• Title/Summary/Keyword: 메타표현

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A Study on Conceptions of Play in Greek Myth and Pre-socratic Philosophy (희랍신화와 고대 자연철학에 나타난 놀이 개념 연구)

  • Lee, Sang-bong
    • Journal of Korean Philosophical Society
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    • v.124
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    • pp.295-320
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    • 2012
  • Greek myth is a play of imagination. It represents world with magic eye. The Greek myth of Homer and Hesiod is the story of gods. But it is the world of imagination which was produced to understand the origins and the causes of natural phenomena with the symbolic factors. It is the frame with which we understand the destiny of human beings. As a world of imagination, Myth is not a total fiction but a symbolically revived world with magic eye. Myth is a play which represents the world with imagination. And it is a play which projects new world yet not exists. Myth is the world of free play with reproduction and imagination. Heraclitus elucidated the structure and change of world with the metaphor of play. He tried to define the meaning of being with play. The play is the clue of elucidating the meaning of being. On play the whole world is reflected. He expressed the world has no ultimate end and is changing endlessly. Philosophical speculation understands the world with the metaphor of play. Metaphor is correlated with the philosophical eye which view the world totally. The human beings are happy when they concentrate upon play. The rule of real world doesn't go in the world of play. They have their own rule which goes in the world of play. Ancient mythologists and pre-socratic philosophers dreamed the life free from the restriction of the nature.

An Analysis of the Infographics Features of Visualization Materials in Section 'Information and Communication' of Physics I Textbook (물리 I 교과서의 '정보와 통신' 단원에 제시된 시각화 자료의 인포그래픽 특징 분석)

  • Noh, Sang Mi;Son, Jeongwoo
    • Journal of The Korean Association For Science Education
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    • v.34 no.4
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    • pp.359-366
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    • 2014
  • In this study, we try to examine its features by using the methods of systematic infographics analysis for visualization materials that are used in Physics I textbooks. Thus, after developing the analytical framework infographics, visualization materials is described in the section "information and communication" and have been analyzed separately as "data visualization" and "Infographics." The results of this study are as follows. First, the analysis framework of infographics can be classified contents of the information, visual representation, and media method. Second, the visualization materials that are displayed in the section "information and communication" of Physics I textbook are of higher quality than most schematized data that are graphically, simple information. Third, the features of visualization materials in textbooks have many relations & functions on 'information content', text & metaphor on 'visual element', illustration & comparison on 'expression type', graphic on 'expression mode', printed matter on 'media method', and horizontal & vertical type on 'the flow of attention'. From the analysis results, in the section "information and communication" of Physics I textbook uses a lot of visualization materials, however it does not provide rich infographics but only simple graphical materials. By utilizing the results of the analysis of textbook and analysis framework of infographics, which has been developed through the this study, let us hope that the opportunity to be able to grasp the importance of infographics in science education be provided.

A Case Study of Fashion Illustration Using VR Technology -Focusing on iPad use case and comparative analysis (VR 기술을 활용한 패션일러스트레이션 사례 연구 - 아이패드 활용 사례와 비교분석을 중심으로)

  • Park, Keunsoo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.763-770
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    • 2023
  • In today's modern fashion industry, along with the Fourth Industrial Revolution, the digital fashion industry using new technologies such as AR (Augmented Reality), VR (Virtual Reality), and Metaverse is gradually expanding. Accordingly, in the field of fashion design education, a new form of fashion illustration using VR technology is attracting attention as a new expression method. Recently, the use of digital tools such as iPads is gradually increasing in the field of education at universities majoring in fashion design, and students' interest in new digital tools is continuously increasing in the process of fashion illustration work. Therefore, this study implements fashion illustration using VR technology, which has been commercialized and popularized in the fashion industry, analyzes the differentiated characteristics compared to fashion illustration completed with iPad, and explores the possibility of using VR technology for fashion illustration as a new expression tool. We looked at the limitations. Through this study, it was found that VR is a positive help to fashion illustration to express the conception and overall connectivity in the three-dimensional aspect of fashion design, and the iPad was found to be suitable for specific and delicate fashion illustration expression. The results of this study are intended to provide basic data for fashion illustration education that can increase students' interest and achievement.

A Study on Methodology for Efficient Ontology Reasoning in the Semantic Web (시맨틱 웹에서의 효율적인 온톨로지 추론을 위한 개선방법에 관한 연구)

  • Hong, June-Seok
    • The Journal of Society for e-Business Studies
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    • v.13 no.3
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    • pp.85-101
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    • 2008
  • The semantic web is taken as next generation standards of information exchange on the internet to overcome the limitations of the current web. To utilize the information on the semantic web, tools are required the functionality of query search and reasoning for the ontology. However, most of semantic web management tools cannot efficiently support the search for the complex query because they apply Triple-based storage structure about RDF metadata. We design the storage structure of the ontology in corresponding with the structure of ontology data and develop the search system(SMART-DLTriple) to support complex query search efficiently in this research. The performance of the system using new storage structure is evaluated to compare with the popular semantic web management systems. The proposed method and system make a contribution to enhancement of a practical ontology reasoning systems due to improved performance of the ontology search.

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A Vector Tagging Method for Representing Multi-dimensional Index (다차원 인덱스를 위한 벡터형 태깅 연구)

  • Jung, Jae-Youn;Zin, Hyeon-Cheol;Kim, Chong-Gun
    • Journal of KIISE:Software and Applications
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    • v.36 no.9
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    • pp.749-757
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    • 2009
  • A Internet user can easily access to the target information by web searching using some key-words or categories in the present Internet environment. When some meta-data which represent attributes of several data structures well are used, then more accurate result which is matched with the intention of users can be provided. This study proposes a multiple dimensional vector tagging method for the small web user group who interest in maintaining and sharing the bookmark for common interesting topics. The proposed method uses vector tag method for increasing the effect of categorization, management, and retrieval of target information. The vector tag composes with two or more components of the user defined priority. The basic vector space is created time of information and reference value. The calculated vector value shows the usability of information and became the metric of ranking. The ranking accuracy of the proposed method compares with that of a simply link structure, The proposed method shows better results for corresponding the intention of users.

A Study on the Trend Analysis St Environment of Motion Graphic. -Focused on Historical Backgrounds of Motion Graphic Appearance- (모션그래픽의 환경과 경향분석에 관한 연구 -모션그래픽 출현의 역사적 배경을 중심으로 -)

  • Kim, Jae-Myoung
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.5-14
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    • 2005
  • Graphic Design is being developed as a unique genre and widely applied to movie, TV broadcasting, music video, computer an, web design, animation, and game. Some university added motion graphics in their curriculum recently. However Motion Graphic has not been defined clearly and pedagogy of motion graphics was not studied enough. Motion Graphic is not merely moving picture. Its typical purpose and concept are evolving because of the diversified application. Meta-synthesis between media and hybrid development based on diverse approach and composite presentational methods are also changing Motion Graphic. Various technology such as photograph, analytical engine, hypermedia, multimedia, digital composite picture, network and interface should be studied to understand Motion Graphic. This study reviews the historic background of Motion Graphic mainly related to its advent. A fundamental definition of Motion Graphic including the space and time is suggested and the international trend is introduced. Future Motion Graphic and possible development was also predicted.

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Provenance Compression Scheme Considering RDF Graph Patterns (RDF 그래프 패턴을 고려한 프로버넌스 압축 기법)

  • Bok, kyoungsoo;Han, Jieun;Noh, Yeonwoo;Yook, Misun;Lim, Jongtae;Lee, Seok-Hee;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.374-386
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    • 2016
  • Provenance means the meta data that represents the history or lineage of a data in collaboration storage environments. Therefore, as provenance has been accruing over time, it takes several ten times as large as the original data. The schemes for effciently compressing huge amounts of provenance are required. In this paper, we propose a provenance compression scheme considering the RDF graph patterns. The proposed scheme represents provenance based on a standard PROV model and encodes provenance in numeric data through the text encoding. We compress provenance and RDF data using the graph patterns. Unlike conventional provenance compression techniques, we compress provenance by considering RDF documents on the semantic web. In order to show the superiority of the proposed scheme, we compare it with the existing scheme in terms of compression ratio and the processing time.

An Optimal Model for Indoor Pedestrian Evacuation considering the Entire Distribution of Building Pedestrians (건물내 전체 인원분포를 고려한 실내 보행자 최적 대피모형)

  • Kwak, Su-Yeong;Nam, Hyun-Woo;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.20 no.2
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    • pp.23-29
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    • 2012
  • Existing pedestrian and evacuation models generally seek to find locally optimal solutions for the shortest or the least time paths to exits from individual locations considering pedestrian's characteristics (eg. speed, direction, sex, age, weight and size). These models are not designed to produce globally optimal solutions that reduce the total evacuation time of the entire pedestrians in a building when all of them evacuate at the same time. In this study, we suggest a globally optimal model for indoor pedestrian evacuation to minimize the total evacuation time of occupants in a building considering different distributions of them. We used the genetic algorithm, one of meta-heuristic techniques because minimizing the total evacuation time can not be easily solved by polynomial expressions. We found near-optimal evacuation path and time by expressing varying pedestrians distributions using chromosomes and repeatedly filtering solutions. In order to express and experiment our suggested algorithm, we used CA(cellular automata)-based simulator and applied to different indoor distributions and presented the results.

A Tensor Space Model based Semantic Search Technique (텐서공간모델 기반 시멘틱 검색 기법)

  • Hong, Kee-Joo;Kim, Han-Joon;Chang, Jae-Young;Chun, Jong-Hoon
    • The Journal of Society for e-Business Studies
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    • v.21 no.4
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    • pp.1-14
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    • 2016
  • Semantic search is known as a series of activities and techniques to improve the search accuracy by clearly understanding users' search intent without big cognitive efforts. Usually, semantic search engines requires ontology and semantic metadata to analyze user queries. However, building a particular ontology and semantic metadata intended for large amounts of data is a very time-consuming and costly task. This is why commercialization practices of semantic search are insufficient. In order to resolve this problem, we propose a novel semantic search method which takes advantage of our previous semantic tensor space model. Since each term is represented as the 2nd-order 'document-by-concept' tensor (i.e., matrix), and each concept as the 2nd-order 'document-by-term' tensor in the model, our proposed semantic search method does not require to build ontology. Nevertheless, through extensive experiments using the OHSUMED document collection and SCOPUS journal abstract data, we show that our proposed method outperforms the vector space model-based search method.

Integration of pare libraries using the upper ontology method (상위 온톨로지를 이용한 부품 라이브러리의 정보 통합)

  • Cho Joonmyun;Han Soonhung;Suh Hyowon;Kim Hyun
    • The Journal of Society for e-Business Studies
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    • v.10 no.3
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    • pp.1-19
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    • 2005
  • Ontology-based approaches for automated information integration are being widely investigated. The existing approaches explicitly represent the semantics of information sources in ontologies and let the computer system, through aligning or merging the source ontologies, provide a global view of information sources. The problem of aligning or merging different ontologies is a well known problem, and the inter-ontology mappings play an essential role in information integration. To enable simple and well-founded mappings , the ontologies of information sources should be modeled with the same world view and with the same manner of representation. This paper introduces an ontology modeling framework for component libraries, which is developed based on the Guarino's theory of upper ontology . This paper discusses the results of modeling ontologies of mold and die component libraries based on the framework. A Web-based implementation automatically merges the source ontologies.

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