• Title/Summary/Keyword: 모바일 멀티미디어

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Implementation and verification of H.264 / AVC Intra Predictor for mobile environment (모바일 환경에서의 H.264 / AVC를 위한 인트라 예측기의 구현 및 검증)

  • Yun, Cheol-Hwan;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.12
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    • pp.93-101
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    • 2007
  • Small area and low power implementation are important requirements for various multimedia processing hardware, especially for mobile environment. This paper presents a hardware architecture of H.264/AVC Intra Prediction module aiming on small area and low power. A single arithmetic unit was shared and processed sequentially for all mode decisions and computations to predict an image frame. As a result, we could get smaller area and smaller memory size compared to other existing implementations. The proposed architecture was verified using the Altera Excalibur device, and the implemented hardware has been described in Verilog-HDL and synthesized on Samsung STD130 0.18um CMOS Standard Cell Library using Synopsys Design Compiler. The synthesis result was about 11.9K logic gates and 1078 byte internal SRAM and the maximum operating frequency was 107Mhz. It consumes 879,617 clocks to process one QCIF frame, which means it can process 121.5 QCIF$(176\times144)$ frames per second, therefore it shows that it can be used for real time H.264/AVC encoding of various multimedia applications.

A Study on Applying Information Security Requirement for WiBro System (와이브로 시스템의 정보보호 요구분석)

  • Kim, Min-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.2801-2808
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    • 2010
  • The technology of WiBro, combining advantages of high speed internet and wireless internet provides the effectiveness and convenience provided by broadband and convergence. WiBro has developed due to supports of the related industries. The advancement of WiBro have created driving force for network advancement. WiBro is a niche market among high speed Internet, wireless LAN, Mobile phone, wireless internet. Through building relationship between market share and the existed telecommunication service, WiBro could improve the convenience of users. The security controls have to be built considering vulnerabilities of WiBro. Based on the study, the architecture of WiBro was suggested through reviewing the vulnerabilities and security controls in the wireless network and wire network. The appropriate security measures to be applied in the environment of WiBro. The outcomes of the study could improve the usage of WiBro.

A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

Delay Operation Techniques for Efficient MR-Tree on Nand Flash Memory (낸드 플래시 메모리 상에서 효율적인 MR-트리 동작을 위한 지연 연산 기법)

  • Lee, Hyun-Seung;Song, Ha-Yoon;Kim, Kyung-Chang
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.8
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    • pp.758-762
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    • 2008
  • Embedded systems usually utilize Flash Memories with very nice characteristics of non-volatility, low access time, low power and so on. For the multimedia database systems, R-tree is an indexing tree with nice characteristics for multimedia access. MR-tree, which is an upgraded version of R-tree, has shown better performance in searching, inserting and deleting operations than R-tree. Flash memory has sectors and blocks as a unit of read, write and delete operations. Especially, the delete is done on a unit of 512 byte blocks with very large operation time and it is also known that read and write operations on a unit of block matches caching nature of MT-tree. Our research optimizes MR-tree operations in a unit of Flash memory blocks. Such an adjusting leads in better indexing performance in database accesses. With MR-tree on a 512B block units we achieved fast search time of database indexing with low height of MR-tree as well as faster update time of database indexing with the best fit of flash memory blocks. Thus MR-tree with optimized operations shows good characteristics to be a database index schemes on any systems with flash memory.

Flow-based Seamless Handover Scheme for WLANs Using an Overlaid 4G Network (중첩된 4G망을 이용한 플로우 기반의 끊김없는 WLAN 핸드오버 방안)

  • Choi, Jae-In;Park, In-Soo;Cho, You-Ze
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.1
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    • pp.7-14
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    • 2014
  • The rapid increase of mobile devices such as smart phone and smart pad have raised the needs for seamless multimedia services during moving at anytime and anywhere. Current 4G mobile devices are equipped with both 4G (LTE) and WLAN (WiFi) interfaces, and mobile services operators provide wireless Internet services using 4G network with a wider coverage and WiFi zone. Generally users prefer to use the Internet services through WLAN rather than LTE in the coverage of WLAN. However, since WLAN has a long L2 handover latency, it is difficult to support seamless services during a handover. In this paper, we proposed an efficient handover scheme based on flow mobility for WLANs to support a seamless service during handovers by using the overlaid 4G network with a wider coverage. Also, we showed the outperformance of the proposed scheme on a testbed.

Low Energy Motion Estimation Architecture using Energy Management Algorithm (에너지 관리 알고리즘을 이용한 저전력 움직임 추정기 구조)

  • Kim Eung-sup;Lee Chanho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.8C
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    • pp.793-800
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    • 2005
  • Computation of multimedia data increases in portable devices with the advances of the mobile and personal communication services. The energy management of such devices is very important for the battery-powered operation hours. The motion estimation in a video encoder requires huge amount of computation, and hence, consumes the largest portion of the energy consumption. In this paper, we propose a novel architecture that a low energy management scheme can be applied with several fast-search algorithms. The energy-constrained Vdd hopping (ECVH) technique reduces power consumption of the motion estimation by adaptively changing the search algorithm, the operating frequency, and the supply voltage using the remaining slack time within given power-budget. We show that the ECVH can be applied to the architecture, and that the power consumption can be efficiently reduced.

Design of e-Learning System in N-Screen Environment (N-Screen 환경 기반의 이러닝 시스템 설계 방안)

  • Shin, Yu-Jin;Seo, Dongsu;Hong, Seng-Phil
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.45-53
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    • 2012
  • The appearance of Intelligent mobile and home appliance increased the using of not only various multimedia contents but also educational contents. Especially the growth of smart device such as smart phone, smart pad and smart TV, provided the environment which everyone can use educational content anytime, anywhere, any device. However many smart devices are hard to reuse the various educational contents because the devices and mobile os policies are not unify. In this paper, we suggest the design of NeS(N-Screen e-learning system) in order to solve this problem. NeS is consisted of User Management, Educational Content Management, Content Convert System and Interactive Management System. In this system, we use the HTML5 language to assure interoperability in various Smart Device Environment. Through NeS, we can achieve Content OSMU(One Source Multi Use) in various device environment and assure the continuity of the contents for using the educational contents more easily.

Semi-Dynamic Digital Video Adaptation System for Mobile Environment (모바일 환경을 위한 준-동적 디지털 비디오 어댑테이션 시스템)

  • 추진호;이상민;낭종호
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1320-1331
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    • 2004
  • A video adaptation system translates the source video stream into appropriate video stream while satisfying the network and client constraints and maximizing the video quality as much as possible. This paper proposes a semi-dynamic video adaptation scheme, in which several intermediate video streams and the information for the measuring of video quality are generated statically. The intermediate video streams are generated by reducing the resolution of the video stream by a power of two several times, and they are stored as the intermediate video streams on the video server. The statically generated information for the input video stream consists of the degrees of smoothness for each frame rate and the degree of frame definition for each pixel bit rate. It helps to dynamically generate the target video stream according to the client's QoS at run-time as quickly as possible. Experimental result shows that the proposed adaptation scheme can generate the target video stream about thirty times faster while keeping the quality degradation as less than 2% comparing to the target video stream that is totally dynamically generated, although the extra storages for the intermediate video streams are required.

Efficient Resource Allocation Technique for LTE-Advanced based Interference Avoidance of Heterogeneous Network (LTE-Advanced 기반 이기종 네트워크 시스템의 간섭회피를 위한 효율적인 자원할당 기법)

  • Jang, Sung-Won;Seong, Hyeon-Kyeong
    • Journal of the Institute of Convergence Signal Processing
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    • v.17 no.1
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    • pp.46-52
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    • 2016
  • LTE-Advanced system consisting of the number of cells in the cellular environment because it is built to allow efficient use of limited frequency resources of adjacent cell interference avoidance should be considered. Transition services in accordance with the development of the mobile communication technology, wireless multimedia content from voice-centric mobile communications services and causing a lot of mobile data traffic, such as smart phones and tablet terminals spread of a data-driven surge in mobile data traffic base stations in urban areas by increasing became a reality that can not be prevented. In this paper, we propose a new Hybrid resource allocation technique for improving the performance of the cell boundary and analyzed the performance of the proposed new techniques to perform the simulation using LTE-Advanced system level simulator based on 19cell of cellular system model.

Hand-held Multimedia Device Identification Based on Audio Source (음원을 이용한 멀티미디어 휴대용 단말장치 판별)

  • Lee, Myung Hwan;Jang, Tae Ung;Moon, Chang Bae;Kim, Byeong Man;Oh, Duk-Hwan
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.2
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    • pp.73-83
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    • 2014
  • Thanks to the development of diverse audio editing Technology, audio file can be easily revised. As a result, diverse social problems like forgery may be caused. Digital forensic technology is actively studied to solve these problems. In this paper, a hand-held device identification method, an area of digital forensic technology is proposed. It uses the noise features of devices caused by the design and the integrated circuit of each device but cannot be identified by the audience. Wiener filter is used to get the noise sounds of devices and their acoustic features are extracted via MIRtoolbox and then they are trained by multi-layer neural network. To evaluate the proposed method, we use 5-fold cross-validation for the recorded data collected from 6 mobile devices. The experiments show the performance 99.9%. We also perform some experiments to observe the noise features of mobile devices are still useful after the data are uploaded to UCC. The experiments show the performance of 99.8% for UCC data.