• Title/Summary/Keyword: 모바일 딥러닝

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A Study on Classification of Mobile Application Reviews Using Deep Learning (딥러닝을 활용한 모바일 어플리케이션 리뷰 분류에 관한 연구)

  • Son, Jae Ik;Noh, Mi Jin;Rahman, Tazizur;Pyo, Gyujin;Han, Mumoungcho;Kim, Yang Sok
    • Smart Media Journal
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    • v.10 no.2
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    • pp.76-83
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    • 2021
  • With the development and use of smart devices such as smartphones and tablets increases, the mobile application market based on mobile devices is growing rapidly. Mobile application users write reviews to share their experience in using the application, which can identify consumers' various needs and application developers can receive useful feedback on improving the application through reviews written by consumers. However, there is a need to come up with measures to minimize the amount of time and expense that consumers have to pay to manually analyze the large amount of reviews they leave. In this work, we propose to collect delivery application user reviews from Google PlayStore and then use machine learning and deep learning techniques to classify them into four categories like application feature advantages, disadvantages, feature improvement requests and bug report. In the case of the performance of the Hugging Face's pretrained BERT-based Transformer model, the f1 score values for the above four categories were 0.93, 0.51, 0.76, and 0.83, respectively, showing superior performance than LSTM and GRU.

Deep Learning based Adaptive Video Streaming with Mobile Data Usage (모바일 데이터 사용량을 고려한 딥러닝 기반 적응형 비디오 스트리밍)

  • Kim, Minseob;Hur, Sungjae;Lee, Heejong;Vu, Van Son;Choi, Minje;Lim, Kyungshik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.225-228
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    • 2021
  • 최근 모바일 비디오 스트리밍 서비스의 이용자 수가 증가하고 있다. 이에 따라 모바일 환경에 적합한 DASH 비디오 스트리밍 메커니즘이 연구되었고, 이것을 DQN 기법에 의해 개선한 알고리즘은 모바일 네트워크 환경에서 적절한 비디오 품질 선택을 통해 버퍼링을 크게 줄일 수 있었다. 그러나 이는 모바일 요금제로 비디오 스트리밍 서비스를 이용하는 사용자들에게 안정적인 서비스를 제공하기 어렵다. 이에 본 논문은 기존의 DQN 기법에 의한 알고리즘을 발전시켜 사용자의 모바일 요금제에 적합한 비디오 품질을 선택하는 알고리즘을 연구하고 성능 실험 결과를 분석한다. 또한 이 알고리즘을 전체 모바일 비디오 스트리밍 시스템과 통합하여 이용하도록 제안한다.

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Automatic Construction of Deep Learning Training Data for High-Definition Road Maps Using Mobile Mapping System (정밀도로지도 제작을 위한 모바일매핑시스템 기반 딥러닝 학습데이터의 자동 구축)

  • Choi, In Ha;Kim, Eui Myoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.3
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    • pp.133-139
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    • 2021
  • Currently, the process of constructing a high-definition road map has a high proportion of manual labor, so there are limitations in construction time and cost. Research to automate map production with high-definition road maps using artificial intelligence is being actively conducted, but since the construction of training data for the map construction is also done manually, there is a need to automatically build training data. Therefore, in this study, after converting to images using point clouds acquired by a mobile mapping system, the road marking areas were extracted through image reclassification and overlap analysis using thresholds. Then, a methodology was proposed to automatically construct training data for deep learning data for the high-definition road map through the classification of the polygon types in the extracted regions. As a result of training 2,764 lane data constructed through the proposed methodology on a deep learning-based PointNet model, the training accuracy was 99.977%, and as a result of predicting the lanes of three color types using the trained model, the accuracy was 99.566%. Therefore, it was found that the methodology proposed in this study can efficiently produce training data for high-definition road maps, and it is believed that the map production process of road markings can also be automated.

Design of Handwriting-based Text Interface for Support of Mobile Platform Education Contents (모바일 플랫폼 교육 콘텐츠 지원을 위한 손 글씨 기반 텍스트 인터페이스 설계)

  • Cho, Yunsik;Cho, Sae-Hong;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.81-89
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    • 2021
  • This study proposes a text interface for support of language-based educational contents in a mobile platform environment. The proposed interface utilizes deep learning as an input structure to write words through handwriting. Based on GUI (Graphical User Interface) using buttons and menus of mobile platform contents and input methods such as screen touch, click, and drag, we design a text interface that can directly input and process handwriting from the user. It uses the EMNIST (Extended Modified National Institute of Standards and Technology database) dataset and a trained CNN (Convolutional Neural Network) to classify and combine alphabetic texts to complete words. Finally, we conduct experiments to analyze the learning support effect of the interface proposed by directly producing English word education contents and to compare satisfaction. We compared the ability to learn English words presented by users who have experienced the existing keypad-type interface and the proposed handwriting-based text interface in the same educational environment, and we analyzed the overall satisfaction in the process of writing words by manipulating the interface.

UI Elements Identification for Mobile Applications based on Deep Learning using Symbol Marker (심볼마커를 사용한 딥러닝 기반 모바일 응용 UI 요소 인식)

  • Park, Jisu;Jung, Jinman;Eun, Seungbae;Yun, Young-Sun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.89-95
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    • 2020
  • Recently, studies are being conducted to recognize a sketch image of a GUI (Graphical User Interface) based on a deep learning and to make it into a code implemented in an application. UI / UX designers can communicate with developers through storyboards when developing mobile applications. However, UI / UX designers can create different widgets for ambiguous widgets. In this paper, we propose an automatic UI detection method using symbol markers to improve the accuracy of DNN (Deep Neural Network) based UI identification. In order to evaluate the performance with or without the symbol markers, their accuracy is compared. In order to improve the accuracy according to of the symbol marker, the results are analyzed when the shape is a circle or a parenthesis. The use of symbol markers will reduce feedback between developer and designer, time and cost, and reduce sketch image UI false positives and improve accuracy.

Attention-Based Heart Rate Estimation using MobilenetV3

  • Yeo-Chan Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.1-7
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    • 2023
  • The advent of deep learning technologies has led to the development of various medical applications, making healthcare services more convenient and effective. Among these applications, heart rate estimation is considered a vital method for assessing an individual's health. Traditional methods, such as photoplethysmography through smart watches, have been widely used but are invasive and require additional hardware. Recent advancements allow for contactless heart rate estimation through facial image analysis, providing a more hygienic and convenient approach. In this paper, we propose a lightweight methodology capable of accurately estimating heart rate in mobile environments, using a specialized 2-channel network structure based on 2D convolution. Our method considers both subtle facial movements and color changes resulting from blood flow and muscle contractions. The approach comprises two major components: an Encoder for analyzing image features and a regression layer for evaluating Blood Volume Pulse. By incorporating both features simultaneously our methodology delivers more accurate results even in computing environments with limited resources. The proposed approach is expected to offer a more efficient way to monitor heart rate without invasive technology, particularly well-suited for mobile devices.

A Study on the Deep Learning-Based Tomato Disease Diagnosis Service (딥러닝기반 토마토 병해 진단 서비스 연구)

  • Jo, YuJin;Shin, ChangSun
    • Smart Media Journal
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    • v.11 no.5
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    • pp.48-55
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    • 2022
  • Tomato crops are easy to expose to disease and spread in a short period of time, so late measures against disease are directly related to production and sales, which can cause damage. Therefore, there is a need for a service that enables early prevention by simply and accurately diagnosing tomato diseases in the field. In this paper, we construct a system that applies a deep learning-based model in which ImageNet transition is learned in advance to classify and serve nine classes of tomatoes for disease and normal cases. We use the input of MobileNet, ResNet, with a deep learning-based CNN structure that builds a lighter neural network using a composite product for the image set of leaves classifying tomato disease and normal from the Plant Village dataset. Through the learning of two proposed models, it is possible to provide fast and convenient services using MobileNet with high accuracy and learning speed.

Integrated System of Mobile Manipulator with Speech Recognition and Deep Learning-based Object Detection (음성인식과 딥러닝 기반 객체 인식 기술이 접목된 모바일 매니퓰레이터 통합 시스템)

  • Jang, Dongyeol;Yoo, Seungryeol
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.270-275
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    • 2021
  • Most of the initial forms of cooperative robots were intended to repeat simple tasks in a given space. So, they showed no significant difference from industrial robots. However, research for improving worker's productivity and supplementing human's limited working hours is expanding. Also, there have been active attempts to use it as a service robot by applying AI technology. In line with these social changes, we produced a mobile manipulator that can improve the worker's efficiency and completely replace one person. First, we combined cooperative robot with mobile robot. Second, we applied speech recognition technology and deep learning based object detection. Finally, we integrated all the systems by ROS (robot operating system). This system can communicate with workers by voice and drive autonomously and perform the Pick & Place task.

A Docker-based Evaluation Program for Model Inference Performance on Heterogeneous Edge Environments (Docker 기반 이기종 엣지 환경에서의 모델 추론 성능 측정 프로그램 구현 및 평가)

  • Kim, Seong-Woo;Kim, Eun-ji;Lee, Jong-Ryul;Moon, Yong-Hyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.420-423
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    • 2022
  • 최근 딥러닝 기술이 모바일 기기에 활발히 적용됨에 따라 다양한 엣지 디바이스에서 신경망 모델의 추론 성능을 측정하는 것이 중요해지고 있다. 하지만 디바이스 별 환경 구성과 런타임별 모델 변환 방식이 다르기 때문에 이를 실제로 수행하는 것은 많은 시간을 필요로 한다. 따라서 본 논문에서는 이기종 환경을 고려하여 추론 성능을 측정할 수 있는 Docker 기반의 프로그램을 구현하였고, 이를 이용하여 다양한 엣지 디바이스에서 최신 모델들의 추론 성능을 측정하였다. 또한, 본 프로그램으로 확보 가능한 추론시간 데이터 기반 추론 성능 예측 연구의 사전 연구로서, 대표적 경량모델인 MobilenetV1 에 대한 연산자별 프로파일링을 수행하여 추론시간의 변화 양상을 관찰하였다.

Design of a Live Commerce Platform Using a Multiview (멀티뷰를 활용한 라이브 커머스 플랫폼 설계)

  • Woo, Yeji;Won, Aeryeong;Yun, Jeongwon;Lee, Shinhwa;Jeon, Sumin;Lee, Sangun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.157-160
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    • 2021
  • 코로나 19로 인한 사회적 거리 두기가 계속되면서 온라인 쇼핑을 이용하는 고객이 증가했다. 그중 원활한 소통이 가능한 라이브 커머스 시장이 크게 성장했다. 모바일 기기만 있으면 시간과 장소의 제약 없이 라이브 커머스를 이용할 수 있지만 제한된 정보제공과 장애인을 위한 서비스가 없다는 것이 단점이다. 따라서 본 논문에서는 다양한 정보를 제공하기 위한 멀티뷰 화면을 송출하고 TTS, 딥러닝 기반의 STT 기술을 활용해 시·청각 장애인을 위한 기능을 포함한 새로운 형태의 라이브 커머스 플랫폼 및 시스템 구조를 제안한다.

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