• Title/Summary/Keyword: 메타인지 학습능력

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Development and Application of MLE-based Smart Education System for Improving Self-efficacy of ADHD Students (ADHD 아동의 자아효능감 증진을 위한 MLE기반 스마트교육시스템 개발 및 적용)

  • Gwon, Mi-Gyung;Jun, Woochun
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.337-352
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    • 2012
  • In this paper, a smart education system is developed and implemented for ADHD students. Usually, ADHD students lack of self efficacy. Self efficacy is very important factor for improving social adaptability and learning effect of ADHD students. In the proposed system, MLE concept is adapted. MLE concept is used to improve self efficacy of ADHD students. The purpose of the proposed system is to help ADHD students have high study capability. The proposed system is applied an ADHD student. The following results are obtained. First, the system can improve study interests. In turn, the system is helpful to improve concentration and learning effect. Second, based on successful study experience, self efficacy is improved. Third, study achievement is improved by changing cognitive structure that is due to development of meta-cognition.

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Analysis of the Effects of Smart Experiential Safety Education on pre- and Post-construction Safety and Unsafe Behaviors of Construction Workers (스마트 체험식 안전교육이 건설근로자의 사전사후 안전과 불안전행동에 미치는 영향분석)

  • Moon, You-Mi;Cho, Choon-Hwan;Kim, young-hoon
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2022.10a
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    • pp.155-157
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    • 2022
  • 기존의 안전교육 교수방법은 강의 방식으로 전달하고 있어 근로자의 참여를 이끌어내는데 한계점이 있으며, 불안전한 행동에 의한 안전사고를 예방하기 위해서는 스마트 체험식 안전교육으로 패러다임을 전환할 필요성이 있다. [연구배경/목적]:스마트 체험식 안전교육은 건설현장에서 근로자들이 보다 더 빠르게 위험을 인지하고 여기에 맞는 안전작업 이행과 위험발생 시 응급대처 능력 등을 향상시키므로 사전사후 학습전이의 효과성을 검정할 수 있다. 이러한 관점에서 안전사고를 예방하기 위한 본 연구는 안전교육의 체험학습방법과 참여방법, 교육콘텐츠 접근방법을 통하여 근로자의 안전행동 유도와 불안전행동 감소에 미치는 영향검증이 목적이다. [연구방향/범위]:실제 건설현장과 동일하게 작업환경을 구성해 놓은 스마트 체험식 안전교육시설에서 추락체험, 낙하물체험, 장비협착체험, 화재, 감전재해 등의 실제 사고를 체험해 볼 수 있도록 만들어진 체험학습 방법과 가상(VR, AR, 메타버스)공간에서 간접경험 할 수 있는 참여방법을 다룰 것이다. 그리고 안전체험교육 사전사후의 분석을 통하여 안전 학습전이 성과를 분석한다. [연구 분석방법]:연구의 주요 변인으로는 Human-Error, 안전행동요인, 불안전행동요인, 위험감수성, 조직특성, 조직의 안전문화, 조직의 역량, 안전교육특성, 교육콘텐츠 변화가 사전사후 분석을 통하여 현장 작업 시 안전 학습전이의 효과성을 검정하였다.

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The Effects of Lessons with the Application of Drawing Tasks on Changes in Conception among Gifted Science Students (드로잉 과제 활용 수업이 과학 영재들의 개념변화에 미치는 효과)

  • Kim, Soon-Shik;Choi, Sung-Bong
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.2
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    • pp.99-108
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    • 2010
  • This study lays its purpose on examining the effects of lessons with the application of drawing tasks on changes in conception among gifted science students. The lesson with the application of drawing tasks means the lesson where students express key concepts regarding lesson subjects in drawings which are then applied to the lessons to develop conception among the learners. This study analyzed the effectiveness of lessons by comparing conception scores before and after experiments between an experiment group with the application of drawing tasks and a control group with normal lessons for the gifted in general for 8 months from March to October, 2008. In addition, the researcher examined how the effectiveness of the developed lessons show differently according to levels of meta-cognition, creative problem-solving abilities, and scientific inquiry skills among the gifted students. The results from this study are as the following. First, lessons with the application of drawing tasks were effective in changing conception among the gifted science students. It is possibly because in the process where one student compare his/her own drawings with the others' ones and discuss them, changes in conception occurred effectively among the learners. Second, it was revealed that lessons utilizing drawing tasks have equal effects on changes in conception among both student groups irrespective of their levels of meta-cognition. Accordingly the lesson for changing perceptions utilizing drawing tasks developed in this study is a program which can be applied to all gifted science students in order to change conception among them. Third, lessons utilizing drawing tasks have the greatest effects on the gifted science students at a 'middle' level of creative problem solving abilities. Fourth, lessons utilizing drawing tasks have the greatest effects on the gifted science students at a 'middle' level of scientific inquiry skills. Putting these results together, it is thought that if lessons utilizing drawing tasks are applied to gifted science students, not only their concepts would be changed effectively but also their attitudes toward science would be changed positively.

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Analysis of the Big6 Skills Model and the Modified Big6 Models (Big6 모델 및 수정 모델 분석 연구)

  • Park, Juhyeon
    • Journal of Korean Library and Information Science Society
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    • v.49 no.3
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    • pp.331-359
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    • 2018
  • The purpose of this study is to analyse the Big6 model and the Big6 modification model to find out the characteristics of the Big6 model and to derive implications for applying the Big6 model in the field. For this purpose, the information literacy standards of the AASL and the ACRL were compared with the Big6 model. The Big6 model, influenced by Bloom's taxonomy was analyzed alongside the Big6+3 model, the Big8 model and the modified Big6 model, provided by LG Science Land. As a result, the Big6 model could be used as an information problem-solving model, metacognitive activation strategy, and scaffolding to improve students' information literacy. In addition, it could be used as a model for constructivism, inquiry-based learning, the integration of curriculum, collaborative education, and ICT technology. How teacher-librarians or librarians apply the Big6 model is related to the improvement of critical thinking skills. Teacher-librarians and librarians need to plan situations, subjects, topics, and methods in a systematic and specific way when applying the Big6 model to the information literacy curriculum.

The Research on Developing Model of Creative Problem Solving for the Mathematically Gifted (창의적 생산력의 하위 요소 탐색 및 수학영재의 창의적 문제해결 모델 개발)

  • Lee, Chong-Hee;Kim, Ki-Yoen
    • School Mathematics
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    • v.10 no.4
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    • pp.583-601
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    • 2008
  • The creative productivity is regarded as an essential factor to perform the gifted education. While it is very important to cultivate and to expand a creative productivity through mathematically problem solving in gifted education, we have difficulties in actual education of the (mathematically) gifted, even are there few researches/studies which deal with teaching and guiding the creative problem solving in mathematically gifted education, it is hard to find a guideline that provides proper ways (or directions) of learning-instruction and evaluation of the mathematically gifted. Therefore in this study, the researcher would provide a learning-instruction model to expand a creative productivity. The learning-instruction model which makes the creative productivity expanded in mathematically gifted education is developed and named MG-CPS(Mathematically Gifted-Creative Problem Solving). Since it reflected characteristics of academic- mathematical creativity and higher thinking level of the mathematically gifted, this model is distinguished from general CPS. So this model is proper to provide a learning experience and instruction to the mathematically gifted.

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Meta-analysis of the Effects of Gifted-mathematics programs on Creativity Improvement (수학영재프로그램이 창의성 향상에 미치는 효과 메타분석)

  • Cho, Yun-Hee;Ko, Ho kyoung
    • Journal of Science Education
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    • v.41 no.3
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    • pp.499-518
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    • 2017
  • In this study, the meta-analysis technique was applied to investigate the effectiveness of gifted-mathematics programs on development of creativity. Studies conducted the outcomes form the 20 studies were used for meta-analysis. Research questions are as follows; first, what is the overall effect size of the gifted mathematics programs on development of mathematical creativity. Second, what are effect sizes of sub-group(fluency, flexibility, originality) analysis. Third, compare the effect sizes of those in compliance with the grade and the class type. Results from data analysis are as follows. First, the overall effect size for studies related the gifted-mathematical programs was .66, which is high. Second, it was found that each sub-group differed from its effect on learning outcomes. Fluency(.76) was the highest of all, which was followed by flexibility(.60) and originality(.50) in a row. Lastly, the overall effect size for gifted elementary school students related the gifted-mathematical programs was .69, which is high than gifted middle school students was .46.

Effects of Capstone Design Education in Korea: A meta-analysis (국내 캡스톤 디자인 교육의 학습효과에 관한 메타분석)

  • Huh, Mi-Seon;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.331-346
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    • 2021
  • The purpose of this study was to comprehensively examine the effect of capstone design education on learning outcomes and propose directions for effective design and implementation of capstone design classes. For achieving this, a 21 studies meeting the standards among the academic journals and thesis published in Korea by September 2020 were selected, and based on 83 effect sizes, the meta analyses were carried out. The results of this study were as follows: First, the total effect size of capstone design education was 0.96, which is a large effect size. Second, the effect size was large in order of affective, cognitive, and social areas. Third, the effect size of vocational basic ability showed a large effect size while creativity showed a medium-sized one. Fourth, the effect size showed highest for design subject, the grade in the third or fourth, there was help from industrial corporation, theory and practice. Based on these results, this study proposed instructional design implications in order to increase the learning effects of capstone design in Korea.

The Effects of Meta-cognition, Problem-Solving Ability, Learning Flow of the College Engineering Students on Academic Achievement (전문대학 공학계열 신입생들의 메타인지, 문제해결력 및 학습몰입이 성취도에 미치는 영향)

  • Chung, Ae-Kyung;Maeng, Min-Jae;Yi, Sang-Hoi;Kim, Neung-Yeun
    • 전자공학회논문지 IE
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    • v.47 no.2
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    • pp.73-81
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    • 2010
  • The main purpose of this study was to examine the effects of meta-cognition, learning flow and problem solving ability of the college engineering students on academic achievement. For this purpose, a total of 396 college engineering freshmen of the six different departments was chosen to conduct a survey. A hypothetical model was proposed, which was composed of meta-cognition, problem solving ability and learning flow as the prediction variables, and academic achievement as the outcome variables. The results of this study through multiple regression analysis showed that meta-cognition, learning flow and problem solving ability significantly influenced on the college engineering studnets' academic achievement. In addition, learning flow was used as a significant mediated variable in the relationships among meta-cognition, problem solving ability and academic achievement. Based on these study results, the above variables investigated in this study should be considered in the design and development of the college engineering courses that enable students to facilitate their problem-solving attitude and improve academic achievement.

The Effectiveness of Collaborative Learning in SW Education based on Metaverse Platform (메타버스 기반 협력적 소통 SW 교육 프로그램의 효과)

  • Son, Jungmyoung;Lee, Sihoon;Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.11-22
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    • 2022
  • The educational environment, where the change to blended learning and AI convergence education through non-face-to-face is accelerating, is based on the cultivation of digital literacy. This study attempted to verify the effectiveness of future competencies by creating a collaborative SW education program on the metaverse platform that emerged by supplementing the problems through non-face-to-face. Twenty programs on how to design and create software were organized for small-scale elementary classes in the metaverse. In order to verify the effectiveness 4C competency tool presented as future educational competency was selected, and homogeneity test for the experimental group and t-test were conducted. The results showed the SW education programs based on metaverse was effective in improving collaborative communication skills, confirming the possibility of SW education through blended learning.

The Effects of Application of Meta-problems on Elementary School Students' Mathematical learning (메타문제의 적용이 초등학생의 수학 학습에 미치는 효과)

  • Baek, Myung-Sook;Shin, Hang-Kyun
    • Journal of Elementary Mathematics Education in Korea
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    • v.11 no.1
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    • pp.43-59
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    • 2007
  • The goal of this thesis was to examine the effects of applying meta-problems to elementary school mathematics class In their achievements, beliefs and attitudes. To achieve this goal the following research questions were asked. a. What effects does the class applied with meta-problem have on students' mathematical achievements? b. What effects does the class applied with meta-problem have on students' mathematical beliefs and attitudes? To answer questions, an experimental study was designed and conducted. The subjects were 6th-grade students at S Elementary School located in Dobong-Gu, Seoul where the researcher teaches. Among them, the class that the researcher teach was chosen as the experimental group. During the experimental study, a teaching-learning with meta-problems was applied to the experimental group and a teaching-learning with general problems was applied to the comparative group. To examine changes in the mathematical achievements of the experimental group and the comparative group, a post-test of mathematical achievements was conducted and the results were t-tested. As well, to find answers to the second research question, a pre-test and a post-test of mathematical beliefs and attitudes were conducted on the experimental group and the results were t-tested. The results of this study were as follows First, the experimental group which was taught applying meta-problems got higher mathematical achievement than the comparative group. Second, the class with meta-problems did not bring significant changes in students' mathematical beliefs and attitudes. Synthesizing the study results above, a teaching-learning with meta-problems is a teaching-learning method that can accommodate problem solving naturally in school mathematics and give a positive effect on students' mathematical achievements.

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