• 제목/요약/키워드: 매체 확장

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Who is to Blame for Infection?: Emotional Discourse in Editorial Articles during the Emerging Infectious Diseases Epidemics in Korea (감염병과 감정: 신종감염병에 관한 대중매체의 메시지와 공포, 분노 감정)

  • Kim, Jongwoo;Kang, Jiwoong
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.816-827
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    • 2021
  • The purpose of this study is to understand the relationship between fear and anger emotions in the discourse produced by the media during the period of major emerging infectious diseases (SARS, Swine Flu, MERS, and COVID-19) that occurred since 2000 in Korea. The researcher collected editorial articles of the major daily newspaper after a significant epidemic of new infectious diseases and analyzed them using the Extended Parallel Processing Model (EPPM) and text mining techniques. In all epidemic times, fear appears stronger than anger, but the smaller the fear, the greater the risk control message is produced. In detail, fear emerges strongly in the discourse of the risk of infectious diseases or the economic crisis. Anger appears strong when the government's quarantine failures, groups where group infections occurred, and concealing information about infectious diseases. In this process, anger is strongly expressed against the factors that threaten the safety of society. Anger is also an emotion that can justify strong quarantine, but it can be the basis for discourse on minority hate. In this respect, anger is a two-sided emotion, so it must be handled carefully in the media.

A Study on the Inherent Space Structure of MMA as Cultural Contents (문호콘텐츠로서 이종격투기의 내재적 공간구조에 관한 연구)

  • Hwang, Yong-Seup
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.287-295
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    • 2006
  • New Recently introduced to domestic market, MMA(Mixed Martial Arts) is growing very rapidly, thereby acquiring the property of sub-culture. With its proper function of providing dynamism and vitality, it also becomes the target of apprehension for its social dysfunction due to excessive violence. However, it is important to recognize MMA as a phenomenon and to understand the cultural flow inside MMA. It is required that the space where MMA is held should provide new experience in each contest. It is necessary to prepare very diverse productions for this purpose. While comprehension on this cultural and spatial phenomenon could mean one of starting point of space creation of space designer, it is necessary to study in the contextual aspect including historic and psychological approach. Thus, this study aims to understand one of the diverse meanings of modem space by investigating the space inherent in the phenomenon of MMA.

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Design and Implementation of Scalable VOD System on Linux (Linux상에서 확장 가능한 VOD시스템의 설계 및 구현)

  • 김정원;김인환;정기동
    • Journal of Korea Multimedia Society
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    • v.2 no.3
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    • pp.265-276
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    • 1999
  • Video on Demand (VOD) system is definitely one of main applications in upcoming multimedia era. In this research, we have designed and implemented a host-based scalable VOD system (SVOD) which is composed of low cost PC servers and runs on Linux kernel that is currently spotlighted in enterprise and research domains. Our contribution is as follows: first, the previous Ext2 file system was modified to efficiently support continuous media like MPEG stream. Second, the storage server features a host-based scalable architecture. Third, a software MPEG decoder was implemented using Microsoft's DirectShow$\circledR$COM. Finally, flow control between client and server is provided to suppress overflow and underflow of client circular buffer and supports FF VCR operation. We have known that it is possible to develop a thread-based and scalable VOD system on low cost PC servers and free Linux kernel.

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A Routing Protocol for Assuring Scalability and Energy Efficiency of Wireless Sensor Network (WSN의 확장성과 에너지 효율성을 보장하는 라우팅 프로토콜)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol;Lee, Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.4
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    • pp.105-113
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    • 2008
  • While the wireless sensor network has a strong point which does not have effect on whole activities of network even though neighboring sensor nods fail activities of some sensor nod or make some functions disappear by the characteristic of similar information detection, it has problems which is slowing down of wireless medium, transfer character with severe error, limited power supply, the impossibility of change by optional arrangement of sensor nods etc. This paper proposes PRML techniques which performs the fittest course searching process to reduce power consumption of entire nods while guarantees the scalability of network organizing sensor nods hierarchically. The proposed technique can scatter the load of cluster head by considering the connectivity with surplus energy of nod and reduce the frequency of communication among the nods. As a result of the analysis in comparison with LEACH-C and HEED technique, PRML technique get efficiency of average 6.4% in energy consuming respect of cluster head, efficiency of average 8% in entire energy consuming respect, and more efficiency of average 7.5% in other energy consuming distribution of network scalability than LEACH-C and HEED technique.

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Estimation of conbined uncertainty for dioxin reference materials from the fly ash (소각재에 함유된 다이옥신의 확장불확도 평가)

  • Kim, Woo-Il;Shin, Sun-Kyoung;Lee, Su-Young;Kim, Dong-Hoon;Kang, Hak-Gu;Han, Jin-Suk
    • Analytical Science and Technology
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    • v.23 no.4
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    • pp.363-370
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    • 2010
  • This study was performed to validate reference materials (RMs) for proficiency testing (PT) in waste inter-laboratories. Dioxin RMs were prepared from fly ash in industrial incinerators. The relative standard deviations (RSDs) of analytical results were 2.6~15.7% for the dioxin RMs in 10 replicates (between and withinbottles). Data were collected and statistical analysis was performed by the One-way ANOVA test. The combined uncertainties of target isomers in dioxin analysis were 0.114~7.091.

Possibility for Extending an Interaction by Multi-User on MediaFacade Environments (미디어파사드 환경에서 다중 관람자에 의한 인터랙션 확장가능성)

  • Jang, Seung-Eun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.48-56
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    • 2012
  • The interaction using digital media has been widely utilized in modern art. In particular, network based digital media enables two-way and real-time communication regardless of time and place. Network is possible to connect to effective and meaningful communication of extended relationship. This study proposes novel human-MediaFacade interaction method through a mechanism on interworking between 3D mapping technology and social media, smart devices. This study has an important meaning which can be set multi-user interaction. And a study of creating 'Facade' which interaction has high artistic value.

A Study on Disney Feature-length Drawn Animation Since Using Digital Technology (디지털 테크놀로지발전에 따른 디즈니 장편 드로잉 애니메이션 연구)

  • Park, Jae-Yoon
    • Cartoon and Animation Studies
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    • s.26
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    • pp.57-78
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    • 2012
  • This article deals with the change of disney feature-length drawn animation since using digital technology. The spread of digital technology in the territory of traditional animation brought a massive transformation. Analogue production system for disney drawn animation was gradually replaced by digital production system and in the process, the overall quality of disney drawn animation was improved, although drawn animation industry had declined considerably due to the success of 3D computer animation. Currently, disney drawn animations not only just adopt digital technology but also use it for expressing the distinctive sensibility of the drawn animation.

Escape from Binary Opposition -Analysis of Performative Method in - (이항대립(二項對立)으로부터의 탈주 -<오목어>에서의 매체 수행 방식 분석-)

  • Suh, Yong-Chu
    • Cartoon and Animation Studies
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    • s.41
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    • pp.511-531
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    • 2015
  • The underlying impetus of the birth of animated film is attraction about a moving image. And the animation image occurs from the process of performative relationship between an animator and apparatus. Therefore, analysing the method how the moving image is constructed will be the focal starting point to deal with an animated film as a text. In this context, that conveys the theme in more sensuous way will be examined in a dimension of the material, technique and image-making method. KIM Jin-man's is a Stop Motion Animated Film with Noodlescreen about a journey of a fish that wishes to go outside of the water. KIM created original and friendly images out of plain thin noodle which is a common ingredient in Korea, and dealt with the ontological introspection based of the concept of Nondualism. Nondualism based on the interconnected and cyclical eastern philosophy which is different from the western dualistic theory points to the idea that the universe and all its multiplicity are ultimately expressions or appearances of one essential reality. This paper focuses on KIM's recent work and sees how Nondualism is applied throughout the animated film by analysing the performative method of mediums, technique, and structure. First of all, the form of Noodlescreen will be reviewed in Chapter Two. Pinscreen Animation which was invented by Alexander Alexeieff and Claire Parker will be also compared with Noodlescreen in the aesthetic viewpoint here. In Chapter Three, it will be analysed how the description of the image of binary opposition itself provides expanded sense and rich metaphor. Lastly, the format of Mise-en-abyme going constantly towards outer space will be dealt how it exposes the cinematic illusion and spatiality in Chapter Four. Throughout the whole chapters, it will reviewed how the concept of Nondualism relates the images of and deactivate the boundary of binary opposition in terms of both the story development and the visualization method. By this methodology, it will be confirmed that image of animated film not only explains the narrative but also activates the perception about the theme and provides integrated sensory experiences in the independent and expanded dimension.

A Study on the Family Animation Characters - Focused on the (가족애니메이션 캐릭터 연구 - <심슨 가족>을 중심으로)

  • Yoon, Hye-Yung
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.35-43
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    • 2019
  • There has been not the research on the reason of success based on the characteristic of narrative and characters of , I defined the major characteristic of this genre as family animation, and aimed at researching strategic character and narrative. The characteristics of each characters are identified, and compared with other animation, soap opera, and sitcom. The portion that characters participated in the narrative was analyzed, and the relationship between the point and viewers was also researched in the specific episodes. 1) The characters against the ideal ones function to satirize the fixed idea pursued by the mass, and stimulate the viewers' desire. 2) All the characters are protagonist and sometimes antagonist, or advisor. The circulating position expands the target of viewers, and decreases the cultural discount. 3) It produces a couple of layered narrative, then children, teenagers, and adults enjoy the each different depth of the narrative, resulted in the target expansion. Considering on the limit of theme and target in Korean animation, I expect the findings above will enable to produce more valuable and consistent contents. Later, characters in the Korean family animation is to be researched and the expandability and sustainability would be ensured.

The Impact of Changes in Social Information Processing Mechanism on Social Consensus Making in the Information Society (정보화사회에 있어서 사회적 정보처리 메커니즘의 변화가 사회적 컨센서스 형성에 미치는 영향에 대한 연구)

  • Jin, Seung-Hye;Kim, Yong-Jin
    • Information Systems Review
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    • v.13 no.3
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    • pp.141-163
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    • 2011
  • The advancement of information technologies including the Internet has affected the way of social information processing as well as brought about the paradigm shift to the information society. Accordingly, it is very important to study the process of social information processing over the digital media through which social information is generated, distributed, and led to social consensus. In this study, we analyze the mechanism of social information processing, identify a process model of social consensus and institutionalization of the results, and finally propose a set of information processing characteristics on the internet media. We deploy the ethnographic approach to analyze the meaning of group behavior in the context of society to analyze two major events which happened in Korean society. The formation process of social consensus is found to consist of 5 steps: suggestion of social issues, selective reflection on public opinion, acceptance of the issues and diffusion, social consensus, and institutionalization and feedback. The key characteristics of information processing in the Internet is grouped into proactive response to an event, the changes in the role of opinion leader, the flexibility of proposal and analysis, greater scalability, relevance to consensus making, institutionalization and interaction. This study contributes to the literature by proposing a process model of social information processing which can be used as the basis for analyzing the social consensus making process from the social network perspective. In addition, this study suggests a new perspective where the utility of the Internet media can be understood from the social information processing so that other disciplines including politics, communications, and management can improve the decision making performance in utilizing the Internet media.