• Title/Summary/Keyword: 모바일 멀티미디어

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A Story Between You and Me (너와 나의 이야기)

  • Kim, Young-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.433-434
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    • 2019
  • 본 작품은 학생들의 캡스톤디자인 작품이다. 본 작품은 특정한 형식에 구애받지 않고 자신만의 생각을 텍스트뿐만아니라 여기에 사진과 동영상 등의 다양한 멀티미디어를 함께 첨부할 수 있는 앱 형식의 전자책을 개발하고자 한다. 이 전자책은 디자인 템플릿을 통해 예쁘게 꾸밀 수 있으며, 본인이 담고 싶은 글을 책으로 만들고, 이렇게 만들어진 개성 있는 전자책은 상대방에게 공유를 통해 선물할 수 있는 어플리케이션으로 개발하고자 한다.

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A Study on Route Map Visualization Method for Mobile Handset (모바일 핸드셋을 위한 라우트맵 시각화 방법에 관한 연구)

  • Park, Dong-Kyu;Ryu, Dong-Sung;Ou, Yoon
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.231-240
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    • 2004
  • Location Based Service(LBS) system is widely used in Car Navigation Service(CNS), position tracing, tour guide, etc. Recently, the development of a mobile hardware enables us to run various application of software on small handset. Although CNS systems are widely used on personal computer, PDA and embedded machines, small display system of a mobile handset still constrains to make it difficult to developed route visualization and navigation system. In this paper, we propose a new route map visualization system on mobile handset environment for LBS system. We use modified line simplification algorithm that removes extraneous information and places more emphasis on the turning point. We also adopted level of detail route visualization technique for visualization of a detail map. This system improved turn-by-turn method and line drive system, which are widely adopted by current route visualization system.

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Vehicle Diagnostic System using Mobile Handset (모바일 핸드셋을 이용한 자동차 진단)

  • Park, Dong-Gyu;Uh, Yoon;Kim, Seong-Yeob;Song, Up-Jo;Kim, Su-Gyu;Lee, Do-Hoon
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1338-1346
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    • 2007
  • Beyond a simple voice service, the advances in performance and resolution of mobile handsets provides us various features in the field of mobile services. Also, advances in the human-machine interface, electronics and embedded system technologies have created the foundation for a dramatic shift in the way the vehicles are diagnosed and maintained. In this paper, we will show the vehicle diagnostic system using the mobile handset based on the OBD-II (On Board Diagnostics version II) protocol. After 2005, OBD-II standard is obligatory for all vehicles selling in Korea. Our research topics are OBD-II protocol converter for the mobile handset and the vehicle diagnostics system on WIPI(Wireless Internet Platform for Interoperability) mobile platform, which is the standard mobile platform in Korea.

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A Design of Safe AKA Module for Adapted Mobile Payment System on Openness SMART Phone Environment (개방형 스마트 폰 환경에 적합한 모바일 결제 시스템을 위한 안전한 AKA(Authentication Key Agreement) 모듈 설계)

  • Jeong, Eun-Hee;Lee, Byung-Kwan
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1687-1697
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    • 2010
  • The USIM-based AKA authentication process is essential to a mobile payment system on smart phone environment. In this paper a payment protocol and an AKA module are designed for mobile payment system which is suitable for openness smart phone environment. The payment protocol designs the cross authentication among components of the mobile payment system to improve the reliability of the components. The AKA module of mobile payment system based on 3GPP-AKA protocol prevents the exposure of IMSI by creating the SSK(Shared Secure Key) through advance registration and solves the SQN(SeQuence Number) synchronization problem by using timestamp. Also, by using the SSK instead of authentication vector between SN and authentication center, the existing bandwidth $(688{\times}N){\times}R$ bit between them is reduced to $320{\times}R$ bit or $368{\times}R$ bit. It creates CK and IK which are message encryption key by using OT-SSK(One-Time SSK) between MS and SN. In addition, creating the new OT-SSK whenever MS is connected to SN, it prevents the data replay attack.

Geometric Multiple Watermarking Scheme for Mobile 3D Content Based on Anonymous Buyer-Seller Watermarking Protocol (익명 Buyer-Seller 워터마킹 프로토콜 기반 모바일 3D 콘텐츠의 기하학적 다중 워터마킹 기법)

  • Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.244-256
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    • 2009
  • This paper presents multiple watermarking method for the copyright protection and the prevention of illegal copying of mobile 3D contents. The proposed method embeds an unique watermark and a WCA watermark into the spatial and encryption domains of mobile 3D content based on anonymous Buyer-Seller watermarking protocol. The seller generates an unique watermark and embeds it into the distribution of vertex data of 3D content object. After receiving the encrypted watermark from WCA, the seller embeds it into the encrypted vertex data by using operator that satisfies the privacy homo morphic property. The proposed method was implemented using a mobile content tool, Power VR MBX and experimental results verified that the proposed method was capable of copyright protection and preventing illegal copying, as the watermarks were also accurately extracted in the case of geometrical attacks, such as noise addition, data accuracy variation, and data up/down scaling.

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Partition and Caching Mechanism for GML Visualization on Mobile Device (모바일 디바이스에서 GML 가시화를 위한 분할 및 캐싱 기법)

  • Song, Eun-Ha;Park, Yong-Jin;Han, Won-Hee;Jeong, Young-Sik
    • Journal of Korea Multimedia Society
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    • v.11 no.7
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    • pp.1025-1034
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    • 2008
  • In this paper, we developed GridGML for efficiently supplying a GML and visualizing the map with partitioning map and caching method to a mobile device. In order to overcome the weighting of a file, which is the biggest weakness of a GML, GridGML extracts only the most necessary parts for the visualization of the map among GML attributes, and makes the file light as a class instance by applying an offset value. GridGML manages a partition based on the visualization area of a mobile device to visualize the map to a mobile device in real time, and transmits the partition area by serializing it for the benefit of transmission. Also, the received partition area is compounded in a mobile device and is visualized by being partitioned again as four visible areas based on the display of a mobile device. Then, the area is managed by applying a caching algorithm in consideration of repetitiveness for a received map for the efficient operation of resources. Also, in order to prevent the delay in transmission time as regards the instance density area of the map, an adaptive map partition mechanism is proposed for maintaining the transmission time uniformly.

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A Study on the Visual Elements of the Mobile Game Focused on Female Gamers (모바일 게임 <왕자영요>의 여성 게이머 중심의 시각적 요소에 관한 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.361-366
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    • 2019
  • First quarter of 2019, 'Honour Of Kings' continued to be rank No.1 in mobile game sales. Although 'Honour Of Kings' is a game preferred by male players, it has more than 100 million female players. It can have such a large number of female players, in addition to its simplified game operation, social function, there are also included changeable characters for women's preferences. So that the 'Honour Of Kings' allows many female players to take part in. In this paper, the author chooses a skin with high preference for female players among many game consumer goods as the research object. Analysing the design elements of female player' preferences. Female players are more emotional, their favorite game characters just reflect women's longing for beautiful things. It is pointed out that the female orientation of female consumers should be taken into account in the mobile game market, which indicates the direction of visual factors for future mobile game design.

e-Learning Metadata element Development in Multi-platform(PC-to-Mobile-to-DTV) Environment (멀티플랫폼 환경에서의 e러닝 메타데이터 요소 개발)

  • AN Jung-Eun
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.79-81
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    • 2005
  • 최근 SCORM, Dublin Core등의 국제 표준 메타데이터와 함께, 세계 사실 표준이라 할 수 있는 IMS와 IEEE/LTSC의 LOM이 e-Learning의 특성을 반영한 메타데이터로서 현재 국$\cdot$내외적으로 많은 e-Learning 업체 및 기관에서 활용되고 있다(5). 그러나 LOM에서 정의한 메타데이터는 멀티플랫폼 환경을 고려하지 않고 있고, 제작 및 유통되고 있는 대부분의 e-Learning 콘텐트는 멀티미디어 특성에 대한 메타데이터 요소가 부족한 실정이다. 따라서 , 본 논문에서는 멀티플랫폼 환경에서 e-Learning학습을 지원하기 위해, 메타데이터 및 e-Learning 업체의 Requirement를 조사,분석하고 e-Learning 국제 표준 메타데이터와 플랫폼의 디바이스 특성을 반영하여, 기본적인 PC(Personal Computer) 환경을 포함한 모바일 기기 환경과 디지털TV 환경을 고려한 멀티플랫폼 e-Learning 메타데이터(Multi-platform e-Learning Metadata)를 제안하였다.

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뜨겁게 달아오르는 모바일기기용 렌즈 및 모듈시장 동향 - '움직이는 마켓'을 잡아라

  • 한국광학기기협회
    • The Optical Journal
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    • v.13 no.5 s.75
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    • pp.13-19
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    • 2001
  • 최근 IMT-2000과 같은 휴대폰 및 개인휴대단말기(PDA) 등 모바일기기에 큰 관심이 모아지고 있다. 저전압소비의 이들 기기로 사진, 동영상, 음성 등 멀티미디어환경이 지원되기 때문인데, 이에 들어가는 첨단 광학렌즈 및 모듈, 소형 탈 부탁 PC카메라 등도 잇달아 개발돼 9월부터 본격 신제품 출시를 앞두고 있으며 미국, 일본, 유럽 등에 시장 진출도 서두르고 있어 귀추가 주목되고 있다.

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Design of Mobile-based Security Agent for Contents Networking in Mixed Reality (융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계)

  • Kim, Donghyun;Lim, Jaehyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
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    • v.9 no.3
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    • pp.22-29
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    • 2019
  • Due to the development of ICT technology, convergence reality contents are utilized as technology for providing services in various industrial fields by visualizing various information such as sensor information and shared information in a service platform showing only simple three-dimensional contents. Research is underway to reduce the weight of applications by transmitting the resources of the object to be enhanced to the network as the information and the contents to be provided increase. In order to provide resources through the network, servers for processing various information such as pattern information, content information, and sensor information must be constructed in a cloud environment. However, in order to authenticate data transmitted and received in real-time in a cloud environment, there is a problem in that the processing is delayed and a delay phenomenon occurs in the rendering process and QoS is lowered. In this paper, we propose a system to distribute cloud server which provides augmented contents of convergent reality service that provides various contents such as sensor information and three - dimensional model, and shorten the processing time of reliable data through distributed relay between servers Respectively.