• Title/Summary/Keyword: 멀티미디어 SoC

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Developing a B2B Integration System based on XML Database System (XML 데이터베이스 시스템을 기반으로 한 B2B 통합 시스템 개발)

  • 이정수;정상혁;주경수
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.1-14
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    • 2003
  • E-commerce requires many different types of communications and an unprecedented amount of data changes hands. The many different Platforms and systems interacting require a platform neutral standard for data exchange. One of the technologies that can fill this niche is XML, the extensible markup language established as a standard by the W3C. By being standardized and platform neutral, XML to be factor in e-commerce application and using many systems In this paper, we designed XML document that is used in transaction between corporations, and implement the B2B integration system based on XML database system. Also we use XSLT that make efficient transformation XML documents for exchanging heterogeneous XML data between corporations. So, he or she can more easily and efficiently exchange XML documents between corporations using this system.

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Performance Evaluation of System Catalog Management Schemes for Distributed XML Repository Systems at the Query Compilation Time (분산 XML 저장 시스템에서 질의 컴파일 시 시스템 카탈로그 관리 기법의 성능 평가)

  • Jang, Gun-Up;Hong, Eui-Kyeong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.178-190
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    • 2009
  • XML is recommended by W3C(World Wide Web) and widely accepted as a standard markup language for expression and sharing data. Recently, increasing the use and the amount of XML documents, there is required that easy methods for accessing XML documents at anytime and anywhere, therefore, the distributed XML repository systems is developed. For this, distributed XML repository systems is necessary to research catalog management schemes. In this paper, we design distributed XML database model considering CPU costs, I/O costs, concurrency control, two-phase commits a protocol, queuing delay and so on. And we implement a simulator in order to execute performance evaluation centralized catalog method, fully replicated catalog method, and partitioned catalog method using reasonably setting up environments.

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Implementation of FPGA-based SoC Design Verification System for a Soundbar with Embedded Processor (사운드바(Soundbar)를 위한 프로세서 내장 SoC 설계 검증을 위한 FPGA 시스템의 구현)

  • Kim, Sung-Woo;Lee, Seon-Hee;Choi, Seong-Jhin
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.792-802
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    • 2016
  • Real time verification is necessary, since there are several features that cannot be verified through design simulation in the design of multiband soundbar system. And then this paper describes an implementation of an FPGA-based real-time verification system for a soundbar SoC with an embedded processor. It is verified a real-time performance test and a listening test which are several features in the design stage that cannot be verified through a design simulation. The measurement of quantitative specifications such as SNR, THD+N, frequency response, etc. as well as the listening test were performed through the implemented FPGA system, and it was verified that test results satisfied the target specifications.

A Design and Implementation of Device Driver Architecture of IEEE 1394 Network Adaptor for Guaranteeing Real-Time Characteristics (IEEE 1394 네트웍에서 실시간성 보장을 위한 디바이스 드라이버 소프트웨어 구조 설계 및 구현)

  • 박동환;임효상;강순주
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4C
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    • pp.295-307
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    • 2002
  • The IEEE 1394 protocol is a de facto standard in multimedia digital home network. It supports several advanced features such as hot plugging, dynamic network reconfiguration, isochronous transmission and so on. Since the IEEE 1394 was adapted in the field of multimedia service with QoS guarantee, back bone network protocol with reel-time digital instrumentation and control sub networks, and physical layer protocol for real-time middleware such as real-time CORBA, the additional real-time features has been required in device driver implementation because of the necessity of the predictability enhancement. To guarantee the real-time features, the device driver of the IEEE 1394 should support the priority based packet processing and also need a isochronous buffer management mechanism to deal with the periodic isochronous communication. In this paper, we proposed a new software architecture of the IEEE 1394 device driver for supporting the real-time characteristics such as priority based packet processing, priority based scheduling and so on.

A Study on MPLS OAM Functions for Fast LSP Restoration on MPLS Network (MPLS 망에서의 신속한 LSP 복구를 위한 MPLS OAM 기능 연구)

  • 신해준;임은혁;장재준;김영탁
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.7C
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    • pp.677-684
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    • 2002
  • Today's Internet does not have efficient traffic engineering mechanism to support QoS for the explosive increasing internet traffic such as various multimedia traffic. This functional shortage degrades prominently the quality of service, and makes it difficult to provide multi-media service and real-time service. Various technologies are under developed to solve these problems. IETF (Internet Engineering Task Force) developed the MPLS (Multi-Protocol Label Switching) technology that provides a good capabilities of traffic engineering and is independent layer 2 protocol, so MPLS is expected to be used in the Internet backbone network$\^$[1][2]/. The faults occurring in high-speed network such as MPLS, may cause massive data loss and degrade quality of service. So fast network restoration function is essential requirement. Because MPLS is independent to layer 2 protocol, the fault detection and reporting mechanism for restoration should also be independent to layer 2 protocol. In this paper, we present the experimental results of the MPLS OAM function for the performance monitoring and fault detection 'll'&'ll' notification, localization in MPLS network, based on the OPNET network simulator

Bi-directional Bus Architecture Suitable to Multitasking in MPEG System (MPEG 시스템용 다중 작업에 적합한 양방향 버스 구조)

  • Jun Chi-hoon;Yeon Gyu-sung;Hwang Tae-jin;Wee Jae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.4 s.334
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    • pp.9-18
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    • 2005
  • This paper proposes the novel synchronous segmented bus architecture that has the pipeline bus architecture based on OCP(open core protocol) and the memory-oriented bus for MPEG system. The proposed architecture has bus architectures that support the memory interface for image data processing of MPEG system. Also it has the segmented hi-directional multiple bus architecture for multitasking processing by using multi -masters/multi - slave. In the scheme address of masters and slaves are fixed so that they are arranged for the location of IP cores according to operational characteristics of the system for efficient data processing. Also the bus architecture adopts synchronous segmented bus architecture for reuse of IP's and architecture or developed chips. This feature is suitable to the high performance and low power multimedia SoC systum by inherent characteristics of multitasking operation and segmented bus. Proposed bus architecture can have up to 3.7 times improvement in the effective bandwidth md up to 4 times reduction in the communication latency.

A NetFPGA-based IP Service Gateway for the Composition of Service Overlay Networks (서비스 오버레이 네트워크의 구성을 위한 NetFPGA 기반의 IP 서비스 게이트웨이)

  • Jo, Jin-Yong;Lee, So-Yeon;Kong, Jong-Uk;Kim, Jong-Won
    • The KIPS Transactions:PartC
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    • v.18C no.6
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    • pp.413-422
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    • 2011
  • Overlay network is a ready-to-use solution to enable new network functionality with existing Internet connectivity intact. This paper introduces a network service which helps users easily compose their own service overlay networks through software-defined networks. We look into the structure of service gateway which enables 1 Gbps packet processing on composed overlay networks. We also provide examples for the way of composing service overlay for support multicast applications. Experiment results carried over the KREONET (Korea Research Environment Open NETwork) show the forwarding performance of the service gateway.

A Study on High Speed LDPC Decoder Algorithm Based on DVB-S2 Standard (멀티미디어 기반 해상통신을 위한 DVB-S2 기반 고속 LDPC 복호를 위한 알고리즘에 관한 연구)

  • Jung, Ji Won;Kwon, Hae Chan;Kim, Yeong Ju;Park, Sang Hyuk;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.3
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    • pp.311-317
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    • 2013
  • In this paper, we proposed high speed LDPC decoding algorithm based on DVB-S2 standard for applying marine communications in order to multimedia transmission. For implementing the high speed LDPC decoder, HSS algorithm which reduce the iteration numbers without performance degradation is applied. In HSS algorithm, check node update units are update at the same time of bit node update. HSS can be accelerated to the decoding speed because it does not need to separate calculation of the bit nodes, However, check node calculation blocks need many clocks because of just one memory is used. Therefore, this paper proposed partial memory structure in order to reduced the delay and high speed decoder is possible. The results of the simulation, when the max number of iteration set to 30 times, decoding throughput of HSS algorithm is 326 Mbit/s and decoding speed of proposed algorithm is 2.29 Gbit/s. So, decoding speed of proposed algorithm more than 7 times could be obtained compared to the HSS algorithm.

Shared Tree-based Multicast RP Re-Selection Scheme in High-Speed Internet Wide Area Network (고속 인터넷 환경에서 공유 트리 기반 멀티캐스트 RP 재선정 기법)

  • 이동림;윤찬현
    • The KIPS Transactions:PartC
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    • v.8C no.1
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    • pp.60-67
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    • 2001
  • Multicast Protocol for multimedia service on the Internet can be classified into two types, e.g., source based tree and shared tree according to difference of tree construction method. Shared tree based multicast is known to show outstanding results in the aspect of scalability than source based tree. Generally, There have been lots of researches on the method to satisfy QoS constraints through proper Rendezvous Point (RP) in the shared tree. In addition, as the multicast group members join and leave dynamically in the service time, RP of the shared tree should b be reselected for guranteeing Qos to new member, But, RP reselection method has not been considered generally as the solution to satisfy QoS C constraints. In this paper, new initial RP selection and RP reselection method are proposed, which utilize RTCP (Real Time Control Protocol) report packet fields. Proposed initial RP selection and RP reselection method use RTCP protocol which underlying multimedia application service So, the proposed method does not need any special process for collecting network information to calculate RP. New initial RP selection method s shows better performance than random and topology based one by 40-50% in simulation. Also, RP reselection method improves delay p performance by 50% after initial RP selection according to the member’s dynamicity.

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Issues and Improvement Methods of the Bridge Tab in Customer Premises Telecommunications Facilities for High-Speed Communication Network (초고속통신망을 위한 구내통신 설로설비의 브릿지 탭의 문제점과 개선 방안)

  • Min, Gyeong-Ju;Hong, Jae-Hwan;Nam, Sang-Sig;Kim, Jeong-Ho
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.881-888
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    • 2006
  • The position of the bridged tap is determined by that of the outlet in most modern apartments, since most of the indoor wiring utilizes the bus wiring structure when deploying the indoor communication line. These bridged taps deteriorate transmission performance in the specific frequency at the time of high-speed multimedia communication, which uses a high frequency bandwidth, since the duality of return loss worsens and line attenuation increases rapidly. As a result, analysis on this phenomenon is required. In this study, the test model is created by modeling the intercommunication facility of the apartment that is the most representative residential house type, and by understanding the structure and the environment of the indoor wiring. Also, how the bridge tap affects performance is analyzed when the VDSL service is provided, so that problems of intercommunication lines can be identified and methods for improving the proper intercommunication line can be suggested, which is suitable for accommodating high-speed multimedia service of the future.