• Title/Summary/Keyword: 멀티위

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Flexible display interface design for user experience (사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.287-292
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    • 2018
  • The digital multimedia environment, centered on Information and Communications Technologies (ICT) technology, has transformed our imagination into a diverse experience. The flexible display, which was born as a means of human-machine communication required in a highly information-oriented society, It is creating a new market by linking with Internet of things. ecause the interface of a flexible display can provide a physical form as a result of input or output, user-centered interface design is paramount. Therefore, the researchers of this paper have studied the physical deformation and characteristics of flexible display by user manipulation through literature and case studies. Therefore, the authors of this paper studied the physical deformations and characteristics of flexible displays by user manipulation through literature and case studies. This research suggests the following guidelines for a flexible display interface design for the user experience. First, it must be designed to provide the functionality that users need in a variety of display environments. Second, in using the interface, external factors should be removed from the viewing angle of multi-users. Third, all possible user actions should be considered on flexible displays other than touch and contact. Fourth, flexible design of flexible display requires changing interface design for user experience.

An Empirical Study Applying the Self-Determination Factors to Flow and Satisfaction of SmartPhone (자기결정성 요인이 스마트폰 몰입과 만족에 미치는 영향)

  • Kwon, Do-Soon;Kim, Jin-Hwa;Yu, Cheol-Ha;Kim, Say-June
    • The Journal of Society for e-Business Studies
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    • v.16 no.4
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    • pp.197-220
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    • 2011
  • The smartphone is simply beyond the means of communication equipment, to line up the turning point of mobile convergence, is recognized as a service tool of new concept the camera, game, multimedia function, digital multimedia broadcasting, mobile internet etc, that use of smartphone is working toward developed a variety and new business models. The study is empirically studied casualties that self-determination influences flow and satisfaction which is intrinsic motivation of smartphone. There are many studies on flow, is intrinsic motivation, influencing satisfaction and Loyalty, but there are little studies which variables influences flow. this study is explore causality of autonomy, competence, relatedness which are major variables of self-determination theory that studied factors effecting intrinsic motivation influencing flow and satisfaction. This study developed a research model to explain the use of smartphone, and collected 670 survey responses from the office workers of seoul S company who had experiences with such smartphone. To prove the validity of the proposed research model, SEM analysis is applied with valid 670 questionnaires. The results, firstly, autonomy positively influences flow. secondly, competence significantly influences flow. thirdly, relatedness significantly influenced flow. also, upper above results shows that flow influences satisfaction.

Effects of Large Display Curvature on Postural Control During Car Racing Computer Game Play (자동차 경주 컴퓨터 게임 시 대형 디스플레이 곡률이 자세 제어에 미치는 영향)

  • Yi, Jihhyeon;Park, Sungryul;Choi, Donghee;Kyung, Gyouhyung
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.13-19
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    • 2015
  • Display technology has recently made enormous progress. In particular, display companies are competing each other to develop flexible display. Curved display, as a precursor of flexible display, are now used for smart phones and TVs. Curved monitors have been just introduced in the market, and are used for office work or entertainment. The aim of the current study was to investigate whether the curvature of a 42" multi-monitor affects postural control when it is used for entertainment purpose. The current study used two curvature levels (flat and 600mm). Ten college students [mean(SD) age = 20.9 (1.5)] with at least 20/25 visual acuity, and without color blindness and musculoskeletal disorders participated in this study. In a typical VDT environment, each participant played a car racing video game using a steering wheel and pedals for 30 minutes at each curvature level. During the video game, a pressure mat on the seat pan measured the participant's COP (Center of Pressure), and from which four measures (Mean Velocity, Median Power Frequency, Root-Mean-Square Distance, and 95% Confidence Ellipse Area) were derived. A larger AP (Anterior-Posterior) RMS distance was observed in the flat condition, indicating more forward-backward upper body movements. It can be partly due to more variability in visual distance across display, and hence longer ocular accommodation time in the case of the flat display. In addition, a different level of presence or attention between two curvature conditions can lead to such a difference. Any potential effect of such a behavioral change by display curvature on musculoskeletal disorders should be further investigated.

A RSU-Aided Resource Search and Cloud Construction Mechanism in VANETs (차량 네트워크에서 RSU를 이용한 리소스 검색 및 클라우드 구축 방안)

  • Lee, Yoonhyeong;Lee, Euisin
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.3
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    • pp.67-76
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    • 2020
  • With the fast development in wireless communications and vehicular technologies, vehicular ad hoc networks (VANETs) have enabled to deliver data between vehicles. Recently, VANETs introduce a Vehicular Cloud (VC) model for collaborating to share and use resources of vehicles to create value-added services. To construct a VC, a vehicle should search vehicles that intend to provide their own resource. The single-hop search cannot search enough provider vehicles due to a small coverage and non-line-of-sights of communications. On the other hand, the multi-hop search causes very high traffics for large coverage searching and frequent connection breakages. Recently, many Roadside Units (RSUs) have been deployed on roads to collect the information of vehicles in their own coverages and to connect them to Internet. Thus, we propose a RSU-aided vehicular resource search and cloud construction mechanism in VANETS. In the proposed mechanism, a RSU collects the information of location and mobility of vehicles and selects provider vehicles enabled to provide resources needed for constructing a VC of a requester vehicle based on the collected information. In the proposed mechanism, the criteria for determining provider vehicles to provide resources are the connection duration between each candidate vehicle and the requester vehicle, the resource size of each candidate vehicle, and its connection starting time to the requester vehicle. Simulation results verify that the proposed mechanism achieves better performance than the existing mechanism.

A Study on User Interface of the Broadband Access Network Operation Support System (광대역 가입자망 운용관리를 위한 그래픽 유저 인터페이스(GUI) 개발에 관한 연구)

  • 장은상;이종호;임현민;하동석
    • Archives of design research
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    • v.12 no.4
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    • pp.61-68
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    • 1999
  • Most of the time, developers spend their energy to analyze the main function of the system or make source codes. As a result, they can not consider user interface on their own system and this is true in most programmer's world. But we want to consider the design concept in developing mechanism. In this case we have to upgrade the legacy system which maintaining the transmission system using the copper cables, and add the transmission system using the optical fiber cables. Therefore we design the user interface make easy for end users who are using the maintaining system on copper cables not to confuse the new system which include optical fibers. Especially, we are consider the developing model of design policy and real user to make easy to use new system. In this paper we will describe the instance to adapt the design concept on Broadband Access Network Operation Support System.

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Effect of Soil Heating on Lateral Shooting in White Spined Cucumber. (지중가온이 백침계 오이의 측지 발생에 미치는 영향)

  • 이상규;성기철;김광용;고관달
    • Proceedings of the Korean Society for Bio-Environment Control Conference
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    • 2001.04b
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    • pp.71-72
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    • 2001
  • 최근 수출오이의 재배 면적이 계속증가 추세에 있어 '99년 현재 143ha에 달하고 있다. 그러나 수출오이는 국내 오이와 재배방법이 상당히 달라 국내 오이는 주지착과형이지만 수출오이는 측지착과형으로 측지의 발생여부에 따라 수확량의 차이가 심하다. 따라서 수출오이의 성공여부는 측지발생을 어느정도 시키느냐에 달려 있다고 해도 과언이 아니다. 그런데 수출오이의 재배시기는 우리나라에서 재배환경이 가장 불량한 겨울철(10-2월)로, 저온 및 투광량 부족 등으로 인하여 측지발생율이 매우 저조하다. 따라서 본 시험은 수출오이의 측지 발생율을 높이고자 지중가온기 설치 여부에 따른 효과를 구명하고자 실시하였다. 그 결과, 생육(Table 1)은 접수의 줄기 직경이 지중가온 처리시 10.22mm로, 무가온의 8.64mm보다 굵었고, 엽장과 엽폭에 있어서도 지중가온 처리가 무가온 처리보다 좋았다. 곡과 발생수에 있어서도 지중가온 처리는 주당 0.73개가 발생하였으나, 무가온은 1.26개가 발생되어 지중가온 처리시 무가온에 비해서 생육이 좋아지고, 곡과 발생이 적었다. 주당 측지발생수(Table 2)는 지중가온구가 13.7개였고, 무가온구는 11.7개로 지중가온을 하면 측지발생수가 증가함을 알수 있었다. 또한 상품수확과수에 있어서도 지중가온구는 주당 45개인데 반해 지중무가온구는 38개였으며 따라서 전체적인 수량이 10a당 8,100kg으로, 무가온구의 6,840kg보다 18%의 증수효과가 있었다. 따라서 수출오이재배시 지중가온을 하면, 측지발생수가 증가하고 특히 장측지(Fig. 1)가 다수 발생하여 측지 수확과수가 증가하며, 곡과 등 기형과 발생이 감소하여 상품수량이 증가되므로써 기존 지중 무가온 재배에 비해 14% 소득향상 효과를 기대할 수 있다.시 생장이 둔화되었다. 밀폐시킨 삼각플라스크에서 자라는 Cell은 상태도 좋지 않고 전반적인 증식량도 적었다. Cell은 환기정도에 민감한 것으로 판단되며 삼각플라스크에서 약 35일 정도의 생장 주기를 가지는 것으로 사료된다. 배양 3주까지는 플라스틱 뚜껑으로 밀폐시킨 bottle에서 가장 많은 체세포배를 얻었다. Air filter를 달아 2일 마다 신선한 공기를 넣어 주었을 때는 배의 발달이 많이 늦어져 배양 3주째에 다른 처리보다 배의 수가 훨씬 적었다. 체세포배가 발달하는 동안에는 산소를 많이 요구하지 않으나 성숙하는 동안에는 산소를 많이 요구하는 것으로 생각된다.적인 것으로 나타났다. 다만, 곡선형은 물론 직선형에서도 열교환 튜브의 배치밀도, 튜브 길이 및 두께 등의 변화에 따른 최적화 연구가 수반되어야 할 것으로 판단된다.에서 제공된 API는 객체기반 제작/편집 도구에 응용되어 다양한 멀티미디어 컨텐츠 제작에 사용되었다.x factorization (NMF), generative topographic mapping (GTM)의 구조와 학습 및 추론알고리즘을소개하고 이를 DNA칩 데이터 분석 평가 대회인 CAMDA-2000과 CAMDA-2001에서 사용된cancer diagnosis 문제와 gene-drug dependency analysis 문제에 적용한 결과를 살펴본다.0$\mu$M이 적당하며, 초기배발달을 유기할 때의 효과적인 cysteamine의 농도는 25~50$\mu$M인 것으로 판단된다.N)A(N)/N을 제시하였다(A(N)=N에 대한 A값). 위의 실험식을 사용하여 헝가리산 Zempleni 시료(15%$S_{XRD}$)의 기본입자분포로부터 %$S_{XRD}

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Resource Weighted Load Distribution Policy for Effective Transcoding Load Distribution (효과적인 트랜스코딩 부하 분산을 위한 자원 가중치 부하분산 정책)

  • Seo, Dong-Mahn;Lee, Joa-Hyoung;Choi, Myun-Uk;Kim, Yoon;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.5
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    • pp.401-415
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    • 2005
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. Transcoding servers transcode the source media to the target media within corresponding grades and provide QoS in real-time. In particular, an effective load balancing policy for transcoding servers is inevitable to support QoS for large scale mobile users. In this paper, the resource weighted load distribution policy is proposed for a fair load balance and a more scalable performance in cluster-based transcoding servers. Our proposed policy is based on the resource weighted table and number of maximum supported users, which are pre-computed for each pre-defined grade. We implement the proposed policy on cluster-based transcoding servers and evaluate its fair load distribution and scalable performance with the number of transcoding servers.

Verification of Communication Distance and Position Error of Electric Buoy for Automatic Identification of Fishing Gear (어구 자동 식별을 위한 전자 부이의 통신 거리 및 위치 오차 검증)

  • Kim, Sung-Yul;Yim, Choon-Sik;Lee, Seong-Real
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.397-402
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    • 2021
  • The real-name electric fishing gear system is one of the important policy capable to build 'abundant fishing ground' and to protect marine environment. And, fishing gear automatic-identification system is one of IoT services that can implement above-mentioned policy by using communication such as low power wide area (LPWA) and multi-sensing techniques. Fishing gear automatic -identification system can gather the location data and lost/hold data from electric buoy floated in sea and can provide them to fishermen and monitoring center in land. We have developed the communication modules and electric buoy consisted of fishing gear automatic-identification system. In this paper, we report the test results of communication distance between electric buoy and wireless node installed in fish boat and location error of electric buoy. It is confirmed that line of sight (LOS) distance between electric buoy and wireless node is obtained to be 62 km, which is two times of the desired value, and location error is obtained to be CEP 1 m, which is smaller than the desired value of CEP 5 m. Therefore, it is expected that service area and accuracy of the developed fishing gear automatic-identification system is more extended.

An art exhibition needs assessment survey of persons with visual impairment (시각장애인의 전시예술품 관람 욕구조사)

  • Lee, Yanghee;Kim, Sangwon;Eom, Munseol;An, Sae mi;Cho, Jun Dong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.457-466
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    • 2019
  • The study was to improve the right to the enjoyment of culture of persons with visual impairment by increasing the accessibility to art exhibitions and exploring assistive measures through needs assessment survey of persons with visual impairment on arts exhibition. We used total 83 responses collected through an online survey. The result are as follows. First, watching movies at a teather was the most frequent leisure activity among persons with visual impairment, while respondents reported attending art exhibitions as the least frequent activity. Yet, 71.1% included attending art exhibitions as one of their top 5 culture and leisure activities. Most of the respondents reported the purpose of attending art exhibitions as fun. However, a primarily visual atmosphere prevented them from visiting the exhibition. Second, persons with visual impairment preferred approaching the art to have a closer look. More than about 50% of the respondents used their residual vision. Most of the respondents reported to use more than two senses when appreciating the exhibits. Moreover, respondents reported that devices/services for multi-sensory experiences would be helpful to appreciate the art. The findings imply that the consideration of the characteristics and needs of persons with visual impairment is required for establishing the environment of art exhibitions. This could further contribute to the improvement of the right to the enjoyment of leisure and culture of persons with visual impairment and lead to the realization of social integration.

Korea Service Insensity and Economic Growth in Korea Economy (한국 경제의 서비스화와 생산성: 중간재 생산자 서비스와 비생산자 서비스의 비교를 중심으로)

  • Seok, Jun-Ho;Kim, Soo-Eun;Kim, Chul
    • International Area Studies Review
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    • v.15 no.2
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    • pp.125-150
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    • 2011
  • As the economy grows, there is a concern that the economic development causes a productivity reduction because of the service intensive growth. However, the economy of developed countries encounter with the productivity growth as their economy grows, which phenomenon called Baumol's paradox. Oulton (1999, 2001) find out the reason of Baumol's paradox in a forward and backward chain effects. So, this paper is aimed at verifying the theory of Oulton (1999, 2001). Moreover, we test the difference effect between a consumer service and producer service input using a dummy variable. We use the Input-Output Table (1990, 1995, 2000, 2005) that is offered by the Bank of Korea to accomplish the purpose of our research that is represented above. We find out that the Korea's intermediate producer service inputs cause a multifactor productivity growth. That result is matched with the Oulton (1999, 2001)'s theory. But, the intermediate consumer service inputs don't have a significant effect on a multifactor productivity. The result of verifying the effect of intermediate producer service inputs among industries shows that the effects on manufacture industries are less than other industries.