• Title/Summary/Keyword: 모바일 멀티미디어

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A Study on Fast Handover Scheme for Seamless Multimedia Transmission in Wireless Networks (무선환경에서 끊김없는 멀티미디어 전송을 위한 고속의 핸드오버 기법 연구)

  • Song, Min-Ho;Park, Byung-Joo;Park, Gil-Cheol;Kim, Yong-Tae;Lee, Dong-Cheul;Chang, Byeong-Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.101-108
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    • 2009
  • Since the use of wireless communication instruments was standardized, users expect to be provided with seamless information whenever and wherever they use the instruments. Also, some technology is required to satisfy the users' needs which will cover their mobility. To support the mobility of host, the Internet Engineering Task Force (lETF) Mobile IP Working Group proposed a protocol called MIPv6 (Mobile IPv6). But in the case of the existing MIPv6, sometimes Mobile Node cannot receive data packet if Handover occurs although it is a temporal phenomenon. For solving these Handover problems, there are many methods like FMIPv6 (Fast Handover for Mobile IPv6) and HMIPv6 (Hierarchical Mobile IPv6) have been suggested. This paper suggested the use of Dual Buffer of Access Point and an effective way of registration as a way of reducing delayed time caused by Handover. Also, it analyzed and compare the existing MIPv6 with a proposed scheme concerning delayed time of Handover. Finally, the main objective of this paper is to proposed scheme that can reduce the delayed time of Handover compare to the existing MIPv6.

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A Study on Implement of Smart Battery Management System using Embedded Processor (임베디드 프로세서를 이용한 스마트 배터리 관리 시스템 구현에 대한 연구)

  • Oh, Chang-Rok;Lee, Seong-Won
    • Journal of IKEEE
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    • v.15 no.4
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    • pp.345-353
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    • 2011
  • Recently portable mobile devices such as smart-phones and notebooks have rapidly increasing demands. Those devices consume more power because they are expected to offer more complex functionality including multimedia features. For these reasons engineering efforts are changing to focus on maximizing energy efficiency within a limited battery capacity instead of increasing computational performance. In this paper, we propose a battery management system using event driven programming technique on a embedded processor. We also show that the proposed system satisfies SBS (Smart Battery Specification) v1.1. The proposed system maintains minimum code size and memory size comparing to those of RTOSs. The proposed system can be also easily incorporated in the conventional RTOSs as a form of firmware.

Adaptive Partitioning based Downlink Call Admission Control in 3G LTE (3G LTE의 Adaptive Partitioning 기반 다운링크 호 수락제어 방식)

  • Jun, Kyung-Koo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6A
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    • pp.565-572
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    • 2007
  • 3G Long Term Evolution (3G LTE) is a next generation cellular networks system capable or providing various mobile multimedia services by using OFDMA and MIMO based radio access technology. Among many differences from existing WCDMA based systems, the facts that 3G LTE uses Physical Resource Block (PRB) as its radio resources and provides all services through the PS domain make the development of new resource management schemes necessary. This paper proposes an adaptive partitioning based downlink call admission control scheme. It separates realtime call requests from non-realtime ones, specifies maximum allowable resource amounts for each type, but if the maximum is exceeded, call requests are accepted with probability proportional to remaining resource amounts. Despite the fact that such adaptive concept has been already adopted by other call admission schemes, the contributions of our paper, which are that we are able to find an efficient way to apply the proposed scheme exploiting PRB characteristics and measure the resource usage of base stations by PRB utilization and payload ratio, are still valid. When judging from simulation results in comparison with others, our scheme is able to prioritize realtime call requests over non-realtime ones, and at the same time, overall system performance is superior.

A Study on the Development of Zigbee Wireless Image Transmission and Monitoring System (지그비 무선 이미지 전송 및 모니터링 시스템 개발에 대한 연구)

  • Roh, Jae-sung;Kim, Sang-il;Oh, Kyu-tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.631-634
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    • 2009
  • Recent advances in wireless communication, electronics, MEMS device, sensor and battery technology have made it possible to manufacture low-cost, low-power, multi-function tiny sensor nodes. A large number of tiny sensor nodes form sensor network through wireless communication. Sensor networks represent a significant improvement over traditional sensors, research on Zigbee wireless image transmission has been a topic in industrial and scientific fields. In this paper, we design a Zigbee wireless image sensor node and multimedia monitoring server system. It consists of embedded processor, memory, CMOS image sensor, image acquisition and processing unit, Zigbee RF module, power supply unit and remote monitoring server system. In the future, we will further improve our Zigbee wireless image sensor node and monitoring server system. Besides, energy-efficient Zigbee wireless image transmission protocol and interworking with mobile network will be our work focus.

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Implementation of a face detection algorithm for the identification of persons (동영상에서 인물식별을 위한 얼굴검출 알고리즘 구현)

  • Cho, Mi-Nam;Ji, Yoo-Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.1
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    • pp.85-91
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    • 2011
  • The technique, which is able to detect and recognize characters in videos such as a movie or TV drama, can be used for applications which are database management of a general user's facial images for the suppliers of PVR(personal video recorder), mobile phones, and multimedia, etc. In this paper, we propose a face detection algorithm. It searches the character through cast indexing when the scene is changed in video. It is consisted of three stages. The first step is the detection-step of the scene change after producing a paused image. The second step is the face detection-step using color information. The final step is the detection-step which detects its features by the facial boundary. According to the experimental result, it has detected faces in different conditions successfully and more advanced than the existing other one that are using only color information.

KPetro: An Information System for Korean Petroglyph Ruins Supporting the Dedicated Camera Application (KPetro: 전용 카메라 앱을 지원하는 한국 암각화 유적 정보 시스템)

  • Lee, Wookun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.265-276
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    • 2017
  • Korean petroglyphs have been found over a lot of ruins through nation-wide regions including Daegok-ri Bangudae and Cheonjeon-ri in Ulsan. In this paper, we present an information system for Korean petroglyph ruins named KPetro which supports the dedicated camera application and the timeline service. The system provides the services for searching and updating information in various ways over the primary database constructed with the data on petroglyph ruins, which are collected by the Bangudae Petroglyph Institute. In addition, through the camera application developed for the system, users can easily add photos to the appropriate petroglyph ruin according to the GPS information of the location where those photos are taken. Also, the system provides the timeline service showing the photos for a specific petroglyph ruins in order of shooting time. To support both mobile and desktop environments, KPetro provides its functions in a web browser using the HTML5 standard technology and the JavaScript language, enabling the system to be adaptable to various user devices and extendable for its functionalities.

The influence of social capital on knowledge sharing behavior of mobile learners (사회적 자본이 이동학습자의 지식공유행위에 미치는 영향)

  • Qin, Ying;Lee, Kyeong-Rak;Lee, Sang-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.9
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    • pp.647-658
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    • 2018
  • Modern society is complex and rapidly changing, and knowledge sharing is needed to acquire and create knowledge. Knowledge sharing is the act of providing information knowledge and know-how of their own in order to cooperate with or help their colleagues. This study presents a research model using social capital theory to explain the mobile knowledge sharing behavior of virtual community members. Based on previous studies, social capital theory is divided into structural, relational, and cognitive aspects. It was composed of social interaction ties as a measure of structural aspect, trust as a measure of cognitive aspect, shared language, shared vision and relational aspect. After collecting survey data, factor analysis and regression analysis were performed using SPSS 22. In this way, we examined how the detailed factors of social capital affect information sharing behavior and how the level of knowledge sharing affects community promotion. The results showed that social interaction ties, shared language, shared vision, and trust affect knowledge sharing. Knowledge sharing has had a positive impact on community promotion.

ICT Convergence Healthcare Services Status and Future Strategies (ICT융합 헬스케어 서비스 현황 및 발전전략)

  • Lee, Tae-Gyu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.10
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    • pp.865-878
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    • 2017
  • To realize the healthy life of human, mental, physical, and environmental factors must be managed continuously and stably. In order to manage human health, the 21st century healthcare field is essential ongoing interactions and convergence with ICT technologies. Such demands have created a convergence of technologies (fusion technology) in combination with the heterogeneous technologies. And, with the convergence of medical technology and ICT technologies, the development of personalized therapy environments is created. Advances in ICT-converged healthcare services are progressing due to the development of diverse wearable devices. Such ICT fusion system is exponentially increasing the complexity of the ICT convergence healthcare system and is resulting in various technical, institutional, environmental, and cultural issues. This study explores the status of developments in ICT healthcare technologies from the past to date, identifies major technology and policy issues to address these challenges. Finally it will recommend healthcare policies and a future road-map.

Gradual Certification Correspond with Sensual Confidence by Network Paths (본인인증의 네트워크 경로와 감성신뢰도에 연동한 점진적 인증방법)

  • Suh, Hyo-Joong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.12
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    • pp.955-963
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    • 2017
  • Nowadays, fintech becomes the key technology of the mobile banking and payments. Financial market is moved to fintech-based non-face-to-face trade/payment from traditional face-to-face process in Korea. Core of this transition is the smartphones, which have several sensitive sensors for personal identifications such as fingerprint and iris recognition sensors. But it has some originated security risks by data path attacks, for instance, hacking and pharming. Multi-level certification and security systems are applied to avoid these threats effectively, while these protections can be cause of some inconvenience for non-face-to-face certifications and financing processes. In this paper, I confirmed that it have sensible differences correspond with the data connection paths such as WiFi networks and mobile communication networks of the smartphones, and I propose a gradual certification method which alleviates the inconvenience by risk-level definitions of the data-paths.

A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon (기술 융합형 웹툰의 몰입도 연구 -인터랙션 툰 <마주쳤다>를 중심으로)

  • Baek, Eun-Ji;Son, Ki-Hwan
    • Cartoon and Animation Studies
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    • s.50
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    • pp.101-130
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    • 2018
  • Since the advent of the Smart Devices, the smartphone has become a popular tool to view Webtoon. This phenomenon has caused the convergence of cutting-edge technologies and Webtoons in diverse forms, creating unique versions of Webtoons including, but not limited to Smart-toon, Effect-toon, Cut-toon, Dubbing-toon, Moving-toon, AR-toon, VR-toon, and Interaction-toon. By comparison to these rich diversities of Webtoons in the online industry, there is a lack of academic research on this topic. There are some papers which talk about the different types of multimedia technology conversion and its case presentation or the effectiveness and problems of visual effect, but the effects of these convergence technologies on comic readers' concentration and reading effectiveness have never been investigated so far. Therefore, this paper will discuss the unique method of immersive storytelling that is often used in comics and analyze each aspects of immersive method in technology-converged Webtoons along with its problems. Furthermore, this paper will analyze different aspects of "immersion" and interaction elements that can be found in the popular Interaction-toon, (Encountered). Through this, this paper discusses the positive influence of the interaction elements on comic readers' immersion level and its limitation. To classify the technology-converged Webtoons in terms of the immersion level, the Effect-toon sometimes interferes viewer's flow by using excessive use of multimedia effect, creating information overload. The Smart-toon which applied motions to each frame under horizontal mode of smartphones was a good try, but it hindered the readers' activeness and made it hard for the readers to be fully absorbed in the story. The VR-toon, which utilizes virtual reality gadgets to allow viewers to explore the world of Webtoon was also a nice try to overcome the limitation of vertical screens. However, it often caused dispersion of user's attention and reduced the users' immersion level. The Moving-toon which only emphasized the reading convenience also invaded readers' activeness and disturb users' concentration. On the other hand, the cartoonist Il-Kwon Ha applied high technologies such as face recognition technology, augmented reality techniques, 360-degree panorama technology, and haptic technology to his cartoon (Encountered). This allowed the readers to form a sense of closeness towards the cartoon characters which let the readers to identify themselves with the characters and interact with them. By this way, the readers can be fully immersed in the story. However, technology abuse, impractical production and hackneyed storylining often showed later in the story remains as its limitations.