor-patient interaction, emotional pleasure, easy to learn, and other factors have a significant impact on users' good experience when using app.

Determinants of Mobile Application Use: A Study Focused on the Correlation between Application Categories (모바일 앱 사용에 영향을 미치는 요인에 관한 연구: 앱 카테고리 간 상관관계를 중심으로)

  • Park, Sangkyu;Lee, Dongwon
    • Journal of Intelligence and Information Systems
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    • v.22 no.4
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    • pp.157-176
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    • 2016
  • For a long time, mobile phone had a sole function of communication. Recently however, abrupt innovations in technology allowed extension of the sphere in mobile phone activities. Development of technology enabled realization of almost computer-like environment even on a very small device. Such advancement yielded several forms of new high-tech devices such as smartphone and tablet PC, which quickly proliferated. Simultaneously with the diffusion of the mobile devices, mobile applications for those devices also prospered and soon became deeply penetrated in consumers' daily lives. Numerous mobile applications have been released in app stores yielding trillions of cumulative downloads. However, a big majority of the applications are disregarded from consumers. Even after the applications are purchased, they do not survive long in consumers' mobile devices and are soon abandoned. Nevertheless, it is imperative for both app developers and app-store operators to understand consumer behaviors and to develop marketing strategies aiming to make sustainable business by first increasing sales of mobile applications and by also designing surviving strategy for applications. Therefore, this research analyzes consumers' mobile application usage behavior in a frame of substitution/supplementary of application categories and several explanatory variables. Considering that consumers of mobile devices use multiple apps simultaneously, this research adopts multivariate probit models to explain mobile application usage behavior and to derive correlation between categories of applications for observing substitution/supplementary of application use. The research adopts several explanatory variables including sociodemographic data, user experiences of purchased applications that reflect future purchasing behavior of paid applications as well as consumer attitudes toward marketing efforts, variables representing consumer attitudes toward rating of the app and those representing consumer attitudes toward app-store promotion efforts (i.e., top developer badge and editor's choice badge). Results of this study can be explained in hedonic and utilitarian framework. Consumers who use hedonic applications, such as those of game and entertainment-related, are of young age with low education level. However, consumers who are old and have received higher education level prefer utilitarian application category such as life, information etc. There are disputable arguments over whether the users of SNS are hedonic or utilitarian. In our results, consumers who are younger and those with higher education level prefer using SNS category applications, which is in a middle of utilitarian and hedonic results. Also, applications that are directly related to tangible assets, such as banking, stock and mobile shopping, are only negatively related to experience of purchasing of paid app, meaning that consumers who put weights on tangible assets do not prefer buying paid application. Regarding categories, most correlations among categories are significantly positive. This is because someone who spend more time on mobile devices tends to use more applications. Game and entertainment category shows significant and positive correlation; however, there exists significantly negative correlation between game and information, as well as game and e-commerce categories of applications. Meanwhile, categories of game and SNS as well as game and finance have shown no significant correlations. This result clearly shows that mobile application usage behavior is quite clearly distinguishable - that the purpose of using mobile devices are polarized into utilitarian and hedonic purpose. This research proves several arguments that can only be explained by second-hand real data, not by survey data, and offers behavioral explanations of mobile application usage in consumers' perspectives. This research also shows substitution/supplementary patterns of consumer application usage, which then explain consumers' mobile application usage behaviors. However, this research has limitations in some points. Classification of categories itself is disputable, for classification is diverged among several studies. Therefore, there is a possibility of change in results depending on the classification. Lastly, although the data are collected in an individual application level, we reduce its observation into an individual level. Further research will be done to resolve these limitations.

Study about Recommended Styling System of Android-based Shopping mall (안드로이드 기반 쇼핑몰의 추천코디 시스템 연구)

  • Lim, Yun-Taek;Kim, Da-Hye;Koo, Min-Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.4
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    • pp.61-64
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    • 2016
  • As the number of smart phone user is increasing, the on-line shopping malls are actively taking part in mobile market, and accelerating the competition of mobile shopping market. This is a reflection of mobile shopping market growing as huge market. This thesis deals with the growth of mobile market and mobile shopping mall application regarding the clothings which occupy high ratio in mobile market. This study aims to improve customer satisfaction based on more specific customer information, and to increase the satisfaction of both company and customer by lowering the return rate.

TTA와 함께한 ICT 표준자문서비스 - 피제이팩토리, 이미지 파일 포맷 세계 표준 도전

  • TTA 표준화본부 표준진흥단
    • TTA Journal
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    • s.174
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    • pp.110-113
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    • 2017
  • (주)피제이팩토리는 이미지의 정보화 작업을 최소한의 움직임으로 가능하게 하는 UX(User eXperience)를 개발했으며 관련 특허를 보유하고 있다. '디테일(Detail)'은 그 특허를 통해 구현된 (주)피제이팩토리의 모바일기기 기반 카메라 앱 및 SNS 서비스다. 2016년 2월, 기업환경통합(EAI/E5B), 애플리케이션성능관리(APM) 및 보안 솔루션 개발 구축 전문업체인 모코엠시스로부터 5억여 원의 투자를 유치했다. 새로운 이미지 파일포맷을 개발하던 (주)피제이팩토리는 국제 표준화의 필요성을 알았으나, 구체적인 진행 방법과 전략을 구상하기에는 정보와 경험이 턱없이 부족했다. 이때 지인의 소개로 국제 표준화 작업 과정을 도울 기관으로 TTA를 추천받았다. TTA의 자문서비스를 통해 국제표준화기구인 ISO/IEC JTC 1 SC29에 국제 표준으로 제안할 구체적인 전략을 세우게 되었다.

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A Study on the Provision of Tourist Information Using a Mobile Application (모바일 앱을 활용한 관광정보 제공 연구)

  • Min, Jeongsik;Hong, Subin;An, Dasol;Jang, Woosun;Koo, Minjeong
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.3
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    • pp.29-34
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    • 2016
  • This study is about developing an app that offers tourist information and it was made to search festivals, camping, and glamping regions near the area. Also, by providing cooking recipe, it was made to provide convenience at the tour site. While searching recommended regions, it offers help in searching accommodations and checking in and checking out process. If the service is expanded nation-wide from the Gyeonggido area that this study was applied to, it will be more convenient for users and if the service is expanded and coupled with local coupons, quality services will be provided.

A Study on Providing Information on Customized Styling Using an Android Application (안드로이드 앱을 이용한 맞춤형 스타일링 정보제공 연구)

  • Park, Sangil;Seo, Kyeongwon;Kim, Minsuk;Koo, Minjeong
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.3
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    • pp.35-40
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    • 2016
  • This study is about developing an Android application that provides information on customized styling and the app was made to offer assistance in coordinating users' clothing. It keeps the record on clothing items users wore and uses it as coordination information, and prepares styling by referring to user-specific clothing management data. The photos can taken during shopping or can be taken from smart phone gallery, and the images searched through Daum OpenAPI can be saves in the app. Using the saved photos of items and clothes that were previously worn, the app provides styling recommendations.

Usability Evaluation of Artificial Intelligence Search Services Using the Naver App (인공지능 검색 서비스 활용에 따른 서비스 사용성 평가: 네이버 앱을 중심으로)

  • Hwang, Shin Hee;Ju, Da Young
    • Science of Emotion and Sensibility
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    • v.22 no.2
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    • pp.49-58
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    • 2019
  • In the era of the 4th Industrial Revolution, artificial intelligence (AI) has become one of the core technologies in terms of the business strategy among information technology companies. Both international and domestic major portal companies are launching AI search services. These AI search services utilize voice, images, and other unstructured data to provide different experiences from existing text-based search services. An unfamiliar experience is a factor that can hinder the usability of the service. Therefore, the usability testing of the AI search services is necessary. This study examines the usability of the AI search service on the Naver App 8.9.3 beta version by comparing it with the search services of the current Naver App and targets 30 people in their 20s and 30s, who have experience using Naver apps. The usability of Smart Lens, Smart Voice, Smart Around, and AiRS, which are the Naver App beta versions of their artificial intelligence search service, is evaluated and statistically significant usability changes are revealed. Smart Lens, Smart Voice, and Smart Around exhibited positive changes, whereas AiRS exhibited negative changes in terms of usability. This study evaluates the change in usability according to the application of the artificial intelligence search services and investigates the correlation between the evaluation factors. The obtained data are expected to be useful for the usability evaluation of services that use AI.