• Title/Summary/Keyword: 모둠 토의

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Effects of Geography Class Using Taboo Games on Student's Learning (터부 게임을 활용한 지리수업이 학습에 미치는 영향)

  • Choi, Jung-Sook;Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.20 no.2
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    • pp.230-244
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    • 2014
  • This study is to analyze the effects of geography class using taboo games on developing student's ability to think. After playing taboo games in which students explain keyword without using presented taboo words, worksheets of participants were analyzed with interviews to demonstrate what kind of thinking skills are working. The results of the analyses are as follows. First, while divergent thinking is applied to students who explain keyword in taboo games, convergent thinking is applied to students who listen to and guess them. Second, as groups play a role as explainer or answerer in turn, they can learn divergent and convergent thinking together. Third, students seem to improve high-order thinking ability like decision-making, critical thinking, metacogniton through taboo games. Fourth, students have a tendency to use a variety of direct and/or indirect experiences (especially, from media) as well as cross curricular knowledge in order to explain keyword without using taboo words.

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Design and Implementation of the Course Environment for Supporting Collaboration Activities (과제 중심 협동학습 지원 환경의 설계 및 구현)

  • Jung, Mi-sil;Choi, Eun-Man
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.217-226
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    • 2004
  • This paper describes an experiment of concrete and specific group work learning system based on the traditional Jigsaw group work learning model. Jigsaw model has two groups of students such as random group and expert group so that a course can make progress on explaining and lecturing all members of class after each student can be a member of expert group of course topic. We design and implement Web-based training system to support collaboration and Interaction among students of a course based on Jigsaw model The Web- based learning system makes each group going up to the expert level of a course subject by supporting various study menu and provides equal opportunity of improving social abilities such as leadership, communication skill, trust, and trouble-settling by taking part in collaboration activities.

An Analysis of Metacognition of Elementary Math Gifted Students in Mathematical Modeling Using the Task 'Floor Decorating' ('바닥 꾸미기' 과제를 이용한 수학적 모델링 과정에서 초등수학영재의 메타인지 분석)

  • Yun, Soomi;Chang, Hyewon
    • Communications of Mathematical Education
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    • v.37 no.2
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    • pp.257-276
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    • 2023
  • Mathematical modeling can be described as a series of processes in which real-world problem situations are understood, interpreted using mathematical methods, and solved based on mathematical models. The effectiveness of mathematics instruction using mathematical modeling has been demonstrated through prior research. This study aims to explore insights for mathematical modeling instruction by analyzing the metacognitive characteristics shown in the mathematical modeling cycle, according to the mathematical thinking styles of elementary math gifted students. To achieve this, a mathematical thinking style assessment was conducted with 39 elementary math gifted students from University-affiliated Science Gifted Education Center, and based on the assessment results, they were classified into visual, analytical, and mixed groups. The metacognition manifested during the process of mathematical modeling for each group was analyzed. The analysis results revealed that metacognitive elements varied depending on the phases of modeling cycle and their mathematical thinking styles. Based on these findings, didactical implications for mathematical modeling instruction were derived.

A Design of Drama Teaching System For Elementary School Using Group Investigation (집단탐구모형을 활용한 초등학교 연극 지도 시스템의 설계)

  • Yoo, In-Cheol;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.276-282
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    • 2006
  • 정보화 사회에 이어 고도정보화 사회가 되면서 학교에서도 컴퓨터를 활용한 교육의 중요성이 날로 높아지고 있으며 학습자 서로의 도움을 중시하는 협동학습 또한 점점 더 강조되고 있다. 이에 초등학교 국어과의 연극단원을 가르치는데 학생의 발달 단계에 맞는 연극 유형을 알아보고 협동학습의 여러 모형 중 집단탐구모형에 기초하여 모둠 구성원들이 주도적으로 연극 유형을 골라 스스로 탐색, 토의 한 후 실제로 연극을 할 수 있는 시스템을 설계했다. 연극 학습의 특성상 초등학교의 교과서에 나오는 극본을 조사하고 이를 실제 학습에 활용 가능한 10가지 연극 유형으로 분류하여 학생들이 적합한 유형을 선택하거나 활용할 수 있도록 제시하였으며 가능한 동영상 자료를 중심으로 시스템의 컨텐트를 구성하였다.

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Effectiveness of a Sewing Practice Class for Cultivation of Creativity and Personality (바느질실습 수업이 중학생의 창의-인성에 미치는 효과)

  • Kim, Sang-Mi;Kwon, Young-Suk
    • Journal of Korean Home Economics Education Association
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    • v.31 no.1
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    • pp.151-168
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    • 2019
  • This study aims to verify the effects of the sewing practice class, developed for the cultivation of creativity and personality, the two qualities that the Korean Department of Education tried to emphasize in 2009 national curriculum. We conducted a single-group pretest-posttest experiment with the developed sewing practice class as a treatment. Results are as follows. First, the comparison results of before and after the developed sewing practice class showed that there were meaningful differences in creativity and its subfactors such as divergent thinking skill, problem solving ability, open-mindedness and patience. This is because in-class activities such as coming up with ideas by group discussion, creative activities and problem-solving experiences make the students be aware that they are the hosts of the class. It also affected their abilities of producing creative ideas and solving problems proactively. Second, the developed sewing practice class had an impact on students' personality and its subfactors like responsibility, diligence, consideration, communication skill, and collaborative ability. This practice class is based on personal activities which lead to the completion of the group assignment. This has not only emphasized individual responsibilities, but also highlighted the completion of group work and encouraged the flow of communication and cooperation among students. As a result, we concluded that this practice class helped nourish the participating students' personality.

Comparison of Discourse by Environments for Using Tools in Small Group Learning with Augmented Reality (증강현실을 활용한 소집단 학습에서 도구 사용 환경에 따른 담화 비교)

  • Seokjin Shin;Haerheen Kim;Taehee Noh;Nayoon Song
    • Journal of The Korean Association For Science Education
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    • v.43 no.2
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    • pp.181-190
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    • 2023
  • In this study, we compared discourse by environments for using tools in terms of participation types, discourse types, and knowledge building processes. 24 first-year high school students were divided into six groups. They were assigned to the sharing tools environment, which used one marker and one smart device, or the individual tools environment, which used markers and smart devices individually. Students participated in small group learning using AR application based on the concept of chemical bonding. All classes were video- and audio-taped. Semi-structured interviews were conducted with six students who voluntarily agreed. The results of the study revealed that the sharing tools environment had a high proportion of one-student dominating type, while the individual tools environment had a high proportion of partly participating type and most students participating type. In the individual tools environment, the ratio of knowledge sharing and knowledge construction discourse was similar compared to the tool sharing environment, and the sub-discourse types were also diverse. In the sharing tools environment, only some students had a meaningful knowledge building process. On the other hand, in the individual tools environment, most of the group members constructed knowledge about the target concept, and had a meaningful knowledge building process. In addition, the misconceptions that appeared to some group members were corrected through small group discussions.

An Exploration of the Relationships Among the Structural Elements of Science Classroom as Community of Practice: Focusing on the Case of Small-Group Activities in Practical Work of Elementary Science (실행공동체로서의 과학교실이 가지는 구조적 요인 사이의 관계 탐색 -초등과학 실험수업의 모둠활동 사례를 중심으로-)

  • Park, Joonhyeong;Na, Jiyeon;Joung, Yong Jae;Song, Jinwoong
    • Journal of The Korean Association For Science Education
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    • v.38 no.3
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    • pp.331-341
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    • 2018
  • The purpose of this study is to explore relationships among the structural elements of Science Classroom as Community of Practice (SCaCoP). For this, we investigated the case of small-group activities in practical work of elementary school science in a qualitative way based on the five structural elements of SCaCoP, such as responsibility for learning, common interest, open participation, mutual relationship, and practice. We observed and interviewed five small-groups during five lessons with video- and audio- recording to collect data. The results of analysis are as follows. First, 'mutual relationship' was a necessary-condition for 'open participation.' We also found that 'common interest' has two dimensions related to their interest and related to learning topic. The former interacted with 'open participation,' and the latter was influenced by 'responsibility for learning. Lastly, 'practice' enhanced the features of other elements with dynamic relationships. Based on these results, we suggested the relationships among the structural elements of SCaCoP and discussed implications related to the perspective that regards learning as participation.

The Effect of SWH Application on Problem-Solving Type Inquiry Modules through Student-Student Verbal Interactions (학생-학생 언어적 상호작용 분석을 통한 문제 해결형 탐구 모듈에서의 SWH 활용 효과)

  • Lee, Eun-Kyeong;kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.28 no.2
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    • pp.130-138
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    • 2008
  • The purpose of this study was to analyze the effects of Science Writing Heuristic(SWH) strategy on problem-solving type inquiry modules through student-student verbal interactions. The modules were applied to 23 students of the 3rd grade in middle school and the SWH strategy was applied to 3 experimental groups. The SWH is the strategy that each student, first of all, has a chance to think and propose ways of problem-solving by individual writing a blue card when problems were emerged, and then students discuss ways of problem-solving with group members by writing a green card. Verbal interactions during small group discussions were audio- and video-taped, transcribed and analyzed to compare the effect of the SWH strategy. As a results, experimental groups tended to force solely on questions and suggestions about problem-solving, but controlled groups executed experiment and discussed about problem-solving simultaneously. The analysis also showed that the experimental students dialogued more on the deep-leveled argumental interactions than the controlled students did; in particular, show more SS3 and SD1 verbal interaction regarding suggestions of problem solving. We argue, therefore, that the SWH strategy is effective to the problem-solving type inquiry modules.

Recognition of Free Inquiry Activity and its Effects on the Science Inquiry Ability of Middle School Students (자유 탐구 활동에 대한 중학생들의 인식 및 자유 탐구 활동이 중학생들의 과학 탐구능력에 미치는 영향)

  • Byun, Sun-Mi;Kim, Hyun-Joo
    • Journal of The Korean Association For Science Education
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    • v.31 no.2
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    • pp.210-224
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    • 2011
  • The purpose of this study is to analyze students' recognition of the free inquiry activity and to investigate what effect the free inquiry activity of the 2007 Revised Educational curriculum revision has on the science inquiry ability of middle school students. To conduct the research we worked with 262 female students, 8 classes of first graders in a middle school. Among them, 4 classes were taught in free inquiry activity and the remaining 4 classes were taught in the traditional way. The results of Likert-questionnaire indicate that students were learning about cooperative spirit through group investigation activities and discussions and did not take the free inquiry activity as a hard activity. Also they showed positive reaction agreeing that this activity is both a helpful method in learning science and interesting. However, it seemed that the investigation tends to flow between the leading 1~2 members of the group and showed difficulty in carrying out the investigation as a group after school hours. It showed there are few problems and obstacles in operating the free inquiry activity. The free inquiry activity did not give any meaningful influence on the improvement of science inquiry ability of students. Integrative inquiry process skills did not give a relevant influence, however, it showed a meaningful influence on the improvement of basic inquiry process skills. Especially, among the low-ranking element of basic inquiry process skills, it enhanced the capacity for prediction.

A Case Study of VisualBasic Programming Learning based on Problem-Based Learning (문제중심학습(Problem-Based Learning)을 적용한 비주얼베이식(VisualBasic) 프로그래밍 학습의 사례 연구)

  • Son, Kyung-A
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.17-25
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    • 2002
  • The purpose of this study is to utilize new way of learning, Problem-Based Learning, for learning of VisualBasic programming. Providing authentic problems is a critical factor for programming learning because the skill may be not such a simple command learning but includes a variety of complexity. The objective of the learning is to develop quiz using VisualBasic programming. With programming skill, students was expected to solve the problem through peer collaboration activities as well as evaluation by peer and group composites. According to descriptive survey, it is concluded that students figure out their own learning status clearly. Furthermore, improvement of learning attitude and participation affect satisfaction and self-confidence.

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