• Title/Summary/Keyword: 모바일 멀티미디어

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Characterization Method and Color Matching Technology for Mobile Display (모바일 디스플레이를 위한 특성화 방법과 색 정합 기술)

  • Park Kee-Hyun;Ha Yeong-Ho;Lee Cheol-Hee
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.434-442
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    • 2006
  • This paper proposes a color-matching 3D look-up table that simplifies the complex color-matching procedure between a monitor and a mobile display device, where the image colors are processed in a device-independent color space, such as CIEXYZ or CIELAB, and gamut mapping performed to compensate the gamut difference. The transform from a device-dependent RGB color space to a device-independent color space is implemented by performing display characterization. The mobile LCD characterization error using the S-curve model is larger than the tolerance error since the mobile LCD has the channel-chromaticity-inconstancy and channel-dependence characteristics. In this paper we reduced the characterization error using the electro-optical transfer functions of X, Y, and Z value for R, G, B, C, M, Y, K components. Experimental results demonstrated that 64 ($4{\times}4{\times}4$) was the smallest size of color-matching look-up table that could produce an image with an acceptable reproduction error, based on a comparison of color-matched images resulting from the proposed color-matching look-up table and complex step-by-step color-matching procedures.

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Mobile Client Buffer Level-based Scheduling Algorithms for Variable-Bit-Rate Video Stream Transmission (VBR 비디오 스트림 전송을 위한 모바일 클라이언트 버퍼 수준 기반 스케쥴링 알고리즘)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.814-826
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    • 2012
  • In this paper, we propose scheduling algorithms for transporting variable-bit-rate video stream using playback buffer level of the clients over wireless communication networks. The proposed algorithms attempt to maximize the utilization of limited bandwidth between the central video server and the clients over a mobile network. Since a video server may serve several video request at the same time, it is important to allocate and utilize network bandwidth to serve them fairly and efficiently. In order to improve the quality of service and real-time performance of individual video playback, the video server attempts to allocate temporarily more network bandwidth to serve a video request with the lower buffer level preferentially. The simulation results prove the fair service and load balancing among the mobile concurrent clients with different buffer levels and hence maximizing the number of frames that are transported successfully to the client prior to their playback times.

Design and Implementation of Network Self-Configuration Based on Bluetooth (Bluetooth 기반 네트워크 자동형성 설계 및 구현)

  • Kang, Seong-Ho;Choo, Young-Yeol
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1376-1384
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    • 2008
  • Numerous researches on network self-configuration have been conducted on Wireless Sensor Network (WSN) and Ad Hoc network but the results have not been applied yet for factory automation. This paper presents development of intelligent process management systems conducting process monitoring and control irrelevant to physical position of a plant operator. The systems are indispensable for diagnosis of rotating machines which cannot exploit wired network. The system was implemented in a Personal Digital Assistant (PDA) using Bluetooth communication protocol. When a mobile terminal reaches to communication range of the process management server, the server detects the mobile terminal to reconfigure plant network automatically. The server authenticates a user of the terminal to download and installs monitoring and control program considering authorized level of the user. If the terminal leaves communication range of the server, it deletes the node from the network and removes the program automatically to save resources and prevent security problems such as missing terminal. Operation of developed functions was verified in a testbed emulating steel-making plant.

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Specification and Proof of an Election Algorithm in Mobile Ad-hoc Network Systems (모바일 Ad-hoc 네트워크 시스템하에서 선출 알고리즘의 명세 및 증명)

  • Kim, Young-Lan;Kim, Yoon;Park, Sung-Hoon;Han, Hyun-Goo
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.950-959
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    • 2010
  • The Election paradigm can be used as a building block in many practical problems such as group communication, atomic commit and replicated data management where a protocol coordinator might be useful. The problem has been widely studied in the research community since one reason for this wide interest is that many distributed protocols need an election protocol. However, mobile ad hoc systems are more prone to failures than conventional distributed systems. Solving election in such an environment requires from a set of mobile nodes to choose a unique node as a leader based on its priority despite failures or disconnections of mobile nodes. In this paper, we describe a solution to the election problem from mobile ad hoc computing systems and it was proved by temporal logic. This solution is based on the Group Membership Detection algorithm.

Relocation Strategy for an Efficient Management of Replicated Data on Mobile Computing (모바일 컴퓨팅상에서 중복데이터의 효율적 관리를 위한 재배치 전략)

  • Lee, Byung-Kwan;Oh, Am-Suk;Jeong, Eun-Hee
    • Journal of Korea Multimedia Society
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    • v.7 no.5
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    • pp.689-697
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    • 2004
  • Rapid advances in mobile computing and the availability of wireless communications will soon provide mobile users with the ability to access data regardless of the location of the user or of the data. SRA(Static Replica Allocation) that is traditional scheme has been used for the replication method on the server. This replicates the data on the replica server after a moving host has been transferred to the cell. This strategy is simple and can easily relocate data. However, if a mobile user does not exist in the cell, the replicated data can be deleted in order to maintain data consistency. In addition to, if the mobile host leaves from replicated cell, it is difficult to access data in terms of replication route. Therefore, this paper proposes a new method of relocation based on data consistency strategy called USRAC(User Selection Replica Allocation based on Consistency) and also analyzes access cost according to the moving rate of mobile users, according to the access rate of mobile hosts, and according to the number of cells of mobile users and mobile hosts.

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A case study on the promotional animation of the mobile game 'Honour Of Kings' (모바일 게임 <왕자영요>의 홍보 애니메이션 사례연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.293-299
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    • 2021
  • With the development of OSMU mode in the game industry, the most popular 3D mobile game 'Honour Of Kings' in China, in addition to the entertainment effects of the game itself, has paid more attention to the production of promotional animation video contents in recent years. The huge animation market is generating abundant game revenue for 'Honour Of Kings'. This paper selected the most popular game promotional animations 'MU BIAO' and 'Bu Ye Chang'an' through a survey of 30 CG promotional animation in the official story station of 'Honour of Kings'. Important elements such as rich stories and the special effects of the gorgeous scenes, etc are summarized. Through the research of this paper, grasped the importance of promotional animation content in the game industry, and can expect the common growth of the game industry and the animation industry, which is one of the ways to create high profits in the game market.

The Adaptive Multimedia Contents Service Method to Reduce Delay of MN in HMIPv6 (HMIPv6에서 MN의 지연을 최소화하는 멀티미디어 컨텐츠 서비스 방법)

  • Park, Won-Gil;Kang, Eui-Sun
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.585-594
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    • 2008
  • The issues that we should consider in the process of providing mobile web service using a mobile device are seamless service and QoS-guaranteed service. HMIPv6 has MAP because of improving packet loss and transmission delay due to disconnection. However, a load is concentrated on HMIPv6 because of receiving and delivering packet for MN. Owing to this, real time data fails to be processed quickly, and also adaptive mobile service is required for QoS guaranteed service. However, this method demands the response time cost of contents service owing to the hardware differences of various devices. Therefore, we improve the process performance of real time data by applying a queue in MAP for seamless service in this paper. For decreasing response time cost, we propose mobile web service method which has reusable cache of contents using the elements of contents. The result of a numerical formula and simulation shows that our proposed method is superior under various system conditions.

Streaming Service Scheduling Scheme in Mobile Networks (모바일환경에서 실시간 데이타서비스를 위한 스케줄링 정책)

  • Min Seung-Hyun;Kim Myung-Jun;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.47-57
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    • 2002
  • Recently, wireless networks have been pursuing multimedia data service as voice, data, image, video and various form of data according to development of information communication technology. It guarantees cell delivery delay of real time data in efficient real time multimedia data transfer. Also, it minimizes cell loss rate of non-real time multimedia data. In the wireless ATM, there are based on Asynchronous Transfer Mode(ATM). It implies that there are various service with difficult transmission rates and qualities in the wireless communication network. As a result, it is important to find out the ways to guarantee the Quality of Service(QoS) for each kind of traffic in wireless network. In this thesis, we propose an improved TCRM scheduling algorithms for transmission real-time multimedia data service in wireless ATM Networks. We appear real time multimedia scheduling policy that apply each different method to uplink and downlik to wireless ATM network. It can guarantee QoS requirements for each real time data and non-real time data. It also deals the fairness problem for sharing the scarce wireless resources. We solve fault of TCRM as inefficient problem of non-real data by using arbitrary transmission speed and RB(Reservation Buffer) through VC(Virtual Control) and BS(Base Station).

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A Study on Efficient Memory Management Technique for Picture Predication Encoding (화면 예측 부호화를 위한 효율적인 메모리 관리기법에 관한 연구)

  • Jeon Hyung-Su;Jeong Sa-Kyun;Lee Yoon-Chae;Yoo Cheol-Jung;Chang Ok-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.1259-1262
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    • 2006
  • H.264는 기존의 압축 표준들보다 월등한 압축률을 가지고 있어 다양한 멀티미디어 서비스에 적합하다. 특히 적은 양의 데이터 전송으로 서비스 받을 수 있는 모바일 기기에서는 빼놓을 수 없는 기술이 되었다. 현재 모바일 기기에서 영상 서비스는 하드웨어 기반의 디코더 형식으로 되어 있기 때문에 소프트웨어 기반의 디코더 개발이 시급하다. 그러기 위해서는 모바일 기기에서 탑재된 적은 용량의 메모리를 사용하므로써 빠른 재생이 가능해야 한다. 그래서 영상 복호화시에 사용되는 메모리 양을 줄일 수 있도록 참조픽처의 메모리를 관리하는 방법을 제안한다. 기존의 고정크기를 갖는 장기 참조픽처를 배제하고 단기 참조픽처로써 대체하고 비참조 픽처의 사용은 POC(Picture Order Count)에 전체 사용하지 않고 단지 순서를 정하기 위해 메모리 로드없이 순서 조합에 필요한 위치만 갖도록 하였다. 그러므로, 모바일 기기에서 메모리의 사용을 최대한 줄여 영상을 재생할 수 있도록 제안하였다.

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A Study of Efficient LCD Brightness Control Technique in the Mobile Embedded System (모바일 제품의 효율적인 LCD 밝기 조절 기법에 관한 연구)

  • Kim, Jong-Dae;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.1
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    • pp.129-137
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    • 2010
  • There are a lot of multimedia functions getting included in mobile devices recently, not only simple audio but visual functions as well, such as video playing, game and web browsing. Such the visual multimedia functions brought the strong requirement for much bigger LCD Display and high resolution. And the brightness of LCD is also one of major requirements and it is required to be more bright. However, LCD brightness is limited to increase because of power consumption. It occupies nearly 30% of the whole system power. This thesis suggests an effective and simple method of adjusting the LCD backlight brightness, considering a characteristic of battery and user pattern.