• Title/Summary/Keyword: 메타 분류

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A Design of Metadata Registry Database based on Object-Relational Transformation Methodology (객체-관계 변환 방법론 기반 메타데이터 레지스트리 데이터베이스 설계)

  • Cha, Sooyoung;Lee, Sukhoon;Jeong, Dongwon;Baik, Doo-Kwon
    • Journal of KIISE
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    • v.42 no.9
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    • pp.1147-1161
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    • 2015
  • The ISO/IEC 11179 Metadata registry (MDR) is an international standard that was developed to register and share metadata. ISO/IEC 11179 represents an MDR as a metamodel that is an object model. However, it is difficult to develop an MDR based on ISO/IEC 11179 because the standard has no clear criteria to transform the metamodel into a database. In this paper, we suggest the design of an MDR data model that is based on object-relational transformation methodology (ORTM) for the MDR implementation. Hence, we classify the transformation methods of ORTM according to the corresponding relationships. After classification, we propose modeling rules by defining the standard use of the transformation. This paper builds the relational database tables as an implementation result of an MDR data model. Through experiments and evaluation, we verify the proposed modeling rules and evaluate the suitability of the created table structures. As the result, the proposed method shows that the table structures preserve classes and relationships of the standard metamodel well.

Exploring the Conceptual Elements and Meaning of Meta-affect in Mathematics Learning (수학 학습 메타 정의의 개념 요소와 의미 탐색)

  • Son, Bok Eun;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.35 no.4
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    • pp.359-376
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    • 2021
  • In this study, in accordance with the research trend that the learner's emotions expressed positively or negatively in mathematics learning or the learner's beliefs and attitudes toward mathematics learning affect the results of mathematics learning, the learner's emotions and affective factors are analyzed in the learner's own learning. A power that can be adjusted according to a goal or purpose is needed, and I tried to explain this power through meta-affect. To this end, the meaning of the definitional and conceptual factors of meta-affect was explored based on prior studies. Affective factors of meta-affect were viewed as emotions, attitudes, and beliefs, and conceptual factors of meta-affect were viewed as awareness, evaluating, controlling, utilization, and monitoring, and the meaning of each conceptual factor was also defined. In this study, the conceptual factors and meanings of meta-affect in terms of using them to help in learning mathematics by controlling them, beyond the identification or examination of the characteristics of the affective factors, which are meaningfully dealt with in the field of mathematics education.

A Method of Automatic Code Generation for UML Sequence Diagrams Based on Message Patterns (메시지 패턴에 기반한 UML 시퀀스 다이어그램의 자동 코드 생성 방법)

  • Kim, Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.857-865
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    • 2020
  • This paper presents a method for code generation of UML sequence diagrams based on message patterns. In the sequence diagrams, it is shown that messages are some types of forms typically. This paper classifies according to type as three patterns, and construct meta-information for code generation analysing structural infomation for each patterns. The meta-message of structural information (MetaMessage) is stored in the MetaMessage datastore and the meta-method information from the MetaMessage is stored in the MetaMethod datastore. And then, the structural information of MetaClass and MetaObject is constructed in each datastore too. For each pattern, this paper presents a method for code generation based on the meta information of message patterns and the syntax of target progamming language. Also, branching and looping that has been seldom handled integratedly in the previous works are handled as same as the basic patterns by classifying the branching pattern and the looping pattern for code generation integratedly.

Metaverse's Characteristic Factors Affecting Word-of-Mouth Intention: Focused on Flow and Satisfaction (메타버스 서비스의 구전의도에 영향을 미치는 요인에 관한 연구: 만족과 플로우를 중심으로)

  • Kim, Jun;You, Jaehyun
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.99-122
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    • 2022
  • Due to the social distancing in the Corona era, people are looking for an alternative online. As 'eXtended Reality' including various technologies, AR, VR and so on, is also on the rise, and the 'MZ' generation is growing to a new consumer group, the Meta-Verse is again in the spotlight. However, existing studies related to the Meta-Verse were mostly listing fragments of definition and classification or focused on eXtended Reality technologies and a subordinate concept. Hence, this study wold like to conduct an empirical analysis to verify influences of Metaverse's characteristic factors over word-of-mouth intention through flow and satisfaction.

Study on the Application for Christian Education by Metaverse (메타버스의 기독교교육 적용방안)

  • OK, Jang Heum
    • Journal of Christian Education in Korea
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    • v.70
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    • pp.37-74
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    • 2022
  • COVID-19, which occurred in Wuhan, China, made it difficult for Korean churches to face to face worship, therefore metaverse emerged as an alternative to solving these problems. metaverse is forming various platforms through technology expressed in 3I(Immersion, Interactive, virtual Image). The purpose of this study is to analyze the application plan of Christian education by applying metaverse technologies to Christian education. In order to achieve the purpose of this study, first, the definition, type, platform, and technology of the metaverse are presented to examine the key of the metaverse, second, in order to analyze the church from the theological educational aspect, the essence of the church, the mission of the church, and the metaverse church are examined, third in order to apply the metaverse to Christian education, it is classified into worship through the metaverse, education through the metaverse, service through the metaverse, the christian relationship through the metaverse, and missions through the metaverse. The application plan of the metaverse for Christian education is that first, worship can be held through metaverse. Second, education can be performed through the metaverse. Third, the metaverse can be used to fulfill the mission of service. Fourth, through the metaverse, christian can fellowship through the metaverse. Fifth, the missionary mission can be carried out through the metaverse. In conclusion, metaverse is still in the development stage, but various programs should be developed to achieve the purpose of Christian education by utilizing various platforms developed so far and utilizing the advantages of the platform. In particular, the Korean church will be able to utilize various programs such as Sunday worship, Sunday school, youth retreat, QT, Bible school, and pilgrimage through the metaverse to make good use of the characteristics of the metaverse. In addition, metaverse is an extended reality(XR) that integrates VR, AR, and MR, and its strength is an engagement in creative Christian educational activities out of the original Christian education. In the future, metaverse technology can be applied to Christian education in various ways as the fourth industrial technology is developing.

A Study on Information Classification Evaluation of Web Agent Using Fuzzy Theory (퍼지 이론을 이용한 웹 에이전트의 정보 분류 평가에 관한 연구)

  • 김두완;정구범;정환묵
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.361-364
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    • 2004
  • 인터넷의 급격한 보급으로 다양하고 많은 종류의 유용한 정보를 이용할 수 있게 되었다. 이와 같은 정보의 바다에서 원하는 정보를 검색하고 이를 관리하고 사용하는 것은 매우 어렵다 이러한 문제를 해결하기 위해 검색엔진, 메타검색 엔진, 스파이더, 지능 에이전트 혹은 웹 에이전트와 같은 여러 종류의 시스템들이 개발되고 있다. 이와 같은 시스템들은 지능 에이전트로써 정보의 과부하를 피하기 위해 사용되어지고 있다. 소프트웨어 에이전트들을 효율적으로 개선하기 위해서는 검색된 데이터를 표현하고 분류하는 것이 필요하다. 또한, 분류기를 생성할 수 있는 지능 에이전트들의 성능을 개선하기 위해 퍼지 이론을 적용하여, 웹으로부터 다른 검색 정보와의 적합성을 평가하고, 사용자에게 가장 적합한 정보를 분류하기 위한 방법을 제안한다.

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Diversity Census of Fungi in the Ruminal Microbiome: A meta-analysis (반추위 곰팡이 다양성 조사 : 메타분석)

  • Song, Jaeyong;Jeong, Jin Young;Kim, Minseok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.12
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    • pp.466-472
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    • 2017
  • This study was designed to examine the diversity census of fungi in rumen microbiome via meta-analysis of fungal 28S rDNA sequences. Both terms, "rumen" and "ruminal," were searched to retrieve the sequences of rumen fungi. As of September 2016, these sequences (n=165) of ruminal origin were retrieved from the Ribosomal Database Project (RDP; http://rdp.cme.msu.edu), an archive of all 28S rDNA sequences and were assigned to the phyla Ascomycota, Neocallimastigomycota, and Basidiomycota, which accounted for 109, 48, and 8 of the 165 sequences, respectively. Ascomycota sequences were assigned to the genera Pseudonectria, Magnaporthe, Alternaria, Cochliobolus, Cladosporium, and Davidiella, including fungal plant pathogens or mycotoxigenic species. Moreover, Basidiomycota sequences were assigned to the genera Thanatephorus and Cryptococcus, including fungal plant pathogens. Furthermore, Neocallimastigomycota sequences were assigned to the genera Cyllamyces, Neocallimastix, Anaeromyces, Caecomyces, Orpinomyces, and Piromyces, which may degrade the major structural carbohydrates of the ingested plant material. This study provided a collective view of the rumen fungal diversity using a meta-analysis of 28S rDNA sequences. The present results will provide a direction for further studies on ruminal fungi and be applicable to the development of new analytic tools.

Representation and Management of e-Learning Object Metadata Using ebXML (ebXML 등록저장소를 이용한 이러닝 객체 메타데이터의 표현과 관리)

  • Kim, Hyoung-Do
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.249-259
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    • 2006
  • E-learning objects should be appropriately described and classified using standard metadata for facilitating the processes of e-learning resource description, discovery and reuse. These metadata need to be published in a registry to reduce duplication of effort and enhance semantic interoperability. This paper describes how standard ebXML registries can be used for annotating, storing, discovering and retrieving e-learning object metadata. For semantic annotation of e-learning objects, IEEE LOM is adopted as the metadata ontology. In order to support the e-learning metadata ontology in interoperable ebXML registries, a mapping scheme between LOM and ebXML information model is proposed. The usefulness of standard ebXML registries for sharing e-learning metadata is demonstrated by prototyping an e-learning registry called ebRR4LOM based on the scheme.

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Custom Metadata Storage Method Using XMP (XMP를 이용한 커스텀 메타데이터 저장 방법)

  • Hyun, Chang-Jong;Kim, Dong-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.2
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    • pp.323-330
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    • 2019
  • Recently, as the growth of the Internet has led to a rapid increase in the consumption of multimedia such as photographs and moving images, the importance of metadata has been emphasized. In the case of existing metadata, only limited information such as GPS value or focal length according to the format is stored. However, with the development of mobile devices and multimedia acquisition devices, various sensors can be used in the devices. Therefore, this paper describes a method that can store not only the existing metadata format information at the time of multimedia acquisition but also another existing format of metadata such as information of various sensors which is the gyroscope and acceleration sensor of the device. We propose an application program that provides moving location information. The proposed method is expected to provide various applications such as image matching and effective image classification.

Extractiong mood metadata through sound effects of video (영상의 효과음을 통한 분위기 메타데이터 추출)

  • You, Yeon-Hwi;Park, Hyo-Gyeong;Yong, Sung-Jung;Lee, Seo-Young;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.453-455
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    • 2022
  • Metadata is data that explains attributes and features to the data as structured data. Among them, video metadata refers to data extracted from information constituting the video for accurate content-based search. Recently, as the number of users using video content increases, the number of OTT providers is also increasing, and the role of metadata is becoming more important for OTT providers to recommend a large amount of video content to individual users or to search appropriately. In this paper, a study was conducted on a method of automatically extracting metadata for mood attributes through sound effects of images. In order to classify the sound effect of the video and generate metadata about the attributes of the mood, I would like to propose a method of establishing a terminology dictionary for the mood and extracting information through supervised learning.

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