• 제목/요약/키워드: 맞춤형 학습정보

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Construction Status and Proposal for Information Communication Facility of Childcare Center -After COVID19, focusing on IT Technology Utilization- (어린이집 정보통신설비 구축현황 및 제안 -COVID19 이후 IT기술활용 중심으로-)

  • Lee, Jae-Yong;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.4
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    • pp.43-50
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    • 2020
  • The purpose of this study is to examine the case of constructing information and communication facilities in daycare centers and to propose an educational environment that can foster young talents who can lead the era of the fourth industrial revolution. In particular, after COVID19, a method was proposed to create an information and communication environment suitable for children to receive personalized education, and to create an environment for experiential education if possible, and at the same time to enable averaging of customized learning. Since there has been no research on information and communication facilities in daycare centers, we intend to place significance on starting, and in the future, to foster creative and contextual children, we will reduce the movement of teachers through smart speakers and mobile devices, and tailor the educational environment through AI data. I think that the design of the daycare center should be changed in the direction of making the product. To this end, the CM role of information and communication supervision is needed, and it is hoped that it will become a design standard for daycare centers after COVID19 by developing research on daycare centers.

Implementation of AI Exercise Therapy System customized for Kidney Disease (신장 질환 맞춤형 AI 운동요법 제공 시스템 구현)

  • Park, Gijo;Lee, Byunghoon;Kim, Kyungseok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.37-42
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    • 2022
  • In this paper, AI methods such as deep learning are applied to provide customized exercise therapy for patients with kidney disease. In order to apply deep learning, a dataset that can determine kidney disease is trained to determine whether it is a kidney disease, and 1RM, which is the user's physical information and muscle strength according to whether it is a disease, can also be calculated through deep learning. The calculated muscle strength of 1RM was converted into resistant exercise for each part through a calculation equation for each part of the body, and was configured to be provided with an aerobic exercise amount tailored to the user's body information. If continuous research is conducted in the manner proposed in this paper, customized exercise therapy can be provided for various diseases.

A Study on Design of K-12 e-Learning System for Utilization Smartphone (스마트폰 활용을 위한 초.중등 교육용 이러닝 시스템 설계에 관한 연구)

  • Kim, Yong;Shon, Jin-Gon
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.135-143
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    • 2011
  • The smartphone allows learners to be involved in learning environments in which students actively study from anywhere and at anytime. Because learners can keep engaged in the environment where they can access to the internet, they can efficiently study in transit using various features and functions of smartphone. Smart learning is a unique learning based on mobility and functions of mobile digital devices including searching and sharing information and using various applications. For the effective use of smartphones in e-learning systems, the contents and learning management systems should be designed to meet effective teaching and learning principles, such as interactivity and collaborations. In smart learning, learning contents for effective learning need to be integrated with typical functions of smartphones and to develop small pieces of learning contents according to learning topics. In the case of learning management systems, it should reflect understanding of learners' environment using a PA agent program and provide personalized learning services.

Kiosk training strategies based on IT educational App for older adults

  • Jee, Sung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.239-245
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    • 2021
  • Due to the fourth industrial revolution and the Corona19, the availability of digital devices such as kiosks is a matter directly related to survival for older adults with digital divide. This paper analyzes the problems of existing information service education for older adults and proposes an IT education strategy tailored to aging and life cycle of older adults. The proposed in this study is an educational application-based IT training method that supports repetitive learning regardless of time and place, developing kiosk function as a functional game-type educational application and experimenting with post-training effectiveness. The research method proposed UI usability evaluation frame for older adults, and developed educational applications based on proposed evaluation frame, and conducted kiosk education. As a result of the experiment, the mission success rate after using the IT application was 80.6%, which is a 55.1%P improvement compared to the pre-use(25.5%). This study confirmed that the proposed education for older adults is a way to overcome the limitations of existing IT education in the current situation.

An Optimized Hand Pose Estimation in Wearable Wrist-Attached RGB Camera (손목 부착형 웨어러블 RGB 카메라에 최적화된 손 자세 추정기술)

  • Lee, Jeongho;Choi, Changhwan;Min, Jaeeun;Choi, Younggeun;Choi, Sang-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.31-34
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    • 2022
  • 본 논문에서는 손목 부착형 웨어러블(Wearable) RGB 카메라를 통해 취득한 손 이미지에 최적화된 손 자세 추정모델과 학습방법을 제안한다. 최근 의료분야에서 활발하게 인공지능이 사용되고 있으며 그 중 이미지 인식을 중심으로 하는 진단 분야[1]가 괄목할만한 성과를 보인다. 본 연구에서는 웨어러블 카메라를 통해 얻은 손 자세를 활용하여 질병 진단에 적용할 계획이다. 또한, 본 연구수행을 통해 질병진단에 필요한 데이터 측정비용 절감 및 개인 맞춤형 진단서비스를 제공할 것으로 기대된다.

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Meanings of Library Catalog in Learning Activities of Korean College Students (대학생의 학습활동에 있어 도서관목록의 의미)

  • Lee, Eun-Ju;Lee, Jae-Whoan
    • Journal of Korean Library and Information Science Society
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    • v.43 no.3
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    • pp.49-77
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    • 2012
  • The purpose of this study is to investigate the values and meanings of university libraries and library catalog in the learning activities of Korean college students. Discussed in details are unique features in their library use behavior and catalog search behavior, and critical factors influencing their behavioral characteristics. A qualitative approach was employed for data collection and analysis. Intensive interviews were conducted with 30 students, also utilized was tight and close observation of their library search behavior. The result of this study is on identifying the underlying reasons why Korean students use their libraries and catalogs in a passive and limited manner.

Bilingual Teaching-Learning Plan for Migrant Youths Based on the Waldorf Program (발도르프 프로그램을 준용한 중도입국 청소년의 이중언어 교수-학습 방안)

  • Moon, Kyung-im
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.161-164
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    • 2019
  • 한국 사회는 빠르게 다문화 사회로 진입되고 있어 인구 구성과 집단이 다양해 질것으로 전망하고 있다. 다양한 형태의 가족 중 중도입국 청소년들의 비율이 점점 증가하고 있다. 대부분의 중도입국 청소년들은 준비가 전혀 이루어진 않은 상태에서 우리나라에 입국하는 실정이므로 언어장벽에서 진로장벽에 이르기 까지 매우 취약한 여건과 불안정한 환경에 처해 있는 것이다. 이를 해결하는 방안으로 국가나 지방자치단체는 물론 각급 교육기관에서 다양한 프로그램으로 서비스가 지원되고 있으나 사업 간의 중복성과 일부 비효율적인 전달체계와 운영, 예산과 인력 낭비로 인하여 효과성을 낮추는 경향이 있다. 본 논문에서는 중도입국 청소년들의 발달주기, 학령주기, 한국어 구사 능력에 따라 개인의 능력에 따른 맞춤형 언어교육으로 올바르게 성장하도록 도움을 주는 방안을 제시한다. 제시한 내용은 이중언어 교육방법과 발도르프 교육 프로그램을 준용한 교수-학습 방안이다.

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Research on Personalized AI Pet (사용자 특화 AI 반려동물에 관한 연구)

  • Uijin Kim;Heejin Jang;Jonghyun Park;Minjae Kang;Yeji Kim;Hyunyoung Oh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.737-738
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    • 2024
  • 본 연구는 사용자의 감정을 인식하고, 개인화된 행동을 학습하는 AI 반려동물 시스템을 제안한다. DQN 을 이용한 강화학습을 통해 사용자의 피드백에 따라 행동을 변화시키며, 보다 자연스럽고 흥미로운 상호작용을 가능하게 한다. 이를 통해 기존의 정형화된 로봇 반려동물의 한계를 극복하고 사용자에게 맞춤형 경험을 제공하는 AI 반려동물 개발에 기여하고자 한다.

Research on Disease Prediction and Health Supplement Recommendation Algorithm Based on KNN Algorithm (KNN 알고리즘을 기반으로 하는 질병 예측 및 건강기능식품 추천 알고리즘에 관한 연구)

  • Yong-Ju Chu
    • Smart Media Journal
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    • v.13 no.8
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    • pp.49-57
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    • 2024
  • In this paper, we propose an algorithm that can recommend personalized health functional foods considering diseases due to the high interest in health functional foods and the development of machine learning as society enters an aging phase. By applying the KNN algorithm, we presented a foundational framework for a platform for personalized health functional food recommendations through disease analysis, matching techniques of publicly available health functional food information, and national public data. To ensure reliable matching between diseases and health functional foods, we analyzed correlations, assessed the appropriateness and accuracy of variables for enhancing the KNN algorithm, and derived improvement directions for the proposed system through the improvement of learning models and information to be disclosed in the future.

Design of Education Service for 1:1 Customized Elderly SmartPhone using Generative AI applicable in Local Governments (지자체에서 활용할 수 있는 생성형 AI를 이용한 1:1 맞춤형 노인 스마트폰 교육 서비스 설계)

  • Min-Young Chu;Yean-Woo Park;Soo-Jin Heo;Seung-Hyeon Noh;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.133-139
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    • 2024
  • In response to the challenges posed by a super-aged society, local authorities are conducting educational programs on smartphone usage tailored for the elderly. However, obstacles such as the limitations of one-to-many education and suboptimal learning outcomes for the elderly have hindered the efficacy of smartphone education. This study suggests an educational service intended for direct application in offline settings, considering the identified problems. Through the utilization of generative AI, the proposed app identifies specific challenges encountered by users during actual smartphone use, offering personalized exercises to facilitate customized and repetitive learning experiences for individual users. When integrated with existing local government education initiatives, this app is anticipated to enhance the efficiency of smartphone education by providing personalized, one-on-one training that is efficient in terms of time and content.