• Title/Summary/Keyword: 메쉬형 병렬컴퓨터

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Theoretical Performance Bounds and Parallelization of a Two-Dimensional Packing Algorithm (이차원 팩킹 알고리즘의 이론적 성능 분석과 병렬화)

  • Hwang, In-Jae;Hong, Dong-Kweon
    • The KIPS Transactions:PartA
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    • v.10A no.1
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    • pp.43-48
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    • 2003
  • Two-dimensional packing algorithm can be used for allocating submeshes in mesh multiprocessor systems. Previously, we developed an efficient packing algorithm called TP heuristic, and showed how the results of the packing could be used for allocating submeshes. In this paper, we present theoretical performance bounds for TP heuristic. We also present a parallel version of the algorithm that consumes reduced time when it is executed by multiple processors in mesh multiprocessors.

Optimized Construction and Visualization of GPU-based Adaptive and Continuous Signed Distance Field, and Its Applications (GPU기반 적응형 및 연속적인 부호 거리장의 최적화된 구성과 시각화, 그리고 그 응용 사례)

  • Moon, Seong-Hyeok;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.655-658
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    • 2021
  • 본 논문에서는 GPU 아키텍처를 이용하여 적응형 부호 거리장을 최적화하여 빠르게 구축하고 시각화 할 수 있는 방법에 대해 제안한다. 쿼드트리를 효율적으로 GPU 메모리로 전달하고, 이를 활용하여 삼각형에 대해 유클리디안 거리를 각 스레드 별로 병렬처리하여 최단 거리를 찾는다. 이 과정에서 GPU를 사용하여 삼각형으로 구성된 3D 메쉬로부터 빠르게 적응형 부호 거리장을 계산할 수 있는 최적화 기법과 절단면 보기, 특정 위치의 값 조회, 실시간 레이트레이싱 및 충돌처리 작업을 빠르고 효율적으로 수행할 수 있는지를 보여준다. 또한, 제안하는 프레임워크를 활용하면 하이 폴리곤 메쉬도 1초 내외로 부호 거리장을 계산할 수 있기 때문에 강체뿐만 아니라 변형체에도 충분히 활용될 수 있다.

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Efficient GPU Framework for Adaptive and Continuous Signed Distance Field Construction, and Its Applications

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.63-69
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    • 2022
  • In this paper, we propose a new GPU-based framework for quickly calculating adaptive and continuous SDF(Signed distance fields), and examine cases related to rendering/collision processing using them. The quadtree constructed from the triangle mesh is transferred to the GPU memory, and the Euclidean distance to the triangle is processed in parallel for each thread by using it to find the shortest continuous distance without discontinuity in the adaptive grid space. In this process, it is shown through experiments that the cut-off view of the adaptive distance field, the distance value inquiry at a specific location, real-time raytracing, and collision handling can be performed quickly and efficiently. Using the proposed method, the adaptive sign distance field can be calculated quickly in about 1 second even on a high polygon mesh, so it is a method that can be fully utilized not only for rigid bodies but also for deformable bodies. It shows the stability of the algorithm through various experimental results whether it can accurately sample and represent distance values in various models.

A Sclable Parallel Labeling Algorithm on Mesh Connected SIMD Computers (메쉬 구조형 SIMD 컴퓨터 상에서 신축적인 병렬 레이블링 알고리즘)

  • 박은진;이갑섭성효경최흥문
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.731-734
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    • 1998
  • A scalable parallel algorithm is proposed for efficient image component labeling with local operatos on a mesh connected SIMD computer. In contrast to the conventional parallel labeling algorithms, where a single pixel is assigned to each PE, the algorithm presented here is scalable and can assign m$\times$m pixel set to each PE according to the input image size. The assigned pixel set is converted to a single pixel that has representative value, and the amount of the required memory and processing time can be highly reduced. For N$\times$N image, if m$\times$m pixel set is assigned to each PE of P$\times$P mesh, where P=N/m, the time complexity due to the communication of each PE and the computation complexity are reduced to O(PlogP) bit operations and O(P) bit operations, respectively, which is 1/m of each of the conventional method. This method also diminishes the amount of memory in each PE to O(P), and can decrease the number of PE to O(P2) =Θ(N2/m2) as compared to O(N2) of conventional method. Because the proposed parallel labeling algorithm is scalable, we can adapt to the increase of image size without the hardware change of the given mesh connected SIMD computer.

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