• Title/Summary/Keyword: 맥락 정보성

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Personalized Chit-chat Based on Language Models (언어 모델 기반 페르소나 대화 모델)

  • Jang, Yoonna;Oh, Dongsuk;Lim, Jungwoo;Lim, Heuiseok
    • Annual Conference on Human and Language Technology
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    • 2020.10a
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    • pp.491-494
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    • 2020
  • 최근 언어 모델(Language model)의 기술이 발전함에 따라, 자연어처리 분야의 많은 연구들이 좋은 성능을 내고 있다. 정해진 주제 없이 인간과 잡담을 나눌 수 있는 오픈 도메인 대화 시스템(Open-domain dialogue system) 분야에서 역시 이전보다 더 자연스러운 발화를 생성할 수 있게 되었다. 언어 모델의 발전은 응답 선택(Response selection) 분야에서도 모델이 맥락에 알맞은 답변을 선택하도록 하는 데 기여를 했다. 하지만, 대화 모델이 답변을 생성할 때 일관성 없는 답변을 만들거나, 구체적이지 않고 일반적인 답변만을 하는 문제가 대두되었다. 이를 해결하기 위하여 화자의 개인화된 정보에 기반한 대화인 페르소나(Persona) 대화 데이터 및 태스크가 연구되고 있다. 페르소나 대화 태스크에서는 화자마다 주어진 페르소나가 있고, 대화를 할 때 주어진 페르소나와 일관성이 있는 답변을 선택하거나 생성해야 한다. 이에 우리는 대용량의 코퍼스(Corpus)에 사전 학습(Pre-trained) 된 언어 모델을 활용하여 더 적절한 답변을 선택하는 페르소나 대화 시스템에 대하여 논의한다. 언어 모델 중 자기 회귀(Auto-regressive) 방식으로 모델링을 하는 GPT-2, DialoGPT와 오토인코더(Auto-encoder)를 이용한 BERT, 두 모델이 결합되어 있는 구조인 BART가 실험에 활용되었다. 이와 같이 본 논문에서는 여러 종류의 언어 모델을 페르소나 대화 태스크에 대해 비교 실험을 진행했고, 그 결과 Hits@1 점수에서 BERT가 가장 우수한 성능을 보이는 것을 확인할 수 있었다.

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Practical Strategies for Urban Regeneration through an Application of Landscape Urbanism (랜드스케이프 어바니즘 관점에서 본 도시재생 전략 연구)

  • Cho, Se-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.2
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    • pp.109-118
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    • 2010
  • This study aims to propose practical strategies for the new urban ideal of regeneration. A book review highlights the emergence of new trends of urbanization in knowledge-information industrial society beyond the new town Ideal of the industrial society. The meaning of ‘landscape’ in landscape urbanism represents not the visual and decorative pictures, but the dynamic process in the context of changes and evolutions. Also, knowledge-information industrial society and landscape have a meaning in the same context of flow and process with changes of velocity. Finally, these key words convey a meaning with the new urban trends of urbanization in knowledge-information industrial society in the context of value-oriented characteristics of dynamics and process. Urban regeneration is emerging as the new urban ideal in the knowledge-information industrial society, beyond the new town ideal of industrial society. It is in the same context as landscape urbanism with respect to green infrastructure buildings and designs for the transformation of urban surfaces covered with concrete and asphalt into the ecological surface, and of the ecological surfaces into the cultural surface that could be communicated with human beings. This research revealed the six strategies for urban regeneration as follows. The First, the strategies for the transformation of urban surfaces into ecological surfaces, the second, the strategies for the transformation of ecological surfaces into cultural surfaces, the third, the introduction of mixed and convergence land use, the forth, the transformation of former sites(e.g. military and factory) into urban parks, the fifth, the introduction of waterfront park zones that have the function of ecological and park-oriented mixed land use and, the sixth, the building and design of green infrastructure in the residential and commercial complex in CBD. These strategies call for the reforms of development laws and regulations to restrict building coverage ratio, building heights, and the introduction of park-oriented mixed zoning regulations. Another method for implementating the above listed strategies was the introduction of a strategic planning system instead of the traditional master plan system. This system uses a value planning approach and brand making by imagery. It is able to construct the meaning of an image and its creativeness directly.

The Cultural Politics of Media Diversity: Moving Beyond the Marketplace of Measurements (미디어 다양성의 문화정치학: 측정의 자유시장, 그 울타리를 넘어서)

  • Nam, Si-Ho
    • Korean journal of communication and information
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    • v.51
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    • pp.136-155
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    • 2010
  • Media diversity, coupled with the logic of competition in the global media market, has become a fashionable yet unfitting lingo of media policy in Korea. Media diversity has been fenced in the neoliberal economic logic of market competition and so tamed to consumers' free choice in the market. It is within this context that this article attempts to problematize narrowly-defined, market-oriented, and measurement-obssessed funtionalistic approaches to media diversity. In doing so, the article provides a critical overview of various definitions of media diversity. It also reveals how certain definitions, justifications, and measurements are legitimized and normalized in the name of science and objectivity. The core argument is that reflecting a larger neoliberal, deregulatory turn in media policy, media diversity has shifted from the pluralistic principle of democracy to the matter of free market choice or the myth thereof. It then focuses on the ongoing debate between state interventionists and free market liberals over the relationship between media ownership concentration and content diversity. Finally, it puts forth some recommendations as to how media diversity ought to be reconsidered as reformers' cultural politics, rather than marketeers' science, and discusses implications diversity has for deepening Korean democracy.

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A Case Study of Configuration Strategy and Context in Everyday Artifacts - Concentrated on analysis by Creativity Template Theory and Artifact Context Model - (일상 디자인산물의 구성배치 전략과 맥락에 관한 연구 - 창조성템플릿이론과 산물맥락모델을 이용한 분석을 중심으로 -)

  • Jin Sun-Tai
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.41-50
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    • 2006
  • It is generally regarded a design system in post-industrial society, which products designed by in-house designers or design consultancy are manufactured in factory and distributed in market for the consumer. Although it is treated an old design system in traditional society, the traces of vernacular design has been remaining in the state of adopted to the periodical needs in these days, also proving the attribute of design culture to constitute human's material environment as well as existing design systems. There were discovered various design artifacts in daily surroundings vary from the established design in several manners, user modifications or manufactures in everyday lives formalized them. It was approached a case study that analyze the changes of artifact configuration and designer/user context and creation process of the non-professional design artifacts, Creativity Template Theory and ACM(Artifact Context Model) have been utilized for the analysis model. From the analysis result, It assume that the everyday artifacts may be ordinary but extra-ordinary including particular ideas and identity represented by everyday designers or users. Beside these characteristics induce the potentiality that reflect on creative motives for the designers or a complementary artifact generator filling up with drawbacks in established design system. The everyday design domain, various explorations and alternatives are made, is seems to be another design practice domain dissimilar to the one in the industry-based design. Moreover it provides an more easily accessability for the approaching user-friendly design, user customization because they conduct the reliable modeling of consumer and end-user. Finally, based on the exploratory study regarding interpretation of context and configuration in the everyday artifacts, new approach for the design process and design education through more detailed cognitive modeling of everyday designers will be a further study.

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Consumer Experience and Adoption Intention of Internet of Things Services: The Impact of Network Externalities (소비자의 사물인터넷 서비스 경험과 수용의도 : 네트워크 외부성을 중심으로)

  • Zhang, Minxin;Lee, Jin-Myong
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.177-186
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    • 2019
  • The purpose of this study is to enhance the understanding of consumer experience and behavior of Internet of Things (IoT) services and to provide practical implications through investigating the impact of benefits-cost factors and network externalities on consumers' adoption intention of IoT services. An online survey was conducted on general consumers in their 20s to 60s who were aware of the IoT services and 328 data were collected. Using SPSS 24.0, frequency analysis, correlation analysis, factor analysis, and hierarchical regression analysis were conducted. As a result, the level of consumers' IoT service experience in various contexts was examined, and entertainment, informativeness, loss of humanity, compatibility, and complementarity were found to have a significant effect on consumers' adoption intention of IoT services. This study suggests that strengthening network externality effects by increasing compatibility and complementarity is important in promoting consumers' adoption of IoT services. In future studies, it is necessary to adopt specific Internet of Things services to verify the validity of the models developed in this study.

A study on relation between student factors and achievements in computing education for computer science non-majors (컴퓨터 비전공자 컴퓨팅 교육에서 학습자 특성과 학업성취 관련 연구)

  • Kim, Minja;Kim, Hyeoncheol
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.235-239
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    • 2017
  • 학습자는 교육의 3요소인 교육자, 학습자, 교육내용의 하나로 학습자 특성과 이가 학업성취에 미치는 영향을 이해하는 것이 중요하다. 컴퓨터 비전공자를 대상으로 하는 컴퓨팅 교육이 점점 활발해지고 있다. 비전공자 컴퓨팅 교육이라는 맥락에서 학습자 특성과 학업성취의 관계를 이해할 필요가 있다. 본 연구는 비전공자 컴퓨팅 교육에서 학습자 특성과 학업성취의 관계를 실증적으로 이해하기 위해 실행되었다. 학습자 특성을 이전경험/사전지식, 인지적 요인, 심리적 요인의 3가지로 분류하였고, 연구대상을 3그룹으로 설정, 다양한 하위 요소 데이터를 수집하였다. 그 결과, 대상 1의 경우 학습스타일(순차적: 부적상관, 통합적: 정적상관), 대상 2는 자기 효능감(사후), 대상 3은 수학 사전지식, 컴퓨팅과 전공의 연계성 인식, 정보적 사고에 대한 인식이 학업성취와 유의미한 상관관계가 있었다. 하지만 상관성이 모두 0.5이하로 크지 않고, 자기 효능감과 전공 연계성 인식의 경우 대상에 따라 결과가 상이하였다. 향후 연구에서 다루지 않은 변수에 대한 연구와 상관관계가 밝혀진 변수만을 대상으로 인과성을 확인하는 연구가 필요하다. 또한 현상학적 관점으로 학습자 특성을 고찰할 필요가 있다.

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Modeling the Citation Environment Factors Influencing Citation Motivations (인용동기와 인용환경요인 모형개발)

  • Kim Kap-Seon
    • Journal of the Korean Society for Library and Information Science
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    • v.33 no.1
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    • pp.67-86
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    • 1999
  • It needs to be considered that citing is net a static process but a dynamic process which is to produce to reproduce and to distribute knowledge by the interaction between societies surrounding the citer. This study begins by briefly acknowledging that citation is a universal practice in terms of establishing citer's own basis of research on the basis of the relation to previous studies and persuadeing potential citer to cite his/her research product. This study, however, is a preliminary attempt to examine the premise that although citing is a unversal practice. but citer motivations can be influenced by various citation environmental contexts surrounding the citer. This study presented general citation motivations derived from previous studies: (1) substantial motivations - conceptional and methodological citations 2) persuasive motivations - positive, applied, and negative citations, (3) perfunctory motivations - perfunctory and bibliographic citations, and (4) social relation motivations - personal connections and knowledge familiarity citations. In addition, this study identified citation environment factors affecting these citation motivations: (1) citer and documentation factor, (2) social and cultural environment, (3) information environment, and (4) international knowledge system environment. Each citation environment factor presented should be interpreted not as a separate factor, but rather as a close interrelation among these environment factors, Finally, the model of the citation environment factors developed in this study was discussed in the aspects of the relationship between citation motivations and their citation environment factors. This study suggested that further research should be conducted in order to examine these relationships more empirically and citation should be considered as a social product reflecting the interaction between citer and various citation environments.

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Development of Creative Problem-Solving Activities for Integrating Mathematics and Information Science: Focusing on the Hat Game for Mathematically Gifted Students (수학 정보과학 융합을 위한 창의적 문제해결 활동 개발: 영재 학생을 대상으로 한 모자 게임을 중심으로)

  • Seo, Jiyoung;Youn, Sang-Gyun
    • Communications of Mathematical Education
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    • v.36 no.3
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    • pp.439-467
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    • 2022
  • The future society requires not only knowledge but also various competencies, including creativity, cooperative spirit and integrated thinking. This research develops a program for integrating mathematics and information science to enhance important mathematical competencies such as problem-solving and communication. This program does not require much prior knowledge, can be motivated using everyday language and easy-to-access tools, and is based on creative problem-solving activities with multilateral cooperation. The usefulness and rigor of mathematics are emphasized as the number of participants increases in the activities, and theoretical principles stem from the matrix theory over finite fields. Moreover, the activity highlights a connection with error-correcting codes, an important topic in information science. We expect that the real-world contexts of this program contribute to enhancing mathematical communication competence and providing an opportunity to experience the values of mathematics and that this program to be accessible to teachers since coding is not included.

Unethical Expressions in Messenger Talks for Interactive Artificial Intelligence (대화형 인공지능을 위한 메신저 대화의 비윤리적 표현 연구)

  • Yelin Go;Kilim Nam;Hyunju Song
    • Annual Conference on Human and Language Technology
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    • 2022.10a
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    • pp.22-25
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    • 2022
  • 본 연구는 대화형 인공지능이 비윤리적 표현을 학습하거나 생성하는 것을 방지하기 위한 기초적 연구로, 메신저 대화에 나타나는 단어 단위, 구 단위 이상의 비윤리적 표현을 수집하고 그 특성을 분석하였다. 비윤리적 표현은 '욕설, 혐오 및 차별 표현, 공격적 표현, 성적 표현'이 해당된다. 메신저 대화에 나타난 비윤리적 표현은 욕설이 가장 많은 비중을 차지했는데, 욕설에서는 비표준형뿐만 아니라 '존-', '미치다' 등과 같이 맥락을 고려하여 판단해야 하는 경우가 있다. 가장 높은 빈도로 나타난 욕설 '존나류, 씨발류, 새끼류'의 타입-토큰 비율(TTR)을 확인한 결과 '새끼류'의 TTR이 가장 높게 나타났다. 다음으로 메신저 대화에서는 공격적 표현이나 성적인 표현에 비해 혐오 및 차별 표현의 비중이 높았는데, '국적/인종'과 '젠더' 관련된 혐오 및 차별 표현이 특히 높게 나타났다. 혐오 및 차별 표현은 단어 단위보다는 구 단위 이상의 표현의 비중이 높았고 문장 단위로 떨어지기 보다는 대화 전체에 걸쳐 나타나는 것을 확인하였다. 따라서 혐오 및 차별 표현을 탐지하기 위해서는 단어 단위보다는 구 단위 이상 표현의 탐지에 대한 필요성이 있음을 학인하였다.

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Persona-based Korean Conversational Model (페르소나 기반 한국어 대화 모델)

  • Jang, Yoonna;Lim, Jungwoo;Hur, Yuna;Yang, Kisu;Park, Chanjun;Seo, Jaehyung;Lee, Seungjun;Lim, Heuiseok
    • Annual Conference on Human and Language Technology
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    • 2021.10a
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    • pp.453-456
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    • 2021
  • 대화형 에이전트가 일관성 없는 답변, 재미 없는 답변을 하는 문제를 해결하기 위하여 최근 페르소나 기반의 대화 분야의 연구가 활발히 진행되고 있다. 그러나 한국어로 구축된 페르소나 대화 데이터는 아직 구축되지 않은 상황이다. 이에 본 연구에서는 영어 원본 데이터에서 한국어로 번역된 데이터를 활용하여 최초의 페르소나 기반 한국어 대화 모델을 제안한다. 전처리를 통하여 번역 품질을 향상시킨 데이터에 사전 학습 된 한국어 모델인 KoBERT와 KoELECTRA를 미세조정(fine-tuning) 시킴으로써 모델에게 주어진 페르소나와 대화 맥락을 고려하여 올바른 답변을 선택하는 모델을 학습한다. 실험 결과 KoELECTRA-base 모델이 가장 높은 성능을 보이는 것을 확인하였으며, 단순하게 사용자의 발화만을 주는 것 보다 이전 대화 이력이 추가적으로 주어졌을 때 더 좋은 성능을 보이는 것을 확인할 수 있었다.

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