• Title/Summary/Keyword: 매체 탐색

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Study of a PBL-instructional model using an SNS-based online platform (SNS기반 온라인플랫폼을 활용한 PBL-수업모형 연구)

  • Choi, Dea-Hun;Cho, Woo-Hong;Byon, Kil-Hee;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.125-126
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    • 2021
  • 본 연구는 대학교육에서 학습자 주도수업에 대표적으로 활용되는 PBL-교수학습방법을 SNS기반 온라인 플랫폼에서의 과제수행을 통해 해결하는 PBL-수업모형을 개발하는 것을 목표로 한다. 이를 위해 선행연구 및 이론탐색을 통해 PBL-수업설계에 대한 선행연구를 고찰하고, 적용 가능한 수업모형 및 교육내용을 선정하여 기초내용을 구성한 후 3인의 교육공학 전문가와 5인의 대학교수를 대상으로 FGI 인터뷰 방법을 통하여 연구결과를 도출한다. 과거 PBL-교수학습방법을 적용한 수업설계 들이 모의수행이나 발표 후 토론에 한정되었던 것에 반해 본 연구에서는 SNS기반 온라인 플랫폼에 직접 적용하는 매체제작 및 커뮤니티 활동을 포함하는 수업활동이 도출 되었으며, 실행 가능한 수업모형 개발을 위해 대상자 인터뷰와 분석을 통해 이를 위한 교수학습방법을 설정할 것이다. 본 연구를 통해 제시될 SNS기반 온라인 플랫폼을 활용한 PBL-학습모형은 이후 고등교육기관의 교수학습모형 개발을 위한 기초자료로 활용될 것이다

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Effects of Purchasing Motives on Information Seeking m Beauty Services (미용서비스에서 소비자의 구매동기가 정보탐색에 미치는 영향)

  • Chang, Young-Yong;Park, Eun-Joo
    • Journal of Global Scholars of Marketing Science
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    • v.15 no.1
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    • pp.41-60
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    • 2005
  • The purposes of this study were 1)to examine the conceptual structure of purchasing motives and information seeking of beauty service, 2)to find out the effects of purchasing motives on information seeking, and 3)to investigate the differences of purchasing motives and information seeking according to the demographic variables. The questionnaire was developed based on pretest and previous studies, and completed by 331 female consumers living in Seoul and Busan. Data were analyzed by factor analysis, Cronbach's a, regression analysis, Pearson's correlation, ANOVA, and Duncan test. The results are as follows; First, factor analysis showed that the purchasing motives of beauty services consisted of five factors, such as Fashionableness, Impulse purchase, Special event, Mood & Recreation, and Practical purchasing needs. And the information seeking for beauty services consisted of four factors, such as Mass media, Opinions of neighbors, Experience & Observation, and Sales hook. Second, mass media was effected by fashionableness, impulse purchase, special event, and mood & recreation. Experience & Observation was effected by fashionableness, special event, and mood & recreation. Sales hook was effected by fashionableness, and impulse purchase. Third, the dimensions of purchasing motives and information seeking of beauty service were significantly different according to age, marriage or unmarried, and duties.

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Degree of Self-Understanding Through "Self-Guided Interpretation" in Yeoncheon, Hantan River UNESCO Geopark: Focusing on Readability and Curriculum Relevance (한탄강 세계지질공원 연천 지역의 자기-안내식 해설 매체를 통한 스스로 이해 가능 정도: 이독성과 교육과정 관련성을 중심으로)

  • Min Ji Kim;Chan-Jong Kim;Eun-Jeong Yu
    • Journal of the Korean earth science society
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    • v.44 no.6
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    • pp.655-674
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    • 2023
  • This study examined whether the "self-guided interpretation" media in the Yeoncheon area of the Hantangang River UNESCO Geopark are intelligible for visitors. Accordingly, two on-site investigations were conducted in the Hantangang River Global Geopark in September and November 2022. The Yeoncheon area, known for its diverse geological features and the era of geological attraction formation, was selected for analysis. We analyzed the readability levels, graphic characteristics, and alignment with science curriculum of the interpretive media specific to geological sites among a total of 36 self-guided interpretive media in the Yeoncheon area. Results indicated that information boards, primarily offering guidance on geological attractions, were the most prevalent type of interpretive media in the Yeoncheon area. The quantity of text in explanatory media surpassed that of a 12th-grade science textbook. The average vocabulary grade was similar to that of 11th- and 12th-grade science textbooks, with somewhat reduced readability due to a high occurrence of complex sentences. Predominant graphic types included illustrative photographs, aiding comprehension of the geological formation process through multi-structure graphics. Regarding scientific terms used in the interpretive media, 86.3% of the terms were within the "Solid Earth" section of the 2015 revised curriculum, with the majority being at the 4th-grade level. The 11th-grade optional curriculum terms comprised the second largest portion, and 13.7% of all science terms were from outside the curriculum. Notably, variations in the scientific terminology's complexity was based on geological attractions. Specifically, the terminology level on the homepage tended to be generally higher than that on information boards. Through these findings, specific factors impeding visitor comprehension of geological attractions in the Yeoncheon area, based on the interpretation medium, were identified. We suggest further research to effect improvements in self-guided interpretation media, fostering geological resource education for general visitors and anticipating advancements in geology education.

Stereoscopic Image Compression and Transmission Using Disparity Information and MPEG-2′s Scalability (시차정보와 MPEG-2의 스케일러빌리티를 이용한 입체영상 압축 및 전송)

  • 민재홍;백중환
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.2
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    • pp.20-27
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    • 2001
  • 3D image coding and transmission technologies are essential for transmitting 3D image information through the limited transmission channel, and very important in the area of information and telecommunication services using 3D image media. In this paper, we propose the 3D image coding and transmission methods welch use disparity information and MPEG-2's scalability. Left and Fight image sequences are coded in base layer and enhancement layer, respectively. The enhancement layer contains the disparity and prediction informations. In order to reduce searching time for disparity information, we propose a method in which the disparity information of previous image paid is used in the next image pair, and we adopt the bit rate control method proposed in MPEG-2 TM6. An experimental result showed that the proposed searching method considerably reduced the entire encoding time and reached the desired bit rates.

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Exploring the Meaning of Extracurricular Specialized Activity in Early Childhood Education (유아교육기관 방과 후 특별활동에 대한 의미 탐색)

  • Jeong, In-Sun;Kim, Bo-Rim;Park, Ji-Sun
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.372-384
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    • 2019
  • The purpose of this study was to investigate the meaning of the extracurricular activities in the early childhood education institutions because the discussions and the discrepancy between theoretical viewpoint and reality are gradually expanded. For this purpose, the classes of three early childhood education institutes were observed, and interviews with the instructors were conducted where extracurricular activities programs were implemented. The meanings of extracurricular activities in the early childhood education institutes were 'coexistence of newness and pleasure', 'meaning as learning', 'diverse teaching media experience' and 'inevitable limit' in the reality of formal lessons and other situations. Based on the results of this study, it is necessary to make comprehensive and complementary approaches between the formal curriculum and extracurricular activities for the future high quality extracurricular activity education. Continuous training and education of the instructor are required for better extracurricular activities.

Case Study for the Communication Elements of Facebook Advertising (페이스북광고의 커뮤니케이션 요소에 관한 연구)

  • Kim, Jong-Min
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.231-239
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    • 2018
  • This study will analyze the meaning and the characteristic of advertising system in Facebook, one of the leading social platforms. This study focuses on finding the trend of mobile advertisement and observing Facebook users behavior. During 30seconds, the researcher observed the behaviors of 50 male and female university students which they access and use their own Facebook individually. After the observation, the researcher did an in-depth analysis based on offline discussion with tested participants. As a result, it can be classified in positive causes and negative causes of the advertisement. There are 3 positive causes; native advertisement effect, acquaintance effect, and big data effect and they help people watch the advertisement positively. 1.5-3 times per second high speed scroll behavior (Finger effect) is the main negative cause and it help users escape from the advertisement easily. These positive and negative causes have an interactive synergy which reduces user stress and makes people enjoy ad more than other media. Finally, both of them cause making Facebook a better environment for the advertisement.

A Dynamic Sweep Scheme Enabling Scheduling Period Expansions for Continuous Media Playback (연속매체 재연에 적합한 스케줄링 주기 확장을 허용하는 동적 Sweep 기법)

  • Lim, Sung-Chae
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.355-364
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    • 2005
  • With fast advances in computing power and network technologies, online streaming services of continuous media (CM) have been popularly implemented on the Web. To implement such services, a variety of CM streams need to be processed efficiently, so that the Sweep scheme was proposed. This scheme has several advantages such as hiccup-free playbacks and seek-time optimization. In this scheme, however, the entire CM streams are scheduled with a single scheduling period, called a cycle. Since only one scheduling period is allowed in this scheme, a significant amount of disk time is usually wasted because of its inflexible disk schedules. To solve this, we propose a new dynamic Sweep scheme. For this, we devise an algorithm that is able to expand scheduling periods of serviced CM streams and propose a new admission control mechanism guaranteeing hiccup-free playbacks. To show performance gains, we execute various simulation experiments. From the experimental results, we can see that the proposed scheme outperforms the Sweep scheme in terms of disk utilization and scheduling flexibility.

Change of Usage Behavior According to Advance of Mobile Phone Capability -Focused on Female University Students- (모바일 기기의 사용 행태 변화에 대한 탐색 연구 -20대 전반 여대생을 중심으로-)

  • Choi, Yoo-Me;Yu, Hyun-Jung;Lee, Hye-Sun;Kim, Eun-Jung;Jang, Ha-Ri
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.92-102
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    • 2013
  • The definition of mobile phone was a device that can make and receive telephone calls or messages for communication but it has rapidly developed from communication tool into multi-function device. Especially since release of smart phone, Korea is one of the highest country in the world and the statistics can be interpreted into people positively accept new technology. Therefore it's time to study on usage behavior according to different generation of mobile phone. Based on media richness theory and elaboration likelihood model, we analyzed factors affecting usage behavior of mobile phone. Case study methodology were constructed a survey to female university students from 20-24 years of age.

A Study on De Navigation Tools for Electronic Documents Based on Cognitive Process (인지과정을 고려한 전자문헌의 내비게이션 도구에 관한 고찰)

  • Lee, Byeong-Ki
    • Journal of Information Management
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    • v.30 no.1
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    • pp.48-67
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    • 1999
  • In an advanced computer and information network technologies, users are rapidly approaching environment in which information will be created, delivered, managed and stored, using vastly different methods to traditional pap r based systems. Information seeking behavior contains not only physical access, but also cognitive process in which reading, viewing, analyzing, reasoning etc. The most Important factor determining the usability of electronic documents is cognitive process. But, currently Navigation tools for using electronic documents depend on physical searching without considering cognitive process. Therefore, this study examined feasibility of using overal cognitive process in developing navigation tools. Six cognitive process style have been analyzed to find common skill of information seeking process. Also this study suggests skills that needs to introduce to functions of navigation tool, such as searching, filtering, visualization, traversal, content structure.

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Exploring how to use virtual reality for elementary school students (초등학생 대상 가상현실 활용방안 탐색)

  • Shim, Jaekwoun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.205-212
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    • 2021
  • The purpose of this study is to analyze elementary school students' interest in virtual reality(VR) technology, usability, and the possibility of learning media. In particular, it is intended to be used for content creation for artificial intelligence(AI) education in the future. The effectiveness of elementary education using virtual reality technology was confirmed through the analysis of overseas research, and the applicability to elementary school students in Korea was analyzed. To proceed with the analysis, various virtual reality contents were provided to 5th grader of elementary school, and then, interest, usability, usefulness, and possibility of use in class and learning were surveyed. As a result of the study, it was confirmed that students' interest in virtual reality contents was very high, and that it could be used sufficiently as a learning medium. It suggests that it can be used in artificial intelligence education and data science education, which have recently been emphasized in importance. In particular, virtual reality can be used to simulate abstract data and artificial intelligence.

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