• Title/Summary/Keyword: 메타검증

Search Result 438, Processing Time 0.024 seconds

Development of an Integrated Retrieval System on Distributed KRISTAL-2002 Systems with Metadata Information (메타데이터 정보를 이용한 분산 KRISTAL-2002 시스템의 통합 검색 시스템 개발)

  • Choe Gui-ja;Kim Jae-Gon;Seo Jung-Hyun;Cho Han-Hyung;Lee Min-Ho;Jung Chang-Hu;Park Dong-In;Nam Young-Kwang
    • The KIPS Transactions:PartD
    • /
    • v.12D no.1 s.97
    • /
    • pp.135-150
    • /
    • 2005
  • In this paper, we propose an integrated information retrieval system for distributed multiple KRISTAL-2002 systems by using the metadata information. This system integrates current systems for different areas or systems for the same area with the different schemas so that the users can get the answers by once from the whole systems. The proposed system composes of the Source Server Manager(SSM) supporting the mapping between the integrated metadata database and source server, the Integrated Metadata Manager(ISM) for registering and managing the metadata and schema mapping, the Distributed Query Processor (DQP) for processing the user query into the source server query, the Distributed Data Set Integrated Manager(DDSIM) for transforming the total retrieval results by merging to the HTML format, and the integrated retrieval engine for managing the query results. It is assumed that the integrated metadata follows ISO/IEC 11179 metadata registration procedure with the metadata registry system which is a subsystem of the proposed system. There are two kinds of queries for users; the basic query and the detailed query. The users may select the databases or organizations for results by their own choices before giving the queries. The proposed system has been developed over KRISTAL-2002 systems with $Visual C^{++}\;and\;C^{++}-CGI$ and tested and verified with the six database systems.

Analysis of Life Cycle on Spodoptera exigua by Various Temperatures and Larval Susceptibility against Two Pesticides in Quarantine Pest Research Facility (검역해충실험동에서 파밤나방의 온도별 생활사 및 2종 살충제에 대한 유충 감수성 조사)

  • Lee, Jieun;Park, Youngjin
    • Korean journal of applied entomology
    • /
    • v.60 no.2
    • /
    • pp.185-191
    • /
    • 2021
  • A Quarantine Pest Research Facility (QPRF) had been build in Animal and Plant Quarantine Agency and designed to ensure alien pests are safety contained inside the laboratory. Functions of QPRF including insect rearing, research, and physical containment facility were verified to check suitability as a research laboratory using the beet armyworm, Spodoptera exigua. As insect rearing and laboratory facility, S. exigua completed its development for 32.2 days at 25℃. Egg hatching, pupation, and adult eclosion showed 80, 86.6, and 90%. Two pesticides, fluxametamide and hydramethylnon showed high susceptibility against S. exigua larvae by spraying and dipping methods. As physical containment facility, male adults, which were artificially released from laboratory, did not capture in delta trap installed sex pheromone lure during winter season. Based on these results, QPRF will be used for study on alien insect species.

Metamaterial Based Absorber for Wearable Applications (의복용 메타물질 흡수체)

  • Lee, Dongju;Lim, Sungjoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.28 no.1
    • /
    • pp.19-24
    • /
    • 2017
  • In this paper, we propose a textile metamaterial absorber that using screen printing technology. A unit cell of the proposed absorber is motivated from the commercial Chanel logo for wearable applications. The complex impedance of the designed unit cell is analyzed by full-wave simulation. To verify its performance, the proposed metamaterial absorber is fabricated where the silver conductive ink is screen printed on an ordinary textile. From experimental results, the absorptivity of the proposed absorber is around 93 % at 10.8 GHz under normal incidence.

A Study of Data Quality Management Maturity Model (데이터품질관리 성숙도모델에 대한 연구)

  • Kim, Chan-Soo;Park, Joo-Seok
    • Journal of the Korean Society for information Management
    • /
    • v.20 no.4 s.50
    • /
    • pp.249-275
    • /
    • 2003
  • In companies competing for today's information society, Data quality deterioration is causing a negative influence to generate company competitiveness fall and new cost. A lot of Preceding study about data qualify have been proceeded in order to solve a problem of these data qualify deterioration. Among the sides of data qualify, it has been studied mainly on qualify of the data valve and quality of data service that are the results quality concept. However. this study studied structural qualify of the data which were cause quality concept in a viewpoint of meta data management and presented data quality management maturity model through this. Also empirically this study verified that data quality improved if the management level matured.

Verification Test on VVenC based MPEG MIV Framework (VVenC 기반 MPEG MIV 프레임워크 검증)

  • Oh, Kwan-Jung;Jeong, Jun Young;Lee, Gwangsoon;Seo, Jeongil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2021.06a
    • /
    • pp.67-69
    • /
    • 2021
  • 인공 지능, 사물 인터넷, 클라우드 컴퓨팅, 빅데이터, 모바일을 중심으로 시작된 4차 산업혁명은 최근 메타버스(Metaverse)시대로 자연스럽게 확장되어 가고 있다. 메타버스 시대의 핵심 기술인 VR(Virtual Reality)/AR(Augmented Reality)/MR(Mixed Reality)과 이를 디스플레이 하기 위한 HMD(Head Mounted Display)나 글래스(glass) 장치들은 사용자에게 고품질 영상뿐만 아니라 3차원 공간에 대한 6DoF(Degrees of Freedom)급의 자유도를 제공해야 한다. 이에 발맞춰 MPEG에서는 최근 실사 및 CG(Computer Graphics)로 제작된 다시점 텍스쳐 및 깊이 영상에 대한 효과적인 압축 방법을 찾기 위한 MIV(MPEG Immersive Video) 표준화를 진행중이다. 본 논문은 최신 2차원 압축 표준인 VVC(Verstitle Video Coding)를 기반으로 MPEG MIV 1.0 표준 프레임워크를 검증해본다. 특히 높은 압축율에 비해 복잡도가 높은 VVC 표준의 특성을 고려하여 HHI에서 개발한 최적화 코덱인 VVenC를 이용하여 압축 효율과 복잡도 관점에서 MIV 표준 활용을 위한 최적의 솔루션을 찾고자 한다.

  • PDF

Preform Design of a Forged Punch by Approximate Optimization (근사 최적화 기법을 이용한 펀치 단조품의 예비성형체 설계)

  • Park, Sangkun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.7
    • /
    • pp.4057-4064
    • /
    • 2014
  • In this paper, attempts were made to design a preform for a final punch inexpensively using the proposed approximate optimization method or metamodel-based simulation optimization. The design objective of this work is to achieve a uniform distribution of effective strains, the angle dimension of the preformed punch is chosen as a design variable, and maximum underfill ratio is used as a constraint. For this optimization, a computer simulation of a practical punch forging process is run using DEFORM software, in which a preformed punch(workpiece), a master punch(upper die), and a bottom die are dealt with. A validation method is introduced to determine if the simulation results match the actual forging process. In addition, this work presents the detailed design optimization procedure consisting of (i) generation of an initial metamodel, (ii) metamodel optimization, (iii) validation of metamodel-predicted optimum, and (iv) metamodel improvement.

A Meta-regression Analysis on Related Protective Variables of social worker's Turnover Intentions (사회복지사의 이직의도 억제와 관련된 변인에 대한 메타회귀분석)

  • Moon, Dong-Kyu
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.11
    • /
    • pp.7564-7574
    • /
    • 2015
  • This study confirmed by a meta-analysis of the effect of suppressing the size of the turnover variable based on the thesis concerning "turnover intention" of the past 15 years, and the trend over the year, according to published meta-regression analysis was verified. The overall effect size for the study was found to inhibit factors medium effect size. Effect size is a private property factor by lower variable salary levels, age and marital status, working period, turnover experience, educational level, showed a work order forms, job characteristics factor is job satisfaction, working conditions, job importance, firm relationships with colleagues, showed a net job autonomy. In addition, organizational characteristic factor effect sizes organizational commitment, organizational commitment, advancement opportunities, compensation satisfaction, organizational justice, participatory doctor had determined the net. Changes in accordance with the published year is closer to 2015 it showed that the effect of inhibiting factors reduced size.

Meta-analysis on the effects of the prevention and intervention programs for internet addiction (인터넷 중독 예방 및 개입 프로그램의 효과에 대한 메타분석)

  • Oh, Ik-Soo;Kim, Chul
    • Journal of The Korean Association of Information Education
    • /
    • v.13 no.4
    • /
    • pp.529-537
    • /
    • 2009
  • This study was to meta-analyze the effects of the internet addiction programs for elementary, junior, and high school students. The 54 programs to meet the conditions for meta-analysis were selected using internet search on the homepage of National Digital Library, KERIS, and National Assembly Library and the key words such as 'internet', 'addiction', 'counseling', and 'program' were used for searching the programs. The results of this study were followings: First, the average score of the effect sizes of 54 programs was 1.89 and thus the internet addiction programs had great positive effects on the improvement of adolescent's internet addiction. Second, all the programs' effect size scores showed more than 1.25 except psychological education program. Third, there were no significant differences at the effect size scores among elementary school students' goup, junior school student's group, and high school students' group. Fourth, when programs had more than 6 sessions, the programs showed desirable effect size. Fifth, when programs had were less than 15 subjects, the program's effect sizes were sufficiently great.

  • PDF

A Meta-Analysis of the Effects of Aromatherapy Hand Massge (아로마테라피 손마사지 효과에 대한 메타분석)

  • Park, Yeon-Suk
    • Journal of Digital Convergence
    • /
    • v.13 no.1
    • /
    • pp.469-479
    • /
    • 2015
  • Purpose: The purpose of this study is to explore the effect of nursing intervention of aromatherapy hand massage. Method: In order to conduct a meta-analysis, a total of 124 studies were retrieved. From these studies, fifteen studies met the inclusion criteria with a total of 733 participants. And these studies published from January 2004 to July 2013 were included in the journal articles published in Korea. Results: In fifteen studies, Random effect model for the aromatherapy hand massage that 95% confidence level, significant level of p-valve on less than 0.001. Standardized Mean Difference reported systolic blood pressure(d=-9.5320), diastolic pressure(d=-8.8730), pulse(d=-9.1241), anxiety(d=-0.1469), and depression(d=-0.4489) All measurement variables were significantly decreased in the negative direction. Conclusion: This study suggests that aromatherapy hand massage can reduce the level of blood pressure(systolic, diastolic), pulse, anxiety and depression.

The Effect of Metaverse Gamification Teaching Method combining Flipped Learning and Project-Based Learning on Task Value and Academic Self-Efficacy of University Students' (플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 대학생의 과제가치와 학업적 자기효능감에 미치는 영향)

  • Bae, Seong-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.6
    • /
    • pp.413-427
    • /
    • 2022
  • The purpose of this study was to improve and verify task value and academic self-efficacy of university students with metaverse gamification teaching method combining flipped learning and project-based learning. The subjects in this study were 16 university students majoring in counseling psychology who engaged in K university in cheong-ju. The subjects were assigned to the experimental group or the comparison group. The experimental group received the proposed metaverse gamification teaching method combining flipped learning and project-based learning while comparison group received teacher-centered learning. The dependent variables in this study were task value and academic self-efficacy. Each variable was assessed before class, after the end of the class. At the end of the class, the experimental group engaged statistically significantly higher levels of task value and academic self-efficacy than the comparison group. The findings of this study suggest that this metaverse gamification teaching method combining flipped learning and project-based learning is effective at improving task value and academic self-efficacy.