• Title/Summary/Keyword: 메타이론

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MetaCube : A New Skeletal Element for Modeling Informal Objects (메타큐브 : 부정형 물체의 모델링을 위한 새로운 구조 요소)

  • Kim, Eun-Seok;Kim, Jay-Jeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.4
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    • pp.353-361
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    • 2000
  • In Computer Graphics, to select the element for modeling is very important in aspect of real-time processing of photorealistic images. Especially in modeling of informal objects, the criteria of choice are such as the minimum number of data, the easy rendering technique, and the expansibility. The metaball model which is one of the methods for modeling the implicit surface is excellent in modeling the complicated surface with a few data. However, a greater number of data are required for modeling objects that consist of planar surfaces with metaballs than with polygons. In this paper, we propose the new skeletal element, metacube which has the merits of metaball and improves the modeling ability of informal objects containing planar surfaces. A metacube has two parameters to change freely its shape from the cube to the sphere and can easily do the modeling of objects with curved surfaces and plane surfaces.

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A Study on the Improvement of Maritime Traffic Safety Assessment Scheme by applying Metaevaluation Model (메타평가 모형 적용을 통한 해상교통안전진단제도 개선방안에 관한 연구)

  • Cho, Ik-Soon;Cho, Kyung-Min
    • Journal of Navigation and Port Research
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    • v.37 no.4
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    • pp.383-390
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    • 2013
  • After forming a institutional framework with specified in Maritime Safety Law(ex. Maritime Traffic Safety Law) on May 27th, 2009, The efforts for improving 'Maritime Traffic Safety Assessment Scheme(MTSA scheme)' have continued to the present. But there's no review with the comprehensive and systematic approach for proceeding acceleration step of MTSA scheme. At this point, this study analyzed current status and derived improvement measures using by 'PIP'OU model' which was designed for the comprehensive analysis in accordance with metaevaluation theory, like as question investigation and etc. Consequently, it mainly needs to improve 'Assessment Plan' domain and minimized the difference in views between concerned parties. This study is expected to be used to develop systematic maritime policy by proposing the order of priority in improvement matters.

충격식 감쇠기의 감쇠특성에 관한 연구

  • 김원철;전순기;양보석;문덕홍
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.04a
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    • pp.285-290
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    • 1992
  • 기계 구조물의 과도한 진동은 기계의 성능 및 수명에 나쁜 영향을 미치며 기계및 부품의 파괴까지 유발하게 되는 원인이되므로 이를 제진하기위한 각종 방법이 오래전부터 연구되고 있다. 본 연구에서는 현재까지 진행된 충격식 댐퍼의 이론을 기초로 한 사이클당 두번의 충돌이일어난다는 가정하에, 파라메타 의 변화에따른 최적 감쇠특성을 얻기위한 최적간극과 최적 질량비를 쉽게구할 수 있는 식을 유도하였다. 그리고, 실험에 의하여 공진상태에 있어서 불의 충격력에 의한 감쇠특성을 조사하였고, 이론으로구한 식과 비교 검토함으로서, 실제 현장등에서 간편하게 근사식을 이용하여 최적조건을 구하고, 이 자료를 기초로하여 설계, 제작시 보다 간편하게 사용할 수 있도록 하였다.

A Non-Shared Metadata Management Scheme for Large Distributed File Systems (대용량 분산파일시스템을 위한 비공유 메타데이타 관리 기법)

  • Yun, Jong-Byeon;Park, Yang-Bun;Lee, Seok-Jae;Jang, Su-Min;Yoo, Jae-Soo;Kim, Hong-Yeon;Kim, Young-Kyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.4
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    • pp.259-273
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    • 2009
  • Most of large-scale distributed file systems decouple a metadata operation from read and write operations for a file. In the distributed file systems, a certain server named a metadata server (MDS) maintains metadata information in file system such as access information for a file, the position of a file in the repository, the namespace of the file system, and so on. But, the existing systems used restrictive metadata management schemes, because most of the distributed file systems designed to focus on the distributed management and the input/output performance of data rather than the metadata. Therefore, in the existing systems, the metadata throughput and expandability of the metadata server are limited. In this paper, we propose a new non-shared metadata management scheme in order to provide the high metadata throughput and scalability for a cluster of MDSs. First, we derive a dictionary partitioning scheme as a new metadata distribution technique. Then, we present a load balancing technique based on the distribution technique. It is shown through various experiments that our scheme outperforms existing metadata management schemes in terms of scalability and load balancing.

A Study on Metaverse Educational Culture Content : Focusing on the Case of Metaverse Moonshin Art Museum (문화 콘텐츠를 활용한 메타버스 교육 콘텐츠 연구 : 메타버스 문신 미술관 사례를 중심으로)

  • Nam, SangHun
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.728-737
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    • 2022
  • Metaverse is gaining worldwide interest, and related industries are developing rapidly. In the field of education, students' interest in metaverse is increasing, and education on metaverse-related technologies and services is required. However, since metaverse classes in universities mainly consist of theoretical education and domestic/overseas case analysis education, practical education that can apply metaverse technology to the real world is also necessary. In the cultural field, event contents such as entrance ceremonies and exhibitions are mainly produced for metaverse contents, and it is also necessary to study metaverse contents that can be sustained for a long time by people visiting regularly. In this study, educational contents that can link cultural participation in the real world with cultural participation in the metaverse were studied using the local cultural space as a medium to produce sustainable metaverse contents. The 'Metaverse Moonshin Art Museum commemorating the 100th anniversary of Moonshin's birth' program reinterpreted the real world of Changwon Moonshin Art Museum into a virtual world by collaborating with students on the Roblox. The 'Expanded Reality Moonshin Art Museum' program created an expanded Metaverse art museum that transcends time by augmenting the deceased Moonshin artist in the museum's exhibition space using HoloLens. For students studying culture-related majors, an educational program that combines metaverse education and practical training was conducted, and it is planned to be supplemented and used as a teaching plan.

Thixotropic Equation and Rheological Parameters on Non-Newtonian Flow Mechanism (비 뉴톤 유동 메카니즘에서 틱소트로피 식과 유변 파라메타)

  • Kim, Nam Jeong
    • Journal of the Korean Applied Science and Technology
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    • v.32 no.3
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    • pp.386-393
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    • 2015
  • The rheological properties of complex materials such as colloid dispersion show complicated non-Newtonian flow phenomena when they are subjected to shear flow. These flow properties are controlled by the characteristics of flow units and the interactions among the flow segments. The rheological parameters of relaxation time $({\beta}_2)_0$, structure factor $C_2$ and shear modulus $X_2/{\alpha}_2$ for various thixotropic flow curves was obtained by applying thixotropic equation to flow curves. The variations of rheological parameters are directly related to non-Newtonian flows, viscosities and activation energies of flow segments.

Dependence of Ultrasonic Nonlinear Parameter B/A on Fat (지방질에 대한 초음파 비선형 파라메타 B/A의 의존성)

  • 김정구;배종림
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.4
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    • pp.101-106
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    • 2000
  • This study deals with the relationship between the magnitude of ultrasonic nonlinear parameter B/A, sound speed of amount of fat present in biological media for measuring B/A system using a wide band ultrasonic transducer. To represent this case, mixtures of egg white and egg yolk were studied. Even though the differences in density and sound speed of the two egg components were within 1% of each other, B/A were increases parabolically as a function of the fat density, which is not in agreement with the Yoshizumi et al's suggestion. In skim milk that does not contain fat, both the B/A and the sound speed increase with the solubility. It is proposed that protein could affect these values.

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Self Diffusion Coefficients and Free Hole Volumes of Poly(acrylonitrile)-poly(vinyl chloride) Copolymers (Poly(acrylonitrile)-poly(vinyl chloride) 공중합체의 자체 확산 계수와 유동 자유 홀부피)

  • Kim, Nam-Jeong
    • Elastomers and Composites
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    • v.46 no.3
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    • pp.245-250
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    • 2011
  • The self diffusions and hole volumes of amorphous region of poly(acrylonitrile)-poly(vinyl chloride) fibers were investigated by experiments of stress relaxation. The experiments of stress relaxation were carried out using the tensile tester with the solvent chamber. The flow parameters of filament fibers were obtained by applying the experimental stress relaxation curves to the theoretical equation of stress relaxation. From the flow parameters, the hole volumes, self diffusions, viscosities and thermodynamic parameters of solid polymers were calculated. It was observed that the flow parameters of these samples are directly related to the hole volumes, self diffusions and flow activation energies of flow segments.

Philosophizing Game as Aesthetic Technology (미학적 테크놀로지로서 철학화하는 게임)

  • Jeon, Seok;Cho, Hyun-Koung;Yoon, Joon-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.183-188
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    • 2007
  • 게임은 데카르트적 좌표(Cartesian coordinates)의 전통을 뒤흔들고 육체와 정신, 이성과 감성, 실재와 가상을 가로지르면서 진화하고 있다. 수많은 철학적 담론을 야기하는 사유의 대상이 되고 있는 게임은 "미학적 기술(Aesthetic Technology)의 철학화(Philosophizing)"로 새롭게 정의될 수 있다. 게임의 메타포적 특성은 철학화하는 게임을 규정하는 중요한 면이다. 메타포(Metaphor)는 '개념의 매핑'(Mapping of the Concept)이며, 분리된 정신과 육체, 내용들을 연결하는 게임 역시 개념의 매핑으로 메타포가 된다. 게임의 메타포적 특성은 몰입(Immersive)과 연결되며 게임 기술의 발달로 개념의 매핑은 '개념의 몰핑'(Morphing of the Concept)으로 나아간다. 게임과 서사 사이의 갈등 또한 철학화 하는 게임의 까다로움을 드러내는 것이다. 게임학(Ludology)과 서사학(Narratology)의 이론적 논쟁에도 불구하고, 게임의 서사와 문학의 서사 사이에는 분명한 존재론적 차이가 있다. 우리는 게임에서 단지 사물이 움직이는 것을 보는 것이 아니라, 우리는 '우리 자체가(우리 스스로가) 움직이기 때문에 움직이는 것들을 보는 것'이기 때문이다. 그러므로 게임의 앵글(보는 방식)은 의미와 행위자가 아니라 '사용과 사용자(Use and User)'로 이동되어야 하며, 이때 서사는 '규칙의 해석(Interpretation)' 과정에서 생기는 잉여물(Surplus)이 된다. 게임은 수적으로 재현되며, 수적 재현을 통해 만들어지는 생산물(Product)은 서사가 아니라 알고리즘(Algorithm)이라는 숨은 규칙을 지닌 데이터베이스(Database)이다.

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The Effect of Metaverse Presence on Intention to Continuous Use Through User Motivation: Moderating Effect of Normative Interpersonal Influence (메타버스 실재감이 사용자의 이용 동기를 통해 지속적 이용의도에 미치는 영향: 규범적 대인 민감성의 조절 효과)

  • Hwang, Inho;Kim, Jin soo;Lee, IL Han
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.3
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    • pp.119-133
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    • 2022
  • The COVID-19 pandemic is rapidly changing the behavior of members of society. Typically, the strong contagious power of the virus minimizes interaction between people in the real world, and they keep interaction activities to a minimum through online activities. Recently, as people demand online activities that enhance a sense of reality, the metaverse, which strengthens the 3D technology-centered sense of presence capability, is being chosen by people. The purpose of this study is to suggest a strategic direction for the establishment of the metaverse business model of startups by presenting factors for users' use and gratification of the metaverse. In detail, this study proposes the motivation for using the metaverse by reflecting the uses and gratification theory, and suggests a method to strengthen the motivation for the metaverse by reflecting the presences provided by the metaverse plotform and individual characteristics (normtive interpersonal influence). We surveyed people over 20 years of age who experienced metaverse and obtained 314 samples. In addition, we conducted the main effect analysis using the structural equation model and the moderating effect analysis using Process 3.1. As a result of hypothesis testing, we confirmed that metaverse presence (telepresence, social presence) has a positive effect on intention to continuous use by increasing metaverse's use and satisfaction factors (information, enjoyment, social interactivity). In addition, we found that individuals' normative interpersonal influence moderated the positive relationship between uses and gratification factors(enjoyment and social interactivity) intention to continuous use. Our study suggests strategies for establishing a user-centered business model for companies related to the metaverse.