• Title/Summary/Keyword: 메타버스시대

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A Study on Pre-service Elementary School Teachers' Perspectives on the Science Curriculum in the Fourth Industrial Revolution Era through Photovoice Activity: Based on Three Perspectives on the 'Saber-toothed Tiger Curriculum' (초등 예비교사들의 포토보이스 활동을 통한 4차 산업혁명 시대 과학 교육과정 관점 탐색 - '검치호랑이 교육과정'의 세 가지 관점을 바탕으로 -)

  • Kim, Dong-Ryeul
    • Journal of Korean Elementary Science Education
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    • v.43 no.2
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    • pp.219-232
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    • 2024
  • This study aims to determine the perspectives of pre-service elementary school teachers on the science curriculum in the fourth industrial revolution era. In this study, 128 pre-service elementary school teachers were asked to express their perspectives on the Saber-toothed Tiger Curriculum through photovoice activities. The resulting images were classified into three types: conservative, progressive, and radical perspectives. The number of both conservative and progressive perspectives was similar and high, whereas the number of radical perspectives was l ow. Those who had conservative perspectives on the Saber-toothed Tiger curriculum regarded "Inquiry" as the basis of the science curriculum, which should be maintained regardless of the time period and environment. Similarly, older teachers believed that this curriculum was based on eternal truth, which should be protected. Those who showed progressive perspectives on the Saber-toothed Tiger curriculum regarded a progressive person as someone succeeding to the blood of "New fist," and they showed positive attitudes toward AI-based education such as coding and meta-verse, regarding these practices as part of the teaching and learning method that could replace the existing inquiry-based education. Those who showed radical perspectives on the Saber-toothed Tiger Curriculum assumed critical attitudes toward the rapidly changing political circumstances of science education and criticized conflicts between different social classes formed through progressive curriculum. Based on these results, this study found that pre-service elementary school teachers needed to consider the science curriculum from several different perspectives rather than just one.

Implications for the Direction of Christian Education in the Age of Artificial Intelligence (인공지능 시대의 기독교교육 방향성에 대한 고찰)

  • Sunwoo Nam
    • Journal of Christian Education in Korea
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    • v.74
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    • pp.107-134
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    • 2023
  • The purpose of this study is to provide a foundation for establishing the correct direction of education that utilizes artificial intelligence, a key technology of the Fourth Industrial Revolution, in the context of Christian education. To achieve this, theoretical and literature research was conducted. First, the research analyzed the historical development of artificial intelligence to understand its characteristics. Second, the research analyzed the use of artificial intelligence in convergence education from an educational perspective and examined the current policy direction in South Korea. Through this analysis, the research examined the direction of Christian education in the era of artificial intelligence. In particular, the research critically examined the perspectives of continuity and change in the context of Christian education in the era of artificial intelligence. The research reflected upon the fundamental educational purposes of Christian education that should remain unchanged despite the changing times. Furthermore, the research deliberated on the educational curriculum and teaching methods that should adapt to the changing dynamics of the era. In conclusion, this research emphasizes that even in the era of artificial intelligence, the fundamental objectives of Christian education should not be compromised. The utilization of artificial intelligence in education should serve as a tool that fulfills the mission permitted by God. Therefore, Christian education should remain centered around God, rooted in the principles of the Bible. Moreover, Christian education should aim to foster creative and convergent Christian nurturing. To achieve this, it is crucial to provide learners with an educational environment that actively utilizes AI-based hybrid learning environments and metaverse educational platforms, combining online and offline learning spaces. Moreover, to enhance learners' engagement and effectiveness in education, it is essential to actively utilize AI-based edutech that reflects the aforementioned educational environments. Lastly, in order to cultivate Christian learners with dynamic knowledge, it is crucial to employ a variety of teaching and learning methods grounded in constructivist theories, which emphasize active learner participation, collaboration, inquiry, and reflection. These approaches seek to align knowledge with life experiences, promoting a holistic convergence of faith and learning.

Analysis of Digital Twin Technology Trends Related to Geoscience and Mineral Resources after the Korean New Deal Policy in 2020 (2020년 한국판 뉴딜 정책 이후 지질자원 분야 디지털 트윈 기술개발 동향 분석)

  • Ahn, Eun-Young
    • Economic and Environmental Geology
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    • v.54 no.6
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    • pp.659-670
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    • 2021
  • In this study, we analyzed changes in policies after the Korean New Deal Policy in 2020, metaverse and 6th generation communication technology. In the research and development of geoscience and mineral resources, we emphasized on the connection between smart cities and digital twins by focusing on the linkage of the real world and geo-information. Further, we examined trends in developing digital twins after the Korean New Deal Policy in 2020 that focused on three-dimensional visualization technology, the first stage in implementing digital twins, and real-time monitoring technology of underground information, the second implementing stage. As results of this study, we emphasized on the efforts to provide accurate underground information based on geology, groundwater and geo-environment and to analyze and predict near-real-time levels of available underground information to the industry, local governments and the central governments. Research and development that integrate the fields of geology, environment, and information is required to lead national digital twin policies and smart city policies owing to the acceleration of the digital economy in Korea and globally during the post-Corona era.

Examining Access Mode Choice Behavior of Local Metropolitan High-Speed Rail Station - A Case Study of Dong-Daegu Station - (고속철도 지방대도시 정차역의 연계교통수단 선택모형 구축에 관한 연구 - 동대구역을 사례로 -)

  • Kim, Sang Hwang;Kim, Kap Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.4D
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    • pp.565-571
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    • 2006
  • This study aimed to analyze access mode choice behavior for KTX Passengers. To fulfill the aims of this study, Dong-Daegu Station was selected as a station for a case study. This study takes place in two stages. These are (i) descriptive statistical analysis of transportation status before and after introduction of the KTX, (ii) empirical model estimation for analyzing access mode choice behavior. This study makes use of the data from travel survey from Daegu metropolitan area. The main part of the survey was carried out in the KTX Dong-Daegu station. The data was collected from a sample of 1,800 individuals. The survey data includes the information on travel from Dong-Daegu station to Seoul. From descriptive statistical analysis of transportation status before and after introduction of the KTX, it is found that revealed demand of the KTX is lower than that expected. Moreover, it is found that the low demand of the KTX stems from high cost for the KTX itself and inconvenience( including travel time and cost) of access mode. In order to analyze mode choice behavior for accessing Dong-Daegu station, multinomial logit model structure is used. For the model specification, a variety of behavioral assumptions about the factors which affect the access mode choice, were considered. From the empirical model estimation, it si found that access travel time and access travel cost are significant in choosing access mode. Given the empirical evidence, we see that improvement of access transportation system for Dong-Daegu station is very important for enhancing the use of KTX.

A Study on Home Economics Education Lesson Plan Design Using Gamification: Focusing on 'Eco-friendly Clothing Life Cycle' Theme (게이미피케이션을 활용한 가정과 수업 설계에 관한 연구: '환경친화적 의류 라이프 사이클' 주제를 중심으로)

  • Jang, Eun Ju;Kim, Hye Rin;Lee, Su Kyung;Kim, Eun Jo;Hwang, Shin Hye;Kim, Ji Seul;Kim, Nam Eun
    • Journal of Korean Home Economics Education Association
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    • v.34 no.1
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    • pp.35-57
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    • 2022
  • This study developed an 'Eco-friendly Clothing Life Cycle' class applying gamification. And the effect of and learners' satisfaction on the class were examined after implementation. The developed class was applied to 40 sophomore students from "A" high school in Gyeonggi-do from February 3, 2022, to February 10, 2022, in a total of 4 sessions. The class was conducted in the stages of production-distribution-consumption-disposal, and was conducted in a way that a mission is solved after learning in Gather Town. It is designed so that learners continuously repeat learning until they accomplish the mission. The learners completed pre-class and post-class questionnaires. And a focus group interview was conducted with a randomly selected group of three learners. According to the pre-/post-class test comparison, the gamification class on the theme of "Eco-friendly Clothing Life Cycle" was found not to have a significant effect on learners' immersion or self-directed learning attitudes. However, in the case of the learners with high levels of non-immersion tendency, the level of immersion in the class increased, and the satisfaction level was positively associated with the level of immersion and self-directed attitude. Learners expressed 'concern' and 'expectation' about the gamification class, and said that although the developed class was using a 'new teaching method', 'appropriate use' was necessary. And learners were evaluated this class as a 'student-centered class' and acknowledged that it allowed 'self-directed learning'. The teacher who implemented the class said that this class was more effective in attracting students' expectations and interests compared to the conventional classes, and that the class in the meta-verse environment was perceived as a new type of class in the non-face-to-face era. The teacher also mentioned that when applied to the actual educational field, a detailed design is needed that allows the learners to proceed smoothly, and the role of the teacher in the class was more important. And the teacher also mentioned that the class should be properly designed so that the expectations given by the 'game' do not obscure the essence of the class.